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Google play: Marketing 101 for
developers
Patrick Mork, Kushagra Shrivastava
What is marketing made up of?




                                3
Marketing Checklist
                         App                Business Model                   Promotion                       Distribution
               What problem is the app      Paid vs in-app vs ads vs                                    Identify and prioritize
                                                                         Segment/ Target/ Position
               solving/ unique value?       subscription vs hybrid                                      channels

                                            Understand willingness to                                   Build relationships w/ right
               Map the user experience                                   Build a framework
                                            pay                                                         contacts. Pitch your app.

               Understand key screens to    Map lifetime value and                                      Featured Placement on App
                                                                         Creative/ Media Planning
               push marketing messages      likelihood to pay                                           Stores/ Marketplaces

               Test/ Device/ Geo/ OS        Test different business      Basics: Social pages, Blog,    Co-marketing deals: pre-
               coverage                     models                       YouTube, Vanity URL, Email     installs, carrier bundling
                                                                         SEO/ PR and social outreach.
               Product Naming               Implement tracking           Engage users and               Gift Cards/ Pre-paid cards
                                                                         community
                                                                         Ad Networks, Desktop
               Products Unique Selling
                                            Track and Optimize           Search Ads, Banner Ads,        Co-marketing w/ 3rd parties
               Proposition
                                                                         Mobile Ads
LEGEND:        Product Description, Icon,                                Video Ads, Cost per Install,
                                            Find sweet spot                                             Retail/ in-store presence
       BASIC   Screenshots, Video                                        in-app advertisement

INTERMEDIATE   Product Testing/ Initial                                                                 Licensing deals to enhance
                                            Experiment                   Track and optimize
               Review/ Ratings                                                                          brand: TV, movies, toys etc
  ADVANCED
                                            Iterate and make changes/    Large media campaigns          I18n partnerships to reach
               Product Fact Sheet/ Preso
                                            Setup promotion experiment   including OOH, Radio TVCs      other markets
Insert Gears video
5+ billion impressions in the first 6 weeks


               More
             Exposure



          More
          Users



               More
              Revenue
And lots of love from you guys ;)
Approaching Apps Marketing
Understand users, build the magic, connect them




                 Users          Magic




                                                  9
Conventional marketing mapped to apps marketing
But it all beforestarts P’s research
The “R” really the 4 with
• Research before you develop
• Research!
• Quantitative is broad

• Qualitative is specific

• Costs can be low

• Execution is fast

• Tools:
  Google.com/insights, Userlytics, Su
  rveymonkey.com

                                        1
Product – snacking vs. feasting




 Visit developer.android.com/design to learn how to optimize your app for design   12
Great apps focus on consumers not features


Criteria                  Checklist
1. Solves a need /        X
entertaining
2. Device coverage        X
3. OS coverage / parity   X
4. Loads quickly          X
5. Easy to use            X
6. Constantly upgraded    X
7. Consistently good      X
reviews
8. Android specific       X



                                             13
Storm 8 – The Art of product
Business Models – The march of Freemium

          Free
           +




Hybrid   Price     Ads




         Paid

                                          15
Paid apps – the $.99 dilemma and price cycles


600,000
                                                                            End of   New
                                                  Update                     life    app
500,000                                                                     cycle
                                                   and
                                                  special
400,000                                            offer
                             Special
300,000                       offer

200,000

100,000

     0
          $2.99   $2.99   $1.99   $2.99   $2.99   $1.99     $2.99   $2.99    $.99    $2.99


                                                                                             16
Ads – Where there are eyeballs, dollars will follow




                                                      17
Ads, Search & placement
Connecting starts with understanding

Numero Uno: Don’t invest marketing behind a weak product.

•   Know your users (STP)
     – Segment  Target  Position


•   Develop convincing messaging
     – Messaging, Talking points, creative statement


•   Build your marketing plan (ATPR)
     – Awareness  Trial  Purchase Repeat


•   Create a media Strategy
     – What media, investment, ROI                          Mr. Consumer


                                                                           18
(STP) Finding the right audience

                   Upscale
                   Adults –
                    35-44     Techies/
                               Early
                              adopter
                                 s                  Target
         D
                                          Middle
         i                               Income     Young
         s                               families   adults
                                                    24-35
         p
                                                             College
         o                                                   Student
         s                                                    18-22

         a
         b
         l
         e

         i
         n
                                 Available Time
Develop messaging which is clear and exciting

  • Positioning statement - what
    is your app / game all about

  • Points of difference (POD’s) –
    why should I care and what’s
    different about your app

  • Call to Action – what am I
    supposed to do and where
    can I get it
All about reviews, rankings and top list ratings
                    What influences your decision to install an app?




           User     Top apps    User      App      Search    Google    Clicked
          Reviews     list     Ratings   Screen   In-Store   Search    Ad or
                                          Shots              for app   Search
                                                                       Word      21
(ATPR) The right programs for the each phase




  Awareness                      Trial             Purchase                 Repeat

• PR                   • Free/ trail version   • DR mobile / web      • Loyalty program
• Social               • DR mobile ads         • Notifications        • Social integration
                       • Incentivized                                 • Updates
• Search                                       • Upsell
                       • Email                                        • Notifications
• Mobile ads / video                           • Discounts / offers
                       • Re-targeting                                 • CRM
• Web, TV, ATL         • Pre-loads
                                               • Bulk sales
                                                                      • Product
                       • Cross selling         • CRM                    extensions
Time to Appvertise! Which media? When?

 • Brand - awareness
    – Video, TV, OOH, YT


 • Direct response - users
    – Search, Mobile
      Ads, Incentive (caution*)

 • What to measure?
   – Impressions, clicks, installs
     , LTV, cpa
PocketGems talks marketing
Distribution – why Coke is (still) it

                                        • Goal = VIRALITY = Reach

                                        • Step 1. Device coverage

                                        • Step 2. Channel coverage

                                        • Step 3. OS coverage

                                        • Step 4. Analyze, prioritize

                                        • Step 5. Cross fingers
                                                                        25
Marketing Checklist
                         App                Business Model                   Promotion                       Distribution
               What problem is the app      Paid vs in-app vs ads vs                                    Identify and prioritize
                                                                         Segment/ Target/ Position
               solving/ unique value?       subscription vs hybrid                                      channels

                                            Understand willingness to                                   Build relationships w/ right
               Map the user experience                                   Build a framework
                                            pay                                                         contacts. Pitch your app.

               Understand key screens to    Map lifetime value and                                      Featured Placement on App
                                                                         Creative/ Media Planning
               push marketing messages      likelihood to pay                                           Stores/ Marketplaces

               Test/ Device/ Geo/ OS        Test different business      Basics: Social pages, Blog,    Co-marketing deals: pre-
               coverage                     models                       YouTube, Vanity URL, Email     installs, carrier bundling
                                                                         SEO/ PR and social outreach.
               Product Naming               Implement tracking           Engage users and               Gift Cards/ Pre-paid cards
                                                                         community
                                                                         Ad Networks, Desktop
               Products Unique Selling
                                            Track and Optimize           Search Ads, Banner Ads,        Co-marketing w/ 3rd parties
               Proposition
                                                                         Mobile Ads
LEGEND:        Product Description, Icon,                                Video Ads, Cost per Install,
                                            Find sweet spot                                             Retail/ in-store presence
       BASIC   Screenshots, Video                                        in-app advertisement

INTERMEDIATE   Product Testing/ Initial                                                                 Licensing deals to enhance
                                            Experiment                   Track and optimize
               Review/ Ratings                                                                          brand: TV, movies, toys etc
  ADVANCED
                                            Iterate and make changes/    Large media campaigns          I18n partnerships to reach
               Product Fact Sheet/ Preso
                                            Setup promotion experiment   including OOH, Radio TVCs      other markets
QnA
Thank You

@madmork
@kushagra

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Marketing 101 for google io final nv

  • 1.
  • 2. Google play: Marketing 101 for developers Patrick Mork, Kushagra Shrivastava
  • 3. What is marketing made up of? 3
  • 4. Marketing Checklist App Business Model Promotion Distribution What problem is the app Paid vs in-app vs ads vs Identify and prioritize Segment/ Target/ Position solving/ unique value? subscription vs hybrid channels Understand willingness to Build relationships w/ right Map the user experience Build a framework pay contacts. Pitch your app. Understand key screens to Map lifetime value and Featured Placement on App Creative/ Media Planning push marketing messages likelihood to pay Stores/ Marketplaces Test/ Device/ Geo/ OS Test different business Basics: Social pages, Blog, Co-marketing deals: pre- coverage models YouTube, Vanity URL, Email installs, carrier bundling SEO/ PR and social outreach. Product Naming Implement tracking Engage users and Gift Cards/ Pre-paid cards community Ad Networks, Desktop Products Unique Selling Track and Optimize Search Ads, Banner Ads, Co-marketing w/ 3rd parties Proposition Mobile Ads LEGEND: Product Description, Icon, Video Ads, Cost per Install, Find sweet spot Retail/ in-store presence BASIC Screenshots, Video in-app advertisement INTERMEDIATE Product Testing/ Initial Licensing deals to enhance Experiment Track and optimize Review/ Ratings brand: TV, movies, toys etc ADVANCED Iterate and make changes/ Large media campaigns I18n partnerships to reach Product Fact Sheet/ Preso Setup promotion experiment including OOH, Radio TVCs other markets
  • 6. 5+ billion impressions in the first 6 weeks More Exposure More Users More Revenue
  • 7. And lots of love from you guys ;)
  • 9. Understand users, build the magic, connect them Users Magic 9
  • 10. Conventional marketing mapped to apps marketing
  • 11. But it all beforestarts P’s research The “R” really the 4 with • Research before you develop • Research! • Quantitative is broad • Qualitative is specific • Costs can be low • Execution is fast • Tools: Google.com/insights, Userlytics, Su rveymonkey.com 1
  • 12. Product – snacking vs. feasting Visit developer.android.com/design to learn how to optimize your app for design 12
  • 13. Great apps focus on consumers not features Criteria Checklist 1. Solves a need / X entertaining 2. Device coverage X 3. OS coverage / parity X 4. Loads quickly X 5. Easy to use X 6. Constantly upgraded X 7. Consistently good X reviews 8. Android specific X 13
  • 14. Storm 8 – The Art of product
  • 15. Business Models – The march of Freemium Free + Hybrid Price Ads Paid 15
  • 16. Paid apps – the $.99 dilemma and price cycles 600,000 End of New Update life app 500,000 cycle and special 400,000 offer Special 300,000 offer 200,000 100,000 0 $2.99 $2.99 $1.99 $2.99 $2.99 $1.99 $2.99 $2.99 $.99 $2.99 16
  • 17. Ads – Where there are eyeballs, dollars will follow 17
  • 18. Ads, Search & placement Connecting starts with understanding Numero Uno: Don’t invest marketing behind a weak product. • Know your users (STP) – Segment  Target  Position • Develop convincing messaging – Messaging, Talking points, creative statement • Build your marketing plan (ATPR) – Awareness  Trial  Purchase Repeat • Create a media Strategy – What media, investment, ROI Mr. Consumer 18
  • 19. (STP) Finding the right audience Upscale Adults – 35-44 Techies/ Early adopter s Target D Middle i Income Young s families adults 24-35 p College o Student s 18-22 a b l e i n Available Time
  • 20. Develop messaging which is clear and exciting • Positioning statement - what is your app / game all about • Points of difference (POD’s) – why should I care and what’s different about your app • Call to Action – what am I supposed to do and where can I get it
  • 21. All about reviews, rankings and top list ratings What influences your decision to install an app? User Top apps User App Search Google Clicked Reviews list Ratings Screen In-Store Search Ad or Shots for app Search Word 21
  • 22. (ATPR) The right programs for the each phase Awareness Trial Purchase Repeat • PR • Free/ trail version • DR mobile / web • Loyalty program • Social • DR mobile ads • Notifications • Social integration • Incentivized • Updates • Search • Upsell • Email • Notifications • Mobile ads / video • Discounts / offers • Re-targeting • CRM • Web, TV, ATL • Pre-loads • Bulk sales • Product • Cross selling • CRM extensions
  • 23. Time to Appvertise! Which media? When? • Brand - awareness – Video, TV, OOH, YT • Direct response - users – Search, Mobile Ads, Incentive (caution*) • What to measure? – Impressions, clicks, installs , LTV, cpa
  • 25. Distribution – why Coke is (still) it • Goal = VIRALITY = Reach • Step 1. Device coverage • Step 2. Channel coverage • Step 3. OS coverage • Step 4. Analyze, prioritize • Step 5. Cross fingers 25
  • 26. Marketing Checklist App Business Model Promotion Distribution What problem is the app Paid vs in-app vs ads vs Identify and prioritize Segment/ Target/ Position solving/ unique value? subscription vs hybrid channels Understand willingness to Build relationships w/ right Map the user experience Build a framework pay contacts. Pitch your app. Understand key screens to Map lifetime value and Featured Placement on App Creative/ Media Planning push marketing messages likelihood to pay Stores/ Marketplaces Test/ Device/ Geo/ OS Test different business Basics: Social pages, Blog, Co-marketing deals: pre- coverage models YouTube, Vanity URL, Email installs, carrier bundling SEO/ PR and social outreach. Product Naming Implement tracking Engage users and Gift Cards/ Pre-paid cards community Ad Networks, Desktop Products Unique Selling Track and Optimize Search Ads, Banner Ads, Co-marketing w/ 3rd parties Proposition Mobile Ads LEGEND: Product Description, Icon, Video Ads, Cost per Install, Find sweet spot Retail/ in-store presence BASIC Screenshots, Video in-app advertisement INTERMEDIATE Product Testing/ Initial Licensing deals to enhance Experiment Track and optimize Review/ Ratings brand: TV, movies, toys etc ADVANCED Iterate and make changes/ Large media campaigns I18n partnerships to reach Product Fact Sheet/ Preso Setup promotion experiment including OOH, Radio TVCs other markets
  • 27. QnA

Notas do Editor

  1. Good Afternoon and welcome to Marketing 101 for DevelopersI’m Patrick Mork, head of marketing for Google Play, and we’re going to spend the next 45 mins or so talking how to market your apps so we hope you enjoy the session!
  2. Today we’re going to talk marketing. Among some of things we’re going to talk about our the famous – 4P’s of marketingWell…. Please does start with the letter P but seriously we’ll be talking about the 4P’s and a whole lot more good stuff.So let’s have a quick look at what we’re going to cover today….Next slide
  3. This is our marketing checklist!Don’t worry – if you’re eyes are glazing over this right now we’ll get back to it by the end of the session and a copy will be available for you (where?)You’ll notice it’s also color coded to give you an idea of which things you should be looking depending on how advanced you are in marketing or your level of sophisticationIf you’re advanced that means you’re making some real money already which is great!First, though one thing that’s true is that marketers like cool videos so here’s one to get us started. This one is an exclusive for Google IO and we thought you’d like it ;)We call this Gears, it’s all about AppsAnd…I’m proud to say this is a Google IO exclusive. This video has never been seen outside Google Until today and we’re sharing it with you guys FIRST
  4. Here’s a little something to give you an idea of how we’re talking to consumers about appsIntroducing GearsPlay videos
  5. Marketing starts before you you even begin to build your app – through research. After that it’s about identifying what’s unique, useful and different about apps. How do they make people’s lives easier, more enjoyable, more productiveFinally how do we tie all this togetherBut fundamentally you nee to know your user and match you products need to how they live and what they needSo let’s say you’re a carpenter for example? How magical is the experience the first time you fire up Ben Zibble’sBubbleapp? It brings the magic of technology together in a simple and easy way that serves a purpose and makes a task easier (and even more fun in some cases)Pretty cool ;) I actually had to use this in my house the other day and honestly, it’s pretty neat! Great work Ben.
  6. So, traditionally, marketers are taught that there are 4 P’s – product, price, place and promotion (promo = dist. In this case). This is the essence of what drives marketingThe main problem we tend to see in Apps is simple – most developers only focus on the product (the app) and the price (absolute value or business model)They seem to forget about the others or struggle to map how one applies to the other wrt to what they’re doing.Let’s take the myth out of this and explain how the 4P’s apply to Apps & Games…
  7. Research should always form the backbone of what you doIt doesn’t have to be very expensive or take a lot of timeYou would be amazed what you can glean from a sample of 1500 questions – you should always do at least 500 in any given market to have a statistically revelevant sampleQuestions typically go for .20 per question answered but vary by providerSome providers offer direct access to consumers while others only provide the tools and templates to run questionsAlso you can get reports on the web from various sources like Emarketer and others that provide a snapshot of consumer sentiment
  8. When we’ve got to snack we buy snacks right? When we’re starving we sit down and order a 3,4,5 course meal. You don’t eat a 5 course meal if you’re just a “little hungry”Mobile is the same. Mobile is about snacking. The majority of consumers spend an average of a little of 1.5 hours per day using apps according research we’ve seen. So if the average consumer has 10 apps they use most than that’s about 10 mins per app. Not exactly a deep, immersive experience.Consumer usage of apps is typically about an impulse usage. They dip in and out of their mobiles throughout the dayThis has clear product implications for us…It means consumers don’t have a lot of time to download and install apps (keep files sizes small)It means consumers probably won’t wait more than 10-15 seconds for your app to loadIt means consumers aren’t going to read a manual or look at detailed help menus to figure out how your app worksIt means they don’t expect an experience which is as deep detailed as the equivalent piece of software on a PC or gaming consoleIt means they will be unforgiving and ruthless if your app doesn’t work the way they expect it to (hello social media rant!)
  9. Ebuddy is one of these amazing little apps that sometimes folks in the valley haven’t heard of but that really “gets” consumer habitsMatter of fact this app has done 10-50M downloads on Google play and is one of the most popular in the world after nearly 5 years on mobile starting on J2ME (compared to 5-10M for foursquare for example)The app has maintained a 4.3 ranking after more than 155k reviewsSolves a need = allows you to message all through friends across over ½ dozen IM clients incluging Facebook, Yahoo, Aim and MSNHas incredible device coverage = not only on thousands of Android phones but also on just about every phone and platform you can imagine (remember true virality means ubiquitous access). Part of the benefit of Android is the sheer NUMBER of devices out there you can tap intoUpdated on average every 3 months with major upgrades coming every 6 monthsDeveloped using best practice Android development guidelines and also has feature in versions above 2.2 that makes more efficient use of battery life on Android devices.
  10. But don’t take our word for it. Let’s hear from one of our top developers what they think makes a good appPlay video please….
  11. Ok, naturally we all enjoying making great games and apps but if we can’t pay the water bill things start to get a bit hairy by the end of the monthOf the top 20 grossing apps on Google play for my devices last week only two – Nova 3 and Minecraft Pocket edition we’re paid for downloads. Now accounts for over 50% of revenuesCompetition in freemium is now fierce and you have to have something truly compelling and make sure it’s priced right to get consumers to convertTraditionally, a decent metric to conversion on freemium is around 2% but I’ve seen and heard of developers doing 5% or more. It is doable with the right strategy and a great product
  12. If you price at launch at .99 than where do you discount from there? Most developers both on IOS and Android price at .99 cents. This becomes a race the the bottom. If you don’t put a value on your content than why should consumers? We’ve seen apps like Nova 3 or Mlb at Bat do well with high price points but the content has to be really compellingUnderstand your price live cycle. If you’re going to do a paid app start higher; don’t discount immediately, don’t discount often and when you get a surge from discounting in volume increase the price again as virality kicks in
  13. If you’re doing ad funded the critical things are:Fill rate (how much of your ad inventory can the ad network fill)Ecpm what’s the earnings per thousand that the ad network can generate for you; this is how you get paidReach – how much reach does the ad network have (this varies by region)Which developers / brands have they worked withTalk to those developersThe good news is mobile is where the eyeballs are….ecpm’s will catch upWe live in a Global world. Our fastest growing markets these days go beyond the US to markets like Korea, Brazil and Australia. You need to understand how consumers respond to pricing in markets like this. In a market like India where over 90% are on pre-pay card it becomes almost impossible to expect people to pay for a piece of content right off the bat. The reality is you can and should price discriminate between markets. IN some markets offer a freemium app, in others paid, and in others ads. You can even target specific devices with specific prices.Pricing is a science but it can be mastered. Let’s hear what one of our top developers has to say about it…VIDEO Please….
  14. Um…yes the guy on the right is supposed to be me… ;)So typically before we start to promote a product at Google we’ll look at a series of frameworks to put our promotions in placeThis ensures we really understand – the market, who we should talk to, what we’re going to tell them (STP) and how we’re going to tell themNext we begin to build our plan. People use different names but mine is ALTR. Basically, we design a series of programs that target each step in this processAs a developer it all starts with awareness – people need to know your product. What it is, why it’s unique, why they need it, where they can get it
  15. In reality this exerciseyou should do before you actually build your appThe key first step is breaking down your audienceFor example in this case the developer has identified that Time / Disposable income are key since he has a game that is freemium based but also requires time for people to get intoSo in this case the developer decides to end up focusing on men / women 24-35 (no kids) as the likely audience since they have more time but also have more money
  16. Develop a positioning statement (1-2 lines max) that really boils down the essence of what your app does. Re-work it until it’s as short as possibleThe positioning statement should grip your consumer from the beginning or you’ll loose themClearly communicate the 2-3 things that make your app stand out from the rest. Be explicit!Don’t be shy about what consumers should do once they’ve read about your app – tell them to download it and where!On creative: Start earlyIf you don’t have design skills hire a part time designer ( you could always find one straight out of design school and pay them by project)Alternatively, outsource you design to small design agencies, temporary contract workersTypically, you’ll a need a graphic designer or senior designer – a good one can go for as little at $2500 for a month if you hire them on retainer
  17. As expected, our research taken from over 1500 consumers a few weeks ago shows us the key drivers are apps reviews, browsing top apps lists and looking at user ratingsAs you can see the assets I discussed earlier are also very important (it’s your packaging after all!)More importantly, not only are reviews important for consumers  they also affect your rankings and how you appear in search resultsSo when consumers browse those lists or search for your app, reviews also play a partAs do installs and uninstallsSo “search” in reality is far more important than it would seem here Your results in search are a function of your install,suninsalls, reviews, Web anchoring and more
  18. Your marketing plan really needs to be broken down into phasesEach phase has different goalsEach goal has a separate set of programs / activitiesTailor your activities and spend to the appropriate phase which your product is inDon’t skip ahead and do Repeat or purchase until you’re sure you have the first two downUSE VIDEO!
  19. Brand - really about building consumer awareness and not about pushing purchase. Includes Web, Video, TV, Radio, Print, OOH. Generally more expensive.benefit: reach, awareness, prestigeNegative: cost, not necessarily related to downloads and conversions, harder to measure (requires brand trackers)DR – really about generating trial and purchase. Online, Mobile, Search, Ads, Display, Email / CRMbenefit: very measurable, ROI driven, easy to understand / measureNegative: Need to understand LTV of your app, many options to choose from, can require significant cost (search can start from as little as $100 while mobile ads may require $2500-$5000 for a test. Incentivized can reduce rankings if leads to high un installsMeasurement – Impressions, Clicks, Acquisitions, CTI – if possible, Be very mindful of your net installs (new installs vs. un installs) as this will affect your search ranking. Great session on Day 3 at 11:30!
  20. Target as many handsets as you can – for most developers virality is key, you can’t get virality without device coverageWe live in a global world – get used to it. The most successful developers are global in every sense of the word. CCX is successful because it’s widely more available than bottled waterMap all your distribution channelsGoogle PlayCarriersApp Store XPre-bundlingRetailGift CardsCo-marketingImportantly, prioritize and focus on the top channels
  21. This is our marketing checklist!Don’t worry – if you’re eyes are glazing over this right now we’ll get back to it by the end of the session and a copy will be available for you (where?)You’ll notice it’s also color coded to give you an idea of which things you should be looking depending on how advanced you are in marketing or your level of sophisticationIf you’re advanced that means you’re making some real money already which is great!First, though one thing that’s true is that marketers like cool videos so here’s one to get us started:We call this Gears, it’s all about AppsAnd…I’m proud to say this is a Google IO exclusive. This video has never been seen outside Google Until today and we’re sharing it with you guys FIRST