SlideShare uma empresa Scribd logo
1 de 45
Unlocking Team Productivity with
Collaboration
Paul Boos
Agenda
• Learn the rules and execute the Power of 13 Collaboration
Game through several 'scenarios’
• Compare and debrief the results
• Discuss and post the highlights of learning
• Compare experience to various models used to describe team
dynamics and communication
• What promotes or impedes collaboration?
• What can you do to improve collaboration?
• Describe possible extensions and how this game has been
used by the facilitator/co-facilitators
Collaboration:
Power of 13
Simulation
This game was created at Agile Games 2014 by –
Jamie Gaull
Robert Smith
Peter Barzdines
Bobby Zhakov
Paul Boos
Power of 13 :: Basic Mechanics
Played in 3 week iterations (Sprints), game flow is –
13 Work days
• Daily stand-up:
– review work completed last 24 hours, Product Owner puts a tick mark
on a scratch pad for each one (1st day has no work completed)
– Scrum Master turns over a card in the suit to track the day
• Everyone rolls their 3 dice once
= 13 work completed
≠ 13 (no work completed)
Iteration Goal:
Amount of work completed = # on development team rolling
Planning: new rules
Work day: stand-up & roll to complete work
Review/Retro: total work you got done
short instructor debrief
{
Valid Rolls for Completing Work
Power of 13 :: Iteration 1 Planning
This round simulates team working independently on work
assigned to them
• Each developer is responsible for completing one piece of
work from the backlog
• If a dice roll has a sum total of exactly ‘13’, team member
states “my card is DONE.”(Record at stand-up.)
• If you hit the iteration goal on that day, the Product Owner
should put a check mark above the tick.
• The developer stops work (stops rolling) when they
complete their piece of work.
• If all work is completed and there are days remaining, the
Scrum Master just counts down the cards, reinforcing
days going by.
Power of 13 :: Iteration 2 Planning
This round simulates team members still working
independently, but each person pulls from the task board
• The team is still responsible for completing as much work as
equal to development team members.
• If a dice roll has a sum total of exactly ‘13’, team member
states “my card is DONE.”(Record at stand-up.)
• If you hit the iteration goal on that day, the Product Owner
should put a check mark above the tick.
• The developer continues to work (by continuing to roll) when a
piece of work is completed.
HOW MUCH ADDITIONAL WORK WILL WE GET DONE?
Power of 13 :: Iteration 3 Planning
This round simulates collaborative pairing to complete work
• The team is still responsible for completing as much work as
equal to development team members.
• Team members pair (or create triads for odd numbered
teams); each 13 you get on EXACTLY 3 dice in each pair is
completed work. (It is possible to get two in a pair)
• All other procedures remain the same. (recording, continuing
to work, etc.)
HOW MUCH ADDITIONAL WORK WILL WE GET DONE?
Power of 13 :: Iteration 4 Planning
This round simulates an entire group working
collaboratively to complete work
• The team is still responsible for completing as much work as
equal to development team members.
• Team members roll their dice and combine them into a pool;
each 13 you get on EXACTLY 3 dice from the pool is
completed work.
• All other procedures remain the same. (recording, continuing
to work, etc.)
HOW MUCH ADDITIONAL WORK WILL WE GET DONE?
Collaboration:
Power of 13
Simulation
Debrief
For the next 3 minutes, write down learning points or
observations you had from playing the game.
Write one item per sticky.
Then over the next 5 minutes discuss at your table to
find the common learning points or observations people
feel were seen. We’ll share these.
Part 1
Collaboration:
Power of 13
Simulation
Debrief
What did you notice happening?
What did the dice/rolls represent?
How did the effectiveness change in each round?
How does or does not this correlate
with how real work happens?
How did the coordination
in the last round feel?
What did allowing a person
to continue work simulate?
Part 2
Let’s Look at Some Models Important
to Understanding
Group Dynamics
Remember: All models are wrong
and some are useful!
Group Communications Patterns
Linear
Hub
&
Spoke
Network
Network Pattern: as Nodes Grow,
Maintaining the Network Itself
Grows
Communications Paths = N(N-1)/2
where N = number of people (as nodes in the graph).
Realistically, this limits the amount of productive two-way communication.
How so..?
Some Interesting Data…
Based on -
log(N) = 0.093 + 3.389 log(CR) (1) (r2=0.764, t34=10.35, p<0.001)
This equation places an upper limit of how many people we can
regularly communicate and maintain stable relationships (aka social
grooming) based on neocortex size.
150
Based on –
Tribal Reciprocity; the limit on the number of people that will give
with an expectation they will receive in kind.
50
Based on –
The lower limit of short term memory limit for bits of information used
in judgement; we can retain only about 7±2 items in memory.
This limits the number of people with which we can have deep
communication.
5
Evolutionary
Psychology
Cultural
Anthropology
Cognitive
Psychology
Team Performance Predictors
ENERGY
“…when someone announces a new discovery in the same group, excitement
and energy skyrocket as all the members start talking to one another at once.”
ENGAGEMENT
“all members of a team have relatively equal and reasonably high energy with
all other members, engagement is extremely strong. Teams that have clusters
of members who engage in high-energy communication while other members
do not participate don’t perform as well.”
EXPLORATION
“…seek more outside connections…”
Communications Patterns Predict
Successful Teams
Successful Teams:
1. Everyone on the team talks and listens in roughly equal measure,
keeping contributions short and sweet.
2. Members face one another, and their conversations and gestures are
energetic.
3. Members connect directly with one another—not just with the team
leader.
4. Members carry on back-channel or side conversations within the team.
5. Members periodically break, go exploring outside the team, and bring
information back.
Sociometric Measurement of Team
Communications
Information Transfer Occurs Both
Explicitly and Tacitly
Tacit transfer builds trust
Explicit transfer creates artifacts
Focusing = (Heads-Down) Work
Collaborating = f( [WorkF])
Learning = Building Knowledge with Explicit Thinking
Socializing = Building Trust + Building Knowledge Implicitly
Σ
n
1
Nonaka Model
The Johari Window
Known to Self Unknown to Self
KnowntoOthersUnknowntoOthers
OPEN
AREA
BLIND
AREA
HIDDEN
AREA
UNKNOWN
AREA
The Johari Window
Known to Self Unknown to Self
KnowntoOthersUnknowntoOthers
FEEDBACK
DISCLOSURE
SHARED
DISCOVERY
OPEN
AREA
BLIND
AREA
HIDDEN
AREA
UNKNOWN
AREA
The Johari Window
Known to Self Unknown to Self
KnowntoOthersUnknowntoOthers
TELL
ASK
FEEDBACK
DISCLOSURE
SHARED
DISCOVERY
OPEN
AREA
BLIND
AREA
HIDDEN
AREA
UNKNOWN
AREA
The Johari Window
Known to Self Unknown to Self
KnowntoOthersUnknowntoOthers
TELL
ASK
FEEDBACK
DISCLOSURE
SHARED
DISCOVERY
OPEN
AREA
BLIND
AREA
HIDDEN
AREA
UNKNOWN
AREA
Anyone have a 4?
I have
a 4!
More Data
“82% of white collar workers feel they need to
partner with others throughout the workday to get
work done”
Knowledge Work = Social Achievement
Tuckman Stages of Group
Development
FocusonWork
Relationship/Trust
Forming
Storming
Norming
Performing
That was interesting, what should
we do with it...?
We’re going to look at this from 3 different
viewpoints:
• Team Member
• Manager
• Influencer
Team Member
Need to directly achieve goals through social
achievement
• Tuckman explains effectivness of team
• Nonaka explains how knowledge transfer in
different ways aids in creativity (innovation)
• Luft uses the Johari Window to show how
increasing the open area increases shared
understanding and trust
Improving Teamwork
• Increasing the Open Area increases trust
– Disclose information about yourself willingly
– Request feedback to receive it
– Establish working agreements and project
charters (explicit transfer) to help establish the
metaphors, shared understanding, and
casualness that is acceptable (tacit transfer)
• And as we saw, increasing trust, increases
work focus  productivity
Only focusing on the goal misses the need for also
having the good relationships needed to produce.
As a Team Forms, Only Explicit Info
Is Known
Next is Storming; People Still
Share Explicitly
On to Norming; Establish Patterns
for Sharing
Performing; People Share Informally,
Frequently, and Comfortably
The Manager
Has a need to accomplish goals through
others AND is only indirectly involved in the
social achievement
• Often set the initial goal(s) and environment in
Forming
• During the remaining stages, they usually only
involve themselves when ‘needed’
Support Teamwork
• Model the behavior needed to increase the
Open Area
– Disclose what help teams can get from you (and
under what circumstances)
– Disclose pertinent vulnerabilities
– Ask for and graciously acknowledge feedback (do
this more than asking for info)
• Taken together these increase trust because
you aren’t just about them achieving goals,
but you are showing you have both interest
and empathy
Building good relationships with teams gives them
license to set the behaviors they need to produce.
Influencer
Has no direct interest (or authority) in the social
achievement
• During Forming, often sets expectations for
performance needs tangential to the first order
team goal
• Often may be a trigger for deepening lack of focus
during Storming
• Usually consulted when a team attempts to Norm
• Often ignored (at peril) if a team is Performing
(Individual or External Stakeholder Group)
Encourage Partnerships
Building good relationships with the teams allows you to
influence their behaviors for meeting your goals.
Increasing the Open Area increases trust
• Disclose tangential goals and help you can give for achieving
these (and under what circumstances)
• Establish working agreements/protocols on interactions
(explicit) to help establish the metaphors, shared
understanding, and casualness that is acceptable (tacit)
• Ask for and graciously acknowledge feedback; particularly on
interventions you attempt to improve the team’s effectiveness
for your goals
Increases trust because you aren’t just
interested in them achieving your tangential
goals, but you are showing you want to allow the
team its success as well
EXERCISE: Forcefield Analysis – What
Promotes & Impedes Collaboration
• At your table, create a list of behaviors that
promote collaboration.
– What forces are at play that help people to want to
collaborate?
• Create a list of behaviors that impede
collaboration.
– What forces are at work that hinder people from
wanting to collaborate?
• Timebox of 5 min
• Assign a weight to each item from 1(lightest) - 5
(heaviest) in each column
• Timebox of 2 min
• Elect a spokesperson.
Promotes Impedes
Collaboration – Forcefield Analysis
Debrief
EXERCISE: Improving Collaboration
• Staying in your table group, examine the list
of items that help and hinder.
• Create a list of techniques or practices that a
team can use to amp up their effectiveness or
overcome a hindrance.
• Timebox of 5 min
• Elect a spokesperson.
Debrief
A Few Techniques I Consider
• Team Chartering (Launches) w/Team Working Agreements
• Coaching Alliances
• Open-Ended Questions
• Empathetic Feedback
• Retrospectives/Other Ceremonies as Facilitated Meetings
• Delegation of Authority (Delegation Boards)
• Pair/Mob Programming (Pairing in general as well)
Paul M. Boos
http://paulmboos.com
paul.boos@excella.com
@paul_boos
703-307-4322 (mobile)
Games for Agility, Learning,
and Engagement (GALE)
Agile Brambles
http://agilebrambles.org
Agile Dialogues
http://agiledialogues.org
Questions
Resources
Luft, Joseph; Ingham, Harrison (1955). "The Johari window, a graphic model of
interpersonal awareness". Proceedings of the western training laboratory in group
development (Los Angeles: UCLA)
Tuckman, Bruce (1965). "Developmental sequence in small groups". Psychological
Bulletin 63
Pentland, Alex "Sandy”(2012). “The New Science of Building Great Teams”. Harvard
Business Review, April 2012
Nonaka, Ikujiro; Hirotaka Takeuchi (1995). The Knowledge-Creating Company
(2008) “Inside Innovation,” Business Week, April 28, 2008
Steelcase WorkSpace Futures (2010). How The Workplace Can Improve
Collaboration, June 2010 Whitepaper on Supporting Collaboration
Spradley, Jonothan; McCurdy, David W. (2012). Conformity and Conflict: Readings in
Cultural Anthropology, Pearson Education
Miller, George A. (1956). The Magical Number Seven, Plus or Minus Two: Some Limits
on our Capacity for Processing Information, Psychologicial Review 63
Dunbar, Robin I. M. (1992). “Coevolution of neocortical size, group size and language
in humans”, Behavioral and Brain Sciences, Volume 16 Issue 04, December 1993

Mais conteúdo relacionado

Mais procurados

Lessons from the Trenches of Learning Game Design
Lessons from the Trenches of Learning Game DesignLessons from the Trenches of Learning Game Design
Lessons from the Trenches of Learning Game DesignSharon Boller
 
A Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and ResultsA Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and ResultsSharon Boller
 
Not WHEN Games but WHICH Learning Games
Not WHEN Games but WHICH Learning GamesNot WHEN Games but WHICH Learning Games
Not WHEN Games but WHICH Learning GamesSharon Boller
 
Star Wars: The Old Republic (A Critical Analysis of Game Design Elements)
Star Wars: The Old Republic (A Critical Analysis of Game Design Elements)Star Wars: The Old Republic (A Critical Analysis of Game Design Elements)
Star Wars: The Old Republic (A Critical Analysis of Game Design Elements)Alexander Rybak
 
DevLearn 2017 Play to Learn workshop slides
DevLearn 2017 Play to Learn workshop slidesDevLearn 2017 Play to Learn workshop slides
DevLearn 2017 Play to Learn workshop slidesSharon Boller
 
ATD 2017 Play Games to Learn Game Design
ATD 2017 Play Games to Learn Game DesignATD 2017 Play Games to Learn Game Design
ATD 2017 Play Games to Learn Game DesignSharon Boller
 
Game Balance 3: Interesting Strategies
Game Balance 3: Interesting StrategiesGame Balance 3: Interesting Strategies
Game Balance 3: Interesting StrategiesMarc Miquel
 
The Tiny Game Design Tool
The Tiny Game Design ToolThe Tiny Game Design Tool
The Tiny Game Design ToolFederico Fasce
 
Graphic design products for chad
Graphic design products for chadGraphic design products for chad
Graphic design products for chadJosh Matthews
 
Game Balance 1: What is Game Balance
Game Balance 1: What is Game BalanceGame Balance 1: What is Game Balance
Game Balance 1: What is Game BalanceMarc Miquel
 
LAFS Game Design 6 - Conceptualization
LAFS Game Design 6 - ConceptualizationLAFS Game Design 6 - Conceptualization
LAFS Game Design 6 - ConceptualizationDavid Mullich
 
Teaching Game Design to Teach Interaction Design
Teaching Game Design to Teach Interaction DesignTeaching Game Design to Teach Interaction Design
Teaching Game Design to Teach Interaction DesignChristina Wodtke
 
Game Balance 3: Player Equality and Fairness
Game Balance 3: Player Equality and FairnessGame Balance 3: Player Equality and Fairness
Game Balance 3: Player Equality and FairnessMarc Miquel
 
Game Balance 2: Sustained Uncertainty
Game Balance 2: Sustained UncertaintyGame Balance 2: Sustained Uncertainty
Game Balance 2: Sustained UncertaintyMarc Miquel
 
MIND GAME ZONE - Abhijeet
MIND GAME ZONE - AbhijeetMIND GAME ZONE - Abhijeet
MIND GAME ZONE - AbhijeetAbhijeet Kalsi
 
Building Gameplay
Building GameplayBuilding Gameplay
Building GameplayBen Garney
 
A List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesA List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesKarl Kapp
 

Mais procurados (20)

Design feedback
Design feedback Design feedback
Design feedback
 
Lessons from the Trenches of Learning Game Design
Lessons from the Trenches of Learning Game DesignLessons from the Trenches of Learning Game Design
Lessons from the Trenches of Learning Game Design
 
A Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and ResultsA Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and Results
 
Not WHEN Games but WHICH Learning Games
Not WHEN Games but WHICH Learning GamesNot WHEN Games but WHICH Learning Games
Not WHEN Games but WHICH Learning Games
 
Star Wars: The Old Republic (A Critical Analysis of Game Design Elements)
Star Wars: The Old Republic (A Critical Analysis of Game Design Elements)Star Wars: The Old Republic (A Critical Analysis of Game Design Elements)
Star Wars: The Old Republic (A Critical Analysis of Game Design Elements)
 
DevLearn 2017 Play to Learn workshop slides
DevLearn 2017 Play to Learn workshop slidesDevLearn 2017 Play to Learn workshop slides
DevLearn 2017 Play to Learn workshop slides
 
ATD 2017 Play Games to Learn Game Design
ATD 2017 Play Games to Learn Game DesignATD 2017 Play Games to Learn Game Design
ATD 2017 Play Games to Learn Game Design
 
Game Balance 3: Interesting Strategies
Game Balance 3: Interesting StrategiesGame Balance 3: Interesting Strategies
Game Balance 3: Interesting Strategies
 
The Tiny Game Design Tool
The Tiny Game Design ToolThe Tiny Game Design Tool
The Tiny Game Design Tool
 
Graphic design products for chad
Graphic design products for chadGraphic design products for chad
Graphic design products for chad
 
Collaborative Techniques
Collaborative TechniquesCollaborative Techniques
Collaborative Techniques
 
Gameplay Concept Tool
Gameplay Concept ToolGameplay Concept Tool
Gameplay Concept Tool
 
Game Balance 1: What is Game Balance
Game Balance 1: What is Game BalanceGame Balance 1: What is Game Balance
Game Balance 1: What is Game Balance
 
LAFS Game Design 6 - Conceptualization
LAFS Game Design 6 - ConceptualizationLAFS Game Design 6 - Conceptualization
LAFS Game Design 6 - Conceptualization
 
Teaching Game Design to Teach Interaction Design
Teaching Game Design to Teach Interaction DesignTeaching Game Design to Teach Interaction Design
Teaching Game Design to Teach Interaction Design
 
Game Balance 3: Player Equality and Fairness
Game Balance 3: Player Equality and FairnessGame Balance 3: Player Equality and Fairness
Game Balance 3: Player Equality and Fairness
 
Game Balance 2: Sustained Uncertainty
Game Balance 2: Sustained UncertaintyGame Balance 2: Sustained Uncertainty
Game Balance 2: Sustained Uncertainty
 
MIND GAME ZONE - Abhijeet
MIND GAME ZONE - AbhijeetMIND GAME ZONE - Abhijeet
MIND GAME ZONE - Abhijeet
 
Building Gameplay
Building GameplayBuilding Gameplay
Building Gameplay
 
A List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesA List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning Games
 

Destaque

DENUKAN VENTURES CORPORATE PROFILE
DENUKAN VENTURES CORPORATE PROFILEDENUKAN VENTURES CORPORATE PROFILE
DENUKAN VENTURES CORPORATE PROFILEodunukan ayodeji
 
shibindas_Plsql2year
shibindas_Plsql2yearshibindas_Plsql2year
shibindas_Plsql2yearshibindas pk
 
Given/When/Then-ready sprint planning with Example Mapping (Agilia Budapest 2...
Given/When/Then-ready sprint planning with Example Mapping (Agilia Budapest 2...Given/When/Then-ready sprint planning with Example Mapping (Agilia Budapest 2...
Given/When/Then-ready sprint planning with Example Mapping (Agilia Budapest 2...Gáspár Nagy
 
Diktatörlükten Demokrasiye Gene Sharp
Diktatörlükten Demokrasiye Gene SharpDiktatörlükten Demokrasiye Gene Sharp
Diktatörlükten Demokrasiye Gene Sharpponton42
 
Customer’s perception towards mobile portability in haryana
Customer’s perception towards mobile portability in haryanaCustomer’s perception towards mobile portability in haryana
Customer’s perception towards mobile portability in haryanaShikha Devnani
 
Product Owner Challenge game
Product Owner Challenge game Product Owner Challenge game
Product Owner Challenge game Michael Tarnowski
 
Innovation & Collaboration
Innovation & CollaborationInnovation & Collaboration
Innovation & CollaborationSaneel Radia
 
How to link Google Adwords to Google Analytics
How to   link   Google Adwords   to   Google  AnalyticsHow to   link   Google Adwords   to   Google  Analytics
How to link Google Adwords to Google AnalyticsOM Maurya
 
IBM Bluemix Paris Meetup #22-20170315 Meetup @VillagebyCA- Bluemix, présent &...
IBM Bluemix Paris Meetup #22-20170315 Meetup @VillagebyCA- Bluemix, présent &...IBM Bluemix Paris Meetup #22-20170315 Meetup @VillagebyCA- Bluemix, présent &...
IBM Bluemix Paris Meetup #22-20170315 Meetup @VillagebyCA- Bluemix, présent &...IBM France Lab
 

Destaque (16)

Shaikha Al-Hasawi Final
Shaikha Al-Hasawi FinalShaikha Al-Hasawi Final
Shaikha Al-Hasawi Final
 
Appearance unit 6
Appearance unit 6Appearance unit 6
Appearance unit 6
 
Conceptos generales de la tecnología
Conceptos generales de la tecnologíaConceptos generales de la tecnología
Conceptos generales de la tecnología
 
Can Cloud Conquer the IP Camera?
Can Cloud Conquer the IP Camera?Can Cloud Conquer the IP Camera?
Can Cloud Conquer the IP Camera?
 
DENUKAN VENTURES CORPORATE PROFILE
DENUKAN VENTURES CORPORATE PROFILEDENUKAN VENTURES CORPORATE PROFILE
DENUKAN VENTURES CORPORATE PROFILE
 
Manjunath K - CV
Manjunath K - CVManjunath K - CV
Manjunath K - CV
 
shibindas_Plsql2year
shibindas_Plsql2yearshibindas_Plsql2year
shibindas_Plsql2year
 
Given/When/Then-ready sprint planning with Example Mapping (Agilia Budapest 2...
Given/When/Then-ready sprint planning with Example Mapping (Agilia Budapest 2...Given/When/Then-ready sprint planning with Example Mapping (Agilia Budapest 2...
Given/When/Then-ready sprint planning with Example Mapping (Agilia Budapest 2...
 
Diktatörlükten Demokrasiye Gene Sharp
Diktatörlükten Demokrasiye Gene SharpDiktatörlükten Demokrasiye Gene Sharp
Diktatörlükten Demokrasiye Gene Sharp
 
Customer’s perception towards mobile portability in haryana
Customer’s perception towards mobile portability in haryanaCustomer’s perception towards mobile portability in haryana
Customer’s perception towards mobile portability in haryana
 
Product Owner Challenge game
Product Owner Challenge game Product Owner Challenge game
Product Owner Challenge game
 
fire walls
fire wallsfire walls
fire walls
 
Innovation & Collaboration
Innovation & CollaborationInnovation & Collaboration
Innovation & Collaboration
 
Ejercicios publisher
Ejercicios publisherEjercicios publisher
Ejercicios publisher
 
How to link Google Adwords to Google Analytics
How to   link   Google Adwords   to   Google  AnalyticsHow to   link   Google Adwords   to   Google  Analytics
How to link Google Adwords to Google Analytics
 
IBM Bluemix Paris Meetup #22-20170315 Meetup @VillagebyCA- Bluemix, présent &...
IBM Bluemix Paris Meetup #22-20170315 Meetup @VillagebyCA- Bluemix, présent &...IBM Bluemix Paris Meetup #22-20170315 Meetup @VillagebyCA- Bluemix, présent &...
IBM Bluemix Paris Meetup #22-20170315 Meetup @VillagebyCA- Bluemix, présent &...
 

Semelhante a Unlocking Team Productivity with Collaboration

Understanding how collaboration improves productivity
Understanding how collaboration improves productivityUnderstanding how collaboration improves productivity
Understanding how collaboration improves productivityPaul Boos
 
Techniques for Effective Retrospectives
Techniques for Effective RetrospectivesTechniques for Effective Retrospectives
Techniques for Effective RetrospectivesProwareness
 
Playbook for building champion scrum teams 2012 karen_l_bruns_marshalegbert
Playbook for building champion scrum teams 2012 karen_l_bruns_marshalegbertPlaybook for building champion scrum teams 2012 karen_l_bruns_marshalegbert
Playbook for building champion scrum teams 2012 karen_l_bruns_marshalegbertkarenbruns
 
How to design healthy team dynamics to deliver successful digital projects.pptx
How to design healthy team dynamics to deliver successful digital projects.pptxHow to design healthy team dynamics to deliver successful digital projects.pptx
How to design healthy team dynamics to deliver successful digital projects.pptxTechSoupConnectLondo
 
How To: Developers' Community-driven Career Growth
How To: Developers' Community-driven Career GrowthHow To: Developers' Community-driven Career Growth
How To: Developers' Community-driven Career GrowthC4Media
 
A Guide For Retrospectives
A Guide For RetrospectivesA Guide For Retrospectives
A Guide For RetrospectivesJason Benton
 
National University: Can We Make Online Group Projects Work?
National University: Can We Make Online Group Projects Work?National University: Can We Make Online Group Projects Work?
National University: Can We Make Online Group Projects Work?National University
 
Staying On Track With Virtual Teams- Web Version 092010
Staying On Track With Virtual Teams- Web Version 092010Staying On Track With Virtual Teams- Web Version 092010
Staying On Track With Virtual Teams- Web Version 092010tmharpster
 
Facilitate a Timeline Futurespective
Facilitate a Timeline FuturespectiveFacilitate a Timeline Futurespective
Facilitate a Timeline FuturespectiveJolly Rajan
 
Spice up your retrospectives
Spice up your retrospectivesSpice up your retrospectives
Spice up your retrospectivesPiyush Rahate
 
[Type text][Type text][Type text]HAME502 Building High-Per.docx
[Type text][Type text][Type text]HAME502 Building High-Per.docx[Type text][Type text][Type text]HAME502 Building High-Per.docx
[Type text][Type text][Type text]HAME502 Building High-Per.docxodiliagilby
 
Анна Мамаєва “Retrospective: Total Recall” - Lviv PMDay
Анна Мамаєва “Retrospective: Total Recall” - Lviv PMDayАнна Мамаєва “Retrospective: Total Recall” - Lviv PMDay
Анна Мамаєва “Retrospective: Total Recall” - Lviv PMDayLviv Startup Club
 
[make_a_copy]_Complete_Manager_Sprint_Project_July_2023_.pptx
[make_a_copy]_Complete_Manager_Sprint_Project_July_2023_.pptx[make_a_copy]_Complete_Manager_Sprint_Project_July_2023_.pptx
[make_a_copy]_Complete_Manager_Sprint_Project_July_2023_.pptxCherylNunn2594
 
Job design ppt @ bec doms mba hr
Job design ppt @ bec doms mba hrJob design ppt @ bec doms mba hr
Job design ppt @ bec doms mba hrBabasab Patil
 
Exellence through people
Exellence through peopleExellence through people
Exellence through peopleMonzur Sadeque
 
Team Building (Comprehensive) PowerPoint Presentation 150 slides with 4 diagr...
Team Building (Comprehensive) PowerPoint Presentation 150 slides with 4 diagr...Team Building (Comprehensive) PowerPoint Presentation 150 slides with 4 diagr...
Team Building (Comprehensive) PowerPoint Presentation 150 slides with 4 diagr...Andrew Schwartz
 
Making remote teamwork productive
 Making remote teamwork productive Making remote teamwork productive
Making remote teamwork productiveJon Christensen
 

Semelhante a Unlocking Team Productivity with Collaboration (20)

Understanding how collaboration improves productivity
Understanding how collaboration improves productivityUnderstanding how collaboration improves productivity
Understanding how collaboration improves productivity
 
Techniques for Effective Retrospectives
Techniques for Effective RetrospectivesTechniques for Effective Retrospectives
Techniques for Effective Retrospectives
 
Playbook for building champion scrum teams 2012 karen_l_bruns_marshalegbert
Playbook for building champion scrum teams 2012 karen_l_bruns_marshalegbertPlaybook for building champion scrum teams 2012 karen_l_bruns_marshalegbert
Playbook for building champion scrum teams 2012 karen_l_bruns_marshalegbert
 
How to design healthy team dynamics to deliver successful digital projects.pptx
How to design healthy team dynamics to deliver successful digital projects.pptxHow to design healthy team dynamics to deliver successful digital projects.pptx
How to design healthy team dynamics to deliver successful digital projects.pptx
 
How To: Developers' Community-driven Career Growth
How To: Developers' Community-driven Career GrowthHow To: Developers' Community-driven Career Growth
How To: Developers' Community-driven Career Growth
 
A Guide For Retrospectives
A Guide For RetrospectivesA Guide For Retrospectives
A Guide For Retrospectives
 
National University: Can We Make Online Group Projects Work?
National University: Can We Make Online Group Projects Work?National University: Can We Make Online Group Projects Work?
National University: Can We Make Online Group Projects Work?
 
Staying On Track With Virtual Teams- Web Version 092010
Staying On Track With Virtual Teams- Web Version 092010Staying On Track With Virtual Teams- Web Version 092010
Staying On Track With Virtual Teams- Web Version 092010
 
Facilitate a Timeline Futurespective
Facilitate a Timeline FuturespectiveFacilitate a Timeline Futurespective
Facilitate a Timeline Futurespective
 
Spice up your retrospectives
Spice up your retrospectivesSpice up your retrospectives
Spice up your retrospectives
 
[Type text][Type text][Type text]HAME502 Building High-Per.docx
[Type text][Type text][Type text]HAME502 Building High-Per.docx[Type text][Type text][Type text]HAME502 Building High-Per.docx
[Type text][Type text][Type text]HAME502 Building High-Per.docx
 
3 retro total recall
3 retro total recall3 retro total recall
3 retro total recall
 
Анна Мамаєва “Retrospective: Total Recall” - Lviv PMDay
Анна Мамаєва “Retrospective: Total Recall” - Lviv PMDayАнна Мамаєва “Retrospective: Total Recall” - Lviv PMDay
Анна Мамаєва “Retrospective: Total Recall” - Lviv PMDay
 
[make_a_copy]_Complete_Manager_Sprint_Project_July_2023_.pptx
[make_a_copy]_Complete_Manager_Sprint_Project_July_2023_.pptx[make_a_copy]_Complete_Manager_Sprint_Project_July_2023_.pptx
[make_a_copy]_Complete_Manager_Sprint_Project_July_2023_.pptx
 
Job design ppt @ bec doms mba hr
Job design ppt @ bec doms mba hrJob design ppt @ bec doms mba hr
Job design ppt @ bec doms mba hr
 
Sad sprint retrospective
Sad sprint retrospectiveSad sprint retrospective
Sad sprint retrospective
 
Exellence through people
Exellence through peopleExellence through people
Exellence through people
 
Team Building (Comprehensive) PowerPoint Presentation 150 slides with 4 diagr...
Team Building (Comprehensive) PowerPoint Presentation 150 slides with 4 diagr...Team Building (Comprehensive) PowerPoint Presentation 150 slides with 4 diagr...
Team Building (Comprehensive) PowerPoint Presentation 150 slides with 4 diagr...
 
Making remote teamwork productive
 Making remote teamwork productive Making remote teamwork productive
Making remote teamwork productive
 
Eden Co-op Part 1
Eden Co-op Part 1Eden Co-op Part 1
Eden Co-op Part 1
 

Mais de Paul Boos

User Story Splitting.pptx
User Story Splitting.pptxUser Story Splitting.pptx
User Story Splitting.pptxPaul Boos
 
Development Game with Purpose - AGS
Development Game with Purpose - AGSDevelopment Game with Purpose - AGS
Development Game with Purpose - AGSPaul Boos
 
Agile Dev - Game with Purpose - WIA&T
Agile Dev - Game with Purpose - WIA&TAgile Dev - Game with Purpose - WIA&T
Agile Dev - Game with Purpose - WIA&TPaul Boos
 
Agile Leadership 201: Enriching Management for AgileNoVA
Agile Leadership 201: Enriching Management for AgileNoVAAgile Leadership 201: Enriching Management for AgileNoVA
Agile Leadership 201: Enriching Management for AgileNoVAPaul Boos
 
Agile Leadership 201 for TriAgile
Agile Leadership 201 for TriAgileAgile Leadership 201 for TriAgile
Agile Leadership 201 for TriAgilePaul Boos
 
Your Agile Leadership Journey: Leading People-Managing Paradoxes - Agile Char...
Your Agile Leadership Journey: Leading People-Managing Paradoxes - Agile Char...Your Agile Leadership Journey: Leading People-Managing Paradoxes - Agile Char...
Your Agile Leadership Journey: Leading People-Managing Paradoxes - Agile Char...Paul Boos
 
Agile Leadership 201: Enriching Management
Agile Leadership 201: Enriching ManagementAgile Leadership 201: Enriching Management
Agile Leadership 201: Enriching ManagementPaul Boos
 
Pass on Perfection
Pass on PerfectionPass on Perfection
Pass on PerfectionPaul Boos
 
Your Agile Leadership Journey: Leading People, Managing Paradoxes
Your Agile Leadership Journey: Leading People, Managing ParadoxesYour Agile Leadership Journey: Leading People, Managing Paradoxes
Your Agile Leadership Journey: Leading People, Managing ParadoxesPaul Boos
 
Business Models in the Non-Profit and Public Sectors
Business Models in the Non-Profit and Public SectorsBusiness Models in the Non-Profit and Public Sectors
Business Models in the Non-Profit and Public SectorsPaul Boos
 
DevOps - Boldly Go for Distro
DevOps - Boldly Go for DistroDevOps - Boldly Go for Distro
DevOps - Boldly Go for DistroPaul Boos
 
Trust Psychological Safety
Trust Psychological SafetyTrust Psychological Safety
Trust Psychological SafetyPaul Boos
 
Catalytic leadership no va agile webinar
Catalytic leadership   no va agile webinarCatalytic leadership   no va agile webinar
Catalytic leadership no va agile webinarPaul Boos
 
Understanding Lean & Agile Coaching Agile and Beyond 2018
Understanding Lean & Agile Coaching Agile and Beyond 2018Understanding Lean & Agile Coaching Agile and Beyond 2018
Understanding Lean & Agile Coaching Agile and Beyond 2018Paul Boos
 
Catalytic Leadership Agile Tour Montreal
Catalytic Leadership   Agile Tour MontrealCatalytic Leadership   Agile Tour Montreal
Catalytic Leadership Agile Tour MontrealPaul Boos
 
Understanding coaching presentation agile dc2017 v2
Understanding coaching presentation   agile dc2017 v2Understanding coaching presentation   agile dc2017 v2
Understanding coaching presentation agile dc2017 v2Paul Boos
 
Catalytic Leadership Agile2017
Catalytic Leadership   Agile2017Catalytic Leadership   Agile2017
Catalytic Leadership Agile2017Paul Boos
 
Understanding coaching presentation agile dc2017 - for publishing
Understanding coaching presentation   agile dc2017 - for publishingUnderstanding coaching presentation   agile dc2017 - for publishing
Understanding coaching presentation agile dc2017 - for publishingPaul Boos
 
Catalytic Leadership for AgileDC
Catalytic Leadership for AgileDCCatalytic Leadership for AgileDC
Catalytic Leadership for AgileDCPaul Boos
 

Mais de Paul Boos (20)

User Story Splitting.pptx
User Story Splitting.pptxUser Story Splitting.pptx
User Story Splitting.pptx
 
Development Game with Purpose - AGS
Development Game with Purpose - AGSDevelopment Game with Purpose - AGS
Development Game with Purpose - AGS
 
Agile Dev - Game with Purpose - WIA&T
Agile Dev - Game with Purpose - WIA&TAgile Dev - Game with Purpose - WIA&T
Agile Dev - Game with Purpose - WIA&T
 
Clue Retro
Clue RetroClue Retro
Clue Retro
 
Agile Leadership 201: Enriching Management for AgileNoVA
Agile Leadership 201: Enriching Management for AgileNoVAAgile Leadership 201: Enriching Management for AgileNoVA
Agile Leadership 201: Enriching Management for AgileNoVA
 
Agile Leadership 201 for TriAgile
Agile Leadership 201 for TriAgileAgile Leadership 201 for TriAgile
Agile Leadership 201 for TriAgile
 
Your Agile Leadership Journey: Leading People-Managing Paradoxes - Agile Char...
Your Agile Leadership Journey: Leading People-Managing Paradoxes - Agile Char...Your Agile Leadership Journey: Leading People-Managing Paradoxes - Agile Char...
Your Agile Leadership Journey: Leading People-Managing Paradoxes - Agile Char...
 
Agile Leadership 201: Enriching Management
Agile Leadership 201: Enriching ManagementAgile Leadership 201: Enriching Management
Agile Leadership 201: Enriching Management
 
Pass on Perfection
Pass on PerfectionPass on Perfection
Pass on Perfection
 
Your Agile Leadership Journey: Leading People, Managing Paradoxes
Your Agile Leadership Journey: Leading People, Managing ParadoxesYour Agile Leadership Journey: Leading People, Managing Paradoxes
Your Agile Leadership Journey: Leading People, Managing Paradoxes
 
Business Models in the Non-Profit and Public Sectors
Business Models in the Non-Profit and Public SectorsBusiness Models in the Non-Profit and Public Sectors
Business Models in the Non-Profit and Public Sectors
 
DevOps - Boldly Go for Distro
DevOps - Boldly Go for DistroDevOps - Boldly Go for Distro
DevOps - Boldly Go for Distro
 
Trust Psychological Safety
Trust Psychological SafetyTrust Psychological Safety
Trust Psychological Safety
 
Catalytic leadership no va agile webinar
Catalytic leadership   no va agile webinarCatalytic leadership   no va agile webinar
Catalytic leadership no va agile webinar
 
Understanding Lean & Agile Coaching Agile and Beyond 2018
Understanding Lean & Agile Coaching Agile and Beyond 2018Understanding Lean & Agile Coaching Agile and Beyond 2018
Understanding Lean & Agile Coaching Agile and Beyond 2018
 
Catalytic Leadership Agile Tour Montreal
Catalytic Leadership   Agile Tour MontrealCatalytic Leadership   Agile Tour Montreal
Catalytic Leadership Agile Tour Montreal
 
Understanding coaching presentation agile dc2017 v2
Understanding coaching presentation   agile dc2017 v2Understanding coaching presentation   agile dc2017 v2
Understanding coaching presentation agile dc2017 v2
 
Catalytic Leadership Agile2017
Catalytic Leadership   Agile2017Catalytic Leadership   Agile2017
Catalytic Leadership Agile2017
 
Understanding coaching presentation agile dc2017 - for publishing
Understanding coaching presentation   agile dc2017 - for publishingUnderstanding coaching presentation   agile dc2017 - for publishing
Understanding coaching presentation agile dc2017 - for publishing
 
Catalytic Leadership for AgileDC
Catalytic Leadership for AgileDCCatalytic Leadership for AgileDC
Catalytic Leadership for AgileDC
 

Último

BDSM⚡Call Girls in Sector 99 Noida Escorts >༒8448380779 Escort Service
BDSM⚡Call Girls in Sector 99 Noida Escorts >༒8448380779 Escort ServiceBDSM⚡Call Girls in Sector 99 Noida Escorts >༒8448380779 Escort Service
BDSM⚡Call Girls in Sector 99 Noida Escorts >༒8448380779 Escort ServiceDelhi Call girls
 
Reviewing and summarization of university ranking system to.pptx
Reviewing and summarization of university ranking system  to.pptxReviewing and summarization of university ranking system  to.pptx
Reviewing and summarization of university ranking system to.pptxAss.Prof. Dr. Mogeeb Mosleh
 
internal analysis on strategic management
internal analysis on strategic managementinternal analysis on strategic management
internal analysis on strategic managementharfimakarim
 
GENUINE Babe,Call Girls IN Baderpur Delhi | +91-8377087607
GENUINE Babe,Call Girls IN Baderpur  Delhi | +91-8377087607GENUINE Babe,Call Girls IN Baderpur  Delhi | +91-8377087607
GENUINE Babe,Call Girls IN Baderpur Delhi | +91-8377087607dollysharma2066
 
Agile Coaching Change Management Framework.pptx
Agile Coaching Change Management Framework.pptxAgile Coaching Change Management Framework.pptx
Agile Coaching Change Management Framework.pptxalinstan901
 
International Ocean Transportation p.pdf
International Ocean Transportation p.pdfInternational Ocean Transportation p.pdf
International Ocean Transportation p.pdfAlejandromexEspino
 
Strategic Management, Vision Mission, Internal Analsysis
Strategic Management, Vision Mission, Internal AnalsysisStrategic Management, Vision Mission, Internal Analsysis
Strategic Management, Vision Mission, Internal Analsysistanmayarora45
 
Safety T fire missions army field Artillery
Safety T fire missions army field ArtillerySafety T fire missions army field Artillery
Safety T fire missions army field ArtilleryKennethSwanberg
 
Dealing with Poor Performance - get the full picture from 3C Performance Mana...
Dealing with Poor Performance - get the full picture from 3C Performance Mana...Dealing with Poor Performance - get the full picture from 3C Performance Mana...
Dealing with Poor Performance - get the full picture from 3C Performance Mana...Hedda Bird
 
Call now : 9892124323 Nalasopara Beautiful Call Girls Vasai virar Best Call G...
Call now : 9892124323 Nalasopara Beautiful Call Girls Vasai virar Best Call G...Call now : 9892124323 Nalasopara Beautiful Call Girls Vasai virar Best Call G...
Call now : 9892124323 Nalasopara Beautiful Call Girls Vasai virar Best Call G...Pooja Nehwal
 
Beyond the Codes_Repositioning towards sustainable development
Beyond the Codes_Repositioning towards sustainable developmentBeyond the Codes_Repositioning towards sustainable development
Beyond the Codes_Repositioning towards sustainable developmentNimot Muili
 
Call Now Pooja Mehta : 7738631006 Door Step Call Girls Rate 100% Satisfactio...
Call Now Pooja Mehta :  7738631006 Door Step Call Girls Rate 100% Satisfactio...Call Now Pooja Mehta :  7738631006 Door Step Call Girls Rate 100% Satisfactio...
Call Now Pooja Mehta : 7738631006 Door Step Call Girls Rate 100% Satisfactio...Pooja Nehwal
 
Day 0- Bootcamp Roadmap for PLC Bootcamp
Day 0- Bootcamp Roadmap for PLC BootcampDay 0- Bootcamp Roadmap for PLC Bootcamp
Day 0- Bootcamp Roadmap for PLC BootcampPLCLeadershipDevelop
 

Último (15)

BDSM⚡Call Girls in Sector 99 Noida Escorts >༒8448380779 Escort Service
BDSM⚡Call Girls in Sector 99 Noida Escorts >༒8448380779 Escort ServiceBDSM⚡Call Girls in Sector 99 Noida Escorts >༒8448380779 Escort Service
BDSM⚡Call Girls in Sector 99 Noida Escorts >༒8448380779 Escort Service
 
Reviewing and summarization of university ranking system to.pptx
Reviewing and summarization of university ranking system  to.pptxReviewing and summarization of university ranking system  to.pptx
Reviewing and summarization of university ranking system to.pptx
 
Intro_University_Ranking_Introduction.pptx
Intro_University_Ranking_Introduction.pptxIntro_University_Ranking_Introduction.pptx
Intro_University_Ranking_Introduction.pptx
 
internal analysis on strategic management
internal analysis on strategic managementinternal analysis on strategic management
internal analysis on strategic management
 
GENUINE Babe,Call Girls IN Baderpur Delhi | +91-8377087607
GENUINE Babe,Call Girls IN Baderpur  Delhi | +91-8377087607GENUINE Babe,Call Girls IN Baderpur  Delhi | +91-8377087607
GENUINE Babe,Call Girls IN Baderpur Delhi | +91-8377087607
 
Agile Coaching Change Management Framework.pptx
Agile Coaching Change Management Framework.pptxAgile Coaching Change Management Framework.pptx
Agile Coaching Change Management Framework.pptx
 
International Ocean Transportation p.pdf
International Ocean Transportation p.pdfInternational Ocean Transportation p.pdf
International Ocean Transportation p.pdf
 
Abortion pills in Jeddah |• +966572737505 ] GET CYTOTEC
Abortion pills in Jeddah |• +966572737505 ] GET CYTOTECAbortion pills in Jeddah |• +966572737505 ] GET CYTOTEC
Abortion pills in Jeddah |• +966572737505 ] GET CYTOTEC
 
Strategic Management, Vision Mission, Internal Analsysis
Strategic Management, Vision Mission, Internal AnalsysisStrategic Management, Vision Mission, Internal Analsysis
Strategic Management, Vision Mission, Internal Analsysis
 
Safety T fire missions army field Artillery
Safety T fire missions army field ArtillerySafety T fire missions army field Artillery
Safety T fire missions army field Artillery
 
Dealing with Poor Performance - get the full picture from 3C Performance Mana...
Dealing with Poor Performance - get the full picture from 3C Performance Mana...Dealing with Poor Performance - get the full picture from 3C Performance Mana...
Dealing with Poor Performance - get the full picture from 3C Performance Mana...
 
Call now : 9892124323 Nalasopara Beautiful Call Girls Vasai virar Best Call G...
Call now : 9892124323 Nalasopara Beautiful Call Girls Vasai virar Best Call G...Call now : 9892124323 Nalasopara Beautiful Call Girls Vasai virar Best Call G...
Call now : 9892124323 Nalasopara Beautiful Call Girls Vasai virar Best Call G...
 
Beyond the Codes_Repositioning towards sustainable development
Beyond the Codes_Repositioning towards sustainable developmentBeyond the Codes_Repositioning towards sustainable development
Beyond the Codes_Repositioning towards sustainable development
 
Call Now Pooja Mehta : 7738631006 Door Step Call Girls Rate 100% Satisfactio...
Call Now Pooja Mehta :  7738631006 Door Step Call Girls Rate 100% Satisfactio...Call Now Pooja Mehta :  7738631006 Door Step Call Girls Rate 100% Satisfactio...
Call Now Pooja Mehta : 7738631006 Door Step Call Girls Rate 100% Satisfactio...
 
Day 0- Bootcamp Roadmap for PLC Bootcamp
Day 0- Bootcamp Roadmap for PLC BootcampDay 0- Bootcamp Roadmap for PLC Bootcamp
Day 0- Bootcamp Roadmap for PLC Bootcamp
 

Unlocking Team Productivity with Collaboration

  • 1. Unlocking Team Productivity with Collaboration Paul Boos
  • 2. Agenda • Learn the rules and execute the Power of 13 Collaboration Game through several 'scenarios’ • Compare and debrief the results • Discuss and post the highlights of learning • Compare experience to various models used to describe team dynamics and communication • What promotes or impedes collaboration? • What can you do to improve collaboration? • Describe possible extensions and how this game has been used by the facilitator/co-facilitators
  • 3. Collaboration: Power of 13 Simulation This game was created at Agile Games 2014 by – Jamie Gaull Robert Smith Peter Barzdines Bobby Zhakov Paul Boos
  • 4. Power of 13 :: Basic Mechanics Played in 3 week iterations (Sprints), game flow is – 13 Work days • Daily stand-up: – review work completed last 24 hours, Product Owner puts a tick mark on a scratch pad for each one (1st day has no work completed) – Scrum Master turns over a card in the suit to track the day • Everyone rolls their 3 dice once = 13 work completed ≠ 13 (no work completed) Iteration Goal: Amount of work completed = # on development team rolling Planning: new rules Work day: stand-up & roll to complete work Review/Retro: total work you got done short instructor debrief {
  • 5. Valid Rolls for Completing Work
  • 6. Power of 13 :: Iteration 1 Planning This round simulates team working independently on work assigned to them • Each developer is responsible for completing one piece of work from the backlog • If a dice roll has a sum total of exactly ‘13’, team member states “my card is DONE.”(Record at stand-up.) • If you hit the iteration goal on that day, the Product Owner should put a check mark above the tick. • The developer stops work (stops rolling) when they complete their piece of work. • If all work is completed and there are days remaining, the Scrum Master just counts down the cards, reinforcing days going by.
  • 7. Power of 13 :: Iteration 2 Planning This round simulates team members still working independently, but each person pulls from the task board • The team is still responsible for completing as much work as equal to development team members. • If a dice roll has a sum total of exactly ‘13’, team member states “my card is DONE.”(Record at stand-up.) • If you hit the iteration goal on that day, the Product Owner should put a check mark above the tick. • The developer continues to work (by continuing to roll) when a piece of work is completed. HOW MUCH ADDITIONAL WORK WILL WE GET DONE?
  • 8. Power of 13 :: Iteration 3 Planning This round simulates collaborative pairing to complete work • The team is still responsible for completing as much work as equal to development team members. • Team members pair (or create triads for odd numbered teams); each 13 you get on EXACTLY 3 dice in each pair is completed work. (It is possible to get two in a pair) • All other procedures remain the same. (recording, continuing to work, etc.) HOW MUCH ADDITIONAL WORK WILL WE GET DONE?
  • 9. Power of 13 :: Iteration 4 Planning This round simulates an entire group working collaboratively to complete work • The team is still responsible for completing as much work as equal to development team members. • Team members roll their dice and combine them into a pool; each 13 you get on EXACTLY 3 dice from the pool is completed work. • All other procedures remain the same. (recording, continuing to work, etc.) HOW MUCH ADDITIONAL WORK WILL WE GET DONE?
  • 10. Collaboration: Power of 13 Simulation Debrief For the next 3 minutes, write down learning points or observations you had from playing the game. Write one item per sticky. Then over the next 5 minutes discuss at your table to find the common learning points or observations people feel were seen. We’ll share these. Part 1
  • 11. Collaboration: Power of 13 Simulation Debrief What did you notice happening? What did the dice/rolls represent? How did the effectiveness change in each round? How does or does not this correlate with how real work happens? How did the coordination in the last round feel? What did allowing a person to continue work simulate? Part 2
  • 12. Let’s Look at Some Models Important to Understanding Group Dynamics Remember: All models are wrong and some are useful!
  • 14. Network Pattern: as Nodes Grow, Maintaining the Network Itself Grows Communications Paths = N(N-1)/2 where N = number of people (as nodes in the graph). Realistically, this limits the amount of productive two-way communication. How so..?
  • 15. Some Interesting Data… Based on - log(N) = 0.093 + 3.389 log(CR) (1) (r2=0.764, t34=10.35, p<0.001) This equation places an upper limit of how many people we can regularly communicate and maintain stable relationships (aka social grooming) based on neocortex size. 150 Based on – Tribal Reciprocity; the limit on the number of people that will give with an expectation they will receive in kind. 50 Based on – The lower limit of short term memory limit for bits of information used in judgement; we can retain only about 7±2 items in memory. This limits the number of people with which we can have deep communication. 5 Evolutionary Psychology Cultural Anthropology Cognitive Psychology
  • 16. Team Performance Predictors ENERGY “…when someone announces a new discovery in the same group, excitement and energy skyrocket as all the members start talking to one another at once.” ENGAGEMENT “all members of a team have relatively equal and reasonably high energy with all other members, engagement is extremely strong. Teams that have clusters of members who engage in high-energy communication while other members do not participate don’t perform as well.” EXPLORATION “…seek more outside connections…”
  • 17. Communications Patterns Predict Successful Teams Successful Teams: 1. Everyone on the team talks and listens in roughly equal measure, keeping contributions short and sweet. 2. Members face one another, and their conversations and gestures are energetic. 3. Members connect directly with one another—not just with the team leader. 4. Members carry on back-channel or side conversations within the team. 5. Members periodically break, go exploring outside the team, and bring information back.
  • 18. Sociometric Measurement of Team Communications
  • 19. Information Transfer Occurs Both Explicitly and Tacitly Tacit transfer builds trust Explicit transfer creates artifacts Focusing = (Heads-Down) Work Collaborating = f( [WorkF]) Learning = Building Knowledge with Explicit Thinking Socializing = Building Trust + Building Knowledge Implicitly Σ n 1 Nonaka Model
  • 20. The Johari Window Known to Self Unknown to Self KnowntoOthersUnknowntoOthers OPEN AREA BLIND AREA HIDDEN AREA UNKNOWN AREA
  • 21. The Johari Window Known to Self Unknown to Self KnowntoOthersUnknowntoOthers FEEDBACK DISCLOSURE SHARED DISCOVERY OPEN AREA BLIND AREA HIDDEN AREA UNKNOWN AREA
  • 22. The Johari Window Known to Self Unknown to Self KnowntoOthersUnknowntoOthers TELL ASK FEEDBACK DISCLOSURE SHARED DISCOVERY OPEN AREA BLIND AREA HIDDEN AREA UNKNOWN AREA
  • 23. The Johari Window Known to Self Unknown to Self KnowntoOthersUnknowntoOthers TELL ASK FEEDBACK DISCLOSURE SHARED DISCOVERY OPEN AREA BLIND AREA HIDDEN AREA UNKNOWN AREA Anyone have a 4? I have a 4!
  • 24. More Data “82% of white collar workers feel they need to partner with others throughout the workday to get work done” Knowledge Work = Social Achievement
  • 25. Tuckman Stages of Group Development FocusonWork Relationship/Trust Forming Storming Norming Performing
  • 26. That was interesting, what should we do with it...? We’re going to look at this from 3 different viewpoints: • Team Member • Manager • Influencer
  • 27. Team Member Need to directly achieve goals through social achievement • Tuckman explains effectivness of team • Nonaka explains how knowledge transfer in different ways aids in creativity (innovation) • Luft uses the Johari Window to show how increasing the open area increases shared understanding and trust
  • 28. Improving Teamwork • Increasing the Open Area increases trust – Disclose information about yourself willingly – Request feedback to receive it – Establish working agreements and project charters (explicit transfer) to help establish the metaphors, shared understanding, and casualness that is acceptable (tacit transfer) • And as we saw, increasing trust, increases work focus  productivity Only focusing on the goal misses the need for also having the good relationships needed to produce.
  • 29. As a Team Forms, Only Explicit Info Is Known
  • 30. Next is Storming; People Still Share Explicitly
  • 31. On to Norming; Establish Patterns for Sharing
  • 32. Performing; People Share Informally, Frequently, and Comfortably
  • 33. The Manager Has a need to accomplish goals through others AND is only indirectly involved in the social achievement • Often set the initial goal(s) and environment in Forming • During the remaining stages, they usually only involve themselves when ‘needed’
  • 34. Support Teamwork • Model the behavior needed to increase the Open Area – Disclose what help teams can get from you (and under what circumstances) – Disclose pertinent vulnerabilities – Ask for and graciously acknowledge feedback (do this more than asking for info) • Taken together these increase trust because you aren’t just about them achieving goals, but you are showing you have both interest and empathy Building good relationships with teams gives them license to set the behaviors they need to produce.
  • 35. Influencer Has no direct interest (or authority) in the social achievement • During Forming, often sets expectations for performance needs tangential to the first order team goal • Often may be a trigger for deepening lack of focus during Storming • Usually consulted when a team attempts to Norm • Often ignored (at peril) if a team is Performing (Individual or External Stakeholder Group)
  • 36. Encourage Partnerships Building good relationships with the teams allows you to influence their behaviors for meeting your goals. Increasing the Open Area increases trust • Disclose tangential goals and help you can give for achieving these (and under what circumstances) • Establish working agreements/protocols on interactions (explicit) to help establish the metaphors, shared understanding, and casualness that is acceptable (tacit) • Ask for and graciously acknowledge feedback; particularly on interventions you attempt to improve the team’s effectiveness for your goals Increases trust because you aren’t just interested in them achieving your tangential goals, but you are showing you want to allow the team its success as well
  • 37. EXERCISE: Forcefield Analysis – What Promotes & Impedes Collaboration • At your table, create a list of behaviors that promote collaboration. – What forces are at play that help people to want to collaborate? • Create a list of behaviors that impede collaboration. – What forces are at work that hinder people from wanting to collaborate? • Timebox of 5 min • Assign a weight to each item from 1(lightest) - 5 (heaviest) in each column • Timebox of 2 min • Elect a spokesperson.
  • 38. Promotes Impedes Collaboration – Forcefield Analysis
  • 40. EXERCISE: Improving Collaboration • Staying in your table group, examine the list of items that help and hinder. • Create a list of techniques or practices that a team can use to amp up their effectiveness or overcome a hindrance. • Timebox of 5 min • Elect a spokesperson.
  • 42. A Few Techniques I Consider • Team Chartering (Launches) w/Team Working Agreements • Coaching Alliances • Open-Ended Questions • Empathetic Feedback • Retrospectives/Other Ceremonies as Facilitated Meetings • Delegation of Authority (Delegation Boards) • Pair/Mob Programming (Pairing in general as well)
  • 43. Paul M. Boos http://paulmboos.com paul.boos@excella.com @paul_boos 703-307-4322 (mobile) Games for Agility, Learning, and Engagement (GALE) Agile Brambles http://agilebrambles.org Agile Dialogues http://agiledialogues.org
  • 45. Resources Luft, Joseph; Ingham, Harrison (1955). "The Johari window, a graphic model of interpersonal awareness". Proceedings of the western training laboratory in group development (Los Angeles: UCLA) Tuckman, Bruce (1965). "Developmental sequence in small groups". Psychological Bulletin 63 Pentland, Alex "Sandy”(2012). “The New Science of Building Great Teams”. Harvard Business Review, April 2012 Nonaka, Ikujiro; Hirotaka Takeuchi (1995). The Knowledge-Creating Company (2008) “Inside Innovation,” Business Week, April 28, 2008 Steelcase WorkSpace Futures (2010). How The Workplace Can Improve Collaboration, June 2010 Whitepaper on Supporting Collaboration Spradley, Jonothan; McCurdy, David W. (2012). Conformity and Conflict: Readings in Cultural Anthropology, Pearson Education Miller, George A. (1956). The Magical Number Seven, Plus or Minus Two: Some Limits on our Capacity for Processing Information, Psychologicial Review 63 Dunbar, Robin I. M. (1992). “Coevolution of neocortical size, group size and language in humans”, Behavioral and Brain Sciences, Volume 16 Issue 04, December 1993

Notas do Editor

  1. People will focus on performing their own work (utilizing what they know tacitly about themselves) and sharing information only explicitly. People know about you some, perhaps you tell them a few things.
  2. People lose some focus on performing their own work, but collaboration suffers more. People still know only what you have revealed and they are unlikely to give you feedback, so your Blind Area remains that way – Blind.
  3. Focus and collaboration come back and learning starts happening as informal settings begin to take hold. As norming occurs, people begin to reveal more information and ask questions so they know more how they fit in. These help build the trust and relationships.
  4. Informal settings (casual discussions, greater sharing of mental models, higher use of shared metaphors, etc.) takes place. The amount of information transferred regularly is enormous. More and more information is shared about each other, leading to greater and greater trust, increasing the ability to get more done.