This document discusses emotions in digital entertainment and proposes ways to improve it. It notes that digital entertainment today focuses too much on repetitive content and creating addictiveness, which leads to negative emotions. However, entertainment should aim to generate more positive emotions like love, joy, surprise, and compassion. The document argues for entertainment that is emotion-oriented, daring in its creativity, and socially responsible in the emotions it cultivates. It suggests looking to examples of well-designed games that transport players to "flow zones" of genuine pleasure and happiness.
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Emotions in Digital Entertainment
1. Love Longing
Sentimentality Love
Joy
Lust
Tenderness Compassion
Affection Surprise
Fondness Caring Anger
Adoration
Beijing Digital Entertainment Jam – JulSadness
13, 2007
Attraction
Liking
Emotions in Digital Entertainment Plus Eight Star Ltd
Mobile & Internet Business Consulting
China, Japan & South Korea
Benjamin Joffe | +8* | Plus Eight Star Ltd Fear
www.plus8star.com
21. Lots of communication
&
Pleasure of
linking with and discovering
both real and virtual world
22.
23. 3D view (web interface) –
www.mogimogi.com
Nation-wide 3D maps can be
used to spot :
- rare items
- players and NPCs
- special locations (e.g. shops)
85. A well-designed game transports
its players to their personal
Flow Zones,
delivering genuine feelings
of pleasure and happiness
Jenova Chen
in Flow in games (and everything else)
ACM, April 2007