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Integrated learning
  teg ated ea     g
a framework for educational
technologies




HEA Conference Liverpool
     Co e e ce    e poo
27.08.2008

                              1. Learning together
                                 Learning together
                                   Integrated learning
                              2. Solving problems to learn
                              2 Solving problems to learn
Patrick.Jermann@epfl.ch
P t i kJ         @ fl h
http://craft.epfl.ch/              The end of cyberspace
EPFL, CRAFT

ÉCOLE POLYTECHNIQUE
FÉDÉRALE DE LAUSANNE
Theory
Th
           Transfer

Practice
Theory
Th         1990




Practice
Theory
Th                         2000




Practice   TEAL physics st di MIT
                        studio,
What is 
     « better »
              » 
   learning and 
    teaching ?
                           Edgar Dale in the 1960s

                           « You can’t buy knowledge »
                             You can t buy knowledge
«active students»
«active students»
                           • Content => information
• Problem‐solving
                              • learning tools as consumable products
                                       g                     p
• Team work
  Team work
                              • knowlege « in the head »: acquisition
• Critical w/ regard to    • Interaction => knowledge
  information                 • learning tools as process enhancers
                              • knowlege « in the world »: construction
Team work and collaborative learning
Team work and collaborative learning

1. LEARNING TOGETHER
Computer Support for Collaborative Learning (CSCL)

                        ?


                                      Dillenbourg & al., 1999




Structure                            Regulate
                                       g
Before interaction                   During interaction
Engineer situation                   « Coaching » FB
CSCL Scripts
                                   Outside
                                   O t id

                                   Class

                                   Team

                                   Solo

                                   Examples
                                    Jigsaw script (Aronson, 1978)
                                       • explaining to each other
                                         explaining to each other
                                    Conflict (Doise , Mugny & Perret‐Clermont , 1975 )
                                       • arguing with each other
                                   Reciprocal script (Palincsar & Brown, 1984)
                                       • questioning each other
e.g. Dillenbourg & Jermann, 2007
Debriefing
                   Graph
  The
                              Duo questionnaire
                                  q
Argue
Graph    Solo questionnaire                           Synthesis
Script
Debriefing
                       Graph
      The
                                  Duo questionnaire
                                      q
    Argue
    Graph    Solo questionnaire                           Synthesis
    Script
Con lict
C nfl t
Debriefing
                       Graph
      The
                                  Duo questionnaire
                                      q
    Argue
    Graph    Solo questionnaire                           Synthesis
    Script
Con lict
C nfl t
Debriefing
                   Graph
  The
                                      Duo questionnaire
                                          q
Argue
Graph    Solo questionnaire                                          Synthesis
Script



                                                          Theories
                                                          Behavioursim
                     Design choices
                                                          Constructivism
                     Immediate FB
                                                          Metacognition
                     Delayed FB
                     Microworld FB
Debriefing
                   Graph
  The
                              Duo questionnaire
                                  q
Argue
Graph    Solo questionnaire                           Synthesis
Script
Argue & Graph – Social Planes
    al
Socia
Group
  dividual
Ind
• Script
                                • sequence of activities
                                    q
                                • dataflow
                                • one core learning mechanism
                             • « Integrated »
                                • distance & face2face
                                • with/out computers
                                • different social planes


“Orchestration”
 Orchestration               • Debriefing
Pedagogical, spatial and       • Distilling student’s productions into  
temporal articulation of 
temporal articulation of         theoretical concepts
                                 theoretical concepts
individual, collaborative 
                             • Orchestrating
and class activities
                               • Timing matters
                               • Flexibility
The    Group Formation
                                                        Debriefing
Concept              Role Selection           Grid Construction
  Grid
 Script
     p                                Wr
                                      Writing Definitions
                                            g Def     os
                   Readings




                                            http://manyscripts.epfl.ch
The    Group Formation
                                                        Debriefing
Concept              Role Selection           Grid Construction
  Grid
 Script
     p                                Wr
                                      Writing Definitions
                                            g Def     os
                      Readings
                      Readi gs




                                            http://manyscripts.epfl.ch
The    Group Formation
                                                        Debriefing
Concept              Role Selection           Grid Construction
  Grid
 Script
     p                                Wr
                                      Writing Definitions
                                            g Def     os
                   Readings




                                            http://manyscripts.epfl.ch
The    Group Formation
                                                        Debriefing
Concept              Role Selection           Grid Construction
  Grid
 Script
     p                                Wr
                                      Writing Definitions
                                            g Def     os
                   Readings




                                            http://manyscripts.epfl.ch
The    Group Formation
                                                                     Debriefing
Concept               Role Selection                       Grid Construction
  Grid
 Script
     p                                            Wr
                                                  Writing Definitions
                                                        g Def     os
                    Readings




           Mettre un sldie ou ils ident la grille + relation




                                                         http://manyscripts.epfl.ch
The    Group Formation
                                                        Debriefing
Concept              Role Selection           Grid Construction
  Grid
 Script
     p                                Wr
                                      Writing Definitions
                                            g Def     os
                   Readings




                                            http://manyscripts.epfl.ch
Group Mirrors
                                 Desired State
                                 Desired State
                                                         Diagnose
                                  Current State
                                                                    Guidance
                                       Log

                                                                +
                                                  Interaction

                                                                     Actions
                 DiMicco, MIT
• Current state: 
  participation, symmetry
     ti i ti            t
• Visualize indicators
• With / without standard
        /
• Learners’ diagnosis
• Internalization of tool
                                • Standards are difficult to establish
e.g. Jermann, 2007
                                • So far, mostly participation indicators
Interactive 
Funrniture
F     it

« Reflect »
K. Bachour, F. Kaplan, CRAFT
                 p




                               • Collaboration in face to face
                                 Collaboration in face to face
                               • « Middle‐tech »
                               • A di d t
                                 Audio data
                                  – Display of participation
                                  – Goal: Recognition of productive 
                                    episodes (explanations, conflict, etc.)
Modular 
noise‐sensitive 
noise‐sensitive
furniture



CRAFT, F. Kaplan, K. Bachour
Experiential learning and the end of cyberspace
Experiential learning and the end of cyberspace

2. SOLVING PROBLEMS
Experience 
  p
and 
Reflection

                    Practice fields & situated learning
                      act ce e ds & s tuated ea       g
                        Solving quasi‐authentic problems
                    •
                        Ill‐defined activities
                        Ill defined activities
                    •
                        Expert performance available
                    •
                        Reflection and articulation
                        R fl i        d ili
                    •
      Kolb (1984)
                         Barab & Duffy, 2000; Herrington & Oliver, 2000
Topobo
Amanda Parkes, Hayes Raffle
MediaLab,
MediaLab MIT




                                     http://web.media.mit.edu/~hayes/topobo/

                              • Kids enactive « programming »
                                                pg        g
                                 • Kinetic memory
                                 • Programing by demonstration
                              • Control structures
                                 • Queen controls many actives at once
                                 •Bk k
                                    Backpack modifies the speed, size, 
                                                difi h         di
                                   timing and orientation of a motion
Quetzal & Tern
Michael Horn & Robert Jacob
Dept. of CS Tufts University




                               Kids tangible programming
                               Kids tangible programming
                               • Control LEGO mindstorms
                               • Aff d
                                 Affordances
                                 • shapes and symbols
                                 • physical loops
M‐valued 
regular register
    l      it
Hamed Alavi, CRAFT, EPFL




Concurrency & 
Concurrency &              Read()                  Write(v)
                           for i<-0 to M           A[i] = v
  Collaboration              if A[i] = 0           for j<-v to 0
                               return i              A[j]=0
                                                      [j]
• 2l
  2 learners play 
              l
  reader/writer                    0   1   0   0    0   0
• physical windows
   physical windows                0   1   0   1    0   0
implement data access              0   0   0   1    0   0
E‐Puck
http://www.e-puck.org/

Fischertechnik,
LEGO mindstorms
 and many others
 and many others

Youtube




                         • Educational robotics
                           Educational robotics
                           • Low‐level, e.g LED control, sensor
                              reading, motor control, PWM
                                    g,              ,

                           • High‐level, e.g. Collective robotics,
                             bioinspired computing, emerging
                             bi i i d              i         i
                             behavior, etc …
FPGA4U
Field‐Programmable 
Gate Array


http://fpga4u.epfl.ch/
   p fpg 4 pf
FPGA +
  switches, LEDS, ethernet, USB




                                  Programming hardware
                                  Programming hardware
                                     •   VHDL (VHSIC hardware description language)
                                     •   Memory, processor, instruction set
                                         Memory processor instruction set
                                     •   Embedded systems 
                                     •   e.g. build an OS, a digital camera, ..
                                         e.g. build an OS, a digital camera, ..
                                  • Used in the 1st year course already
CONCLUSION
Orchestration
About team 
learning
l    i                          Scripts

                                           Cognitio




              – Teachers need to come back onto 
                the stage as chefs d’orchestre
      Viz
      Vi      – Tools don’t do miracles but provide 
                representational guidance
              – Ubicomp might provide huge
                Ubicomp might provide huge 
                amounts of data about interaction
About 
problem‐solving
   bl     li




                  • Conditions for success include
                    Conditions for success include
                     – Lowering the # of lecture hours
                     – Valuing innovation in academic
                       Valuing innovation in academic 
                       promotion and funding
                     – Matching the representation to the
                       Matching the representation to the 
                       users, don’t teach FFT with LEGO
Integrated Learning

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Integrated Learning

  • 1. Integrated learning teg ated ea g a framework for educational technologies HEA Conference Liverpool Co e e ce e poo 27.08.2008 1. Learning together Learning together Integrated learning 2. Solving problems to learn 2 Solving problems to learn Patrick.Jermann@epfl.ch P t i kJ @ fl h http://craft.epfl.ch/  The end of cyberspace EPFL, CRAFT ÉCOLE POLYTECHNIQUE FÉDÉRALE DE LAUSANNE
  • 2. Theory Th Transfer Practice
  • 3. Theory Th 1990 Practice
  • 4. Theory Th 2000 Practice TEAL physics st di MIT studio,
  • 5. What is  « better » »  learning and  teaching ? Edgar Dale in the 1960s « You can’t buy knowledge » You can t buy knowledge «active students» «active students» • Content => information • Problem‐solving • learning tools as consumable products g p • Team work Team work • knowlege « in the head »: acquisition • Critical w/ regard to  • Interaction => knowledge information • learning tools as process enhancers • knowlege « in the world »: construction
  • 6. Team work and collaborative learning Team work and collaborative learning 1. LEARNING TOGETHER
  • 7. Computer Support for Collaborative Learning (CSCL) ? Dillenbourg & al., 1999 Structure Regulate g Before interaction During interaction Engineer situation « Coaching » FB
  • 8. CSCL Scripts Outside O t id Class Team Solo Examples Jigsaw script (Aronson, 1978) • explaining to each other explaining to each other Conflict (Doise , Mugny & Perret‐Clermont , 1975 ) • arguing with each other Reciprocal script (Palincsar & Brown, 1984) • questioning each other e.g. Dillenbourg & Jermann, 2007
  • 9. Debriefing Graph The Duo questionnaire q Argue Graph Solo questionnaire Synthesis Script
  • 10. Debriefing Graph The Duo questionnaire q Argue Graph Solo questionnaire Synthesis Script Con lict C nfl t
  • 11. Debriefing Graph The Duo questionnaire q Argue Graph Solo questionnaire Synthesis Script Con lict C nfl t
  • 12. Debriefing Graph The Duo questionnaire q Argue Graph Solo questionnaire Synthesis Script Theories Behavioursim Design choices Constructivism Immediate FB Metacognition Delayed FB Microworld FB
  • 13. Debriefing Graph The Duo questionnaire q Argue Graph Solo questionnaire Synthesis Script
  • 14. Argue & Graph – Social Planes al Socia Group dividual Ind
  • 15. • Script • sequence of activities q • dataflow • one core learning mechanism • « Integrated » • distance & face2face • with/out computers • different social planes “Orchestration” Orchestration • Debriefing Pedagogical, spatial and  • Distilling student’s productions into   temporal articulation of  temporal articulation of theoretical concepts theoretical concepts individual, collaborative  • Orchestrating and class activities • Timing matters • Flexibility
  • 16. The Group Formation Debriefing Concept Role Selection Grid Construction Grid Script p Wr Writing Definitions g Def os Readings http://manyscripts.epfl.ch
  • 17. The Group Formation Debriefing Concept Role Selection Grid Construction Grid Script p Wr Writing Definitions g Def os Readings Readi gs http://manyscripts.epfl.ch
  • 18. The Group Formation Debriefing Concept Role Selection Grid Construction Grid Script p Wr Writing Definitions g Def os Readings http://manyscripts.epfl.ch
  • 19. The Group Formation Debriefing Concept Role Selection Grid Construction Grid Script p Wr Writing Definitions g Def os Readings http://manyscripts.epfl.ch
  • 20. The Group Formation Debriefing Concept Role Selection Grid Construction Grid Script p Wr Writing Definitions g Def os Readings Mettre un sldie ou ils ident la grille + relation http://manyscripts.epfl.ch
  • 21. The Group Formation Debriefing Concept Role Selection Grid Construction Grid Script p Wr Writing Definitions g Def os Readings http://manyscripts.epfl.ch
  • 22. Group Mirrors Desired State Desired State Diagnose Current State Guidance Log + Interaction Actions DiMicco, MIT • Current state:  participation, symmetry ti i ti t • Visualize indicators • With / without standard / • Learners’ diagnosis • Internalization of tool • Standards are difficult to establish e.g. Jermann, 2007 • So far, mostly participation indicators
  • 23. Interactive  Funrniture F it « Reflect » K. Bachour, F. Kaplan, CRAFT p • Collaboration in face to face Collaboration in face to face • « Middle‐tech » • A di d t Audio data – Display of participation – Goal: Recognition of productive  episodes (explanations, conflict, etc.)
  • 26. Experience  p and  Reflection Practice fields & situated learning act ce e ds & s tuated ea g Solving quasi‐authentic problems • Ill‐defined activities Ill defined activities • Expert performance available • Reflection and articulation R fl i d ili • Kolb (1984) Barab & Duffy, 2000; Herrington & Oliver, 2000
  • 27. Topobo Amanda Parkes, Hayes Raffle MediaLab, MediaLab MIT http://web.media.mit.edu/~hayes/topobo/ • Kids enactive « programming » pg g • Kinetic memory • Programing by demonstration • Control structures • Queen controls many actives at once •Bk k Backpack modifies the speed, size,  difi h di timing and orientation of a motion
  • 28.
  • 29. Quetzal & Tern Michael Horn & Robert Jacob Dept. of CS Tufts University Kids tangible programming Kids tangible programming • Control LEGO mindstorms • Aff d Affordances • shapes and symbols • physical loops
  • 30. M‐valued  regular register l it Hamed Alavi, CRAFT, EPFL Concurrency &  Concurrency & Read() Write(v) for i<-0 to M A[i] = v Collaboration if A[i] = 0 for j<-v to 0 return i A[j]=0 [j] • 2l 2 learners play  l reader/writer 0 1 0 0 0 0 • physical windows physical windows 0 1 0 1 0 0 implement data access 0 0 0 1 0 0
  • 31. E‐Puck http://www.e-puck.org/ Fischertechnik, LEGO mindstorms and many others and many others Youtube • Educational robotics Educational robotics • Low‐level, e.g LED control, sensor reading, motor control, PWM g, , • High‐level, e.g. Collective robotics, bioinspired computing, emerging bi i i d i i behavior, etc …
  • 32. FPGA4U Field‐Programmable  Gate Array http://fpga4u.epfl.ch/ p fpg 4 pf FPGA + switches, LEDS, ethernet, USB Programming hardware Programming hardware • VHDL (VHSIC hardware description language) • Memory, processor, instruction set Memory processor instruction set • Embedded systems  • e.g. build an OS, a digital camera, .. e.g. build an OS, a digital camera, .. • Used in the 1st year course already
  • 34. Orchestration About team  learning l i Scripts Cognitio – Teachers need to come back onto  the stage as chefs d’orchestre Viz Vi – Tools don’t do miracles but provide  representational guidance – Ubicomp might provide huge Ubicomp might provide huge  amounts of data about interaction
  • 35. About  problem‐solving bl li • Conditions for success include Conditions for success include – Lowering the # of lecture hours – Valuing innovation in academic Valuing innovation in academic  promotion and funding – Matching the representation to the Matching the representation to the  users, don’t teach FFT with LEGO