This document provides an overview of Agile and Scrum methodologies. It discusses why Agile approaches became popular, describing challenges with traditional waterfall methods. Key aspects of Scrum are outlined, including roles like Product Owner and Scrum Master, ceremonies like sprint planning and daily standups, and artifacts like product and sprint backlogs. Benefits of Scrum like adaptability, visibility and increased productivity are highlighted. The document aims to introduce readers to Scrum processes and terminology at a high level.
7. IT realities IT project delivered late 90% Aberdeen IT project delivered over budget 50% Gartner IT project that fail to meet objectives 50% Gartner IT project cancelled prior to completion 30% Aberdeen
8. Situation for tradition software Dev 35% project complete on-time within budget 31% project cancelled 64% feature rarely never used
10. Losing information 2 3 4 5 1 8 9 10 6 7 6. This is document 1. Promise Made by Sales 7. This is Installation Package 2. Requirement Metioned by Customer 8. This is Cost 3. Requirement Understanded by Project Manager 9. This is Support 4. Design given by Designer 10. This is What Really Want by Customer 5. Coding performed by programer
11. What is project success Cover scope On time (before dead line) Under budget
12. Definition of success has changed Functionality 83% of respondents believe that meeting actual needs of stakeholders is more important that building the system to specific action Quality 82% believe that delivering high quality is more important that delivering on time and on budget. Money 70% believe that providing the best ROI is more important that delivering under budget Schedule 58% believe that delivering when the system is ready to be shipped is more important that delivering on schedule Source: software development project success survey, Scott Ambler , 2008
17. Benefit of using agile Delivers faster time to market Increases productivity Reduces cost Easily adapts to changing requirements and priorities Lowers cost of change Provides better visibility into project progress Reduces risk Maximizes ROI Reduces waste Encourages higher quality and simpler code Delivers business value early and often Increases team morale
20. What is Agile Ag-ile (adj.) Characterized by quickness, lightness and ease of movement; nimble Agile is simple (not easy) Agile is about doing the important things first and taking small steps It’s about people, values, principles, and practices that foster team communication and learning and improving as you go along to regularly deliver customer value through working software
21. Agile manifesto 1 3 2 4 Individuals and interactionsover processes and tools Customer collaborationover contract negotiation Working softwareover comprehensive documentation Responding to changeover following a plan
22. Agile Principles Satisfy the Customer Welcome Change Deliver Frequently Work as a Team Motivate People Communicate Face-to-Face Measure Working Software Maintain Constant Pace Excel at Quality Keep it Simple Evolve Designs Reflect Regularly
27. Scrum 100 words Scrum is an agile process that allows us to focus on delivering the highest business value in the shortest time It allows us to rapidly and repeatedly inspect actual working software ( every two weeks to one month). The business sets the priorities. Teams self-organize to determine the best way to deliver the highest priority features. Every two weeks to a month anyone can see real working software and decide to release it as is or continue to enhance it for another sprint.
29. Scrum characteristics Self-organizing teams Product progresses in a series of time boxed Sprints Requirements are captured as items in a list of Product backlog No specific engineering practices prescribed Uses generative rules to create an agile environment for delivering projects One of the Agile processes.
53. Team What he is Typically 5-9 people Cross functional Full Time Self-Organized What he can do Define tasks Estimate effort Develop product Ensure quality Evolve processes Deliver Success
54. Scrum master What he is Servant leader Team protector Troubleshooter Scrum guide What he can do Remove impediments Prevent interruptions Facilitate the team Support the process Manage management Ensure Success
55. Pigs and Chickens Product Owner Scrum Master Team Members Users Managers Marketing
70. User stories As a <user> I want <functionality>( so that <benefit> ) As a guest, I want to cancel a reservation, As a hotel employee, I can run RevPAR reports so that I can help to improve the quality of service
78. Product BackLog VS Sprint Backlog Code the middle tier (8 hours) Code the user interface (4) Write test fixtures (4) Code the foo class (6) Update performance tests (4) As a vacation planner, I want to see photos of the hotels.
80. Brundown Charts Update daily, usually during the daily stand-up Represent the amount of work remaining Different approaches to create burndown charts Estimated remaining time Track done
81. Tasks Mon Tues Wed Thur Fri 4 8 12 7 10 16 11 16 8 Burndown charts Code the user interface 8 Code the middle tier 16 Test the middle tier 8 50 Write online help 12 40 30 Hours 20 10 0 Mon Tue Wed Thu Fri
82. Burndown charts Possible over commitment Possible Under commitment Commitment achieved. Keep this velocity for next Sprint
94. Sprint Sprint 2-4 weeks Scrum projects make progress in a series of “sprints” Analogous to Extreme Programming iterations Typical duration is 2–4 weeks or a calendar month at most A constant duration leads to a better rhythm Product is designed, coded, and tested during the sprint
95. Sprint Change Plan sprint durations around how long you can commit to keeping change out of the sprint
96. Sprint Planning Sprint backlog Team selects items from the product backlog they can commit to completing Sprint backlog is created Tasks are identified and each is estimated (1-16 hours) Collaboratively, not done alone by the Scrum Master High-level design is considered
101. Estimate sprint backlog in hoursSprint Planning Sprint goal Sprint planning meeting Team capacity Product backlog Business conditions Current product Techno-logy
102. Daily Scrum meeting Parameters Daily 15-minutes Stand-up Not for problem solving Whole world is invited Only team members, ScrumMaster, product owner, can talk Helps avoid other unnecessary meetings
103. Daily scrum meeting Only the team talks Not to Scrum Master No problem solving Max 15 minutes Standing up 1 2 3 What have you done yesterday? What will be done today? Is anything in your way?
104. Sprint review Team presents what it accomplished during the sprint Typically takes the form of a demo of new features or underlying architecture Informal 2-hour prep time rule No slides Whole team participates Invite the world
105. Sprint retrospective Periodically take a look at what is and is not working Typically 15–30 minutes Done after every sprint Whole team participates ScrumMaster Product owner Team Possibly customers and others