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VT MÄK
www.mak.com
Pete Swan
pswan@mak.com 407-314-0064
We deliver compelling simulation &
visualization solutions
Over Two Decades Helping Customers
Build and Populate 3D Simulated
Environments
Why MÄK?
Suite of integrated products
● Built on open standards
● Under constant development
● Fully maintained and supported
● Well documented
Unparalleled “Engineer down the hallway” support
Comprehensive support services
● Pre-sales
● On-site consultancy
● Training on our products and simulation standards
● Product enhancement and customization
● Software development
Pre-Systems
Acquisition
System
Development
Sustainment
MÄK’s Solutions Help Customers
Demonstrate, Experiment, and Train
Proposals
Demonstrations
Concept Development
Experimentation
Systems Prototyping
Systems Integration
Systems Test
TTP Development
Trainers
Simulators
Embedded Training
Core Products & Capabilities
Simulation Visualization
Interoperability Web-based Simulation Terrain
Human Simulation
Simulation
Capabilities
We Offer
● The VR-Forces Simulation Toolkit
● Product Customization and Consulting
● Training
● Software Development
In the Area of
● Architecture design and development
● Software Integration
● Graphical User Interfaces
● Computer Generated Forces
● Physics-based models
● Terrain databases and 3D models
● Lua scripting
VR-Forces
Rapid Scenario Generation
VR-Forces provides a Robust Framework in which
to design, develop, and execute your simulation
models
● A set of Core Models to support Analysis, Experimentation,
Training, and Mission Rehearsal
● A Graphical Interface to build, control and modify
scenarios and to customize models and behaviors
● Interoperable and terrain agile
● Scriptable Tasks, Behaviors and Artificial Intelligence
● Designed from the ground up as a toolkit to enable
extensive customization and incorporation of new models
VR-Forces is used as…..
…a desktop trainer
…a threat generator
…an experimentation platform
…an embedded trainer
…a Command Staff Trainer
…a role player
VR-Forces
Three Layer User Approach
End User
● Create and run sophisticated
scenarios
Modeler
● Create new entity types
● Script new behaviors
Developer
● Add new models
● Build plugins
● Enhance or replace the GUI
VR-Forces CGF Application
Ready To Use Simulation Models
Vehicle Dynamics
Damage
Communications
AI Combat
Weapons
Sensors
Navigation
Aggregates
Weather
Convoy Behaviors
VR-Forces
Lua Scripted Task Creation
Allows creation of tasks using scripting rather than
C++
New tasks will appear in task menu
Automatically generated GUI for input of task
parameters
Can create complex multi-segment tasks
● Parameter-driven including simulation events, entity
queries (detected, position etc.), and feature data
● Complex structure using Lua scripting language
● Combine lower level tasks
Export/Import Lua Tasks
Bombs
CBUs/GBUs with configurable
● Payloads
● Fusing
● Detonation patterns (Using SISO Enums)
Aircraft with
● CAS support for 9 Line
● Location, Mark Type, or Target release
VR-Forces APIs
Customize, Extend, and Integrate
B-HAVE Module for VR-Forces
Built with Kynapse from
AutoDesk to provide
Advanced Route Planning
● Navigate urban terrains
● Navigate building interiors
Pattern of Life
● Randomized entities traveling
between source and sink points
● Scriptable traffic streams
RotorLib / FixedWingLib
RotorLib CGF
● Physics-based, real-time helicopter dynamics model
● High fidelity maneuvers for
helicopters in VR-Forces
● Terrain contour following
● Fully reconfigurable
FixedWingLib CGF
● 6 DOF fixed wing flight dynamics model
● Direct pitch, roll, throttle and air brake control
● Optional combat maneuvers library
Network Centric Forces
EXata/QualNet network modeling software
● High performance, scalability, and accuracy
● Support for hardware, software and human in the loop simulation with
thousands of nodes
● High fidelity network models
Integrated with VR-Forces
DI-Guy
Realistic Humans for Distributed Simulations
● Huge library of realistic models and animations
● Easy to use graphical scenario generation for individuals, teams
and crowds
● Full AI scripting capabilities
● Tools for adding new content
● SDK for integrating into 3rd party systems
DI-Guy SDK
Flexibility
DI-Guy SDK offers a range of Render and operating system solutions to
make integration easy
OpenGL
OpenSceneGraph
DirectX
Vega Prime
Unity
DIG Graphics API
Windows (32/64)
Linux 64
DI-Guy
Huge Library of Characters
DI-Guy
Characters
DI-Guy
Characters
DI-Guy
Characters
DI-Guy Scenario
Easy to Use
DI-Guy Scenario
Easy to Use
DI-Guy AI
Artificial Intelligence
DI-Guy Expressive Faces
DI-Guy Scenario
Room Clearance
DI-Guy Scenario
Airport Operations
DI-Guy Scenario
Oil Rig
Lifeform Server populates distributed exercises with hundreds or
thousands of Blufor, Opfor, and Civilian Pattern-of-life.
DI-Guy Lifeform Server
ECO Sim
Enhanced Company Operations
ECO Sim networks DI-Guy Lifeform Servers in a common shared battlespace.
Developed in
cooperation with
USMC and JIEDDO
MÄK Data Logger
Record Annotate, Export, Demonstrate
Record & Playback
● After Action Review
● Analysis
● ODBC Integration
HLA Monitor
Toolkit API
● Embed AAR into
your application
Remote Control API
● Control Data Logger over the network
Visualization
Capabilities
2D and 3D Custom Visualization Applications
Simulation Monitoring, Control and AAR
Multi-channel Image Generators
Sensor Simulation
Streaming video with metadata
VR-Vantage
MÄK’s Visualization Solution
VR-Vantage meets your 2D and 3D Visualization
Needs
● Comes complete with the content you need to build your
visualization system
● Provides you the agility you need to load a wide variety of
industry standard terrain data
● Can Compose terrain “on-the-fly” directly from source data
● Developer’s Toolkit lets you customize or build your own
VR-Vantage Application
Flexible GUI to View Your Simulation
Content, Content, and More Content
DI-Guy
Adds character animations to VR-Vantage and VR-Forces
● Create entities, set appearance and control character animations
directly from VR-Forces
● Publishes appearance animation instructions via HLA and DIS
● Complete library of DI-Guy characters provided at no cost with VR-
Vantage and VR-Forces
● Toolkit available for creating your own characters and animations
GL Studio
GL Studio is a suite of tools for building high fidelity
graphics and interactive controls
● Easily create and integrate GL Studio Reusable Software
Objects into VR-Vantage & VR-Forces
● Create interactive cockpits, graphical overlays, and heads
up displays driven by VR-Forces simulation
● The relevant RSO automatically appears based on the
attached entity type
SilverLining / Triton
SilverLining
● Sky Lighting (Dawn / Dusk)
● 3D Volumetric Clouds
● Precipitation
● Stars
Triton
● 3D Ocean
● Ship Wakes
Affected by wind
All GUI controllable
SpeedTree
3D animated plants and trees
Hundreds of models and textures available
Streamed from VRTW or placed as features
Motion correlated with wind
Multi-Channel Distributed Rendering
= Display Flexibility
HLA, DIS, CIGI, …
Mouse, Tracker, …
VR-Vantage APIs
Customize, Extend, and Integrate
Sensor Options
Effects-based Sensors
● Standard as of VR-
Vantage 1.5 Release
● Supports Camera, NVG,
and EO/IR
● Configurable
● Zoom, pan, tilt, focus
● Blur, gain, noise
● No need for material
classified
databases/models
SensorFX
● GPU-based real-time
image processing of
engineering level sensor
effects
● Fast full-transient thermal
models react to
atmosphere/weather
● Requires material
classification for
database/models
Sensor FX
Physics Based Sensors
Physics based rendering of sensors
Support for LWIR, MWIR, NVG etc.
Simulated Video
Scenario
Generation
DistributedSimulationInfrastructure
Agile
Terrain
Whole
Earth
Terrain
Simulated Video System
Comms
Effects
Sensor
Effects
Image
Generation
Interoperability
Live-Virtual-Constructive-Gaming
Interoperability Capabilities
Standards Implementation
Distributed systems architecture design and development
Systems integration and test
Interoperability middleware development
Game engine & virtual world interoperability
● Unreal, Unity, Second Life
Gateways between simulations (DIS <> HLA <> TENA)
Interoperability with operational systems
● Cursor on Target, JADOCS, FBCB2
HLA Run Time Infrastructure implementation
Federation development, debug, and monitoring tools
Consultancy and training
Interoperability Through Open Standards
Out-of-the-box support for
● MSDL – Military Scenario Definition Language
● HLA 1.3
● HLA 1516-2000 (DLC API)
● HLA 1516-2010
● DIS 4, 5, 6, and 7
● RPR 1, 2 draft 17, & soon 2
● MATREX/ERF/MERF FOMs, TENA, & soon DDS via VR-Exchange
● WMS-C, TMS, WFS
● OpenFlight, Metaflight, TerraPage
● Shape, ……
MÄK’s Interoperability Solutions
Requirement: Development of a DIS or HLA
compliant application
● Solution: VR-Link Developer’s Toolkit
Requirement: Integration of disparate applications
● Solution: VR-Exchange
Requirement: Execution of an HLA-based federate
or federation
● Solution: MÄK RTI
Requirement: Making your Unity Game interoperable
● Solution: VR-Link for Unity
MÄK RTI
VR-Link
Plug in the protocol you need today;
Switch protocols by re-linking
Your Application
VR-Link
Protocol Independent API
DIS
HLA 1.3
HLA Evolved
HLA 1516
VR-Link Saves You From Writing
and Maintaining Excessive Code
Write a very simple
aircraft simulation
Your task
The Requirements
• Use the RPR FOM
• Aircraft flies straight
• Exit after 10 seconds
Sounds easy!
Efficiency?
Efficiency!
Or a few lines of
VR-Link code
It takes a page of RTI code
VR-ExchangePortal
Port 3001
RPR FOM
MAK RTI
VR-Exchange
Connectivity in 3 steps
DIS
HLA
1.3
HLA
1516
Choose
Configure
Plug In
Custom Build your own
broker with VR-Link
MÄK RTI
HLA performance you can count on
Compatible
● 1.3, 1516, 1516:2010
● Wire Compatible
Configurable
● for LAN or WAN
Optimized
● Fast
● Flexible
● Easy to Use
● Easy To Understand
MÄK RTI
Large Federation Support
Support for Large Federation Understanding
● High performance visualization of network environment
● Collection and easy display of network traffic
Integration of Web Spy and RTI Assistant
● All Web Spy data now
available in Assistant
VR-Link for Unity
HLA and DIS Interoperability for Unity
● Integrates into the Unity IDE
● Supports articulated parts, appearance mapping, dead-
reckoning and smoothing
● Built-in RPR-FOM support and FOM mapping
● Extensible through its plug-in API and SDK
● No run-time licensing
HLA for MATLAB & Simulink
HLA Toolbox for MATLAB
● HLA 1.3 and 1516 Support
● hlaGUI for FOM visualization
● Generates m-code
HLA Blockset for Simulink
● Library of Simulink blocks
● High level configuration interface
Track Messages
VR-Forces generates ground truth information that
can be fed to sensor simulations etc.
VR-Forces can also generate sensor tracks (from
multiple sensors),
VR-Forces generates and publishes spot reports
from specific entities
Track data can be converted to specific C2
messages through MÄK’s VR-Exchange gateway
VR-Forces can also receive live or simulated track
data and convert it to HLA/DIS via VR-Exchange
VR-Exchange Link-16 Messages
We have implemented brokers for C2PC (using the
C2PC TMS API) and to support the Cursor-on-
Target (CoT) protocol.
VR-Forces Tactical Data Link Plugin
3rd Party Plugin that adds data link message exchange and
visualization to VR-Forces
● Generates Precise Participant Location and Identification (PPLI) and
Track Messages
● Manually generate messages or configure VR-Forces entities with
tactical data link capability
● Manual messages can include Interrogate Friend or Foe, Selective
Identification Feature, Platform and System Status
● Manually create a surveillance track specifying a source and track
number.
● Use the associated data link entity’s sensor contacts to generate track
messages
● A non C2 entity can be configured to generate target sorting and
bearing messages on the data link network
● Participants on the data link network can be transferred, released, and
taken control of by other controlling units
● Data link functionality is accessible in plan creation
Web-based Simulation
Web Development Capabilities
Development of complete web-based and mobile
simulation solutions
● Java Script thin-client applications
● Web Server implementation
● Web deployment and hosting
● Multi-user, multi-session simulations as a service
MÄK WebLVC Server VR-Link.jsInteroperability Tools
Demonstration
applications
WebLVC Testbed
WebLVC-enabled 2D/3D
mapping/rendering engines
Web App
Components
MÄK WebLVC Suite:
2D/3D Viewer, VR-Forces Apps, VR-Vantage Apps
Web Apps
Protocol WebLVC Protocol and SISO Study Group
Other capabilities, e.g. VR-
Vantage streaming video
MӒK’s WebLVC Initiative
CGF
Logger
Simulator
DIS or HLA, etc.
Browser
JavaScript
Application
Fast enough for M&S applications
Natural to use in JavaScript
Flexible enough to support various target
federation protocols
WebLVC
WebLVC
CGF
Logger
Simulator
MÄK WebLVC Server
Based on VR-Exchange
WebLVC
Broker
HLA or DIS
Broker
Participates in federation
on behalf of web-based
federates – regardless of
protocol used in federation
DIS or HLA, etc.
Browser
JavaScript
Application
WebLVC
Efficient protocol for communication
between web-based clients and server
VR-Link.js
Implements client side
of protocol in JavaScript
WebLVC
Web App
HLA
Federate
MÄK
WebLVC Server
HLA
HLA
Entities and Other
Simulation Data
HLA
Federate
HLA
VR-Vantage IG
Simulated Camera and
Sensor Feeds CGF
HLA
HLA Flight
Sim
HLA
Terrain, Maps &
Streaming Video
VR-TheWorld
Server
Web Mapping
Protocols
Elevation
Imagery
Features
Terrain and Maps
The WebLVC Suite
MÄK WebLVC Server
MÄK WebLVC Apps
● MAK WebLVC Components - building blocks for custom app development
● 2D/3D Viewer
● 2D Map
● 3D Viewer
● VR-Forces Apps
● Close Air Support
● Detonate Now
● Commander Station
● VR-Forces Control
● MÄK Data Logger Apps
● Scenario Replay
● Remote Logger Control
● VR-Vantage Apps
● Remote Camera Control
WebLVC
Task Group Commander
Task Group Cmdr/ Roll
Player App
● Intuitive UI for controlling VRF
● Support for Touch Screens
● Highly configurable
● I/ITSEC 2013 roll out
● Productized in early 2014
Terrain
MÄK’s Terrain Agility Solutions
Hand Modeled
Procedural Terrain
Direct From Source Streaming Terrain
Loaddirectly
Streamfromserver
Geographic Information
VR-Vantage/VR-Forces
Database
Tools
OpenFlt
TerraPage
CTDB
GDB
You choose which approach(es) to take
MÄK’s Terrain Agility allows you to
use the gamut of terrain approaches
MÄK’s Terrain Agile
Simulation & Visualization Applications
Source
Data
Providers
Load
Terrain
Tools
Geo-dataGeo-data
Terrain
Databases
Page
Geo-dataGeo-data
Refined
“Source”
Geo-data
Load
GIS
Query
GEMS
Construct
Construct
Geo-dataGeo-data
Source
Geo-data
Stream
Construct
Streaming
From the Cloud
Traditional
Direct
From Source
Geo-data
tools
VR-TheWorld Server
Your World
With Concentric Realism
High Resolution
Hand Modeled
Medium Resolution
Streaming Features
Low Resolution
Streaming Imagery
Your World
Washington DC
Geo Specific Trees
Trash Cans
Utility Poles
Multi-Elevation Buildings
We Help Customers develop simulation
systems to: train, plan, experiment,
analyze, prototype and demonstrate.

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VT MÄK Simulation and Visualization Solutions

  • 2. We deliver compelling simulation & visualization solutions
  • 3. Over Two Decades Helping Customers Build and Populate 3D Simulated Environments
  • 4. Why MÄK? Suite of integrated products ● Built on open standards ● Under constant development ● Fully maintained and supported ● Well documented Unparalleled “Engineer down the hallway” support Comprehensive support services ● Pre-sales ● On-site consultancy ● Training on our products and simulation standards ● Product enhancement and customization ● Software development
  • 5. Pre-Systems Acquisition System Development Sustainment MÄK’s Solutions Help Customers Demonstrate, Experiment, and Train Proposals Demonstrations Concept Development Experimentation Systems Prototyping Systems Integration Systems Test TTP Development Trainers Simulators Embedded Training
  • 6. Core Products & Capabilities Simulation Visualization Interoperability Web-based Simulation Terrain Human Simulation
  • 8. Capabilities We Offer ● The VR-Forces Simulation Toolkit ● Product Customization and Consulting ● Training ● Software Development In the Area of ● Architecture design and development ● Software Integration ● Graphical User Interfaces ● Computer Generated Forces ● Physics-based models ● Terrain databases and 3D models ● Lua scripting
  • 9. VR-Forces Rapid Scenario Generation VR-Forces provides a Robust Framework in which to design, develop, and execute your simulation models ● A set of Core Models to support Analysis, Experimentation, Training, and Mission Rehearsal ● A Graphical Interface to build, control and modify scenarios and to customize models and behaviors ● Interoperable and terrain agile ● Scriptable Tasks, Behaviors and Artificial Intelligence ● Designed from the ground up as a toolkit to enable extensive customization and incorporation of new models
  • 10. VR-Forces is used as….. …a desktop trainer …a threat generator …an experimentation platform …an embedded trainer …a Command Staff Trainer …a role player
  • 11. VR-Forces Three Layer User Approach End User ● Create and run sophisticated scenarios Modeler ● Create new entity types ● Script new behaviors Developer ● Add new models ● Build plugins ● Enhance or replace the GUI
  • 12. VR-Forces CGF Application Ready To Use Simulation Models Vehicle Dynamics Damage Communications AI Combat Weapons Sensors Navigation Aggregates Weather Convoy Behaviors
  • 13. VR-Forces Lua Scripted Task Creation Allows creation of tasks using scripting rather than C++ New tasks will appear in task menu Automatically generated GUI for input of task parameters Can create complex multi-segment tasks ● Parameter-driven including simulation events, entity queries (detected, position etc.), and feature data ● Complex structure using Lua scripting language ● Combine lower level tasks Export/Import Lua Tasks
  • 14. Bombs CBUs/GBUs with configurable ● Payloads ● Fusing ● Detonation patterns (Using SISO Enums) Aircraft with ● CAS support for 9 Line ● Location, Mark Type, or Target release
  • 16. B-HAVE Module for VR-Forces Built with Kynapse from AutoDesk to provide Advanced Route Planning ● Navigate urban terrains ● Navigate building interiors Pattern of Life ● Randomized entities traveling between source and sink points ● Scriptable traffic streams
  • 17. RotorLib / FixedWingLib RotorLib CGF ● Physics-based, real-time helicopter dynamics model ● High fidelity maneuvers for helicopters in VR-Forces ● Terrain contour following ● Fully reconfigurable FixedWingLib CGF ● 6 DOF fixed wing flight dynamics model ● Direct pitch, roll, throttle and air brake control ● Optional combat maneuvers library
  • 18. Network Centric Forces EXata/QualNet network modeling software ● High performance, scalability, and accuracy ● Support for hardware, software and human in the loop simulation with thousands of nodes ● High fidelity network models Integrated with VR-Forces
  • 19. DI-Guy Realistic Humans for Distributed Simulations ● Huge library of realistic models and animations ● Easy to use graphical scenario generation for individuals, teams and crowds ● Full AI scripting capabilities ● Tools for adding new content ● SDK for integrating into 3rd party systems
  • 20. DI-Guy SDK Flexibility DI-Guy SDK offers a range of Render and operating system solutions to make integration easy OpenGL OpenSceneGraph DirectX Vega Prime Unity DIG Graphics API Windows (32/64) Linux 64
  • 32. Lifeform Server populates distributed exercises with hundreds or thousands of Blufor, Opfor, and Civilian Pattern-of-life. DI-Guy Lifeform Server
  • 33. ECO Sim Enhanced Company Operations ECO Sim networks DI-Guy Lifeform Servers in a common shared battlespace. Developed in cooperation with USMC and JIEDDO
  • 34. MÄK Data Logger Record Annotate, Export, Demonstrate Record & Playback ● After Action Review ● Analysis ● ODBC Integration HLA Monitor Toolkit API ● Embed AAR into your application Remote Control API ● Control Data Logger over the network
  • 36. Capabilities 2D and 3D Custom Visualization Applications Simulation Monitoring, Control and AAR Multi-channel Image Generators Sensor Simulation Streaming video with metadata
  • 37. VR-Vantage MÄK’s Visualization Solution VR-Vantage meets your 2D and 3D Visualization Needs ● Comes complete with the content you need to build your visualization system ● Provides you the agility you need to load a wide variety of industry standard terrain data ● Can Compose terrain “on-the-fly” directly from source data ● Developer’s Toolkit lets you customize or build your own VR-Vantage Application
  • 38. Flexible GUI to View Your Simulation
  • 39. Content, Content, and More Content
  • 40. DI-Guy Adds character animations to VR-Vantage and VR-Forces ● Create entities, set appearance and control character animations directly from VR-Forces ● Publishes appearance animation instructions via HLA and DIS ● Complete library of DI-Guy characters provided at no cost with VR- Vantage and VR-Forces ● Toolkit available for creating your own characters and animations
  • 41. GL Studio GL Studio is a suite of tools for building high fidelity graphics and interactive controls ● Easily create and integrate GL Studio Reusable Software Objects into VR-Vantage & VR-Forces ● Create interactive cockpits, graphical overlays, and heads up displays driven by VR-Forces simulation ● The relevant RSO automatically appears based on the attached entity type
  • 42. SilverLining / Triton SilverLining ● Sky Lighting (Dawn / Dusk) ● 3D Volumetric Clouds ● Precipitation ● Stars Triton ● 3D Ocean ● Ship Wakes Affected by wind All GUI controllable
  • 43. SpeedTree 3D animated plants and trees Hundreds of models and textures available Streamed from VRTW or placed as features Motion correlated with wind
  • 44. Multi-Channel Distributed Rendering = Display Flexibility HLA, DIS, CIGI, … Mouse, Tracker, …
  • 46. Sensor Options Effects-based Sensors ● Standard as of VR- Vantage 1.5 Release ● Supports Camera, NVG, and EO/IR ● Configurable ● Zoom, pan, tilt, focus ● Blur, gain, noise ● No need for material classified databases/models SensorFX ● GPU-based real-time image processing of engineering level sensor effects ● Fast full-transient thermal models react to atmosphere/weather ● Requires material classification for database/models
  • 47. Sensor FX Physics Based Sensors Physics based rendering of sensors Support for LWIR, MWIR, NVG etc.
  • 50. Live-Virtual-Constructive-Gaming Interoperability Capabilities Standards Implementation Distributed systems architecture design and development Systems integration and test Interoperability middleware development Game engine & virtual world interoperability ● Unreal, Unity, Second Life Gateways between simulations (DIS <> HLA <> TENA) Interoperability with operational systems ● Cursor on Target, JADOCS, FBCB2 HLA Run Time Infrastructure implementation Federation development, debug, and monitoring tools Consultancy and training
  • 51. Interoperability Through Open Standards Out-of-the-box support for ● MSDL – Military Scenario Definition Language ● HLA 1.3 ● HLA 1516-2000 (DLC API) ● HLA 1516-2010 ● DIS 4, 5, 6, and 7 ● RPR 1, 2 draft 17, & soon 2 ● MATREX/ERF/MERF FOMs, TENA, & soon DDS via VR-Exchange ● WMS-C, TMS, WFS ● OpenFlight, Metaflight, TerraPage ● Shape, ……
  • 52. MÄK’s Interoperability Solutions Requirement: Development of a DIS or HLA compliant application ● Solution: VR-Link Developer’s Toolkit Requirement: Integration of disparate applications ● Solution: VR-Exchange Requirement: Execution of an HLA-based federate or federation ● Solution: MÄK RTI Requirement: Making your Unity Game interoperable ● Solution: VR-Link for Unity
  • 53. MÄK RTI VR-Link Plug in the protocol you need today; Switch protocols by re-linking Your Application VR-Link Protocol Independent API DIS HLA 1.3 HLA Evolved HLA 1516
  • 54. VR-Link Saves You From Writing and Maintaining Excessive Code Write a very simple aircraft simulation Your task The Requirements • Use the RPR FOM • Aircraft flies straight • Exit after 10 seconds Sounds easy!
  • 55. Efficiency? Efficiency! Or a few lines of VR-Link code It takes a page of RTI code
  • 56. VR-ExchangePortal Port 3001 RPR FOM MAK RTI VR-Exchange Connectivity in 3 steps DIS HLA 1.3 HLA 1516 Choose Configure Plug In Custom Build your own broker with VR-Link
  • 57. MÄK RTI HLA performance you can count on Compatible ● 1.3, 1516, 1516:2010 ● Wire Compatible Configurable ● for LAN or WAN Optimized ● Fast ● Flexible ● Easy to Use ● Easy To Understand
  • 58. MÄK RTI Large Federation Support Support for Large Federation Understanding ● High performance visualization of network environment ● Collection and easy display of network traffic Integration of Web Spy and RTI Assistant ● All Web Spy data now available in Assistant
  • 59. VR-Link for Unity HLA and DIS Interoperability for Unity ● Integrates into the Unity IDE ● Supports articulated parts, appearance mapping, dead- reckoning and smoothing ● Built-in RPR-FOM support and FOM mapping ● Extensible through its plug-in API and SDK ● No run-time licensing
  • 60. HLA for MATLAB & Simulink HLA Toolbox for MATLAB ● HLA 1.3 and 1516 Support ● hlaGUI for FOM visualization ● Generates m-code HLA Blockset for Simulink ● Library of Simulink blocks ● High level configuration interface
  • 61. Track Messages VR-Forces generates ground truth information that can be fed to sensor simulations etc. VR-Forces can also generate sensor tracks (from multiple sensors), VR-Forces generates and publishes spot reports from specific entities Track data can be converted to specific C2 messages through MÄK’s VR-Exchange gateway VR-Forces can also receive live or simulated track data and convert it to HLA/DIS via VR-Exchange
  • 62. VR-Exchange Link-16 Messages We have implemented brokers for C2PC (using the C2PC TMS API) and to support the Cursor-on- Target (CoT) protocol.
  • 63. VR-Forces Tactical Data Link Plugin 3rd Party Plugin that adds data link message exchange and visualization to VR-Forces ● Generates Precise Participant Location and Identification (PPLI) and Track Messages ● Manually generate messages or configure VR-Forces entities with tactical data link capability ● Manual messages can include Interrogate Friend or Foe, Selective Identification Feature, Platform and System Status ● Manually create a surveillance track specifying a source and track number. ● Use the associated data link entity’s sensor contacts to generate track messages ● A non C2 entity can be configured to generate target sorting and bearing messages on the data link network ● Participants on the data link network can be transferred, released, and taken control of by other controlling units ● Data link functionality is accessible in plan creation
  • 65. Web Development Capabilities Development of complete web-based and mobile simulation solutions ● Java Script thin-client applications ● Web Server implementation ● Web deployment and hosting ● Multi-user, multi-session simulations as a service
  • 66. MÄK WebLVC Server VR-Link.jsInteroperability Tools Demonstration applications WebLVC Testbed WebLVC-enabled 2D/3D mapping/rendering engines Web App Components MÄK WebLVC Suite: 2D/3D Viewer, VR-Forces Apps, VR-Vantage Apps Web Apps Protocol WebLVC Protocol and SISO Study Group Other capabilities, e.g. VR- Vantage streaming video MӒK’s WebLVC Initiative
  • 67. CGF Logger Simulator DIS or HLA, etc. Browser JavaScript Application Fast enough for M&S applications Natural to use in JavaScript Flexible enough to support various target federation protocols WebLVC WebLVC
  • 68. CGF Logger Simulator MÄK WebLVC Server Based on VR-Exchange WebLVC Broker HLA or DIS Broker Participates in federation on behalf of web-based federates – regardless of protocol used in federation DIS or HLA, etc. Browser JavaScript Application WebLVC Efficient protocol for communication between web-based clients and server VR-Link.js Implements client side of protocol in JavaScript WebLVC
  • 69. Web App HLA Federate MÄK WebLVC Server HLA HLA Entities and Other Simulation Data HLA Federate HLA VR-Vantage IG Simulated Camera and Sensor Feeds CGF HLA HLA Flight Sim HLA Terrain, Maps & Streaming Video VR-TheWorld Server Web Mapping Protocols Elevation Imagery Features Terrain and Maps
  • 70. The WebLVC Suite MÄK WebLVC Server MÄK WebLVC Apps ● MAK WebLVC Components - building blocks for custom app development ● 2D/3D Viewer ● 2D Map ● 3D Viewer ● VR-Forces Apps ● Close Air Support ● Detonate Now ● Commander Station ● VR-Forces Control ● MÄK Data Logger Apps ● Scenario Replay ● Remote Logger Control ● VR-Vantage Apps ● Remote Camera Control
  • 71. WebLVC Task Group Commander Task Group Cmdr/ Roll Player App ● Intuitive UI for controlling VRF ● Support for Touch Screens ● Highly configurable ● I/ITSEC 2013 roll out ● Productized in early 2014
  • 73. MÄK’s Terrain Agility Solutions Hand Modeled Procedural Terrain Direct From Source Streaming Terrain Loaddirectly Streamfromserver Geographic Information VR-Vantage/VR-Forces Database Tools OpenFlt TerraPage CTDB GDB You choose which approach(es) to take
  • 74. MÄK’s Terrain Agility allows you to use the gamut of terrain approaches MÄK’s Terrain Agile Simulation & Visualization Applications Source Data Providers Load Terrain Tools Geo-dataGeo-data Terrain Databases Page Geo-dataGeo-data Refined “Source” Geo-data Load GIS Query GEMS Construct Construct Geo-dataGeo-data Source Geo-data Stream Construct Streaming From the Cloud Traditional Direct From Source Geo-data tools
  • 76. Your World With Concentric Realism High Resolution Hand Modeled Medium Resolution Streaming Features Low Resolution Streaming Imagery
  • 77. Your World Washington DC Geo Specific Trees Trash Cans Utility Poles Multi-Elevation Buildings
  • 78. We Help Customers develop simulation systems to: train, plan, experiment, analyze, prototype and demonstrate.

Notas do Editor

  1. Use Cases: Dropping bombs -&gt; Choose your two waypoints for approach, drop your speed, nose down, drop bomb, climb, and carry on. Use Cases: Aircraft investigate Area -&gt; Choose your area to investigate, fly close to the ground, incrase speed, radar on, circle area, Fly back to previous location
  2. VR-Forces Tactical Data Link Plug-inOverviewThe Tactical Data Link Plug-in adds data link message exchange and visualisation capabilities to VR-Forces. It complements the existing VR-ForcesCGF functionality with an ability to stimulate a C2 system’s surveillance picture. A user can create Precise Participant Location and Identification(PPLI) and Track messages manually, but the power of the plug-in lies with the ability to configure VR-Forces entities with tactical data link capability anduse its sim information (position, force, platform, etc) to populate and send PPLI and Track messages automatically, becoming a participant on the datalink network.FunctionalityPPLI (Manual): A user may create PPLI units manually via a dialog containing all possible options for that message, e.g. Unit number, domain(Air, Land, Surface, Sub-Surface or Space), platform, location, course, altitude, speed, etc. The PPLI messages will be sent according to the updaterate specified, and the position updated based on the given course and speed.PPLI (Associate): A user may select one or more existing VR-Forces entities and turn their data link capabilities on / off, with the ability to assign a Unitnumber or auto-generate them. With the plug-in, all VR-Forces entities may become participants on the data link network without the need to changeexisting simulation model sets. Where corresponding information does not exist, such as Platform Activity in Air PPLI messages, the user is allowed tospecify these fields at run-time.Interrogate Friend or Foe / Selective Identification Feature / Platform and System Status: With manually created PPLI units, these messages can bemanually configured and sent along with the PPLI messages. Associated data link units retrieve the corresponding information from the associated simentity, i.e. IFF codes, stores, and fuel.Surveillance/ Tracks: A user may manually create a surveillance track in a similar method to creating manual PPLI messages, specifying a source andtrack number. In addition, the plug-in allows the user to use the associated data link entity’s sensor contacts to generate track messages. The usernominates the entity as a C2 node, specifying a valid track data block range. Once a contact is detected via the onboard sensors of the entity, a tracknumber is assigned and a track message is sent at regular intervals. Target sorting and Bearing: A non C2 entity can be configured to generate target sorting and bearing messages on the data link network. Thesemessages contribute to the surveillance picture by displaying sensor contact information similar to track messages.Command &amp; Control: Participants on the data link network can be transferred, released, and taken control of by other controlling units. Once aunit is under control, an external agency may issue Commands and Mission Assignment messages. If these messages require a response, the user isprompted to respond to the command with the available responses for that command.VisualiseThe plug-in also adds the ability to for the VR-Forces GUI to visualise the data link surveillance picture including PPLI and Track positions. Data blockdisplay can be turned on / off, and the user may specify which fields get displayed.Reference Point messages contain point, line and area reporting over the data link network. These objects are created and displayed as overlayobjects. They may be turned on / off.Command &amp; Control message prompts are displayed upon reception, and if the user needs to respond, an alert is displayed to draw attention from theuser. A user may configure an auto-response for each incoming command.PlanData link functionality is accessible in plan creation. In addition, data link tracks and their properties can be referenced in plans. For example, userscan create a plan where an entity’s data link is turned on when a hostile track enters a certain area.