1. Scott Hooper Level 2: Coaching Football
Booklet Key
Symbolizes which way the player is moving
Indicates the direction the ball is going
Indicates the direction the player and ball is going, i.e. A player
dribbling the ball or running with the ball
Used to mark areas (Diamond Shape – Diamonds are Forever)
Indicating a server. A player that plays the ball into the grid
Indicating a target man. In certain games the players will look to
pass to these players
All three indicate different teams
Used to mark out an area
Indicating a cone which is used to mark out an area
GK Indicating a goalkeeper
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2. Scott Hooper Level 2: Coaching Football
Warm Ups
Without a Ball
Toe walking
Heel walking
Half flicks front
Half flicks back
Skipping
Side skipping – use arms
Tapioca
Zig– Zags
Static stretching: 5 – 6 seconds
With a ball
Ball each – toe tapping, keeping the ball off the floor (improve touch)
Pairs – Follow partner with ball, follow partner with out ball.
Pass and move
Practise dribbling/ turning and then pass ball
Basketball – pass the ball under arm, above the head, one-handed etc.
Speed work – anaerobic
Cone work – quick feet – Vary back – sideways – forward etc.
Cones should be two meters apart (diagram indicates two channels)
SHORT PASSING
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3. Scott Hooper Level 2: Coaching Football
Technique Key Factors Progressions
1. Get in line with the ball/ good first 1. Use their weaker foot
touch 2. Pass into an area to
2. Quick look to access the situation encourage movement
3. Non-kicking foot at the side of the ball 3. Use the inside and
4. Lock the ankle when contact is made outside of the foot to
with the ball control the ball and
5. Make contact with the middle of the pass.
ball
10m x 10m Area 6. Concentrate on follow through to
control the weight of the pass and the
accuracy
Weight of pass
Key factors Progressions
1. Accuracy 1. Limit the number of
2. Body angle touches taken.
3. Weight/ power 2. One touch or two
touches
10m x 20m Area
Skill
Key Factors Progressions
1. Give support and give options 1. Change the
2. Give an angle amount of people
3. Disguise the pass working – 4v2,
4. Timing of the pass 5v3
5. Overlap other players to create 2. Condition the
10m x 10m Area space and an option exercise – 1 touch
or 2 touches
Key factor - same as Progressions
above 1. Vary the number of
1. Start off with 4 in passes that the group
each grid. has to make before
2. 2 players then the ball is passed to
defend against 4 in the other grid
10m x 20m Area
the other grid 2. Change the amount
3. Ball then goes into of people working
the other grid after a 3. Change the size of
number of passes the grid
When to pass to feet/space Key factors
1. The game consists of 4 players
versus 2 players in each grid.
Running 2. One player runs the ball into
Area 10m another grid to create a 4v2
situation.
Progression
1. Limit number of passes before the
10m 10m
10/15m CONTROL WHEN FACING ball is run into the other grid
BALL
2. Change the number of people
working, i.e., 5v3.
Technique
Key factors Task notes
Ground then aerial control 1. Access the flight of the ball 1. Use different
2. Choose the part of the body types of the body
to take it on to control the ball
3. Think about body position – chest, thigh,
and positioning head, and lasses,
4. Weight of take/control inside of the foot 3
5. Think about where the ball is 2. Put the ball into
going after areas to encourage
movement
4. Scott Hooper Level 2: Coaching Football
10m x 10m Area
Task notes
Control and pass the ball to the
player opposite you and join the
back of the other queue
10m x 10m Area
Task notes Things to remember
1. Players on the outside of the grid 1. Trying to get good
play the ball into the players in body shape to
the middle of the grid, they then control the ball
take their position in the middle 2. Encourage the
of the grid. player to take the
2. The players who receive the ball ball on their back
in the middle of the grid control foot
the ball and play it into a player of 3. Encourage a dummy
20m x 20m Area the outside of the grid. They then to fool the
take their place. opposition
Aerial Control
Task notes
1. 3v1 in the grids at either end
2. When a number of passes have
been made the ball is passed to the
other end grid
3. When the ball is won the
Progression team changes
30m x 10m Area defending
1. Increase number of players
2. Place players on the outside of the
grids to give another passing
Circle Drill (Pass and follow) option
Task notes
1. The player on the outside of the circular grid passes the
ball into the player in the middle of the grid.
2. The player in the centre of the circular grid then controls
the ball and passes the ball to another player on the outside
3. They then play the ball into the player in the centre of the
circular grid.
Progression
LONG PASSING
1. Increase the number of footballs when the players feel
Driven (Mid) comfortable
Key Factors
1. Concentrate on the angle of
approach – from the side
2. Non-kicking foot should be
at the side of the ball
30m x 10m Area 3. The contact should be
Progression
Work in two’s so the ball has to be struck whilst through the center of the ball
moving. The players body position therefore needs 4. Concentrate on follow
to be adjusted on approach through to control the power
and the accuracy
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5. Scott Hooper Level 2: Coaching Football
Lofted (bottom) & Swerved (side) Key factors
1. Concentrate on the angle of
approach – from the side
2. Non-kicking foot should be at
the side of the ball
3. Connection with the ball should
be with the lasses
4. The contact should be through
the center of the ball
40m x 10m Area 5. A good follow through for
distance
Chipped (underneath) Key factor
1. Concentrate on the angle of approach –
straight on
2. Non-kicking foot should be at the side of the
ball
3. Connection with the ball should be with the
lasses
4. The contact should be underneath the
football
20m x 10m Area 5. It should be a quick stabbing action to get the
Progressions for all types of long passing ball up and down quick
40m x 10m Area
Task Notes Progression
1. Three teams of three. Two of the teams are 1. Change the number of players in each team and
keeping the ball from the other team. change the number of people trying to the win the
2. The task takes part in the two end grids. ball
3. After a certain number of passes the ball has 2. Increase the number of passes that a team has to
to be switches to the other grid by using one make before the ball is passed into the other grid
of the long passing techniques.& Long Passing Progressions of the grid. A smaller grid would
Short 3. Change the size
4. Defender enters the grid when a player from make the exercise a lot harder for the teams keeping
the team has taken a touch. the ball.
Task Notes
Same exercise as before.
3v1 or 4v2
3 short passes then one long
If the defending group (middle group) intercepts
25m x 10m Area the ball the team they won it from then becomes
the defending team
4 v 4 Support play
Task Notes
The game consists of two teams of 4.
There is a target man (T) on either end of the grid.
The object of the game is for a team to get the ball to the
target man (T) and then receive the ball off the target man
(T) so they can then try and get it to the other target man (T)
that is situated at the other side of the grid
This exercise is especially good for practicing long5 and
short passing in a game situation but also for practicing
support play and turning with the ball
6. Scott Hooper Level 2: Coaching Football
40m x 40m Area
Wall Pass game
Task Notes
This game consists of 3 teams of 4
2 teams are situated in the middle of the grid and the others
are situated in between two cones towards the edge of the
grid
The team who are between the cones can only receive the
ball from the other teams along that line in between the
cones
The two teams in the middle get a point when the ball gets
played into a player in the areas marked. But they then have
to get the ball back from the player in the area.
40m x 40m Area The team with the most points gained becomes the winner
The players in the marked areas are then changed and they
Task Notes
Same kind of exercise as the one above except there is
another area situated in the middle.
This is an ideal situation for a goalkeeper and for if there are
odd numbers
If a goal keeper is used you can put a guideline that a point is
only gained if the ball is played into the keeper off the floor
so they have to catch the ball, therefore, helping the
goalkeeper improve their catching skills.
DRIBBLING Brief Note:
40m x 40m Area
DRIBBLING
The rules have to be followed for all 3 games to be successful!!!
Technique
Key Factors Task Notes
1. Keep the ball close to the The area is for the
feet players to practice
2. Reduce speed when running with the ball
attempting a trick and performing
3. Decision-making – what basic tricks
trick to perform which is Basic tricks
dependent on the A fake pass
defender Step over/ double
4. Accelerate away when step over
trick is performed
20m x 20m Area
Task Notes
Working in pairs
Both players dribble the ball
towards the middle then when they
do reach the middle they perform a
trick and accelerate away.
The exercise makes it more
30m x 10m Area realistic and more like a game
situation
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7. Scott Hooper Level 2: Coaching Football
Task Notes
A development of the last
exercise
The first group goes then the
next group.
Development from previous
drill:
The players have to keep
working for the drill to be
successful.
Task Notes
There are two teams of three sat
on the side of the grid at the
half way point
1 1 The coach shouts a number
2 2 (1,2,3)
3 3 In this exercise, number 2 was
called, so the player who was
number 2 runs around the edge
of the grid and through the
goals
The object of the game is for
the first person to the ball, to
dribble it through the goal
TURNING whilst the other defends against
Technique Key Factors Task Notes
20m x 20m Area 1. Position of the ball dictates The exercise allows a
the type of turn performed. number of players to
2. Defending player determines perform turns in the area
the turn performed.
3. Go into the turn slowly. Different turns that
4. Improve the technique by can be performed:
performing the turn slowly
and then increasing speed Cruff turn
when happy Maradona / round the
5. When turn is performed get world
the ball out of feet. Use the inside of the foot
6. Accelerate and increase Use the outside of the
speed after the turn is foot
performed Stop and turn
Task Notes
1. The key factors of the exercise are the same
2. The cone in the middle acts as the defender as it is causing the
player to turn with the ball – the defender therefore determines
the action that the player carries out
3. Four players are working at one time
20m x 20m Area
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8. Scott Hooper Level 2: Coaching Football
SQUARE DRILL – 3 BALLS
Task Notes
1. The player on the outside passes the ball into a player in
the middle of the square.
2. They then follow their pass
3. The player in the middle then turns and plays the ball
into another player on the outside of the square
4. They then replace the player on the outside who will
have followed their pass into the middle of the square.
Key factor:
How the player receives the ball to turn
30m x 30m Area
Task Notes
In the middle of the square it is 5v5 (change numbers
depending on the size of the group)
The aim of the game is for both teams to try and get the
ball into the target men (T) who are placed at either ends
of the grid
Key factors:
How the player receives the ball to turn
Positional play of all players participating –
GOALKEEPING on one team
concentrating
30m x 30m Area
Handling Techniques Key Factors Progression Task Notes
1. Good starting Taking the ball at height Keep the feet
position The goalkeeper has to: together when you
2. Get in line with the Access the flight of the scoop to collect the
ball ball ball
3. Good quick feet in a Think about timing K bend to collect
horizontal direction Take the ball at its the ball – creates a
4. Bend to collect highest point larger surface
10m x 10m Area Protect the ball Drive with the back leg When taking at
Diving 5. Protect the ball for height and to help height the hands
when held protect themselves from
should make a W
Key Factors challenges
shape behind the
1. Good starting position
2. Leading hand should be behind the ball
3. Other hand should be placed on top of the ball
4. The goalkeeper should dive forward
5. Top knee should be bent
Goalie Wars Progression
You hold the ball and the goalkeeper has to catch the
Task Notes
This is a good exercise for two goalkeepers to practice their
techniques but also with a competitive edge
Get a bounce The goalies throw the ball at each other.
A point is gained to the goalkeeper when the other drops the ball or
miss handles it
Shot Stopping 20m x 10m Area
Key Factors
1. Starting position – There knees
should be bent
2. Movement – Across the goal
line and in the line with the on
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coming attacker then set body
3. Decision making – how to save
the ball from going in the goal
9. Scott Hooper Level 2: Coaching Football
Different groups have a shot when called upon by the
coach
Task Notes
Enthuses is on how the
goalkeeper handles the
ball that is played to him
GK GK by an out field player
HEADING
Technique Key Factors Task Notes
Basic 1. Connect with the fore head and keep eyes open Self serve and head the
2. Get in line with the ball – judge the flight of the ball to your partner
ball Partner then serves and
3. Consider situation for area of connection with you head the ball back to
the ball: them
4. Attacking header – Top of the ball Remember:
5. Defending header - bottom/ middle of the ball Good stance
6. Consider timing to achieve good contact with Use neck muscles
the ball
10m x 10m Area
Attacking – Top of the Ball Diving Header
Task Notes
Task Notes
Starting position – on your knees
Head the ball back to a
Connect with the middle of the ball
partner with the ball
and cushion it back to your partner
bouncing before it gets
Fall forwards and use your hands
to your partner
to cushion the blow
Defensive
Try and head the
Header back ball over the server
to server to the other player
Key factors
1. Use forehead and keep eyes open
2. Make contact with the bottom of
the ball
3. Need to gain height, distance and
width
10m x 10m Area
1st Exercise
Task Notes:
When concentrating on
attacking headers use
this drill
X player serves to O 9
player who tries to score
past the goalkeeper
10. GK
Scott Hooper Level 2: Coaching Football
GK
2nd Exercise
Task Notes:
When concentrating on
defending headers use this
drill
RUNNING WITH THE BALL O player serves to X player
who headers the ball away
from goal
Technique
Basic
Key Factors Task Notes
1. A good first touch/ get Players opposite each
the ball out of feet other diagonally run
2. Use the inside of the foot with the ball to the
– large surface opposite group.
3. Get your head up so you The other two groups
can assess the situation who are also
4. 2nd touch with the lasses diagonally opposite
of the boot each other then do the
5. Dribble with the ball same
quickly It is a continuous
process
20m x 20m Area
Skill Key Factors Task Notes
1. A good first The player runs with the
touch – using ball up to the cones and
the back foot then passes the ball to
2. Making sure the the group opposite.
head is up The player who receives
3. Accelerate the ball then runs and
30m x 10m Area away with the passes it to the other
Progression ball group
Use two balls instead of one 4. Make sure the When the player has
When the player has passed the ball they put quality of the passed the ball they join
pressure on the player who has received it pass is high the back of the other
Running to Cross Key Factors
1. A good first touch – using the back foot
2. Making sure the head is up
3. Accelerate away with the ball
4. Make sure the quality of the cross is
high
Task Notes
Two groups at either end run and cross
Practise crossing the ball to the near post
and far post. Also practise the pull back
Progression
The players on the outside cross the ball
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into players attacking the area. The pull
back can, therefore, be practiced
11. Scott Hooper Level 2: Coaching Football
Target game 3v3 or 4v4 Task Notes
The two teams in the middle of the area need to get a pass
into their player on the outside
Any member of the same team then needs to get the ball
back and try and get it to their player at the other end of the
grid
Progression
Could make it competitive by taking the score
SHOOTING
Could have conditions in the game so players run with the
40m x 20m Area ball, i.e. Players cant pass the ball back and the number of
Technique Key Factors
passes could be limited. Task Note
1. Angle of approach should be Players have shots
from the side. Then a quick alternately
look Progression
2. Non-kicking foot should be at
the side of the ball 1st Shoot from a dead ball
3. The contact with the boot position
should be with the lasses 2nd Shoot when the ball is
4. The contact with the ball should rolling
be through the middle 3rd Partner rolls the ball
5. Follow through to control the backwards for the other to
power and direction move onto and shoot
40m x 12m Area 6. Nearest shoulder should face 4th Partner rolls the ball
the target Task Notes inline with the other
when
3 2 Different shooting scenarios
1. Get the ball out of feet and try
and shoot across the goalkeeper
2. The ball is put across the box
for a player from the opposite
group
4 3. The ball is cut back for a player
from the opposite group
1 4. A player from the same group
plays a ball in. The player then
50m x 30m Area turns and shoots
Angled shooting and attacking the area of the far post
GK
Task Notes
One group passes the ball
to the other for them to
shoot on goal.
The player who passes the
ball follows in for any
rebounds off the
goalkeeper or the goal
posts
Task Notes
One group plays the ball
into the server who is in
the middle
He then lays it off for a
player from the other group
The player from the other
group then shoots on goal
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and the player who passed
the ball into the server,
makes a run into the area
for rebounds
12. Scott Hooper Level 2: Coaching Football
GK
Server
Diamonds are Forever Key Factors
Power/ Long range shooting 1. Assess pass
2. Change body angle of approach
GK 3. A first time finish
4. Contact with the boot should be on the
lasses
5. Strikers follow in for rebounds
Task Notes
The goalkeeper gives the ball to the
defending team who have a shot at the
opposite goal
The two players in the attacking half
cant enter the defending half and are
there for rebounds off the defenders
and goalkeeper
Progression
They can play off the strikers to
create an opportunity for a shot
GK Area: Size of 2
Penalty Areas
Quick Shooting Key Factors
GK 1. Quick decisions
2. Adjust body positions
3. Encourage a first time finish
4. Creating space to receive the ball
5. Look for rebounds/ follow up
shots
Task Notes
Shout a server’s name
They knock the ball into the area where
it is there for both teams to compete to
have a shot at goal
Beating the goalkeeper when clear of the defence
GK
Key Factors
1. Good first touch
2. Speed/ accelerate away with the ball
3. Assess the goalkeeper’s position
4. Decide on the type of finish, i.e.
5. Chip
6. Go round the goalkeeper
7. Side footed finish
Progression
Add a chaser (defender) to put pressure
on the attacker. (Diagram)
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13. Scott Hooper Level 2: Coaching Football
ATTACKING Key Factors
1. Meet the ball/ good first touch
2. Positive attitude to attack
3. Decision-making: how to beat the
defender/ what trick?
GK 4. Accelerate away
5. Final product – a good finish
Task Notes
Defending player passes the ball.
30m x 10m Area The attacker then needs to beat
the defender and score past the
goalkeeper
RECEIVING BACK TO GOAL Key Factors
1. Create space
2. Come off at an angle
GK 3. Receive on the back foot
4. If cant turn take the ball on the front foot/
be patient
5. Good end product – beat the goalkeeper
Task Notes
20m x 15m Area Server plays the ball into the attacker
Attacker needs to get turned and attack the
ATTACKERS FACING THE GOAL – 2v2 goal
Key Factors
1. Create space (combine with attacker to
GK create 1v1)
2. Over laps. First touch may determine
partner’s movement, i.e. a touch inside
may create space on the outside
30m x 20m Area 3. Cover and support
4. A good end product
Progression
GK
Goalkeeper serves the ball into the
attackers instead of the defenders passing
the ball in
The defenders close down as they did in
30m x 20m Area the first exercise
3V3 Task Notes
The servers play the ball between
themselves until their ready
GK The attackers receive the ball off the
servers with their back to goal
They need to work between them
selves to create space and options so
they can attack the goal and have a
shot
Key for all Exercises
Attacking player
Area:
DEFENDING
40m x 20m Key Factors player
Defending
Server
1. Get there quickly
2. Can the ball be won?
3. Slow down on approach (when the
attacker has the ball under control)
and consider the angle of approach
4. Force the play by approaching side on
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5. Jockey/ be patient
6. Watch the ball at all times
14. Scott Hooper Level 2: Coaching Football
Technique
GK
Key Factors
30m x 10m Area 1. When the ball is passed the defender
needs to make a curved run to block a
shot from the attacker
2. Then the defender needs to get closer
GK to the player to apply pressure on the
attacker
1v1 Prevent Turning
30m x 10m Area Key Factors
1. Defender needs to prevent the attacker
turning
2. The defender needs to be touch tight
GK as they may be able to nick the ball
3. The defender needs to try and force
the attacker backwards
2v2 Facing or Prevent Turning
30m x 10m Area
Key Factors
1. The nearest defender to the attacking
player with the ball puts pressure on
GK 2. The 2nd defender covers the defender
putting pressure on the ball
3. The 2nd defender needs to consider
angle and distance of cover which is
30m x 10m Area determined by the other defenders
angle and positional play
Goal 2v1 Attacking
Task Notes
The two attackers need to work
together to score in the small goal at
the side
Defender needs to try and force the
2v1play to their advantage
Defending
30m x 10m Area Task Notes
The two defenders need to work
together to stop the attacker scoring
Covering run 1st defender puts pressure on the
GK attacker whilst the 2nd covers for if the
attacker beats the defender
Key for all Exercises
Attacking player
Defending player
30m x 10m Area SMALL-SIDED GAMES Server
Topics to cover
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15. Scott Hooper Level 2: Coaching Football
Attacking Defending
Creating space Pressuring
Dribbling – when and where Making play predictable
Turning – When and how When to mark space
When to play to feet/ space Stop turning
Running with the ball
Forward passing
Support in attack
Key Factors
Attacking Defending
Wide and Long Pressure
Quality of Pass Cover – Angles and Distance
Support (Angles & Distance) Compactness
Movement Balance
Be compact Tracking
Recovery Lines
Defending in a SSG 6 v 6 Key (6 v 6)
Attacking player
Defending player
GK
20-Minute Session
10 mins – Get pictures Starting Positions
through
10 mins – Free play/ find
1st – Full back plays the
ball into the striker
problems
2nd – Full back plays into
the midfielder 15
16. Scott Hooper Level 2: Coaching Football
Key Factors
Strikers track the runners
Pressure on the
defenders
Key Factors
Touch tight
Force play backwards
Don’t let them turn
If they do get turned – make a
recovery run
Stop play being spread to the
2nd striker
2nd striker 1st striker
Key Factors
Touch tight
Body position – side on
Make the strikers go backwards
Overall Key Factors Key Factors
Be compact Communication always
Recovery lines GK Have a covering man
60m x 40m Area
When to pass to FEET/ SPACE Key (6 v 6)
Attacking player
in a SSG 6 v 6 Defending player
GK
Key Factors
The full back takes the
ball on his back foot Key Factors
The full back then attacks If the defending midfielder closes
the line
Key Factor down the full back then the full back
If the defender doesn’t follow the can pass to the midfielder who isn’t
forward then the full back has the being marked
option to play a Key two with the
one, Factor Position
Starting If the midfielder get closed down by
striker would move inside the other striker then the ball can go
attacker or keephold of the ball. a free kick
The Start from 16
This is determined by the the defender away ball the full back as that is where the
to take keeper catches the to
Goal
free space is
60m xstriker’s movement
40m Area and rolls it to GK back
the full