14. The Dynamic Range Problem
White
up to 100.000:1
The human eye can see up to 1million:1
Black
15. The Dynamic Range Problem
White
up to 100.000:1
The human eye can see up to 1million:1
Black
16. The Dynamic Range Problem
isplay White
and d e
e ca pture osur
How do w
high er exp nology is
s with urrent tech
scene han c
val ues t ering?
ble o f rend
capa
up to 100.000:1
300:1
500:1
100:1
DSC / Cameraphone
Average Glossy Print
Digital SLR Camera
Computer
The human eye can see up to 1million:1
Black
19. The imsense solutionAny bit depth
Best quality
•imsense has a triple advantage 10x speed
‣ 1 click
‣ quality
‣ speed
that is unique in the
marketplace
•We deliver a pure C library that
optimizes brightness and
contrast
‣ with no dependancy to metadata Exposure changes,
not appearance:
‣ whatever the input and output we call it eye-
bit depth fidelity™
‣ with a total respect of the colour
21. The growing need for effortless,
optimal, immediate image
“I've just revisited
some images I'd
•70 million pix uploaded to facebook / previously
day
processed using
•20 hours of video uploaded to high-end photo-
YouTube / min processing
software.
•«Good pictures make me look good» With imsense,
I can get a more
•«I don’t want to go back home» natural result in a
fraction of the
•«I have no time for knobs and time”
sliders» - Michael Freeman
(star photographer)
22. Products
•Now
‣ Consumer applications : imphoto (PC & iPhone)
‣ An OEM software library for Windows & Mac
‣ A low memory footprint library for ARM licensees
•Planned (3-9 months)
‣ HDR tools for registration and blending
‣ software and IPblocks for embedded
‣ video postprocessing and playback
•Customers that we have engaged
‣ onOne is our first OEM software licensee
✦ PhotoTunes3 with eye-fidelity in November
✦ More to come in the HDR arena
‣ They are not alone...
23. Products
•Now
‣ Consumer applications : imphoto (PC & iPhone)
‣ An OEM software library for Windows & Mac
‣ A low memory footprint library for ARM licensees
•Planned (3-9 months)
‣ HDR tools for registration and blending
‣ software and IPblocks for embedded
‣ video postprocessing and playback
•Customers that we have engaged
‣ onOne is our first OEM software licensee
✦ PhotoTunes3 with eye-fidelity in November
✦ More to come in the HDR arena
‣ They are not alone...
24. imphoto for PC
•Available for Windows
XP and above
•Download demo from
www.imsense.com
•Standard edition $29
(£20)
‣ Any size JPEG image
•Pro edition $99 (£66)
‣ Any format up to 32 bits / channel
‣ batch processing
25. imphoto for PC
•Available for Windows
XP and above
•Download demo from
www.imsense.com
•Standard edition $29
(£20)
‣ Any size JPEG image
•Pro edition $99 (£66)
‣ Any format up to 32 bits / channel
‣ batch processing
26. imphoto for iPhone
•imviewer currently available on
iTunes app store
•imphoto available in a few days
‣ Fully revamped UI with Page Flow and zoom
control
‣ Integrated sharing feature for direct
publishing to facebook, Twitter, flickr and
Picasa
•Standard edition only $1,99
•Pro edition only $5,99
‣ Full resolution export
‣ Extended controls over effects and JPEG
quality
‣ Fully editable watermark
27. imphoto for iPhone
•imviewer currently available on
iTunes app store
•imphoto available in a few days
‣ Fully revamped UI with Page Flow and zoom
control
‣ Integrated sharing feature for direct
publishing to facebook, Twitter, flickr and
Picasa pp
-a
in se
•Standard edition only $1,99 cha
99
4, r
$ u
•Pro edition only $5,99 p
‣ Full resolution export
‣ Extended controls over effects and JPEG
quality
‣ Fully editable watermark
30. imsense operating model
•imsense is a technology licensing company that
provides proprietary, patented imaging software
and IP-blocks to the whole digital imaging chain
31. imsense operating model
•imsense is a technology licensing company that
provides proprietary, patented imaging software
and IP-blocks to the whole digital imaging chain
Sensor File Screen
Capture
Computer
Cloud Display
Capture Post Display
sensor level processing screen level
file level
software / IP software / IP
block block
32. im video
im sense
Original
processed
Stone Monument -
amateur
33. im video
im sense
Original
processed
Stone Monument -
amateur
34. im video im sense
Original processed
Kings College - HD720p
35. im video im sense
Original processed
Kings College - HD720p
36. im sense
im video processed
Unique to
ImSense
Simultaneously
improving
shadows ...
Original
... and bringing
down the
highlights
Before, you were waiting anxiously for your prints to come (disappointments)\nNow you wait for a workload. \n
How much time do you spend just on adjusting brightness and contrast ?\n
Same question for high dynamic range scenes such as inchurch\n
Or indoor\n
Another example\n
This imaging chain limitation generates frustration. Further, to get images back as we saw them requires lots of manual processing, adjustments, and is difficult to automate for several reasons : one, we do not model very well how the brain proceeds to "decide" what is a good image, second, the human process takes an average 10-15 minutes\n
This imaging chain limitation generates frustration. Further, to get images back as we saw them requires lots of manual processing, adjustments, and is difficult to automate for several reasons : one, we do not model very well how the brain proceeds to "decide" what is a good image, second, the human process takes an average 10-15 minutes\n
This imaging chain limitation generates frustration. Further, to get images back as we saw them requires lots of manual processing, adjustments, and is difficult to automate for several reasons : one, we do not model very well how the brain proceeds to "decide" what is a good image, second, the human process takes an average 10-15 minutes\n
Outdoor light can have a DR of 100,000 - 1. Our eyes (when given time to adjust the pupil) can see 1,000,000 - 1. Digital Cameras, Displays & Paper/Prints fall well below the capability of what can be seen in the real world, capturing as little as 50:1.\n If eyes could not adjust the retina, the DR would be similar to that of the Computer Monitor\n There lies the problem: How do we capture and display scenes with higher exposure values than current technology is capable of rendering?\n
Outdoor light can have a DR of 100,000 - 1. Our eyes (when given time to adjust the pupil) can see 1,000,000 - 1. Digital Cameras, Displays & Paper/Prints fall well below the capability of what can be seen in the real world, capturing as little as 50:1.\n If eyes could not adjust the retina, the DR would be similar to that of the Computer Monitor\n There lies the problem: How do we capture and display scenes with higher exposure values than current technology is capable of rendering?\n
Outdoor light can have a DR of 100,000 - 1. Our eyes (when given time to adjust the pupil) can see 1,000,000 - 1. Digital Cameras, Displays & Paper/Prints fall well below the capability of what can be seen in the real world, capturing as little as 50:1.\n If eyes could not adjust the retina, the DR would be similar to that of the Computer Monitor\n There lies the problem: How do we capture and display scenes with higher exposure values than current technology is capable of rendering?\n
Outdoor light can have a DR of 100,000 - 1. Our eyes (when given time to adjust the pupil) can see 1,000,000 - 1. Digital Cameras, Displays & Paper/Prints fall well below the capability of what can be seen in the real world, capturing as little as 50:1.\n If eyes could not adjust the retina, the DR would be similar to that of the Computer Monitor\n There lies the problem: How do we capture and display scenes with higher exposure values than current technology is capable of rendering?\n
Outdoor light can have a DR of 100,000 - 1. Our eyes (when given time to adjust the pupil) can see 1,000,000 - 1. Digital Cameras, Displays & Paper/Prints fall well below the capability of what can be seen in the real world, capturing as little as 50:1.\n If eyes could not adjust the retina, the DR would be similar to that of the Computer Monitor\n There lies the problem: How do we capture and display scenes with higher exposure values than current technology is capable of rendering?\n
Outdoor light can have a DR of 100,000 - 1. Our eyes (when given time to adjust the pupil) can see 1,000,000 - 1. Digital Cameras, Displays & Paper/Prints fall well below the capability of what can be seen in the real world, capturing as little as 50:1.\n If eyes could not adjust the retina, the DR would be similar to that of the Computer Monitor\n There lies the problem: How do we capture and display scenes with higher exposure values than current technology is capable of rendering?\n
Outdoor light can have a DR of 100,000 - 1. Our eyes (when given time to adjust the pupil) can see 1,000,000 - 1. Digital Cameras, Displays & Paper/Prints fall well below the capability of what can be seen in the real world, capturing as little as 50:1.\n If eyes could not adjust the retina, the DR would be similar to that of the Computer Monitor\n There lies the problem: How do we capture and display scenes with higher exposure values than current technology is capable of rendering?\n
Outdoor light can have a DR of 100,000 - 1. Our eyes (when given time to adjust the pupil) can see 1,000,000 - 1. Digital Cameras, Displays & Paper/Prints fall well below the capability of what can be seen in the real world, capturing as little as 50:1.\n If eyes could not adjust the retina, the DR would be similar to that of the Computer Monitor\n There lies the problem: How do we capture and display scenes with higher exposure values than current technology is capable of rendering?\n
Outdoor light can have a DR of 100,000 - 1. Our eyes (when given time to adjust the pupil) can see 1,000,000 - 1. Digital Cameras, Displays & Paper/Prints fall well below the capability of what can be seen in the real world, capturing as little as 50:1.\n If eyes could not adjust the retina, the DR would be similar to that of the Computer Monitor\n There lies the problem: How do we capture and display scenes with higher exposure values than current technology is capable of rendering?\n
Outdoor light can have a DR of 100,000 - 1. Our eyes (when given time to adjust the pupil) can see 1,000,000 - 1. Digital Cameras, Displays & Paper/Prints fall well below the capability of what can be seen in the real world, capturing as little as 50:1.\n If eyes could not adjust the retina, the DR would be similar to that of the Computer Monitor\n There lies the problem: How do we capture and display scenes with higher exposure values than current technology is capable of rendering?\n
Outdoor light can have a DR of 100,000 - 1. Our eyes (when given time to adjust the pupil) can see 1,000,000 - 1. Digital Cameras, Displays & Paper/Prints fall well below the capability of what can be seen in the real world, capturing as little as 50:1.\n If eyes could not adjust the retina, the DR would be similar to that of the Computer Monitor\n There lies the problem: How do we capture and display scenes with higher exposure values than current technology is capable of rendering?\n
\n
\n
Whatever their original bit depth (from 24 bit JPEG to 96 bit HDR)\n Whaterer the destination bit depth\n With a total respect of the «chroma» (the color balance), as endorsed by imaging specialists or photographers\n\n
This imaging chain limitation generates frustration. Further, to get images back as we saw them requires lots of manual processing, adjustments, and is difficult to automate for several reasons : one, we do not model very well how the brain proceeds to "decide" what is a good image, second, the human process takes an average 10-15 minutes\n
Fb: 2 billion a month\n3 million for flickr\nImage quality still a big differentiator (Mega Pixel race, HDR, 3D)\nThis will start to affect broadcasting too\nOnly studio lighting makes it possible to broadcast without postproduction\nOutdoor footage still uncontrolled\nTV viewing affected too as a multisource display\nFrom the Photo Marketing Association: Digital photos by the numbers in 2009\n27 billion: Number of digital photos to be taken in the United States this year\n8.7 billion: Number of digital photos that will be printed this year\n(78: Percentage of U.S. households that have a digital camera (not including phones with cameras)\n25.7 million: Digital cameras expected to be sold in 2009 (down from 27.7 million in 2008)\n412: Pictures taken per year in the average household (roughly 1.13 shots per day).)\n
OEM software library 8 to 32 bits / channels including HDR\n\n
OEM software library 8 to 32 bits / channels including HDR\n\n
OEM software library 8 to 32 bits / channels including HDR\n\n
OEM software library 8 to 32 bits / channels including HDR\n\n
OEM software library 8 to 32 bits / channels including HDR\n\n
OEM software library 8 to 32 bits / channels including HDR\n\n
OEM software library 8 to 32 bits / channels including HDR\n\n
OEM software library 8 to 32 bits / channels including HDR\n\n
OEM software library 8 to 32 bits / channels including HDR\n Shutterbug - photobucket\n \n
OEM software library 8 to 32 bits / channels including HDR\n\n
OEM software library 8 to 32 bits / channels including HDR\n\n
OEM software library 8 to 32 bits / channels including HDR\n\n
imsense licenses computer / server software that leverages all processing power available through multithreading and openCL. \n Imsense also packages and sells smartphone image processing applications to educate the market\n imsense will later provide hardware implementations (boxes / appliances) for specific high throughput purposes\n\n
imsense licenses computer / server software that leverages all processing power available through multithreading and openCL. \n Imsense also packages and sells smartphone image processing applications to educate the market\n imsense will later provide hardware implementations (boxes / appliances) for specific high throughput purposes\n\n
imsense licenses computer / server software that leverages all processing power available through multithreading and openCL. \n Imsense also packages and sells smartphone image processing applications to educate the market\n imsense will later provide hardware implementations (boxes / appliances) for specific high throughput purposes\n\n
imsense licenses computer / server software that leverages all processing power available through multithreading and openCL. \n Imsense also packages and sells smartphone image processing applications to educate the market\n imsense will later provide hardware implementations (boxes / appliances) for specific high throughput purposes\n\n
imsense licenses computer / server software that leverages all processing power available through multithreading and openCL. \n Imsense also packages and sells smartphone image processing applications to educate the market\n imsense will later provide hardware implementations (boxes / appliances) for specific high throughput purposes\n\n
imsense licenses computer / server software that leverages all processing power available through multithreading and openCL. \n Imsense also packages and sells smartphone image processing applications to educate the market\n imsense will later provide hardware implementations (boxes / appliances) for specific high throughput purposes\n\n
imsense licenses computer / server software that leverages all processing power available through multithreading and openCL. \n Imsense also packages and sells smartphone image processing applications to educate the market\n imsense will later provide hardware implementations (boxes / appliances) for specific high throughput purposes\n\n
imsense licenses computer / server software that leverages all processing power available through multithreading and openCL. \n Imsense also packages and sells smartphone image processing applications to educate the market\n imsense will later provide hardware implementations (boxes / appliances) for specific high throughput purposes\n\n
imsense licenses computer / server software that leverages all processing power available through multithreading and openCL. \n Imsense also packages and sells smartphone image processing applications to educate the market\n imsense will later provide hardware implementations (boxes / appliances) for specific high throughput purposes\n\n
imsense licenses computer / server software that leverages all processing power available through multithreading and openCL. \n Imsense also packages and sells smartphone image processing applications to educate the market\n imsense will later provide hardware implementations (boxes / appliances) for specific high throughput purposes\n\n
imsense licenses computer / server software that leverages all processing power available through multithreading and openCL. \n Imsense also packages and sells smartphone image processing applications to educate the market\n imsense will later provide hardware implementations (boxes / appliances) for specific high throughput purposes\n\n
imsense licenses computer / server software that leverages all processing power available through multithreading and openCL. \n Imsense also packages and sells smartphone image processing applications to educate the market\n imsense will later provide hardware implementations (boxes / appliances) for specific high throughput purposes\n\n
imsense licenses computer / server software that leverages all processing power available through multithreading and openCL. \n Imsense also packages and sells smartphone image processing applications to educate the market\n imsense will later provide hardware implementations (boxes / appliances) for specific high throughput purposes\n\n
imsense licenses computer / server software that leverages all processing power available through multithreading and openCL. \n Imsense also packages and sells smartphone image processing applications to educate the market\n imsense will later provide hardware implementations (boxes / appliances) for specific high throughput purposes\n\n