7. EW EDUCATION
ENGAGEMENT
Learning is interactive
TECHNOLOGY
Facile communication, robust information sharing
CURRICULUM
Successful pedagogy is an evolutionary one
NEW EDUCATION
8. EW EDUCATION
ENGAGEMENT
Learning is interactive
TECHNOLOGY
Facile communication, robust information sharing
CURRICULUM
Successful pedagogy is an evolutionary one
NEW EDUCATION
9. EW EDUCATION
ENGAGEMENT
Learning is interactive
TECHNOLOGY
Facile communication, robust information sharing
CURRICULUM
Successful pedagogy is an evolutionary one
NEW EDUCATION
10. EW EDUCATION
ENGAGEMENT
Learning is interactive
TECHNOLOGY
Facile communication, robust information sharing
CURRICULUM
Successful pedagogy is an evolutionary one
NEW EDUCATION
14. Teaching does not have to be site or time
specific
Distance is not an impediment to the
educational process
MOBILE EDUCATION
15. Teaching does not have to be site or time
specific
Distance is not an impediment to the
educational process
Learning can be an intuitive experience
MOBILE EDUCATION
16. Teaching does not have to be site or time
specific
Distance is not an impediment to the
educational process
E-learning systems, online platforms, and
handheld devices spur pedagogic innovation
Learning can be an intuitive experience
MOBILE EDUCATION
18. The learning experience can be non-
linear, unstructured
Course materials can available 24/7
MOBILE EDUCATION
19. The learning experience can be non-
linear, unstructured
Course materials can available 24/7
There can be a lack of context for a course
MOBILE EDUCATION
20. The learning experience can be non-
linear, unstructured
Course materials can available 24/7
The educational experience can lack
emotion
There can be a lack of context for a course
MOBILE EDUCATION
21. The learning experience can be non-
linear, unstructured
Course materials can available 24/7
The educational experience can lack
emotion
There can be a lack of context for a course
MOBILE EDUCATION
29. CASE STUDIES
PARTICIPATORY PEDAGOGY
1 New Media Process and Product
SOCIAL MEDIA AND COLLABORATIVE LEARNING
2 Interacting with Literature on Facebook
PROGRAM CREATION
30. CASE STUDIES
PARTICIPATORY PEDAGOGY
1 New Media Process and Product
SOCIAL MEDIA AND COLLABORATIVE LEARNING
2 Interacting with Literature on Facebook
MICROBLOGGING IN THE CLASSROOM
3 Engaging Students with Twitter
PROGRAM CREATION
32. CASE STUDIES
INTERACTIVE CONTENT AND ONLINE AGENDA
4 Analysis of Content in Wikis
INTERDISCIPLINARY IDEA EXCHANGE
5 Conducting Research with Text Messaging
PROGRAM CREATION
33. CASE STUDIES
INTERACTIVE CONTENT AND ONLINE AGENDA
4 Analysis of Content in Wikis
INTERDISCIPLINARY IDEA EXCHANGE
5 Conducting Research with Text Messaging
THE POWER OF GAMES
6 Learning by Playing Games
PROGRAM CREATION
48. SECURE FINANCIAL SUPPORT TO AVOID
TECHNOLOGICAL OBSOLESCENCE
DEVISE MEANINGFUL USER EXPERIENCES
CONCLUSION
49. SECURE FINANCIAL SUPPORT TO AVOID
TECHNOLOGICAL OBSOLESCENCE
DEVISE MEANINGFUL USER EXPERIENCES
FIND WAYS TO INFUSE EMOTION
CONCLUSION
50. SECURE FINANCIAL SUPPORT TO AVOID
TECHNOLOGICAL OBSOLESCENCE
DEVISE MEANINGFUL USER EXPERIENCES
FIND WAYS TO INFUSE EMOTION
CREATIVE INCENTIVE IN THE LEARNING
EXPERIENCE
CONCLUSION