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Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
78
Crystal of light
Episode 1
Cithianus Murder
Part 2
By
Paul Ellsworth
This document is copyright by Paul Ellsworth © 2014. All rights reserved. The contents of this document
may be used by individuals and small groups for gaming purposes.
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
79
Appendix A: Aire
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
80
Introduction: The first part of the Crystal of Light takes place on a land called Aire in a country named Centuria.
Not only humans reside in the lands but many other races. To the northeast in the large kingdom of Alfheim are the
Elves. Far to the east are the Gnomes in the kingdom of Nadur Spiorad. Directly to the east are the goblins in a wild
land called Kallikantzaros. To the far northwest are the Orcs of Uruk. They are in perpetual war with the elves where
they share a common border. To the far west are other evil races, the trolls of Trasso, the kobolds of Mairfoit, the
mysterious and malevolent dark elves of Svartalfheim. Gubulu, the land of giants and the giant arachnids of
Achaemeniods. Very far to the west are the mountain dwarves of Abhac
Centuria southern border is the great Southern Sea and the Gulf of Sravana on much of the Eastern coast.
Across the gulf is the Parhian Empire with possibly the finest cavalry in Aire. Parthia is a very large island. It maintains a
large navy that has clashed with the Centurian navy many times. The city state island of Avalon is claimed by both
Centuria and Parthia and is currently aligned with Centuria.
To the northeast is the kingdom of Dacia noted for its large population of halflings. Also to the northeast is
Kallikantzaros with its many Goblin tribes. This land is isolated by large mountain chains to both the north, south and
west. Only to the east can the goblins easily enter Centuria and Dacia. The Centurian army has a legion stationed on
the border as well as another legion in the nearby city of Portus. To the north is the kingdom of Mysia and its large
capital city of Cyzicus. Mysia has long coveted large portions of Northern Centuria. Centuria has several cohorts of
rangers patrolling the borders of this sparsely populated area. Also to the north is the Elvian kingdom of Alfheim.
Centuria and Alfheim share only a small border as Mysia is between the two countries.
To the north is the Akkadian Empire led by Sargon. At one time or another in the last ten years he has fought
wars with Alfheim, Centuria, and Dumnonia on his western border. At present he is busy fighting off the orcs and
barbarians to the north and has a truce with the surrounding countries. To the northwest is the kingdom of Dumnonia
which is allied to Centuria. They meet at a point where the Tula and Ashur rivers merge into one massive river that
flows into the Southern Sea. They are a kingdom of knights and chivalry. Directly to the west across the Tula-Ashur
river is the Urartu Empire. During the Amazonia-Keplian war southern Urartu became a battle ground. They request
help from Centuria to drive the invaders out of their lands. To the southwest is a small nation of Keplian. They are half
human and half horse. A construct of some demented mage in the distant past. Nearly wipeout by the Amazon they are
only a few thousand left in a small city. They are under the protection of Centuria with a half strength legion posted
nearby.
The Republic of Centuria is a large nation with its capital Centuria City being the largest with an estimated
population of nearly one million. To the far eastern border is the city of Portus with a large half-elf population. This city
besides being a major port is also the headquarters for the Ranger cohorts used to patrol the border lands. Most
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
81
members of the rangers are half-elven. To the southeast is the second largest city the trading port of Sravana. This city
is the headquarters for much of the Centurian navy.
Three days ride to the west is the port city of Riverton. This is a small city that grew up at the head of the
Rhenus River. This river goes through Centuria City and is important source of water and transportation. At the merger
of the Tula and Ashur rivers is the city Capua. To the east and due north of Centuria City is the city of Pasargadae.
These four cities surround a fertile valley that is the fertile square of Centuria. Enough grain is grown here to feed all of
Centuria with a significant amount available for export. Further to the east is the city of Caere.
Nearly in the physical center of Centuria is the Temple to Deus Unus. It is the religious headquarters for this
popular cult and is becoming a small city of clerics, monks and paladins. It has its own military force the Holy Knights.
This force of Paladins is a legion sized force and was responsible for saving several legions trapped in Parthia a
number of years in the past. The senate has capped the force at a maximum of one thousand knights although with
squires it can be as large as five thousand with the provision that the knights would fall under the command of the
Centurian army during times of war. The priests have also organized several cohorts of monks to protect pilgrims
traveling to various place of worship in the lands.
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NorthWestCenturia
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SouthWestCenturia
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NorthEastCenturia
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SouthEastCenturia
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CenturiaCity,RepublicofCenturia
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TempleofDeusUnus
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CityofSravana,SECenturia
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PortusFlumen,NECenturia
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CityofAvalon,SECenturia
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Neapolis,CentralCenturia
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Riverport,NWCenturia
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CityofCelsus,NCenturia
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TownofCastus,NCenturia
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Keplians,SWCenturia
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Fallamhain,Alfheim
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TownofFucesus,Alfheim
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CityofAkkad,Akkad
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Hoowah,Uruk
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ThrokuUuk,Uruk
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Ashur,Dumnonia
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Mari,Dumnonia
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Qanta,Dumnonia
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CityofMulciber,KingdomofMitanni
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CityofMessalla,KingdomofMitanni
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106
Dacia
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ParthianEmpire
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108
CityofAkko,Urartu
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109
Thapsus,Urartu
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110
CityoftheDead,DarkLords
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
111
CityofGlagTrolic,GlogOlc
(Trolls)
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112
CityofGlomeramen,MarfoitEmpire
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Gynaeceum,MarfoitEmpire
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114
Amazonia
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CityofExtispex,Elephantine
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116
CityofBlackDeath,DarkLords
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117
CityofGhostHaven,DarkLords
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118
BithynianEmpire
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119
CityofBlackForest,Svartalfheim
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120
CityofMarfoit,Marfoit
(Knolls)
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
121
GhoulCentral,DarkLords
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122
Minatauri,Minotaur
UnexploredLands
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123
CityofS’naga,NagaDesert
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CityofBedrock,Abhac
LandoftheDwarves
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125
PortofStonehenge,Abhac
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CityofNadurSpiorad
(Gnomes)
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CityofLapith,KingdomofLapith
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PortofTurpian,TurpianIsles
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129
PortofSafeHaven,CisteIslands
(Pirates)
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130
CityofBahinemo,Hunstein
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131
DagnarIsland
(LandoftheDragons)
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CityofCimmeria
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Wizard’sAcademy,Cimmeria
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134
CityofMalwa
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135
Appendix B Centuria Intielligence Agency
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136
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
137
Centurian Intelligence Agency Campus
Main Building – Falcon Circle entrance to the campus the first building is a 3 story building with the corners
having a 4th floor with outdoor access of the main building roof. The northeast corner of the building is the Special
Operations section. The northwest corner is the Foreign Intelligence section. The southwest corner is the Internal
Security section and the southeast corner is the Counter Intelligence section. The main part of the building has
miscellaneous offices. The building has three basement levels. There are connecting tunnel at the 1st basement level to
the barracks on the east, the dining hall to the north, and the stables to the west. All buildings have at least one
basement level.
Barracks Building – is used to house the on campus staff that does not have residents in the city. Principally it
is used to house new recruits who are undergoing training. The building is a larger 3-story rectangular building with a
single level basement. The basement is used to store extra furniture.
Training Building – is a two story building north of the Barracks Building with the first floor being a large gym for
multiple training. The basement level is used to simulate close in fighting as in a building while the second floor is
divided up into a series of classrooms. Access to the large training ground is through this building.
Dining Hall Building – Meals are served here three times per day. Breakfast from 6am – 9am, lunch from 11am
– 1pm and dinner from 4pm – 6pm. The upstairs dining hall is reserved for special occasions and is not normally used.
Basement area includes a large cold storage area.
Warehouse Building - Is to the north of the dining hall and west of the training ground. The warehouse stores all
manner of supplies that the IA may need and is under the control of the Quarter Master. Only a couple of clerks work in
this building. There is a secret underground tunnel that exits outside the IA campus.
Analysis Service Building – This building is west of the warehouse building and is where the clerks work
preparing reports for the other departments of the IA. There is a copy service where a number of scribes work to making
copies of documents and books. There is an enclosed breezeway to the research library building.
Research Library and Hall of Records Building is to the south of the Analysis Service Building, which it is
connected to via a breezeway. The Library is one of the largest collections of books and scroll in all of Centuria. The
Hall of Records has records going back more than 100 years. Despite being a 4 story building with 3 sub-basements
the number of records is beginning to overflow the facility. Plans are being made to house older records in an archive
building outside the IA campus.
Quarter Master Supply building is where the members of the IA draw equipment in order to complete their
missions.
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
138
Stable Building – is where the horses and other animals are housed and taken care. There are restrictions on
who can check out a horse and carriage.

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Crystal of light adventure no 1 part 2

  • 1. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 78 Crystal of light Episode 1 Cithianus Murder Part 2 By Paul Ellsworth This document is copyright by Paul Ellsworth © 2014. All rights reserved. The contents of this document may be used by individuals and small groups for gaming purposes.
  • 2. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 79 Appendix A: Aire
  • 3. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 80 Introduction: The first part of the Crystal of Light takes place on a land called Aire in a country named Centuria. Not only humans reside in the lands but many other races. To the northeast in the large kingdom of Alfheim are the Elves. Far to the east are the Gnomes in the kingdom of Nadur Spiorad. Directly to the east are the goblins in a wild land called Kallikantzaros. To the far northwest are the Orcs of Uruk. They are in perpetual war with the elves where they share a common border. To the far west are other evil races, the trolls of Trasso, the kobolds of Mairfoit, the mysterious and malevolent dark elves of Svartalfheim. Gubulu, the land of giants and the giant arachnids of Achaemeniods. Very far to the west are the mountain dwarves of Abhac Centuria southern border is the great Southern Sea and the Gulf of Sravana on much of the Eastern coast. Across the gulf is the Parhian Empire with possibly the finest cavalry in Aire. Parthia is a very large island. It maintains a large navy that has clashed with the Centurian navy many times. The city state island of Avalon is claimed by both Centuria and Parthia and is currently aligned with Centuria. To the northeast is the kingdom of Dacia noted for its large population of halflings. Also to the northeast is Kallikantzaros with its many Goblin tribes. This land is isolated by large mountain chains to both the north, south and west. Only to the east can the goblins easily enter Centuria and Dacia. The Centurian army has a legion stationed on the border as well as another legion in the nearby city of Portus. To the north is the kingdom of Mysia and its large capital city of Cyzicus. Mysia has long coveted large portions of Northern Centuria. Centuria has several cohorts of rangers patrolling the borders of this sparsely populated area. Also to the north is the Elvian kingdom of Alfheim. Centuria and Alfheim share only a small border as Mysia is between the two countries. To the north is the Akkadian Empire led by Sargon. At one time or another in the last ten years he has fought wars with Alfheim, Centuria, and Dumnonia on his western border. At present he is busy fighting off the orcs and barbarians to the north and has a truce with the surrounding countries. To the northwest is the kingdom of Dumnonia which is allied to Centuria. They meet at a point where the Tula and Ashur rivers merge into one massive river that flows into the Southern Sea. They are a kingdom of knights and chivalry. Directly to the west across the Tula-Ashur river is the Urartu Empire. During the Amazonia-Keplian war southern Urartu became a battle ground. They request help from Centuria to drive the invaders out of their lands. To the southwest is a small nation of Keplian. They are half human and half horse. A construct of some demented mage in the distant past. Nearly wipeout by the Amazon they are only a few thousand left in a small city. They are under the protection of Centuria with a half strength legion posted nearby. The Republic of Centuria is a large nation with its capital Centuria City being the largest with an estimated population of nearly one million. To the far eastern border is the city of Portus with a large half-elf population. This city besides being a major port is also the headquarters for the Ranger cohorts used to patrol the border lands. Most
  • 4. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 81 members of the rangers are half-elven. To the southeast is the second largest city the trading port of Sravana. This city is the headquarters for much of the Centurian navy. Three days ride to the west is the port city of Riverton. This is a small city that grew up at the head of the Rhenus River. This river goes through Centuria City and is important source of water and transportation. At the merger of the Tula and Ashur rivers is the city Capua. To the east and due north of Centuria City is the city of Pasargadae. These four cities surround a fertile valley that is the fertile square of Centuria. Enough grain is grown here to feed all of Centuria with a significant amount available for export. Further to the east is the city of Caere. Nearly in the physical center of Centuria is the Temple to Deus Unus. It is the religious headquarters for this popular cult and is becoming a small city of clerics, monks and paladins. It has its own military force the Holy Knights. This force of Paladins is a legion sized force and was responsible for saving several legions trapped in Parthia a number of years in the past. The senate has capped the force at a maximum of one thousand knights although with squires it can be as large as five thousand with the provision that the knights would fall under the command of the Centurian army during times of war. The priests have also organized several cohorts of monks to protect pilgrims traveling to various place of worship in the lands.
  • 5. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 82 NorthWestCenturia
  • 6. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 83 SouthWestCenturia
  • 7. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 84 NorthEastCenturia
  • 8. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 85 SouthEastCenturia
  • 9. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 86 CenturiaCity,RepublicofCenturia
  • 10. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 87 TempleofDeusUnus
  • 11. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 88 CityofSravana,SECenturia
  • 12. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 89 PortusFlumen,NECenturia
  • 13. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 90 CityofAvalon,SECenturia
  • 14. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 91 Neapolis,CentralCenturia
  • 15. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 92 Riverport,NWCenturia
  • 16. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 93 CityofCelsus,NCenturia
  • 17. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 94 TownofCastus,NCenturia
  • 18. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 95 Keplians,SWCenturia
  • 19. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 96 Fallamhain,Alfheim
  • 20. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 97 TownofFucesus,Alfheim
  • 21. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 98 CityofAkkad,Akkad
  • 22. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 99 Hoowah,Uruk
  • 23. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 100 ThrokuUuk,Uruk
  • 24. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 101 Ashur,Dumnonia
  • 25. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 102 Mari,Dumnonia
  • 26. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 103 Qanta,Dumnonia
  • 27. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 104 CityofMulciber,KingdomofMitanni
  • 28. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 105 CityofMessalla,KingdomofMitanni
  • 29. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 106 Dacia
  • 30. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 107 ParthianEmpire
  • 31. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 108 CityofAkko,Urartu
  • 32. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 109 Thapsus,Urartu
  • 33. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 110 CityoftheDead,DarkLords
  • 34. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 111 CityofGlagTrolic,GlogOlc (Trolls)
  • 35. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 112 CityofGlomeramen,MarfoitEmpire
  • 36. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 113 Gynaeceum,MarfoitEmpire
  • 37. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 114 Amazonia
  • 38. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 115 CityofExtispex,Elephantine
  • 39. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 116 CityofBlackDeath,DarkLords
  • 40. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 117 CityofGhostHaven,DarkLords
  • 41. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 118 BithynianEmpire
  • 42. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 119 CityofBlackForest,Svartalfheim
  • 43. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 120 CityofMarfoit,Marfoit (Knolls)
  • 44. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 121 GhoulCentral,DarkLords
  • 45. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 122 Minatauri,Minotaur UnexploredLands
  • 46. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 123 CityofS’naga,NagaDesert
  • 47. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 124 CityofBedrock,Abhac LandoftheDwarves
  • 48. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 125 PortofStonehenge,Abhac
  • 49. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 126 CityofNadurSpiorad (Gnomes)
  • 50. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 127 CityofLapith,KingdomofLapith
  • 51. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 128 PortofTurpian,TurpianIsles
  • 52. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 129 PortofSafeHaven,CisteIslands (Pirates)
  • 53. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 130 CityofBahinemo,Hunstein
  • 54. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 131 DagnarIsland (LandoftheDragons)
  • 55. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 132 CityofCimmeria
  • 56. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 133 Wizard’sAcademy,Cimmeria
  • 57. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 134 CityofMalwa
  • 58. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 135 Appendix B Centuria Intielligence Agency
  • 59. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 136
  • 60. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 137 Centurian Intelligence Agency Campus Main Building – Falcon Circle entrance to the campus the first building is a 3 story building with the corners having a 4th floor with outdoor access of the main building roof. The northeast corner of the building is the Special Operations section. The northwest corner is the Foreign Intelligence section. The southwest corner is the Internal Security section and the southeast corner is the Counter Intelligence section. The main part of the building has miscellaneous offices. The building has three basement levels. There are connecting tunnel at the 1st basement level to the barracks on the east, the dining hall to the north, and the stables to the west. All buildings have at least one basement level. Barracks Building – is used to house the on campus staff that does not have residents in the city. Principally it is used to house new recruits who are undergoing training. The building is a larger 3-story rectangular building with a single level basement. The basement is used to store extra furniture. Training Building – is a two story building north of the Barracks Building with the first floor being a large gym for multiple training. The basement level is used to simulate close in fighting as in a building while the second floor is divided up into a series of classrooms. Access to the large training ground is through this building. Dining Hall Building – Meals are served here three times per day. Breakfast from 6am – 9am, lunch from 11am – 1pm and dinner from 4pm – 6pm. The upstairs dining hall is reserved for special occasions and is not normally used. Basement area includes a large cold storage area. Warehouse Building - Is to the north of the dining hall and west of the training ground. The warehouse stores all manner of supplies that the IA may need and is under the control of the Quarter Master. Only a couple of clerks work in this building. There is a secret underground tunnel that exits outside the IA campus. Analysis Service Building – This building is west of the warehouse building and is where the clerks work preparing reports for the other departments of the IA. There is a copy service where a number of scribes work to making copies of documents and books. There is an enclosed breezeway to the research library building. Research Library and Hall of Records Building is to the south of the Analysis Service Building, which it is connected to via a breezeway. The Library is one of the largest collections of books and scroll in all of Centuria. The Hall of Records has records going back more than 100 years. Despite being a 4 story building with 3 sub-basements the number of records is beginning to overflow the facility. Plans are being made to house older records in an archive building outside the IA campus. Quarter Master Supply building is where the members of the IA draw equipment in order to complete their missions.
  • 61. Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 138 Stable Building – is where the horses and other animals are housed and taken care. There are restrictions on who can check out a horse and carriage.