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Pathways, Perception and the
          development of Place

          Computational
          approaches to
          movement and
          perception of
          landscape in
          prehistory
                                             A 3D reconstruction of the Beckhampton
                                             Avenue, Avebury, Wilts.

Paul Cripps, Postgraduate Research Student,
University of Southampton, School of Humanities; Archaeology
2   Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory
                                                       “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005




                 Outline
                      Introduction
                            Landscape studies
                            Visibility analysis
                      Abstractions of reality
                            Approximations of
                             the situation
                      Moving and seeing
                            Movement
                            Perception
                      Computer based
                       approaches
                            An integrated
                             approach                                      A 3D reconstruction of the Cove in
                                                                           Longstones Field, Avebury, Wilts.
                            Available tools; GIS
                             and 3D
                            An integrated system
3   Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory
                                                       “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005




                 Background & Introduction
                      Any landscape can be seen as a snapshot of the
                       complex continuum of interaction between
                       humans and their environment
                      The formation of landscapes, particularly
                       significant places within them, can therefore be
                       seen as a function of this interaction
                      This interaction has at its core the notions of
                       movement and perception, humans being highly
                       visually attuned, mobile actors
                      In the later Neolithic, we see monumental forms
                       which are linear in nature and may be related to
                       movement of one kind or another
4   Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory
                                                       “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005




                 e.g. Stonehenge, Wilts.

              Many
               archaeological
               remains
              Complex sequence
               of developments
               over a very long
               period of time
              Linear monuments
               include an avenue
               and two cursus
5   Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory
                                                       “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005




                 Landscape studies & visibility analysis

                      Landscape interpretation comprises functional
                       aspects (eg Renfrew) and phenomenological
                       aspects (eg Tilley, Thomas)
                      Complementary rather than bipolar
                      Visibility analysis fuses these aspects and has
                       been used successfully to analyse visual
                       characteristics of landscape built up from the
                       point of view of individual human actors
                      eg Exon, Gaffney, Woodward & Yorston (2000);
                       investigated intervisibility of sites around
                       Stonehenge
                      eg Wheatley (1995); looked at intervisibility of
                       long barrows around Avebury and Stonehenge
                      eg Llobera; looked at total visual characteristics
                       of landscape
6   Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory
                                                       “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005




                 Abstraction from reality…
                      Visibility analysis can only ever provide an
                       approximation of the situation
                      Better approximations can be achieved by
                       improving the theoretical model used and/or the
                       source data
                      Computers can be used to speed up the process
                       of calculating lines-of-sight; a viewshed shows all
                       the lines-of-sight from a location
                      A simple binary viewshed can be seen as a
                       starting point illustrating a single static view but
                       can also be used as the input to:
                      Cumulative, Fuzzy and Dynamic viewshed
                       techniques used to give an improved
                       approximation the situation
7   Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory
                                                       “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005




                 Approximations of the situation
                      But this is still only part of the story!
                      Traditionally, visibility analysis dependent on a
                       purely mathematical approach using Line-Of-Sight
                       vectors
                      What about other factors…?
                      Vegetation has a dramatic effect on visibility, as
                       does weather, colour, relative position and
                       lighting
                      Static viewpoints only give one view, often biased
                       by the choice of archaeological sites as input
                       locations
8   Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory
                                                       “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005




                 Approximations of the situation




   A mathematical
    approach to
    visibility
   Processor intensive;
    powerful computers
    needed
   Many calculations
    possible on a
    modern computer
9   Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory
                                                       “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005




                 Moving and seeing
                      So visibility analyses to date, while successful,
                       have for the most part, ignored effects of
                       movement and perception
                      While there may be significance in particular
                       static viewsheds, what about humans as dynamic
                       agents, moving through, seeing and interacting
                       with the landscape around them…?
                      This investigation will draw on theoretical
                       discourses and make use of the concept of
                       visibility as a means to investigate this cultural
                       continuum in terms of movement and perception
                      Hence, inferences regarding site location, relative
                       chronology and functional aspects may be made
10   Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory
                                                        “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005




                  Perception
                       For the purposes of this investigation, a simplified
                        perceptual model is used:
                       Based on visibility and factors influencing visibility
                        alone eg effects of colour, lighting, relative
                        position, environmental factors, etc
                       Other senses (aural, haptic, etc) are currently
                        ignored
                       Drawing on interdisciplinary sources eg
                        psychology and landscape design
11   Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory
                                                        “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005




                  Movement
                       Humans are dynamic agents capable of moving
                        and interacting with their environment
                       It is through such movements and interactions an
                        understanding of landscape is constructed
                       This understanding is incorporated back into the
                        landscape continuum by means of human action
                        eg constructing/destruction of monuments,
                        reserving ‘special’ places, cultural practices, etc
                       Movement is therefore an important factor in the
                        way humans come to understand the world
                        around them
12   Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory
                                                        “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005




                  An integrated approach
                       A holistic approach needed
                       GIS cannot adequetely account for the factors
                        previously mentioned
                       3D technologies do not have the sort of analytical
                        functions found in GIS, but outputs can be
                        subjected to image analysis.
                       Therefore, make use of analytical 2D GIS and
                        image analysis supported and qualified by 3D
                        visualisation tools
                       Incorporate rich spatial data; terrain models,
                        lighting/atmospheric models, environmental
                        evidence, reconstructed archaeological features
                        and interpretations (eg Neolithic neon)
13   Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory
                                                        “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005




                  GIS based Viewshed Analysis

                 Binary viewshed
                  from the Cove in
                  Longstones Field,
                  Avebury, Wilts.
                 Pink areas visible,
                  other areas not
                  visible
14    Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory
                                                         “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005




                   GIS based Viewshed Analysis




    Probabilistic
     viewshed
     from
     Stonehenge,
     Wilts.
    Grey areas
     not visible;
     darker
     shades of
     blue indicate
     higher
     probability of
     being visible
15   Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory
                                                        “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005




                  GIS based Viewshed Analysis
                     Animated
                      sequence of
                      viewsheds along
                      the path of the
                      Beckhampton
                      Avenue,
                      Avebury Wilts.
                     A dynamic
                      approach to
                      viewsheds
16   Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory
                                                        “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005




                  3D visualisation




    Animations
    Modern
     computers
     capable of
     real-time high
     quality
     visualisations

                                       Animation showing the Cove,
                                       Longstones Field, Avebury, Wilts.
17   Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory
                                                        “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005




                  3D visualisation
                 High dynamic
                  range imagery
                 Involves
                  calculating a
                  range of images
                  of differing
                  exposures to
                  create a more
                  realistic
                  composite
                 Now possible in
                  real-time
                                                          Render showing the effects of HDR
                                                          using Vue 5 Infinite
                                                          © Eon Software
18   Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory
                                                        “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005




                  3D visualisation
                 Global
                  Illumination
                 Gives realistic
                  lighting in
                  outdoor spaces




                                                          Render showing the effects of Global
                                                          Illumination using Vue 5 Infinite
                                                          © Eon Software
19   Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory
                                                        “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005




                  3D visualisation




    Atmospherics
    Complex
     particle
     systems such
     as mist or fog
                                                          Render showing the effects of
     can be added                                         atmospherics using Vue 5 Infinite
    Interaction                                          © Eon Software
     with light
     sources can
     be controlled
20   Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory
                                                        “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005




                  3D visualisation
                Complex
                 lighting models;
                 reflections and
                 refractions
                Output can be
                 further
                 investigated
                 using image
                 analysis
                 techniques
                Demo uses a
                 range of                                 Animation demonstrating the concept of
                                                          Rendering with natural light (Debevec,
                 techniques in
                                                          1998); the latest improved version of this
                 real-time on ATI
                                                          model runs in real-time on the ACRG
                 graphics cards                           workstation using OpenGL (Apple Mac G5,
                                                          Dual 2.7GHz processors, 8Gb RAM) © ATI
21   Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory
                                                        “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005




                 An integrated system
                                Image Analysis
                             (analytical gfx package
                                                                                      Viewsheds                   Viewsheds
                                       tbc)
                                                                                       (simple,                   (complex,
           Animations                                          Rendered                 binary)                   compound)
                                                                 views


                         3D model                                                            2D spatial analysis
                      (Vue Infinite v5)                                                      (ArcINFO / Grass)
                                                                 Dynamic
                                                                interaction
                                                                 (gaming
                                                                 engine /
                                                               OpenGL tbc)
   GIS database
 (ArcINFO / Grass)
                                                                                             Uni-directional data flow
                                                                                             Bi-directional data flow
                                                                                             Interface interaction
22   Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory
                                                        “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005




                  Next steps
                       This investigation is still very much work in
                        progress (first year PhD, studying part-time)
                       Hardware set up (ACRG Workstation); Unix based
                        (OSX; Tiger) 64-bit workstation recently acquired
                       System components to be integrated and tested
                        (due late 2005); Open-source where possible
                       Detailed investigations of study areas to follow
                        (scheduled for 2006), including fieldwork to
                        validate results
23   Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory
                                                        “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005




                  Acknowledgements & image credits



                  Dr. David Wheatley (Supervisor)
                  English Heritage; Stonehenge & Avebury World
                   Heritage Site GIS (archaeological data)
                  Archaeological Computing Research Group (support)
                   http://www.arch.soton.ac.uk/Prospectus/ACRG/
                  Eon Software (manufacturers of Vue 5 Infinite)
                   http://www.e-onsoftware.com/Products/vue5infinite
                  ATI (manufacturers of graphics cards)
                   http://www.ati.com/developer/demos/macss2/
24   Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory
                                                        “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005




                  fin


                     360° Panorama from Windmill Hill, Avebury, Wilts.

                     Contact paul.cripps@soton.ac.uk

                     See www.soton.ac.uk/~pjc196/research/
                      for more information




                            Based on a paper originally presented at
                           Computer Applications in Archaeology,
                                 Tomar, Portugal, Easter 2005

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Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory

  • 1. Pathways, Perception and the development of Place Computational approaches to movement and perception of landscape in prehistory A 3D reconstruction of the Beckhampton Avenue, Avebury, Wilts. Paul Cripps, Postgraduate Research Student, University of Southampton, School of Humanities; Archaeology
  • 2. 2 Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005 Outline  Introduction  Landscape studies  Visibility analysis  Abstractions of reality  Approximations of the situation  Moving and seeing  Movement  Perception  Computer based approaches  An integrated approach A 3D reconstruction of the Cove in Longstones Field, Avebury, Wilts.  Available tools; GIS and 3D  An integrated system
  • 3. 3 Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005 Background & Introduction  Any landscape can be seen as a snapshot of the complex continuum of interaction between humans and their environment  The formation of landscapes, particularly significant places within them, can therefore be seen as a function of this interaction  This interaction has at its core the notions of movement and perception, humans being highly visually attuned, mobile actors  In the later Neolithic, we see monumental forms which are linear in nature and may be related to movement of one kind or another
  • 4. 4 Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005 e.g. Stonehenge, Wilts.  Many archaeological remains  Complex sequence of developments over a very long period of time  Linear monuments include an avenue and two cursus
  • 5. 5 Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005 Landscape studies & visibility analysis  Landscape interpretation comprises functional aspects (eg Renfrew) and phenomenological aspects (eg Tilley, Thomas)  Complementary rather than bipolar  Visibility analysis fuses these aspects and has been used successfully to analyse visual characteristics of landscape built up from the point of view of individual human actors  eg Exon, Gaffney, Woodward & Yorston (2000); investigated intervisibility of sites around Stonehenge  eg Wheatley (1995); looked at intervisibility of long barrows around Avebury and Stonehenge  eg Llobera; looked at total visual characteristics of landscape
  • 6. 6 Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005 Abstraction from reality…  Visibility analysis can only ever provide an approximation of the situation  Better approximations can be achieved by improving the theoretical model used and/or the source data  Computers can be used to speed up the process of calculating lines-of-sight; a viewshed shows all the lines-of-sight from a location  A simple binary viewshed can be seen as a starting point illustrating a single static view but can also be used as the input to:  Cumulative, Fuzzy and Dynamic viewshed techniques used to give an improved approximation the situation
  • 7. 7 Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005 Approximations of the situation  But this is still only part of the story!  Traditionally, visibility analysis dependent on a purely mathematical approach using Line-Of-Sight vectors  What about other factors…?  Vegetation has a dramatic effect on visibility, as does weather, colour, relative position and lighting  Static viewpoints only give one view, often biased by the choice of archaeological sites as input locations
  • 8. 8 Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005 Approximations of the situation  A mathematical approach to visibility  Processor intensive; powerful computers needed  Many calculations possible on a modern computer
  • 9. 9 Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005 Moving and seeing  So visibility analyses to date, while successful, have for the most part, ignored effects of movement and perception  While there may be significance in particular static viewsheds, what about humans as dynamic agents, moving through, seeing and interacting with the landscape around them…?  This investigation will draw on theoretical discourses and make use of the concept of visibility as a means to investigate this cultural continuum in terms of movement and perception  Hence, inferences regarding site location, relative chronology and functional aspects may be made
  • 10. 10 Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005 Perception  For the purposes of this investigation, a simplified perceptual model is used:  Based on visibility and factors influencing visibility alone eg effects of colour, lighting, relative position, environmental factors, etc  Other senses (aural, haptic, etc) are currently ignored  Drawing on interdisciplinary sources eg psychology and landscape design
  • 11. 11 Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005 Movement  Humans are dynamic agents capable of moving and interacting with their environment  It is through such movements and interactions an understanding of landscape is constructed  This understanding is incorporated back into the landscape continuum by means of human action eg constructing/destruction of monuments, reserving ‘special’ places, cultural practices, etc  Movement is therefore an important factor in the way humans come to understand the world around them
  • 12. 12 Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005 An integrated approach  A holistic approach needed  GIS cannot adequetely account for the factors previously mentioned  3D technologies do not have the sort of analytical functions found in GIS, but outputs can be subjected to image analysis.  Therefore, make use of analytical 2D GIS and image analysis supported and qualified by 3D visualisation tools  Incorporate rich spatial data; terrain models, lighting/atmospheric models, environmental evidence, reconstructed archaeological features and interpretations (eg Neolithic neon)
  • 13. 13 Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005 GIS based Viewshed Analysis  Binary viewshed from the Cove in Longstones Field, Avebury, Wilts.  Pink areas visible, other areas not visible
  • 14. 14 Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005 GIS based Viewshed Analysis  Probabilistic viewshed from Stonehenge, Wilts.  Grey areas not visible; darker shades of blue indicate higher probability of being visible
  • 15. 15 Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005 GIS based Viewshed Analysis  Animated sequence of viewsheds along the path of the Beckhampton Avenue, Avebury Wilts.  A dynamic approach to viewsheds
  • 16. 16 Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005 3D visualisation  Animations  Modern computers capable of real-time high quality visualisations Animation showing the Cove, Longstones Field, Avebury, Wilts.
  • 17. 17 Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005 3D visualisation  High dynamic range imagery  Involves calculating a range of images of differing exposures to create a more realistic composite  Now possible in real-time Render showing the effects of HDR using Vue 5 Infinite © Eon Software
  • 18. 18 Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005 3D visualisation  Global Illumination  Gives realistic lighting in outdoor spaces Render showing the effects of Global Illumination using Vue 5 Infinite © Eon Software
  • 19. 19 Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005 3D visualisation  Atmospherics  Complex particle systems such as mist or fog Render showing the effects of can be added atmospherics using Vue 5 Infinite  Interaction © Eon Software with light sources can be controlled
  • 20. 20 Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005 3D visualisation  Complex lighting models; reflections and refractions  Output can be further investigated using image analysis techniques  Demo uses a range of Animation demonstrating the concept of Rendering with natural light (Debevec, techniques in 1998); the latest improved version of this real-time on ATI model runs in real-time on the ACRG graphics cards workstation using OpenGL (Apple Mac G5, Dual 2.7GHz processors, 8Gb RAM) © ATI
  • 21. 21 Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005 An integrated system Image Analysis (analytical gfx package Viewsheds Viewsheds tbc) (simple, (complex, Animations Rendered binary) compound) views 3D model 2D spatial analysis (Vue Infinite v5) (ArcINFO / Grass) Dynamic interaction (gaming engine / OpenGL tbc) GIS database (ArcINFO / Grass) Uni-directional data flow Bi-directional data flow Interface interaction
  • 22. 22 Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005 Next steps  This investigation is still very much work in progress (first year PhD, studying part-time)  Hardware set up (ACRG Workstation); Unix based (OSX; Tiger) 64-bit workstation recently acquired  System components to be integrated and tested (due late 2005); Open-source where possible  Detailed investigations of study areas to follow (scheduled for 2006), including fieldwork to validate results
  • 23. 23 Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005 Acknowledgements & image credits  Dr. David Wheatley (Supervisor)  English Heritage; Stonehenge & Avebury World Heritage Site GIS (archaeological data)  Archaeological Computing Research Group (support) http://www.arch.soton.ac.uk/Prospectus/ACRG/  Eon Software (manufacturers of Vue 5 Infinite) http://www.e-onsoftware.com/Products/vue5infinite  ATI (manufacturers of graphics cards) http://www.ati.com/developer/demos/macss2/
  • 24. 24 Pathways, Perception and the development of Place; Computational approaches to movement and perception of landscape in prehistory “Exploring Research” - LASS Conference, University of Southampton, Jun 7th 2005 fin 360° Panorama from Windmill Hill, Avebury, Wilts.  Contact paul.cripps@soton.ac.uk  See www.soton.ac.uk/~pjc196/research/ for more information Based on a paper originally presented at Computer Applications in Archaeology, Tomar, Portugal, Easter 2005