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DIFFERENT
KIND
OF ANIMAL
GAME
MARKETING
SINGLE-MINDED OPERATING MODEL
(thatkindaworks…)
GAMING
IS DIFFERENT
GAMING
$99.6 BILLION IN 2016
38% MOBILE PROJECTS
VIRTUAL|AUGMENTED|
SECOND SCREEN|ON THE GO
DIGITAL STICKS & STONES
YOUR GAME
IS A SERIOUS
YOU NEED
WELL ESTABLISHED
STRATEGY
NEARLY 40% OF ALL STEAM
GAMES WERE RELEASED IN 2016
KOTAKU.COM
Nearly 40% Of All Steam Games Were Released In 2016
STEAMSPY.COM (via Kotaku)
MEDIA-WISE
NUMBERS ARE
SECONDARY
54,249,434 subs
14,827,770,545 views
54,249,434 subs
14,827,770,545 views
54,249,434 subs
14,827,770,545 views
2,255,439 subs
811,126,499 views
2,255,439 subs
811,126,499 views
2,255,439 subs
811,126,499 views
IT’S PEOPLE
BUSINESS
32000 ACTIVE FANS
creating living community
not a ‚consumer base’
30-60% COVER BY
ORGANIC REACH
STEADY GROWTH
no paid aquisition
at any given moment
IMAGE BUILDING
& CUSTOMER SUPPORT
EVENTS MATTER. A LOT.
PAX EAST0
YOU ARE
NOT ALONE
PRICING (competetiveness)
COMMUNICATION (real-time marketing)
DISTRIBUTION (markets/platforms)
AMONG THE OTHER ASPECTS…
MARKETING
ALWAYS
STARTS
WITH A
GAME
I am
@akawist

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