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Psychological Aspects of e-Learning 2.0
                         E-Learning
      Patrycja Rudnicka
      Institute of Psychology, University of Silesia
      Katowice, Poland
Emerging Educational Environments
 •   Based on new technologies
      •   Web 2.0
      •   Second Life
      •   On-line games
 •   Based on different teaching and learning
     approach
      •   User centered learning
      •   Collaborative social learning
      •   Informal learning



                                                2
e-Learning 2.0




          1.0    Web-based Learning
                 Blended Learning
                 Computer-based Learning
                 Correspondence Distant Learning
                 F2F Learning
                                                   3
e-Learning 2.0




                 ePortfolio



                 2.0
                              Web-based Learning
                              Blended Learning
          1.0

                                                   4
e-Learning 2.0




                 ePortfolio   3.0?

                 2.0

          1.0

                                     5
Differences?




               6
Differences?




               7
Why e-Learning 1.0 is not enough
anymore?
 •   Everyday users experience
 •   Divide between digital natives and
     immigrants
 •   Technology evolution
 •   Demands of Digital Age and modern world




                                               8
Psychology of e-learning
   The psychology of e-learning is interdisciplinary field of
   study concerning on people’s psychological factors,
   psychological processes and mechanisms important for
   effective learning with information technologies

                           (Yan, Hao, Hobbs & Wen, 2003)




                                                                9
Psychological aspects of e-Learning 2.0
 •   Environment and its features (collaborative
     spaces, 3D virtual worlds)
      •   How do users perceive them?
      •   Why do they use them?
 •   Characteristics of users
      •   Personal differences (learning and cognitive styles,
          innovative orientation, technology acceptance, web
          and e-learning experience)
      •   Skills and competencies




                                                                 10
Psychological aspects of e-Learning 2.0
 •   Characteristic of the learning process
      •   Teachers / Students roles
      •   How do students and teachers use technology?
      •   Effectiveness




                                                         11
Psychological aspects of e-Learning 2.0
•   Environment and its features (collaborative spaces, 3D
    virtual worlds)

     •   How do users perceive them?




                                                       12
Study
Cognitive representation of technological tool (Penna
 & Stara, 2007)

Study design:
   • Description of e-learning 2.0 (features, competences)


   •   Course developement
   •   Measurement (phase I & II)
   •   Mixed model – questionnaire & focus group
       interviews



                                                       13
Description
                          1.0   2.0
               connectivity     collectivity
                     system     web / archipelago
              centralization    diffusion
                  limitation    openness
                  hierarchy     shared cloud
 instructor-led experience      learner centered design
      instructional packets     social learning
                      linear    personal
                 text-based     multimodality
                       static   exponential

                                                                     14
                                    (Karrer, 2006; Rudnicka, 2008)
Competencies
                                 es g
                              iti in
                           un rn
                          m ea
                      om al l
                     c i
                      soc

              tion
          rma ge
      info wled       wr cre
                        i te a ti
       kno                  /re on
                               ad
                                  we
                                     b

                                         15
Competencies
          selection
                                       es g
                                    iti in
       assessment
                                 un rn
                                m ea
  pattern cognition
 synthesis-analysis         om al l
                           c i              communication
            shifting        soc             sharing
                                            cooperation
                 tion                       personal
             rma ge
         info wled          wr cre
                               i te a ti
                                            information
          kno
                                            management
                                   /re on
                                      ad
                  content creation       we
                                            b
                   remix mash up
                    technological
                    competencies                          16
Method

   •   Focus Group Interviews
        •   1-1,5h (recorded, coded, analysed)
   •   Questionnaire
        •   Web use patterns
        •   Internet Self-Efficacy (Compeau & Higgins, 1995;
            Rudnicka, 2007)
        •   TAM - Perceived Usefulness and Perceived Ease of
            Use (Davis, 1989)




                                                               17
Sample

   •
       N = 30 (80%, 20%)
   •
       3rd year psychology students
   •   blended learning freshmens




                                      18
Results
 •   Basic characteristics – Internet use:

      •   experience > 5 years
      •   everyday use
      •   average time 2-4h/day, 7-14h/week




                                              19
Results
 •   Basic characteristics – e-learning
     acceptance and self-efficacy:

      •   Perceived Usefulness (M = 3,3)
      •   Perceived Ease of Use (M = 3,7)
      •   Internet Self Efficacy (M = 72,53)




                                               20
Results - E-learning connotations




                                    21
Results - Categories
    •   Software (46)
    •   Positive qualities (32)
    •   Demands toward learner (20)
    •   Hardware (14)
    •   Negative qualities (8)
    •   Based on specific experiences (6)




                                            22
Results - Categories




                       23
References:
•   Karrer, T. (2006) What is eLearning 2.0?
    http://elearningtech.blogspot.com/2006/02/what-is-elearning-20.html
•   Penna, M. & Stara, V. (2007). The failure of e-learning: why should we use a learner centred design.
    Journal of e-Learning and Knowledge Society, 3(2), 127-135.
•   Rudnicka, P. (forthcoming). Psychology, Education and Web 2.0. In: A. Maj & M. Derda-Nowakowski (eds.).
    McLuhan Codes. Katowice: ExMachina.
•   Yan, Z.; Hao, H.; Hobbs, J.L., & Wen, N. (2003). The psychology of e-learning: A field of study. Journal of
    Educational Computing Research, 29 (3), 285-296.
•   Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information
    technology. MIS Quarterly, 13(3), 318‑340.
•   Compeau, D. R. & Higgins, C. A. (1995). Computer self ‑efficacy: Development of a measure and initial test.
    MIS Quarterly, 19(2), 189-211.
•


•


•




                                                                                                             24
Thank you
patrycja.rudnicka@us.edu.pl
                              25

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Psychological Aspects of e-Learning 2.0

  • 1. Psychological Aspects of e-Learning 2.0 E-Learning Patrycja Rudnicka Institute of Psychology, University of Silesia Katowice, Poland
  • 2. Emerging Educational Environments • Based on new technologies • Web 2.0 • Second Life • On-line games • Based on different teaching and learning approach • User centered learning • Collaborative social learning • Informal learning 2
  • 3. e-Learning 2.0 1.0 Web-based Learning Blended Learning Computer-based Learning Correspondence Distant Learning F2F Learning 3
  • 4. e-Learning 2.0 ePortfolio 2.0 Web-based Learning Blended Learning 1.0 4
  • 5. e-Learning 2.0 ePortfolio 3.0? 2.0 1.0 5
  • 8. Why e-Learning 1.0 is not enough anymore? • Everyday users experience • Divide between digital natives and immigrants • Technology evolution • Demands of Digital Age and modern world 8
  • 9. Psychology of e-learning The psychology of e-learning is interdisciplinary field of study concerning on people’s psychological factors, psychological processes and mechanisms important for effective learning with information technologies (Yan, Hao, Hobbs & Wen, 2003) 9
  • 10. Psychological aspects of e-Learning 2.0 • Environment and its features (collaborative spaces, 3D virtual worlds) • How do users perceive them? • Why do they use them? • Characteristics of users • Personal differences (learning and cognitive styles, innovative orientation, technology acceptance, web and e-learning experience) • Skills and competencies 10
  • 11. Psychological aspects of e-Learning 2.0 • Characteristic of the learning process • Teachers / Students roles • How do students and teachers use technology? • Effectiveness 11
  • 12. Psychological aspects of e-Learning 2.0 • Environment and its features (collaborative spaces, 3D virtual worlds) • How do users perceive them? 12
  • 13. Study Cognitive representation of technological tool (Penna & Stara, 2007) Study design: • Description of e-learning 2.0 (features, competences) • Course developement • Measurement (phase I & II) • Mixed model – questionnaire & focus group interviews 13
  • 14. Description 1.0 2.0 connectivity collectivity system web / archipelago centralization diffusion limitation openness hierarchy shared cloud instructor-led experience learner centered design instructional packets social learning linear personal text-based multimodality static exponential 14 (Karrer, 2006; Rudnicka, 2008)
  • 15. Competencies es g iti in un rn m ea om al l c i soc tion rma ge info wled wr cre i te a ti kno /re on ad we b 15
  • 16. Competencies selection es g iti in assessment un rn m ea pattern cognition synthesis-analysis om al l c i communication shifting soc sharing cooperation tion personal rma ge info wled wr cre i te a ti information kno management /re on ad content creation we b remix mash up technological competencies 16
  • 17. Method • Focus Group Interviews • 1-1,5h (recorded, coded, analysed) • Questionnaire • Web use patterns • Internet Self-Efficacy (Compeau & Higgins, 1995; Rudnicka, 2007) • TAM - Perceived Usefulness and Perceived Ease of Use (Davis, 1989) 17
  • 18. Sample • N = 30 (80%, 20%) • 3rd year psychology students • blended learning freshmens 18
  • 19. Results • Basic characteristics – Internet use: • experience > 5 years • everyday use • average time 2-4h/day, 7-14h/week 19
  • 20. Results • Basic characteristics – e-learning acceptance and self-efficacy: • Perceived Usefulness (M = 3,3) • Perceived Ease of Use (M = 3,7) • Internet Self Efficacy (M = 72,53) 20
  • 21. Results - E-learning connotations 21
  • 22. Results - Categories • Software (46) • Positive qualities (32) • Demands toward learner (20) • Hardware (14) • Negative qualities (8) • Based on specific experiences (6) 22
  • 24. References: • Karrer, T. (2006) What is eLearning 2.0? http://elearningtech.blogspot.com/2006/02/what-is-elearning-20.html • Penna, M. & Stara, V. (2007). The failure of e-learning: why should we use a learner centred design. Journal of e-Learning and Knowledge Society, 3(2), 127-135. • Rudnicka, P. (forthcoming). Psychology, Education and Web 2.0. In: A. Maj & M. Derda-Nowakowski (eds.). McLuhan Codes. Katowice: ExMachina. • Yan, Z.; Hao, H.; Hobbs, J.L., & Wen, N. (2003). The psychology of e-learning: A field of study. Journal of Educational Computing Research, 29 (3), 285-296. • Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly, 13(3), 318‑340. • Compeau, D. R. & Higgins, C. A. (1995). Computer self ‑efficacy: Development of a measure and initial test. MIS Quarterly, 19(2), 189-211. • • • 24