Immerse yourself in an augmented reality enhanced learning environment by working in a group to solve a series of puzzles and adventures using virtual and augmented reality technologies as learning technologist, Eric Hawkinson from TEDxKyoto Interactive guides you through the possibilities of mixed reality technologies for learning, engagement and more.
This course will lead students will focus on how technology can be used as a tool to strengthen communication skills. Though the learning and analysis of communication tools, students will take part in activities that talk about the way the use of technology is changing the way we communicate, from the invention of the printing press to mobile social gaming like the new wildly popular Pokemon GO. Students with interest in technology are encouraged to join this course.
1. Mixed Reality Gaming Session
Eric Hawkinson, The University of Fukuchiyama, Japan
Erin Noxon, Sagano Gakuen, Japan
Parisa Mehran, Osaka University, Japan
Mehrasa Alizadeh, Osaka University, Japan
Asian Conference on Technology in the Classroom (ACTC)
Kobe, May 2017
2.
3. Fukuchiyama AR Rally
• Orientation for freshmen at the University of Fukuchiyama
• Augmented activities at four locations around the city:
Citizen Plaza
Fukuchiyama Flood Control Museum
Fukuchiyama Disaster Prevention Center
Fukuchiyama Castle
Aim:
Getting oriented to the new context and learning
English in informal learning environments
4. AR-based Vocab Quiz at Fukuchiyama Castle
• Game-based approach using AR cards
• Opportunities for the incidental learning of vocabulary
5. Scenario of AR Rally 2017 Vocab Quiz
Step 1
Based on an English text about
the Fukuchiyama Castle, we
selected 10 words falling in B2-C1
levels of the CEFR, and designed a
pre and a post vocab quiz.
goo.gl/68an7A
6. Scenario of AR Rally 2017 Vocab Quiz
Step 2
AR technology (Blippar) was used
to create AR-loaded cards to
explain the game, expose the
students to the information about
the Fukuchiyama Castle in English,
and provide the definition and
pronunciation of the targeted
words.
https://play.google.com/store/apps/de
tails?id=com.blippar.ar.android&hl=en
7. Scenario of AR Rally 2017 Vocab Quiz
Step 3
A game was designed by adding
some secret codes to the AR
cards, which the students would
later need to unlock a box. There
were mission accomplished signs
in the box.
Step 4
Some photos were taken from the
castle to design the game, and the
AR cards were placed there one
day before the Rally.
8. Scenario of AR Rally 2017 Vocab Quiz
Step 5
In the entrance of the castle, an
AR card played the mission
briefing.
Castle Mission Briefing:
https://youtu.be/3er0OHhxQq0
Step 6
The students took the pre-test.
9. Scenario of AR Rally 2017 Vocab Quiz
Step 7
The students got exposed to the
text through watching a video
loaded on an AR card. The words
were emphasized in bold.
Castle Text
Reading: https://youtu.be/5TaKmi
96_Rc
Step 8
The students got into the castle,
and started exploring the castle to
find the 10 AR vocab cards which
contained the definition and
pronunciation of the words and
the secret codes needed to open
the box, as said earlier.
10. Scenario of AR Rally 2017 Vocab Quiz
Step 9
The students took the post-test.
Step 10
The students were shown the last
card with the lock cipher to
accomplish the mission.