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How to Transform Your Classroom with AR and VR

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How to Transform Your Classroom with AR and VR

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Are you looking for ways to keep your students motivated and engaged during English lessons? Using Augmented Reality (AR) and Virtual Reality (VR) is one surefire way to do so. These cutting-edge technologies are more than just gimmicks; you can use them to transform your classroom. With AR, you can bring learning to life, and with VR, you can bring the world to your classroom or take your classroom out into the world. This workshop explores how to use AR and VR to change your classroom into a whole new dimension. To fully participate in this hands-on workshop, please BYOD.

Are you looking for ways to keep your students motivated and engaged during English lessons? Using Augmented Reality (AR) and Virtual Reality (VR) is one surefire way to do so. These cutting-edge technologies are more than just gimmicks; you can use them to transform your classroom. With AR, you can bring learning to life, and with VR, you can bring the world to your classroom or take your classroom out into the world. This workshop explores how to use AR and VR to change your classroom into a whole new dimension. To fully participate in this hands-on workshop, please BYOD.

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How to Transform Your Classroom with AR and VR

  1. 1. HOW TO TRANSFORM YOUR CLASSROOM WITH AR & VR PARISA MEHRAN
  2. 2. How am I related to AR & VR? PhD student at an AR/VR/MR Lab Part of my PhD dissertation Co-founder of JALT MAVR SIG
  3. 3. Useful teaching tool Why am I here today? Not a “fun” gimmick Affordable! To make JALT TnT Workshops Gender balanced!
  4. 4. Photo: http://bit.ly/virtualitycontinuum
  5. 5. Mixed Reality Surgery
  6. 6. What is AR? Why AR? Uses of AR AR into ELT What is VR? Why VR? Uses of VR VR into ELT General Outline
  7. 7. What on earth is AR? The ‘trigger’ no longer needs to be those fuzzy QR codes, but can be an object of information itself. @steve_bambury
  8. 8. 1962 1968 1975 1992 1996 1999 2004 2008 2014 Morton Heilig created a motorcycle simulator called “the Sensorama” Today Ivan Sutherland invented the first Virtual Reality (VR) device, “The Sword of Damocles” “The Videoplace” was created by Myron Krueger The term “Augmented Reality” (AR) was coined by Boeing researchers, Tom Caudell and David Mizell Paul Milgram and Fumio Kishino defined the continuum of AR and VR 1994 2002 Jun Rekimoto develops an AR prototype called NaviCam and advances the idea of the 2D matrix marker The company, Total Immersion, is founded as the first AR solutions provider 2006 2009 2011 2013 AR hardware and software make the leap toward consumer audiences The first outdoor mobile- Augmented Reality (mAR) game (ARQuake) was built at the University of South Australia by Thomas et al. 2016 The first system for tracking 3D markers on mobile phones was presented by Mathias Möhring Nokia initiates the Mobile Augmented Reality Applications (MARA) project Wikitude started to introduce the first mobile-AR application for smartphones SPRXmobile launches Layar Autonomy demonstrated Aurasma publicly Car manufacturers begin to use AR as the new age vehicle service manuals Google announces shipment of Google Glass devices for customers, thus starting the trend of wearable AR Microsoft HoloLens Developer Kit and the Meta 2 Developer Kit set to ship this year A Brief History of Augmented Reality Created based on Kipper and Rampolla (2013), Jamali, Shiratuddin, and Wong (2014), and Augment (2016)
  9. 9. A well-established definition of AR by Azuma (1997, p. 356) “AR allows the user to see the real world, with virtual objects superimposed upon the real world. Therefore, AR supplements reality, rather than completely replacing it.”
  10. 10. “A technology that superimposes information onto the user’s environment, for example, by accessing the camera of a mobile device and providing an augmented or enhanced experience of reality” (Hockly, 2016, p. 137).
  11. 11. Some Uses of AR
  12. 12. Tourism Photo: http://bit.ly/2QczPbp
  13. 13. Navigation Photo: http://bit.ly/2TCWvkj
  14. 14. Medical Training Photo: http://bit.ly/2PLbg67
  15. 15. Measuring things Photo: http://bit.ly/2KrXsrh
  16. 16. Gaming Photo: http://bit.ly/2KrXsrh
  17. 17. Why AR? 8 Reasons
  18. 18. AR use is aligned with learning theories Bower, Howe, McCredie, Robinson, and Grover (2014) Dunleavy and Dede (2014) Dunleavy, Dede, and Mitchell (2009) Liao and Ho (2011)
  19. 19. Constructivist Learning Situated Learning Game-based Learning Inquiry-based Learning Cognitive Theory of Multimedia Learning Project-based Learning & Task-based Learning Content-based Learning Experiential Learning Emotional Learning
  20. 20. AR into ELT Some practical ideas
  21. 21. BooksARalive Children's Books
  22. 22. Augmented Feedback with Gabsee
  23. 23. Animate readings Animate writing prompts Digital storytelling AR Scavenger Hunt (ARientation) Interactive magazine Animal sounds Teach the alphabet Teach numbers CLIL projects News report projects Create definitions Additional support for lower level learners Animate posters 7th ELT Malta Conference 2018 – Ideas for incorporating AR into ELT
  24. 24. “How Can I Change the World: Bookmarks for Puerto Rico” Osaka University Global English Online (OUGEO)
  25. 25. 14
  26. 26. Aurasma QuiverVision AR Flashcards Google Translate BlippAR
  27. 27. List of apps: • AR Flashcards • QuiverVision • BlippAR • Aurasma • Google Translate
  28. 28. What on earth is VR? Prof. Kiyoshi Kiyokawa A group photo of HMDs From bottom left to upper right, virtual i/o glasses, Shimadzu see-through vision, Sony Glasstron PLM- 50, Olympus MediaMask MW601, Olympus EyeTrek FMD-700, Virtual Research V8, Shimadzu Dataglass 2, ELMO4, MicroOptical SV6, eMargin Z800, Vuzix iWear VR920, HHMPD (my research prototype), FOV2GO, Oculus DK1, Oculus DK2, Google Cardboard, Oculus CV1, Sony PSVR, HoloLens, HTC Vive, Acer MR headset, Meta 2, HTC Vive Pro, and Oculus Go An interactive computer-generated experience taking place within a simulated environment
  29. 29. A visual history of virtual reality headsets (it ain’t always pretty)
  30. 30. A demonstration of an early VR rig at a 1993 trade show is a reminder that people in the 90s were wearing worse things than bad suits. Photo: https://www.virtualiteach.com/cpd-in-vr
  31. 31. Hitting the virtual ski slopes at Tokyo’s NEC Corp in 1992. Photo: https://www.virtualiteach.com/cpd-in-vr
  32. 32. Open wide: Canadians enjoyed virtual reality videos at the dentist’s office in 1994. Photo: https://www.virtualiteach.com/cpd-in-vr
  33. 33. VR headset for reading canned goods ingredients in 1997. Photo: https://www.virtualiteach.com/cpd-in-vr
  34. 34. French schoolchildren experience the great outdoors via cardboard VR headsets In 2015. Photo: https://www.virtualiteach.com/cpd-in-vr
  35. 35. High: HTC Vive / Oculus Rift Levels of VR Experience Low: Google Cardboard (360 videos) Medium: Gear VR
  36. 36. Some Uses of VR
  37. 37. Medical Training Photo: http://bit.ly/2P1LmpG
  38. 38. Childbirth (Birthual Reality)
  39. 39. Military Photo: http://bit.ly/2A9xx2I
  40. 40. Mental Health Photo: http://bit.ly/2OYEqcz
  41. 41. Virtual Reality for Diversity and Inclusion Viewers can freely switch between a female and a male perspective in a split-sphere 360° video
  42. 42. Equal Reality @Equal_Reality Diversity and Inclusion Training We humans have the responsibility to transform our society into a more equal and inclusive one.
  43. 43. Unacceptable Behaviour and Bias Training in Virtual Reality
  44. 44. Why VR? 8 Reasons
  45. 45. VR into ELT Some practical ideas
  46. 46. Field trips & tours Role play Teacher training & development
  47. 47. Tomorrow MAVR SIG SHOWCASE Adam Stone Eric Hawkinson Samuel Taylor 4:40 PM - 6:10 PM
  48. 48. Nasir ol Molk Mosque Or Pink Mosque Shiraz, Iran
  49. 49. Expeditions Qrafter
  50. 50. List of apps: • Expeditions • Qrafter
  51. 51. Hashtags to follow #ARVRinEDU #ARVR #VRPodcast #XRinEDU #VREDUchat #MAVR
  52. 52. Tweeps @JaimeDonally Helen Papagiannis @ARstories @Eric_Hawkinson @JALTMAVRSIG @Paul_Driver @VirtualiTeach @steve_bambury
  53. 53. https://www.womenofwearables.com/
  54. 54. Photo: http://bit.ly/2OXaP3x EVE: Equal Voices in ELT I support:

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