A CASE STUDY ON CERAMIC INDUSTRY OF BANGLADESH.pptx
VR/AR/XR User Preferences for Privacy
1. VR USER PREFERENCES
Current Research on VR Privacy
1 1 . 0 8 . 2 0 1 8
J E S S I C A O U T L A W
@ T H E E X T E N D E D M I N D
2. D E B I A S V R
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C L A S S R O O M I N C L U S I V E N E S S T R A I N I N G
C O - C R E A T E D W I T H C L O R A M A D O R V I L I A S ( @ D E B I A S V R )
3. D E B I A S V R
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“ARE YOU SAVING MY RESPONSES?”
4. U S E R S C A R E A B O U T H O W T H E I R D A T A I S U S E D
H O W M U C H C O N T R O L D O U S E R S H A V E O V E R T H E I R D A T A ?
C A N U S E R S A U D I T P R O D U C T S T O C O N F I R M T H E P R I V A C Y P O L I C Y ?
P R E F E R E N C E S | C O N T R O L | A U D I T A B I I T Y
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5. PRIVACY MATTERS
R E S U L T S O F A 2 0 1 8 S U R V E Y O F 6 0 9 V R U S E R S
R E S E A R C H F U N D E D B Y P L U T O V R
6. E X I S T I N G P R I V A C Y
E F F O R T S
>90% of VR users are taking steps to protect their personal data.
FEATURE % using
Two Factor Authentication 83%
Adblocker Software 61%
Password Manager 40%
Virtual Private Network 35%
Encrypted Texts 32%
Anonymous Browsers 18%
Encrypted Emails 12%
Don’t Know/No Answer 6%
None 3%
7.
8. D O Y O U F E E L Y O U
C A N C O N T R O L Y O U R
P R I V A C Y S E T T I N G S
I N V R ?
50% of people feel like they can control their privacy settings in
VR.
Only 4% feel they can control their privacy to a great extent.
9. A B I L I T Y O F U S E R S T O A U D I T P R O D U C T S
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10. U S E R S C A R E A B O U T H O W T H E I R D A T A I S U S E D
H O W M U C H C O N T R O L D O U S E R S H A V E O V E R T H E I R D A T A ?
C A N U S E R S A U D I T P R O D U C T S T O C O N F I R M T H E P R I V A C Y P O L I C Y ?
P R E F E R E N C E S | C O N T R O L | A U D I T A B I I T Y
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VR versions of the implicit association test (IAT)
We surveyed 609 RESPONDENTS Who
are REGULAR USERS OF HTC VIVE,
OCULUS RIFT, PSVR, or Microsoft Mixed Reality
2x a month or more
VR users are digitally savvy.
Respondents prioritize privacy online.
Users consider the sale of their biometric data unacceptable.
Solo and multi-player users report no difference in feelings of being able to control privacy.
Only half feel like they can control their privacy in vr.
Just one example. I’m interested in learning more.