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Unlocking Learning:
Computer Games in Education
Ollie Bray
National Adviser
Emerging Technologies in Learning
www.ltscotland.org.uk
32 Local Authorities
54,000 Teachers
750,000 Students
3,000 Schools
1 Country
1.
why
games?
Learning
Credit:http://bit.ly/cqGXk8
Credit:http://bit.ly/cqGXk8
Credit:http://bit.ly/cqGXk8
Why?
Learning through play…
Time
Playful learning…
Playful learning…
Challenge
Progression
Reward
Playful learning…
Challenge
Progression
Reward
Personalized
Real-time
competitive…
competitive…
…but, non-threatening
Relationships
Relationships
Cultural relevance
Common Language
2.
contextual
hubs
the star trek principle?
Contextual Hubs
How do we get people to look
at things differently?
Literacy
Numeracy
Social
Subjects
Health &
Wellbeing
Technologies
Science
Literacy
Numeracy
Social
Subjects
Health &
Wellbeing
Technologies
Science
Dorothy Dalgliesh
School
Gavinburn
Primary
School
6am
1pm
Friday 29th January
2010
“If you want to engage the learners
then you need to engage the
teachers first”
James Huggins,
Managing Director, Made in Memadeinme.co.uk
Planning
Nice Graphics
Book / Comic Feel
Developed Narrative
Book / Comic Feel
Decision Making
Problem solving
Explore the book
Cliff Hangers
vs
190, 637
185, 404
futurelab.org.uk/projects/console-games
3.
Learning
games
Dr Marcus de Sautoy
Maths tests – Lochend and Lourdes
Lochend
50 students
Lourdes
40 students
0.0
1.0
2.0
3.0
4.0
5.0
6.0
7.0
Average test scores
before Mangahigh
Average test scores
after Mangahigh
Increase of 23% Increase of 13%
0.0
1.0
2.0
3.0
4.0
5.0
6.0
Average test scores
before Mangahigh
Average test scores
after Mangahigh
Brain Training (2)
Brain Training (1)
Children showed
Improvement
Motivating
Encourage practice
Build relationships
4.
Learning
from games
“The majority of them really liked it so I said I
would install it on their machines. A few replied I
didn’t need to do that, ‘because I’m going to
download it myself at home tonight’. High praise
indeed”.
Alan Hamilton
Stirling High School - learnerham.org.uk
5.
Creating
content
3
18
Using appropriate
software, I can work
collaboratively to design
an interesting and
entertaining game which
incorporates a form of
control technology or
interactive multimedia.
TCH 2-09a
National Progression Award
Computer Games Design
Levels : SCQF 4, 5 and 6
3 Units
• Design
• Media Assets
• Development
immersive
Instant feedback
complex tasks
literacy
rules and building blocks
change variables - science
6.
Teaching
about games
boundaries
boundariesblurred
Credit:http://bit.ly/bDPhyX
barriers
culture
Children will
misuse the
technology
platform limitations
training
profesional development
Gulucan village in West China
motivation
Gulucan village in West China
motivation
Gulucan village in West China
motivation
“It is only by watering ideas
do we find out if it is a weed
or a flower”
Siobhan Reddy,
Executive Producer - Little Big Planet.
Ollie Bray
Learning & Teaching Scotland
o.bray@ltscotland.org.uk
@olliebray

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Computer Games in Education - Unlocking Learning

Notas do Editor

  1. There are a significant number of commercially available titles that have great application for use in the curriculum – educationally valid, and having a significant impact on the engagement of the pupil in their learning.
  2. Our games design work has also really started to take off and authorities from all over Scotland have really bought into the initiative which will provide support and resources for a progressive 3 -18 which we hope will develop and equip Scotland's next generation of games makers.
  3. …or indeed games like man hunt where you suffocate people with a plastic bag (another Scottish classic!) becomes available on a new generation of consoles…
  4. … such as Project Natal (launching in Q4 2010) where you don’t need a controller as it has full body recognition creating real immersive game play allowing you to act out complex sequences and violence.
  5. Health Warning
  6. Thank you.