This document discusses emerging technologies and their potential impacts. It begins by noting that while technology progress is often emphasized, the social and cultural impacts are also important to consider. Several key technologies are then summarized, including smartphones and their dominance, the internet of things, digital transformation of businesses, 3D printing, robotics like self-driving cars, augmented and virtual reality, and machine learning. While the future possibilities seem vast, challenges like inequality and the environment remain, though optimism about abundance through technologies is expressed.
2. “Optimism is a strategy for making a better future.
Because unless you believe that the future can be better,
you are unlikely to step up and take responsibility for making it so.”
- Noam Chomsky
38. The technology part is usually not difficult to understand
The nature of what the technology can do to change people’s
behavior is much more difficult for people to understand
3-5 years into the future is no problem - its safe to ignore
The “now” is the challenge
Think About This
Remove the technology and understand the behaviour and
what is changing it
40. THE SMARTPHONE JUST ATE THE WORLD
4 billion people are buying new smartphones every two years
Source: ITU, a16z, Benedict Evans slides
7.5 trillion SMS message sent each year globally
WhatsApp, an app that was built by a team of
30 people and acquired by Facebook for $19 billion,
processes 7.2 trillion messages a year
41. If you want to get customers to use software,
you cannot ignore mobile
Source: ITU, a16z, Benedict Evans slides
THE SMARTPHONE JUST ATE THE WORLD
42. And we are talking about apps not mobile web - its not a
technical questions
Source: ITU, a16z, Benedict Evans slides
THE SMARTPHONE JUST ATE THE WORLD
43. SOCIAL IS CHANGING THE WORLD
Doing business has
changed in a fundamental
way
Real time has taken over
Now you have to listen 24/7
and act immediately - there
is not time to wait for a
board meeting
44.
45. ADAPTIVE TO YOU - LOCAL
Source: ITU, a16z, Benedict Evans slides
Analysing you for better
service in crucial
The gatekeepers are
replaced with algorithms
That can be good or that
can be bad
49. 20TH CENTURY SOCIETY WAS HIERARCHAL
Governments structure
Corporation structure and
interaction of companies
Coordination cost is high
50. 21ST CENTURY SOCIETY BECOMES NETWORK
Software connects individuals
Coordination drops towards zero
51. NETWORK ECONOMY
Twitter takes over real-time
news
Youtube takes over videos,
lectures, how-tos,
entertainments and LOL
cats are invented
Anybody can be a producer
52. 21ST CENTURY SOCIETY BECOMES NETWORK
“Sharing economy”
Coordination cost is low
Rating systems replace
inspections
Any business that is built around a hierarchy with high
coordination cost, will be crushed by a networked software
solution with low coordination cost
56. USING COMPUTER IN THE INFORMATION AGE
You sit down and use the comptuer
You use the software for your work
The computer is a tool just like
any other tool
57. USING COMPUTER IN THE DIGTIAL AGE
Now the computer tells you what
is happening and what you need
to do
Real-time Algorithms - from
using to being used
The roles have switches - the
algorithms are using us
58. What is happening to most businesses is not only online
offering of products and services
It the transformation of old established physical way of
doing business into new ways that are optimized around
real-time software systems
This is called Digital Transformation
DIGITAL TRANSFORMATION
59. Software is becoming the change agent of all business
If the internet has not disrupted a business, it will
Traditional industries like retail, shipping, banking,
insurance, law firms, health and the list goes on…
DIGITAL TRANSFORMATION
64. Internet of Things — $15 trillion by 2025
https://www.theguardian.com/technology/2015/may/06/what-is-the-internet-of-things-google
65. Physical components comprise the product’s mechanical and
electrical parts
Smart components comprise the sensors, microprocessors,
data storage, controls, software, and, typically, an embedded
operating system and enhanced user interface
Connectivity components comprise the ports, antennae, and
protocols enabling wired or wireless connections with the
product
Smart Connected Things
66.
67. WAREABLE REVOLUTION
Things you carry on you,
that measure you with
sensors or augments you
perception
Smartwatches seems to
be the “big thing” of
wearables
72. REVOLUTION IN MANUFACTURING
Huge disruption in design,
prototyping and manufacturing
goods
Mass manufacturing suddeny is not
the only way
Cost of production drops
dramatically
Anybody can create stuff -
personalise stuff
90. VIRTUAL REALITY
Completely enter the virtual world
Gaming, learning, travelling,
exploring, movies, entertainment,
porn, etc will fundamentally
change