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New Technology 2017
Course Introduction
Ólafur Andri Ragnarsson
Adjunct at Reykjavik University
Technical Visionary for Novomatic Lottery Solutions (Betware)
Founder Raw Fury Games
Board of Directors: Azazo, Solid Clouds, IGI, SSG
Teacher
Ólafur Andri Ragnarsson
andri@ru.is
http://www.olafurandri.com
http://twitter.com/olandri
@olandri
is.linkedin.com/in/olandri
Office hours after Friday lecture
Teacher
TAs TBA
Teacher
The Adjacent Possible
Disruptive Technology
Software and Machine Learning
Becoming Invisible
Evolution of Technology Exponential World
The Rise of the Machine
How Innovation Happens
Diffusion of Innovation
Big Data and Visualisation
The Innovator´s Dilemma
Software and Artificial Intelligence
Augmented and Virtual Reality
The Broadcast Century
A Worldwide Network
The Mobile Revolution
The Social Layer
Games
The Internet of Things
Digital TransformationGamifcation
Future Trends
Robotics and Drones
Contents
What does technology mean?
How do we define technology?
The Study of People
L02 Evolution of Technology
Waves of development
What exponential means?
Local and linear vs. 

global and exponential
Moore’s Law
L03 Exponential World
Why are things invented when they are?
Layers of technology
L04 The Adjacent Possible
Elements of revolutions
L05 Technological Revolutions
INSTALLATION
PERIOD
TURNING

POINT
DEPLOYMENT
Age of 

Information
1971
Internet mania and

financial casino
2000 & 2008 The New Golden Age?
Importance of crashes
Installation and deployment periods
Are we in a new Golden Age?
How does technology evolve?
The Slow Hunch
Liquid NetworkSerendipity
L06 Innovation
Why do people adopt new technology?
Why do good technologies fail and inferior succeed?
What are
customers really
buying?
Crossing the Chasm
The Hype Cycle
L07 Diffusion of Innovation
When products mature, technology is irrelevant
Importance of style and emotion
Why engineers are bad designers
L08 Becoming Invisible
Technologies that change everything
Why do businesses always fail to respond?
Reactions to disruptive technologies
L09 Disruptive Technology
Making all the right decisions and still failing
Why listening to your customers is fatal
L10 The Innovator's Dilemma
Why sell cheap version when you have high-end product?
The transformation of the 

TV industry is beginning
TV of the Future
The Cognitive Surplus
End of the Movie Start
The Long Tail
L11 The Broadcast Century
The Power Law
L12 Digital Transformation
The Business of Music
Beyond selling digital copies
Freeconomics
Freemiums
Sharing
Economics of connecting
Millennials
From adding machines to 

electronic brains to 

general purpose computersDisruption of Automation
Birth of the IT industry
MITS Altair 8800
How IBM created an industry
L13 The Rise of the Machine
Xerox Parc
Beginning of GUIs
L14 Software and Artificial Intelligence
Artificial Intelligence
Mobile
Machine Learning
Importance of software
Rise of algorithms
Rise of data
L15 Big Data and Analytics
Analysing data
Digital Footsteps
Intelligent data
Visualisations
Beyond the Desktop
Touch, gesture and audio
New User Interfaces
Displays anywhere
L16 Augmented and Virtual Reality
The DEMO of the Century
The Accidental network
Brief History of the Internet
The Future of the Internet
The Wi-Fi revolution
Standards
RFID
Near-field communications
L17 From the Internet to Blockchain
Cellular networks
Generations
Smartphones
The iPhone effect
L18 The Mobile Revolution
The most powerful technology of the 21st century (so far)
Everything connected
From Products to smart to ecosystems
L19 Internet of Things
Devices communicating
The Smart Home
Hacking the Refrigerator
The Intelligent Doornop
P2P
UGC
Collaboration
Crowdsourcing
The Long Tail
Folksonomy
L20 The Social Network
Checking in
Mining the digital footprint
Exploiting context
Machine learning
The Local in SoLoMo
Predictive Intelligence
Big Data
L21 Importance of Local
The rise of computer games
The crash of 1986
Multiplayer games
Serious games
Casual games
Future of games
Gamification
Why you’re surgeon should play video games
Status and rewards
Player types
Player emotions
L22 Games and Gamification
Race against the machine
Personal programmable robots
Drones
Future of Work
L23 Robotics and Drones
What’s next?
Virtual reality is more real than reality
Your phone will tell you

what you need to know
L24 The Future
New Technology 2017
Course Introduction
Textbook
New Technology text available as PDF
Reading material are articles or videos from the Internet
Some are posted on http://olafurandri.com
Reading is either required or optional
All readings will be posted on the course web
The book covers the first 10 lectures (maybe more)
see http://www.olafurandri.com/?cat=3
Interesting books
Alasdair Nairn:
Engines That Move Markets
Clayton M. Christensen:
The Innovators Dilemma
Geoffrey A. Moore:
Crossing the Chasm
Malcolm Gladwell:
The Tipping Point
The Invisible Computer:
Donald A. Norman
see http://www.olafurandri.com/?cat=3
Interesting books
Steve Johnson:
Where do good ideas come from
Kevin Kelly: 

What Technology Wants
Jane McGonigal: 

Reality is Broken
Ray Kurzweil: 

The Singularity is Near
Jonathan Zittrain:

The Future of the Internet and how to Stop it
see http://www.olafurandri.com/?cat=3
Interesting books
Simon Sinek:

Start with why
Steven Johnson: 

How we got to now
Eric Schmidt et. al.: 

The New Digital Age
Peter Thiel: 

Zero to one
Nick Bilton:
I live in the Future
http://www.olafurandri.com/?page_id=1490
Economist - http://www.economist.com
Technology Review - http://www.technologyreview.com
NY Times - http://www.nytimes.com
Businessweek - http://www.businessweek.com/
ZDNet technology News - http://news.zdnet.com/
CNet - http://www.cnet.com/ (news.cnet.com)
Google News - http://news.google.com
Yahoo Finance News - http://finance.yahoo.com/
Ars Technica - http://arstechnica.com/
Wired - http://www.wired.com/
Guardian - http://www.guardian.co.uk/technology
Technology Trends - http://olafurandri.com
Interesting web sites
Trend!
Grading
Assignments
Three assignments 40% (15%, 15%, 10%)
In-class Exercises
Participation in class (10%)
Research Paper
Draft 5%
Review 5%
Research paper 40%
Research
Objectives
Term project
Study or research of a particular topic chosen by the student
Must be approved by the teacher
Area of study
Can be a device, a concept, a trend, a standard, philosophy or 

a metaphor, or a particular product
Gather information and write a paper
Best papers will be published
Your research starts now!
Research
Milestones:
Research topic selection is due 25.01 (week 3)
Research outline is due 08.02 (week 5)
Research Paper Draft for Peer Review is due 22.02 (week 7)
Peer-Review is due 08.03 (week 9)
Paper is due 22.03 (week 11, after Easter break)
Research Paper is an individual work and is 40% of the course grade
Draft and Peer-review is 10%
Research Study Group
Group of 4-5 students - randomly selected
Will read your paper and give you review
Valuable service
Peer review
Assignments
Three assignments 15%, 15%, 10%
Questions about the contents in the reading and lecture
In class exercises
Aim is to think about the material and/or discuss in class
Student participation
These are in class only - not online and not later
Web Site
Course Web Site in MySchool
Teacher’s web site: http://www.olafurandri.com
Twitter: @olandri #nyti
Online Resources
MySchool - primary source
Piazza for discussions
Turnitin for assignments
Slides are in Slideshare
Audio slides on Vimeo
New Technology 2017 channel
Online Resources
All lectures are recorded
New Technology channel on Vimeo
Timeplan (stundaskrá)
NEXT
L02 Evolution of Technology

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L01 New Technology 2017 Course Description

  • 2. Ólafur Andri Ragnarsson Adjunct at Reykjavik University Technical Visionary for Novomatic Lottery Solutions (Betware) Founder Raw Fury Games Board of Directors: Azazo, Solid Clouds, IGI, SSG Teacher
  • 5. The Adjacent Possible Disruptive Technology Software and Machine Learning Becoming Invisible Evolution of Technology Exponential World The Rise of the Machine How Innovation Happens Diffusion of Innovation Big Data and Visualisation The Innovator´s Dilemma Software and Artificial Intelligence Augmented and Virtual Reality The Broadcast Century A Worldwide Network The Mobile Revolution The Social Layer Games The Internet of Things Digital TransformationGamifcation Future Trends Robotics and Drones Contents
  • 6. What does technology mean? How do we define technology? The Study of People L02 Evolution of Technology
  • 7. Waves of development What exponential means? Local and linear vs. 
 global and exponential Moore’s Law L03 Exponential World
  • 8. Why are things invented when they are? Layers of technology L04 The Adjacent Possible
  • 9. Elements of revolutions L05 Technological Revolutions INSTALLATION PERIOD TURNING
 POINT DEPLOYMENT Age of 
 Information 1971 Internet mania and
 financial casino 2000 & 2008 The New Golden Age? Importance of crashes Installation and deployment periods Are we in a new Golden Age?
  • 10. How does technology evolve? The Slow Hunch Liquid NetworkSerendipity L06 Innovation
  • 11. Why do people adopt new technology? Why do good technologies fail and inferior succeed? What are customers really buying? Crossing the Chasm The Hype Cycle L07 Diffusion of Innovation
  • 12. When products mature, technology is irrelevant Importance of style and emotion Why engineers are bad designers L08 Becoming Invisible
  • 13. Technologies that change everything Why do businesses always fail to respond? Reactions to disruptive technologies L09 Disruptive Technology
  • 14. Making all the right decisions and still failing Why listening to your customers is fatal L10 The Innovator's Dilemma Why sell cheap version when you have high-end product?
  • 15. The transformation of the 
 TV industry is beginning TV of the Future The Cognitive Surplus End of the Movie Start The Long Tail L11 The Broadcast Century The Power Law
  • 16. L12 Digital Transformation The Business of Music Beyond selling digital copies Freeconomics Freemiums Sharing Economics of connecting Millennials
  • 17. From adding machines to 
 electronic brains to 
 general purpose computersDisruption of Automation Birth of the IT industry MITS Altair 8800 How IBM created an industry L13 The Rise of the Machine
  • 18. Xerox Parc Beginning of GUIs L14 Software and Artificial Intelligence Artificial Intelligence Mobile Machine Learning Importance of software Rise of algorithms
  • 19. Rise of data L15 Big Data and Analytics Analysing data Digital Footsteps Intelligent data Visualisations
  • 20. Beyond the Desktop Touch, gesture and audio New User Interfaces Displays anywhere L16 Augmented and Virtual Reality The DEMO of the Century
  • 21. The Accidental network Brief History of the Internet The Future of the Internet The Wi-Fi revolution Standards RFID Near-field communications L17 From the Internet to Blockchain
  • 22. Cellular networks Generations Smartphones The iPhone effect L18 The Mobile Revolution The most powerful technology of the 21st century (so far)
  • 23. Everything connected From Products to smart to ecosystems L19 Internet of Things Devices communicating The Smart Home Hacking the Refrigerator The Intelligent Doornop
  • 25. Checking in Mining the digital footprint Exploiting context Machine learning The Local in SoLoMo Predictive Intelligence Big Data L21 Importance of Local
  • 26. The rise of computer games The crash of 1986 Multiplayer games Serious games Casual games Future of games Gamification Why you’re surgeon should play video games Status and rewards Player types Player emotions L22 Games and Gamification
  • 27. Race against the machine Personal programmable robots Drones Future of Work L23 Robotics and Drones
  • 28. What’s next? Virtual reality is more real than reality Your phone will tell you
 what you need to know L24 The Future
  • 30. Textbook New Technology text available as PDF Reading material are articles or videos from the Internet Some are posted on http://olafurandri.com Reading is either required or optional All readings will be posted on the course web The book covers the first 10 lectures (maybe more)
  • 31. see http://www.olafurandri.com/?cat=3 Interesting books Alasdair Nairn: Engines That Move Markets Clayton M. Christensen: The Innovators Dilemma Geoffrey A. Moore: Crossing the Chasm Malcolm Gladwell: The Tipping Point The Invisible Computer: Donald A. Norman
  • 32. see http://www.olafurandri.com/?cat=3 Interesting books Steve Johnson: Where do good ideas come from Kevin Kelly: 
 What Technology Wants Jane McGonigal: 
 Reality is Broken Ray Kurzweil: 
 The Singularity is Near Jonathan Zittrain:
 The Future of the Internet and how to Stop it
  • 33. see http://www.olafurandri.com/?cat=3 Interesting books Simon Sinek:
 Start with why Steven Johnson: 
 How we got to now Eric Schmidt et. al.: 
 The New Digital Age Peter Thiel: 
 Zero to one Nick Bilton: I live in the Future
  • 34. http://www.olafurandri.com/?page_id=1490 Economist - http://www.economist.com Technology Review - http://www.technologyreview.com NY Times - http://www.nytimes.com Businessweek - http://www.businessweek.com/ ZDNet technology News - http://news.zdnet.com/ CNet - http://www.cnet.com/ (news.cnet.com) Google News - http://news.google.com Yahoo Finance News - http://finance.yahoo.com/ Ars Technica - http://arstechnica.com/ Wired - http://www.wired.com/ Guardian - http://www.guardian.co.uk/technology Technology Trends - http://olafurandri.com Interesting web sites
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  • 38. Grading Assignments Three assignments 40% (15%, 15%, 10%) In-class Exercises Participation in class (10%) Research Paper Draft 5% Review 5% Research paper 40%
  • 39. Research Objectives Term project Study or research of a particular topic chosen by the student Must be approved by the teacher Area of study Can be a device, a concept, a trend, a standard, philosophy or 
 a metaphor, or a particular product Gather information and write a paper Best papers will be published Your research starts now!
  • 40. Research Milestones: Research topic selection is due 25.01 (week 3) Research outline is due 08.02 (week 5) Research Paper Draft for Peer Review is due 22.02 (week 7) Peer-Review is due 08.03 (week 9) Paper is due 22.03 (week 11, after Easter break) Research Paper is an individual work and is 40% of the course grade Draft and Peer-review is 10%
  • 41. Research Study Group Group of 4-5 students - randomly selected Will read your paper and give you review Valuable service Peer review
  • 42. Assignments Three assignments 15%, 15%, 10% Questions about the contents in the reading and lecture
  • 43. In class exercises Aim is to think about the material and/or discuss in class Student participation These are in class only - not online and not later
  • 44. Web Site Course Web Site in MySchool Teacher’s web site: http://www.olafurandri.com Twitter: @olandri #nyti
  • 45. Online Resources MySchool - primary source Piazza for discussions Turnitin for assignments Slides are in Slideshare Audio slides on Vimeo New Technology 2017 channel
  • 46. Online Resources All lectures are recorded New Technology channel on Vimeo
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  • 52. NEXT L02 Evolution of Technology