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Tiny Busters'
Animation Workflow
HUỲNH ĐÔNG HẢI
OGDC 2014
About Tiny Busters
Evolution System
Spine
“Attaching images to bones, then animating the bones”
Animation Workflow
• Artists design and painting
assets
• Export and organize assets
• Build the character in Spine
• Animating character
• Export Atlas, Json files
• Tech job
Painting
Export and Organize Assets
How ?
In Spine
Export for Engine
Implement
DONE !
How far can we go ….
How far can we go ….
How far can we go ….
End

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