SlideShare uma empresa Scribd logo
1 de 32
Baixar para ler offline
Lục Hoàng Hiếu - Senior 2D Artist
Lê Quang Duy - Associate 2D Artist
I. ADVANTAGES & DIFFICULTIES
1. ADVANTAGES
Reference Concepts
Templates Resource
Less pressure Less works
2. DIFFICULTIES
Making
Differences
Lighter
Resource
Ingame Plants
Ingame Pots
Pots In Progress
II. UNIQUE & FASCINATING ARTWORKS
1. BUG - MACHINES
Animation
2. MISSIONS NPCs (None-Playable Characters)
Tu Tu Owl
Walking NPCs
Daily mission NPCs
3. STRANGE AND FUNNY STORY
Based on
Jack & the beanstalk
Red Riding Hood
Banner Ads
EMOTICONS SET
III. UI - SOME SCREENSHOTS IN GAME
1. UI-EXPERIENCE
Items - Icons - Buttons etc… were drawn by SHAPE TOOL
and converted to SMART OBJECTS
Scale
200%
IMAGE
Scale
200%
VECTOR
1. UI-EXPERIENCE
1. UI-EXPERIENCE
1. UI-EXPERIENCE
512 px
512px
512px
512 px 512 px
2. UI- OPTIMIZE
2n px
2n px
Image size should be 2n pixels (32, 64, 128, 256, 512, …)
in Width or Height
3. UI - PROBLEMS
FAKE SCREEN
3. UI - PROBLEMS
WHEN WE BUILD GAME
3. UI - RESOLUTION
3. UI - RESOLUTION
3. UI – RESOLUTION WITH MARKER
OGDC 2014_Sky Garden Mobile conceptualization: From PC to Mobile_Mr. Luc Hoang Hieu & Mr. Le Quang Duy

Mais conteúdo relacionado

Mais procurados

PRESENTATION ON Game Engine
PRESENTATION ON Game EnginePRESENTATION ON Game Engine
PRESENTATION ON Game EngineDiksha Bhargava
 
Computer Games Inner Workings - I. Loukeris AIT
Computer Games Inner Workings - I. Loukeris AITComputer Games Inner Workings - I. Loukeris AIT
Computer Games Inner Workings - I. Loukeris AITAIT_Communications
 
Task 3 Work Progress
Task 3 Work ProgressTask 3 Work Progress
Task 3 Work ProgressJoshuaRidett
 
Game Engine Overview
Game Engine OverviewGame Engine Overview
Game Engine OverviewSharad Mitra
 
samplework_2016
samplework_2016samplework_2016
samplework_2016Jung Park
 
Creating a serious game with the Unity 3D Game Engine and the importance of m...
Creating a serious game with the Unity 3D Game Engine and the importance of m...Creating a serious game with the Unity 3D Game Engine and the importance of m...
Creating a serious game with the Unity 3D Game Engine and the importance of m...danielandlubo
 
Game Engine for Serious Games
Game Engine for Serious GamesGame Engine for Serious Games
Game Engine for Serious GamesKashif Shamaun
 
Mouseassessment
MouseassessmentMouseassessment
Mouseassessmentm55mick
 
game development
game  developmentgame  development
game developmentumair khan
 
Game development -session on unity 3d
Game development -session on unity 3d Game development -session on unity 3d
Game development -session on unity 3d Muhammad Maaz Irfan
 
Presentasi Seminar Unity (AMIKOM Game Dev)
Presentasi Seminar Unity (AMIKOM Game Dev)Presentasi Seminar Unity (AMIKOM Game Dev)
Presentasi Seminar Unity (AMIKOM Game Dev)Mas Bram
 
Unity 3D game engine seminar
Unity 3D game engine  seminarUnity 3D game engine  seminar
Unity 3D game engine seminarNikhilThorat15
 

Mais procurados (16)

PRESENTATION ON Game Engine
PRESENTATION ON Game EnginePRESENTATION ON Game Engine
PRESENTATION ON Game Engine
 
Computer Games Inner Workings - I. Loukeris AIT
Computer Games Inner Workings - I. Loukeris AITComputer Games Inner Workings - I. Loukeris AIT
Computer Games Inner Workings - I. Loukeris AIT
 
Task 3 Work Progress
Task 3 Work ProgressTask 3 Work Progress
Task 3 Work Progress
 
Game Engine Overview
Game Engine OverviewGame Engine Overview
Game Engine Overview
 
samplework_2016
samplework_2016samplework_2016
samplework_2016
 
Playing ARt
Playing ARtPlaying ARt
Playing ARt
 
Unity 3d Basics
Unity 3d BasicsUnity 3d Basics
Unity 3d Basics
 
Diary entry
Diary entryDiary entry
Diary entry
 
Creating a serious game with the Unity 3D Game Engine and the importance of m...
Creating a serious game with the Unity 3D Game Engine and the importance of m...Creating a serious game with the Unity 3D Game Engine and the importance of m...
Creating a serious game with the Unity 3D Game Engine and the importance of m...
 
Game Engine for Serious Games
Game Engine for Serious GamesGame Engine for Serious Games
Game Engine for Serious Games
 
Mouseassessment
MouseassessmentMouseassessment
Mouseassessment
 
game development
game  developmentgame  development
game development
 
Game development -session on unity 3d
Game development -session on unity 3d Game development -session on unity 3d
Game development -session on unity 3d
 
Unit 2 toys 2
Unit 2 toys 2Unit 2 toys 2
Unit 2 toys 2
 
Presentasi Seminar Unity (AMIKOM Game Dev)
Presentasi Seminar Unity (AMIKOM Game Dev)Presentasi Seminar Unity (AMIKOM Game Dev)
Presentasi Seminar Unity (AMIKOM Game Dev)
 
Unity 3D game engine seminar
Unity 3D game engine  seminarUnity 3D game engine  seminar
Unity 3D game engine seminar
 

Mais de ogdc

OGDC 2014_Entity system in mobile game development_Mr. Cody nguyen
OGDC 2014_Entity system in mobile game development_Mr. Cody nguyenOGDC 2014_Entity system in mobile game development_Mr. Cody nguyen
OGDC 2014_Entity system in mobile game development_Mr. Cody nguyenogdc
 
OGDC 2014_Creativity in Game Design - Case Study: Famous Vietnamese mobile ga...
OGDC 2014_Creativity in Game Design - Case Study: Famous Vietnamese mobile ga...OGDC 2014_Creativity in Game Design - Case Study: Famous Vietnamese mobile ga...
OGDC 2014_Creativity in Game Design - Case Study: Famous Vietnamese mobile ga...ogdc
 
OGDC 2014_Vietnam Mobile Internet 2014: A focus in smartphone game and compar...
OGDC 2014_Vietnam Mobile Internet 2014: A focus in smartphone game and compar...OGDC 2014_Vietnam Mobile Internet 2014: A focus in smartphone game and compar...
OGDC 2014_Vietnam Mobile Internet 2014: A focus in smartphone game and compar...ogdc
 
OGDC 2014_Vietnam Smartphone game market 2013 overview. From vision to action...
OGDC 2014_Vietnam Smartphone game market 2013 overview. From vision to action...OGDC 2014_Vietnam Smartphone game market 2013 overview. From vision to action...
OGDC 2014_Vietnam Smartphone game market 2013 overview. From vision to action...ogdc
 
OGDC 2014_User segmentation and Monetization_Mr. Phat hoang
OGDC 2014_User segmentation and Monetization_Mr. Phat hoangOGDC 2014_User segmentation and Monetization_Mr. Phat hoang
OGDC 2014_User segmentation and Monetization_Mr. Phat hoangogdc
 
OGDC 2014_Animation workflow with Spine in Tiny Busters_Mr. Huynh Dong Hai
OGDC 2014_Animation workflow with Spine in Tiny Busters_Mr. Huynh Dong HaiOGDC 2014_Animation workflow with Spine in Tiny Busters_Mr. Huynh Dong Hai
OGDC 2014_Animation workflow with Spine in Tiny Busters_Mr. Huynh Dong Haiogdc
 
OGDC 2014_Speed Up and make quality 3D game models_Mr. Pham Duc Duy
OGDC 2014_Speed Up and make quality 3D game models_Mr. Pham Duc DuyOGDC 2014_Speed Up and make quality 3D game models_Mr. Pham Duc Duy
OGDC 2014_Speed Up and make quality 3D game models_Mr. Pham Duc Duyogdc
 
OGDC 2014_Architecting Games in Unity_Mr. Rustum Scammell
OGDC 2014_Architecting Games in Unity_Mr. Rustum ScammellOGDC 2014_Architecting Games in Unity_Mr. Rustum Scammell
OGDC 2014_Architecting Games in Unity_Mr. Rustum Scammellogdc
 
OGDC 2014_One-Man Studio: How to make a game prototype_Mr. Le Vo Tien Giang
OGDC 2014_One-Man Studio: How to make a game prototype_Mr. Le Vo Tien GiangOGDC 2014_One-Man Studio: How to make a game prototype_Mr. Le Vo Tien Giang
OGDC 2014_One-Man Studio: How to make a game prototype_Mr. Le Vo Tien Giangogdc
 
OGDC 2014_Hands on experience with Cocos2dx in cross-platform with Farmery_Mr...
OGDC 2014_Hands on experience with Cocos2dx in cross-platform with Farmery_Mr...OGDC 2014_Hands on experience with Cocos2dx in cross-platform with Farmery_Mr...
OGDC 2014_Hands on experience with Cocos2dx in cross-platform with Farmery_Mr...ogdc
 
OGDC 2014_Optimize or Die: Key disciplines to optimize your mobile game_Mr. P...
OGDC 2014_Optimize or Die: Key disciplines to optimize your mobile game_Mr. P...OGDC 2014_Optimize or Die: Key disciplines to optimize your mobile game_Mr. P...
OGDC 2014_Optimize or Die: Key disciplines to optimize your mobile game_Mr. P...ogdc
 
OGDC 2014_Why choosing 2D animation for Mobile Game?_Mr. Joe Tran
OGDC 2014_Why choosing 2D animation for Mobile Game?_Mr. Joe TranOGDC 2014_Why choosing 2D animation for Mobile Game?_Mr. Joe Tran
OGDC 2014_Why choosing 2D animation for Mobile Game?_Mr. Joe Tranogdc
 
OGDC 2014_ An artist's story_Mr. Vu Cam Cong Danh
OGDC 2014_ An artist's story_Mr. Vu Cam Cong DanhOGDC 2014_ An artist's story_Mr. Vu Cam Cong Danh
OGDC 2014_ An artist's story_Mr. Vu Cam Cong Danhogdc
 
OGDC 2014_Tips and Tricks for seasonal events and community building in Drago...
OGDC 2014_Tips and Tricks for seasonal events and community building in Drago...OGDC 2014_Tips and Tricks for seasonal events and community building in Drago...
OGDC 2014_Tips and Tricks for seasonal events and community building in Drago...ogdc
 
OGDC 2014_Cross platform mobile game application development_Mr. Makku J.Kero
OGDC 2014_Cross platform mobile game application development_Mr. Makku J.KeroOGDC 2014_Cross platform mobile game application development_Mr. Makku J.Kero
OGDC 2014_Cross platform mobile game application development_Mr. Makku J.Keroogdc
 
OGDC 2014_Tips and Tricks for seasonal events and community building in Drago...
OGDC 2014_Tips and Tricks for seasonal events and community building in Drago...OGDC 2014_Tips and Tricks for seasonal events and community building in Drago...
OGDC 2014_Tips and Tricks for seasonal events and community building in Drago...ogdc
 
OGDC 2014_Business design is game design: 10 bits of business/design wisdom_M...
OGDC 2014_Business design is game design: 10 bits of business/design wisdom_M...OGDC 2014_Business design is game design: 10 bits of business/design wisdom_M...
OGDC 2014_Business design is game design: 10 bits of business/design wisdom_M...ogdc
 
OGDC 2014_Build your own Particle System_Mr. Nguyen Dang Quang
OGDC 2014_Build your own Particle System_Mr. Nguyen Dang QuangOGDC 2014_Build your own Particle System_Mr. Nguyen Dang Quang
OGDC 2014_Build your own Particle System_Mr. Nguyen Dang Quangogdc
 
OGDC 2014_ Game Design: 5 years of painful lessons_Mr. Do Van Thanh
OGDC 2014_ Game Design: 5 years of painful lessons_Mr. Do Van ThanhOGDC 2014_ Game Design: 5 years of painful lessons_Mr. Do Van Thanh
OGDC 2014_ Game Design: 5 years of painful lessons_Mr. Do Van Thanhogdc
 
OGDC 2014_3D Graphic on mobile_Mr. Hoang Minh Truong
OGDC 2014_3D Graphic on mobile_Mr. Hoang Minh TruongOGDC 2014_3D Graphic on mobile_Mr. Hoang Minh Truong
OGDC 2014_3D Graphic on mobile_Mr. Hoang Minh Truongogdc
 

Mais de ogdc (20)

OGDC 2014_Entity system in mobile game development_Mr. Cody nguyen
OGDC 2014_Entity system in mobile game development_Mr. Cody nguyenOGDC 2014_Entity system in mobile game development_Mr. Cody nguyen
OGDC 2014_Entity system in mobile game development_Mr. Cody nguyen
 
OGDC 2014_Creativity in Game Design - Case Study: Famous Vietnamese mobile ga...
OGDC 2014_Creativity in Game Design - Case Study: Famous Vietnamese mobile ga...OGDC 2014_Creativity in Game Design - Case Study: Famous Vietnamese mobile ga...
OGDC 2014_Creativity in Game Design - Case Study: Famous Vietnamese mobile ga...
 
OGDC 2014_Vietnam Mobile Internet 2014: A focus in smartphone game and compar...
OGDC 2014_Vietnam Mobile Internet 2014: A focus in smartphone game and compar...OGDC 2014_Vietnam Mobile Internet 2014: A focus in smartphone game and compar...
OGDC 2014_Vietnam Mobile Internet 2014: A focus in smartphone game and compar...
 
OGDC 2014_Vietnam Smartphone game market 2013 overview. From vision to action...
OGDC 2014_Vietnam Smartphone game market 2013 overview. From vision to action...OGDC 2014_Vietnam Smartphone game market 2013 overview. From vision to action...
OGDC 2014_Vietnam Smartphone game market 2013 overview. From vision to action...
 
OGDC 2014_User segmentation and Monetization_Mr. Phat hoang
OGDC 2014_User segmentation and Monetization_Mr. Phat hoangOGDC 2014_User segmentation and Monetization_Mr. Phat hoang
OGDC 2014_User segmentation and Monetization_Mr. Phat hoang
 
OGDC 2014_Animation workflow with Spine in Tiny Busters_Mr. Huynh Dong Hai
OGDC 2014_Animation workflow with Spine in Tiny Busters_Mr. Huynh Dong HaiOGDC 2014_Animation workflow with Spine in Tiny Busters_Mr. Huynh Dong Hai
OGDC 2014_Animation workflow with Spine in Tiny Busters_Mr. Huynh Dong Hai
 
OGDC 2014_Speed Up and make quality 3D game models_Mr. Pham Duc Duy
OGDC 2014_Speed Up and make quality 3D game models_Mr. Pham Duc DuyOGDC 2014_Speed Up and make quality 3D game models_Mr. Pham Duc Duy
OGDC 2014_Speed Up and make quality 3D game models_Mr. Pham Duc Duy
 
OGDC 2014_Architecting Games in Unity_Mr. Rustum Scammell
OGDC 2014_Architecting Games in Unity_Mr. Rustum ScammellOGDC 2014_Architecting Games in Unity_Mr. Rustum Scammell
OGDC 2014_Architecting Games in Unity_Mr. Rustum Scammell
 
OGDC 2014_One-Man Studio: How to make a game prototype_Mr. Le Vo Tien Giang
OGDC 2014_One-Man Studio: How to make a game prototype_Mr. Le Vo Tien GiangOGDC 2014_One-Man Studio: How to make a game prototype_Mr. Le Vo Tien Giang
OGDC 2014_One-Man Studio: How to make a game prototype_Mr. Le Vo Tien Giang
 
OGDC 2014_Hands on experience with Cocos2dx in cross-platform with Farmery_Mr...
OGDC 2014_Hands on experience with Cocos2dx in cross-platform with Farmery_Mr...OGDC 2014_Hands on experience with Cocos2dx in cross-platform with Farmery_Mr...
OGDC 2014_Hands on experience with Cocos2dx in cross-platform with Farmery_Mr...
 
OGDC 2014_Optimize or Die: Key disciplines to optimize your mobile game_Mr. P...
OGDC 2014_Optimize or Die: Key disciplines to optimize your mobile game_Mr. P...OGDC 2014_Optimize or Die: Key disciplines to optimize your mobile game_Mr. P...
OGDC 2014_Optimize or Die: Key disciplines to optimize your mobile game_Mr. P...
 
OGDC 2014_Why choosing 2D animation for Mobile Game?_Mr. Joe Tran
OGDC 2014_Why choosing 2D animation for Mobile Game?_Mr. Joe TranOGDC 2014_Why choosing 2D animation for Mobile Game?_Mr. Joe Tran
OGDC 2014_Why choosing 2D animation for Mobile Game?_Mr. Joe Tran
 
OGDC 2014_ An artist's story_Mr. Vu Cam Cong Danh
OGDC 2014_ An artist's story_Mr. Vu Cam Cong DanhOGDC 2014_ An artist's story_Mr. Vu Cam Cong Danh
OGDC 2014_ An artist's story_Mr. Vu Cam Cong Danh
 
OGDC 2014_Tips and Tricks for seasonal events and community building in Drago...
OGDC 2014_Tips and Tricks for seasonal events and community building in Drago...OGDC 2014_Tips and Tricks for seasonal events and community building in Drago...
OGDC 2014_Tips and Tricks for seasonal events and community building in Drago...
 
OGDC 2014_Cross platform mobile game application development_Mr. Makku J.Kero
OGDC 2014_Cross platform mobile game application development_Mr. Makku J.KeroOGDC 2014_Cross platform mobile game application development_Mr. Makku J.Kero
OGDC 2014_Cross platform mobile game application development_Mr. Makku J.Kero
 
OGDC 2014_Tips and Tricks for seasonal events and community building in Drago...
OGDC 2014_Tips and Tricks for seasonal events and community building in Drago...OGDC 2014_Tips and Tricks for seasonal events and community building in Drago...
OGDC 2014_Tips and Tricks for seasonal events and community building in Drago...
 
OGDC 2014_Business design is game design: 10 bits of business/design wisdom_M...
OGDC 2014_Business design is game design: 10 bits of business/design wisdom_M...OGDC 2014_Business design is game design: 10 bits of business/design wisdom_M...
OGDC 2014_Business design is game design: 10 bits of business/design wisdom_M...
 
OGDC 2014_Build your own Particle System_Mr. Nguyen Dang Quang
OGDC 2014_Build your own Particle System_Mr. Nguyen Dang QuangOGDC 2014_Build your own Particle System_Mr. Nguyen Dang Quang
OGDC 2014_Build your own Particle System_Mr. Nguyen Dang Quang
 
OGDC 2014_ Game Design: 5 years of painful lessons_Mr. Do Van Thanh
OGDC 2014_ Game Design: 5 years of painful lessons_Mr. Do Van ThanhOGDC 2014_ Game Design: 5 years of painful lessons_Mr. Do Van Thanh
OGDC 2014_ Game Design: 5 years of painful lessons_Mr. Do Van Thanh
 
OGDC 2014_3D Graphic on mobile_Mr. Hoang Minh Truong
OGDC 2014_3D Graphic on mobile_Mr. Hoang Minh TruongOGDC 2014_3D Graphic on mobile_Mr. Hoang Minh Truong
OGDC 2014_3D Graphic on mobile_Mr. Hoang Minh Truong
 

OGDC 2014_Sky Garden Mobile conceptualization: From PC to Mobile_Mr. Luc Hoang Hieu & Mr. Le Quang Duy