ICT Role in 21st Century Education & its Challenges.pptx
connections between heritage, gaming and tourism
1. Extended Reality and eHeritage
eTourism, Immersive GLAM & Virtual Heritage
Erik Champion, UNESCO Chair of Cultural Heritage & Visualisation,
MCASI, Humanities & Curtin Institute for Computation, Curtin University
http://neveralonegame.com/
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3. 1899: First underwater
portrait photo by Louis
Boutan, using flash
photography
1938 Viewmaster
http://www.viewmast
er.co.uk/htm/history.
asp
1968 Sword of Damocles
http://cccupsychology.com/blog/201
7/08/17/virtual-reality-a-brief-
history-current-trends-and-future-
directions/ivansutherland-sword-of-
damocles/
1962 Sensorama
http://www.medienkunstnetz.de/wor
ks/sensorama/ &
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4. er be a substitute for encounters with th
https://theconversation.com/why-virtual-reality-cannot-match-the-real-thing-92035
https://youtu.be/Vo4hCg91Xhk
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5. Virtual Heritage is …
• ..a fusion of VR technology with cultural heritage
content-Addison 2008.
• NB intangible heritage, ‘practices,
representations, expressions, knowledge, skills
– as well as the instruments, objects, artefacts
and cultural spaces associated therewith – that
communities, groups and, in some cases,
individuals recognize as part of their cultural
heritage’-UNESCO 2003.
• ‘the attempt to convey not just the appearance
but also the meaning and significance of cultural
artefacts and the associated social agency that
designed and used them, through the use of
interactive and immersive digital media.’-
Champion, 2008.
https://savageminds.org/2005/09/17/vanishing-race-and-the-ethnographic-present/
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6. VHEs/Games aren’t gamification
Don’t seriously entertain or work with dynamic, valuable interactive content
Are NOT easily preserved, let alone scholarly accessible
• Forbidden City: Beyond Space & Time6
8. Important controversies, debates, issues
“the fallacy of reconstruction” (Jeff Clarke), completeness or
authenticity, realism, ownership and shareholders, appropriation,
obsolescence, gamification..8
9. Creating a Simple Game• What is the goal? Why try to achieve it?
• How an engaging challenge? Does it involve
competition/mastery, chance, imitation,
controlling vertigo/rush of movement/flight?
• What is the feedback system, affordances
and constraints, rewards and punishments?
• Does it level up/use mechanics to advance?
• How does it offer different strategies,
options?
• What is learnt during or after the
experience? 9
23. Kinect camera and Minecraft
Control navigation and creation of Minecraft world by gestures that can be
modified by a non-programmer
Rosie Fandry LibraryCraft
Rosie Fandry LibraryCraftSoftware Engineering Year 2/3
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33. IKROM: Integrating 3d Models & GIS for DH
• Capture + modelling of 3D DH objects
increasingly affordable for GLAMs
• 3D geometric modelling methods and file
formats: number in hundreds!
• What is most appropriate 3D geometric
modelling method + file format for DH?
• Most-common 3D geometric modelling methods
(constructive solid geometry, non-uniform
rational B-splines, triangle meshes)?
• 3D file formats for architecture, archaeology
and heritage studies.
• Linking 3D files, GIS & geospatial databases.
• Exemplars + challenges for linking GIS, 3D
models and heritage aims?
• Do combinations create problems for archives?
Ikrom Nishanbaev
3D Model author: Stefan A Vollger: Split Point,
Victoria (Australia)
URL:
https://sketchfab.com/models/d95f3ad4d0044c20a
56ebb7bd507d515
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38. Further Reading
• BEKELE, M. & CHAMPION, E. Redefining Mixed Reality: User-Reality-Virtuality and
Virtual Heritage Perspectives. In: HAEUSLER, M., SCHNABEL, M. A. & FUKUDA, T.,
eds. 24th Annual Conference of the Association for Computer-Aided Architectural
Design Research in Asia (CAADRIA 2019), 15-18 April 2019 2019 Wellington, New
Zealand. CuminCAD, 675-684.
• CHAMPION, E. & RAHAMAN, H. 2019. 3D Digital Heritage Models as Sustainable
Scholarly Resources. Sustainability, 11, 1-8.
• CHAMPION, E. (2018: in press). From Historical Models to Virtual Heritage
Simulations. OA chapter for Der Modelle Tugend 2.0, Heidelberg University Press,
Germany.
• CHAMPION, E. (ed.) 2018. The Phenomenology of Real and Virtual Places, London,
UK: Routledge.
• RAHAMAN, H., CHAMPION, E. & BEKELE, M. 2019. From photo to 3D to mixed
reality: A complete workflow for cultural heritage visualisation and experience. Digital
Applications in Archaeology and Cultural Heritage, 13, e00102.
• NISHANBAEV, I., CHAMPION, E. & MCMEEKIN, D. A. 2019. A Survey of Geospatial
Semantic Web for Cultural Heritage. Heritage, 2, 1471-1498.
Erik Champion, @nzerik
erik.champion@curtin.edu.au38