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DXT
      (http://gamecode.org)
              2009.10.11
DXT
•
    –
    –
    –

•
    –

•
    –   DDS
    –   Nvidia
    –   DirectX         (DirectX Texture Tool)
    –   ATI compressonator

•                             .        DXT1, DXT3, DXT5
DXT          ?
•
    –
    –                    ,

•
    –        : Allegorithmic "Substance Air“
          • a new genetation of texture
          • http://www.allegorithmic.com
          •        ~
    –

•   DXT                      ~
DXT
•   4x4
     –           read                           16
     –                  Bilinear Filtering
     –
     –                                                           (cache hit!!)

•
     –    dxt1               4x4              8
     –          16                         2*16 => 32                   (1/4      )
          (X8R8G8B8                                                         1/8       )

•
     –                                     (                 )
     –                                 (                            )
     –

•                                                       !!
DXT1 기본 알고리즘(1)
•   4x4
     –    8
     –    2        +2        +4
     –    16     + 16     + 32
     –    16     + 16     + (2    +2      + ... + 2    )
     –    RGB1(565:16) + RGB2(565:16) + T00(2) + T01(2) + T02(2) + T03(2) + T10(2) + T12(2) + ..
          + T33(2)

•   PCA              (            )
     –                           (Eigen Vector)
     –           =          (         )
DXT1 기본 알고리즘(2)
•   16
     –   PCA
     –                3       (RGB)
•
     –




•
     –   RangeFit
     –   ClusterFit
     –
     –   참고 : http:/ / code.google.com/ p/ libsquish/
DXT1 기본 알고리즘(3)
• Pseudo Code




                                            ???
    (0, 1   RGB0,RGB1          )
•
     –                  RGB0 >= RGB1
     – DXT1                     BLACK   0
DXT3/ DX5 알고리즘(1)
•   DXT 3
    – RGB              DXT1
    – 16                        4                     (8       )
•   DXT5
    –                               (RGB       )
    – 8
           •   1       +1          +6
           •   8Bit + 8Bit + 3Bit + 3bit ... + 3Bit
           •   ALPHA0(8) + ALPHA1(8) + T00(3) + T01(3) + .. + T32(3) + T33(3)
           •   RGB                 (8              )
    – Pseudo Code
DXT3/ DX5 알고리즘(2)
– RGB    BLACK            0, 255
   •            ALPHA1   ALPHA0    8   6+2

– Pseudo Code
•                                                                   (      )
    –                           (             )

•
    –
          •
          •              HALO
               –        DXT5          , RGB                     ,
               –


•                            DXT
    –                 : 16                                          DXT

•              (Official)
    –   http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt

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09_Dxt 압축 알고리즘 소개

  • 1. DXT (http://gamecode.org) 2009.10.11
  • 2. DXT • – – – • – • – DDS – Nvidia – DirectX (DirectX Texture Tool) – ATI compressonator • . DXT1, DXT3, DXT5
  • 3. DXT ? • – – , • – : Allegorithmic "Substance Air“ • a new genetation of texture • http://www.allegorithmic.com • ~ – • DXT ~
  • 4. DXT • 4x4 – read 16 – Bilinear Filtering – – (cache hit!!) • – dxt1 4x4 8 – 16 2*16 => 32 (1/4 ) (X8R8G8B8 1/8 ) • – ( ) – ( ) – • !!
  • 5. DXT1 기본 알고리즘(1) • 4x4 – 8 – 2 +2 +4 – 16 + 16 + 32 – 16 + 16 + (2 +2 + ... + 2 ) – RGB1(565:16) + RGB2(565:16) + T00(2) + T01(2) + T02(2) + T03(2) + T10(2) + T12(2) + .. + T33(2) • PCA ( ) – (Eigen Vector) – = ( )
  • 6. DXT1 기본 알고리즘(2) • 16 – PCA – 3 (RGB) • – • – RangeFit – ClusterFit – – 참고 : http:/ / code.google.com/ p/ libsquish/
  • 7. DXT1 기본 알고리즘(3) • Pseudo Code ??? (0, 1 RGB0,RGB1 ) • – RGB0 >= RGB1 – DXT1 BLACK 0
  • 8. DXT3/ DX5 알고리즘(1) • DXT 3 – RGB DXT1 – 16 4 (8 ) • DXT5 – (RGB ) – 8 • 1 +1 +6 • 8Bit + 8Bit + 3Bit + 3bit ... + 3Bit • ALPHA0(8) + ALPHA1(8) + T00(3) + T01(3) + .. + T32(3) + T33(3) • RGB (8 ) – Pseudo Code
  • 9. DXT3/ DX5 알고리즘(2) – RGB BLACK 0, 255 • ALPHA1 ALPHA0 8 6+2 – Pseudo Code
  • 10. ( ) – ( ) • – • • HALO – DXT5 , RGB , – • DXT – : 16 DXT • (Official) – http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt