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ICON08_게임 애니메이션 최적화 기법
ICON08_게임 애니메이션 최적화 기법
08_Marching Cube Terrains
08_Marching Cube Terrains
08_게임 물리 프로그래밍 가이드
08_게임 물리 프로그래밍 가이드
08_플래시 맛보기
08_플래시 맛보기
08_애니메이션고등학교 게임과 특강
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08_Wxwidgets 소개
08_Wxwidgets 소개
07_PhysX 강체물리 입문
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07_스케일폼 소개
07_스케일폼 소개
06_HDR 소개
06_HDR 소개
06_게임엔진 활용팁
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06_게임엔진구성
06_게임엔진구성
06_자동차물리입문(1)
06_자동차물리입문(1)
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09_Dxt 압축 알고리즘 소개
1.
DXT
(http://gamecode.org) 2009.10.11
2.
DXT •
– – – • – • – DDS – Nvidia – DirectX (DirectX Texture Tool) – ATI compressonator • . DXT1, DXT3, DXT5
3.
DXT
? • – – , • – : Allegorithmic "Substance Air“ • a new genetation of texture • http://www.allegorithmic.com • ~ – • DXT ~
4.
DXT •
4x4 – read 16 – Bilinear Filtering – – (cache hit!!) • – dxt1 4x4 8 – 16 2*16 => 32 (1/4 ) (X8R8G8B8 1/8 ) • – ( ) – ( ) – • !!
5.
DXT1 기본 알고리즘(1) •
4x4 – 8 – 2 +2 +4 – 16 + 16 + 32 – 16 + 16 + (2 +2 + ... + 2 ) – RGB1(565:16) + RGB2(565:16) + T00(2) + T01(2) + T02(2) + T03(2) + T10(2) + T12(2) + .. + T33(2) • PCA ( ) – (Eigen Vector) – = ( )
6.
DXT1 기본 알고리즘(2) •
16 – PCA – 3 (RGB) • – • – RangeFit – ClusterFit – – 참고 : http:/ / code.google.com/ p/ libsquish/
7.
DXT1 기본 알고리즘(3) •
Pseudo Code ??? (0, 1 RGB0,RGB1 ) • – RGB0 >= RGB1 – DXT1 BLACK 0
8.
DXT3/ DX5 알고리즘(1) •
DXT 3 – RGB DXT1 – 16 4 (8 ) • DXT5 – (RGB ) – 8 • 1 +1 +6 • 8Bit + 8Bit + 3Bit + 3bit ... + 3Bit • ALPHA0(8) + ALPHA1(8) + T00(3) + T01(3) + .. + T32(3) + T33(3) • RGB (8 ) – Pseudo Code
9.
DXT3/ DX5 알고리즘(2) –
RGB BLACK 0, 255 • ALPHA1 ALPHA0 8 6+2 – Pseudo Code
10.
•
( ) – ( ) • – • • HALO – DXT5 , RGB , – • DXT – : 16 DXT • (Official) – http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt
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