なぜ「ポケモンGO」のプレイをやめる/続けるのか? ――プレイ継続要因の計量分析 (Why do people stop or continue playing Pokémon GO?: Quantitative analysis of the factors of cotinuing playing it)
なぜ「ポケモンGO」のプレイをやめる/続けるのか? ――プレイ継続要因の計量分析 (Why do people stop or continue playing Pokémon GO?: Quantitative analysis of the factors of cotinuing playing it)
22. 参考文献
Koyama, Yuhsuke, Ema Tanaka and Nobushige Hichibe, Our recent
project: Pokémon Go and Smartphone game in Japan.
(https://www.slideshare.net/yuhsukek/smartphone-game-players-and-
pokemon-go-players-web-survey)
Mäyrä, Frans and Petri Lankoski, 2009, Play in Hybrid Reality: Alternative
approaches to Game Design, Adriana de Souza Silva and Daniel M. Sutko
(eds.), Digital Cityscapes: Merging Digital and Urban Playspaces, Peter
Lang, 129-147.
Mobile Meda & Communication Vol.5, Issue 1. Special section: Pokémon
GO: Playful phoneurs and the politics of digital wayfarers. <
http://journals.sagepub.com/toc/mmca/5/1>(2017年1月31日アクセス)
Montola, Markus, Jaakko Stenros and Waern Annika (eds), 2009, Pervasive
Games: Theory and Design, Morgan Kaufmann Publishers.
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