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CO -CREATION WITH LEAD USERS
ON THE DIGITAL RESEARCH PLATFORM dieNEONauten.de
                                            1
AGENDA




         1.  The Idea behind dieNEONauten.de
         2. Lead User Approach & Social Design
         3.  Case
         4. Summary




                                                 2
QUALITATI VE DIGITAL RESEARCH 2.0




                     Qualitative Digital
                       Research 2.0


       Netnography     Crowdsourcing          Co-Creation
     Observing       Leveraging            Creating
     and listening   the wisdom of         knowledge and
                     the crowds            innovation through
                                           collaboration




                                                            3
The Idea
The idea behind dieNEONauten.de




                                  4
THE IDEA: RESEARCH AND DEVELOPMENT 2.0




                           Social Media Innovation Platform

                               250 Selected Lead Users
                                          +
                            Web 2.0 Innovation Platform
                                          +
                            Collaborative Online Research




                                                   5
1. LEAD USERS FROM THE GENERATION NEON




                             The NEONauts are between 20 and 35
                             years old and show an above-average
                             interest in novelties and trends. They
                             are well educated and trend-oriented.

                             On the basis of a detailed screening
                             process we have chosen 250
                             consumption-visionaries for our
                             NEONauten-community.
Quelle: ma 2010 II                                       6
2. WEB 2.0 INNOVATION PLATFORM




                                 7
3. COLLABORATIVE ONLINE RESEARCH




                                   8
SOCIAL COMMUNITIES IN MARKET RESEARCH

  How do you spark self-dynamic processes?




                                             9
SOCIAL COMMUNITIES IN MARKET RESEARCH

  How do you spark self-dynamic processes?




                             1.  Connect to the right people (lead users)
                             2.  Facilitate dynamic interaction (social design)
                             3.  Create an experience for everyone (experience design)


                                                                            10
Lead User Approach
Connecting to the right people




                                 11
LEAD USER DEFINITION
                                                                        1.  Lead users face needs that will be
                                                                            general in a marketplace, but they
                                                                            face them months or years before
                                                                            the bulk of that marketplace
                                                                            encounters them, and …

                                                                        2.  Lead users are positioned to benefit
                                                                            significantly by obtaining a
                                                                            solution to those needs.




Source: Von Hippel, E.; Democratizing Innovation; The MIT Press: 2006
Image: http://www.flickr.com/photos/butchgaudy/3231258347/
LEAD USER RECRUITMENT



               General Screening /                     Specific Screening /
                  Deselection                               Selection




  Creativity        Personality      Values &      Intrinsic      Product
                                     Lifestyle    Motivation      Affinity




                                                 Selection for specific
                                                 research projects
LEAD USER RECRUITMENT - EXAMPLE




                               e.g. ‘How often have you gone hiking
      Quantitative Screening
                               in the past 2 years?’
                +

                               e.g. ‘What was the latest intense nature
      Qualitative Sampling
                               experience that you have had?’
Social Design
Facilitating dynamic interaction




                                   15
SOCIAL DESIGN




                                                                               Give people a way to be identified
                                                                               -  Enable user profiles
                                                                               -  Connect individual posts to profiles




Source / Inspiration: Christian Crumlish, http://www.designingsocialinterfaces.com/                            16
SOCIAL DESIGN




                                                                           Enable a bridge to real life events
                                                                           -  No fear of online-offline-designs
                                                                           -  Addressing people offline increases
                                                                              relevance




Source / Inspiration: Alex Bowyer, Design Patterns for Social Experience                                  17
SOCIAL DESIGN




                                                                                Talk like a person
                                                                               - Conversational language
                                                                               - Be frank and sincere
                                                                               - Ask questions




Source / Inspiration: Christian Crumlish, http://www.designingsocialinterfaces.com/                        18
Case
The NEONauten research for Austria Tourism




                                             19
OBJECTI VES AND RESEARCH DESIGN




                     Objective: Lead question: What is the character
          Explore the character of nature experiences of the NEONauten
          of nature experiences and how do these qualities connect to
                                   the topic of hiking?

                       Method: Qualitative online research with
        Collaborative Mind Map 16 participants, duration 1 week, creation
                                   of a shared mind map centered around
                                   the topics ‘hiking’ and ‘nature experience’.




                                                                  20
21
22
NEED STATE MAPPING

                     Mapping of
                     different facets of
                     nature experiences
                     connected to
                     hiking




                            23
NEED STATE DESCRIPTION

                         Detailed
                         description of each
                         facet of nature
                         experience




                                24
VERBATIMS AND PHOTOS ILLUSTRATE THE RESULTS

                                      Verbatims and
                                      photos by the
                                      participants
                                      illustrate the results




                                              25
Summary
New challenges! New opportunities!




                                     26
CHALLENGES AND OPPORTUNITIES




            New challenges …    New opportunities …
                 Recruitment    Spotting weak signals
                Social Design   Reaching difficult target groups
            Experience Design   Connecting clients to their target groups
                                Creating space for innovations
                                Giving authentic insights into
                                the participants’ lives




                                                                 27
Thank you.
NEONauten Consulting, NEON Magazin GmbH, Am Baumwall 11, 20459 Hamburg




                                                                         28

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Co-Creation with Lead Users on the Digital Research Platform www.dieNEONauten.de

  • 1. CO -CREATION WITH LEAD USERS ON THE DIGITAL RESEARCH PLATFORM dieNEONauten.de 1
  • 2. AGENDA 1.  The Idea behind dieNEONauten.de 2. Lead User Approach & Social Design 3.  Case 4. Summary 2
  • 3. QUALITATI VE DIGITAL RESEARCH 2.0 Qualitative Digital Research 2.0 Netnography Crowdsourcing Co-Creation Observing Leveraging Creating and listening the wisdom of knowledge and the crowds innovation through collaboration 3
  • 4. The Idea The idea behind dieNEONauten.de 4
  • 5. THE IDEA: RESEARCH AND DEVELOPMENT 2.0 Social Media Innovation Platform 250 Selected Lead Users + Web 2.0 Innovation Platform + Collaborative Online Research 5
  • 6. 1. LEAD USERS FROM THE GENERATION NEON The NEONauts are between 20 and 35 years old and show an above-average interest in novelties and trends. They are well educated and trend-oriented. On the basis of a detailed screening process we have chosen 250 consumption-visionaries for our NEONauten-community. Quelle: ma 2010 II 6
  • 7. 2. WEB 2.0 INNOVATION PLATFORM 7
  • 9. SOCIAL COMMUNITIES IN MARKET RESEARCH How do you spark self-dynamic processes? 9
  • 10. SOCIAL COMMUNITIES IN MARKET RESEARCH How do you spark self-dynamic processes? 1.  Connect to the right people (lead users) 2.  Facilitate dynamic interaction (social design) 3.  Create an experience for everyone (experience design) 10
  • 11. Lead User Approach Connecting to the right people 11
  • 12. LEAD USER DEFINITION 1.  Lead users face needs that will be general in a marketplace, but they face them months or years before the bulk of that marketplace encounters them, and … 2.  Lead users are positioned to benefit significantly by obtaining a solution to those needs. Source: Von Hippel, E.; Democratizing Innovation; The MIT Press: 2006 Image: http://www.flickr.com/photos/butchgaudy/3231258347/
  • 13. LEAD USER RECRUITMENT General Screening / Specific Screening / Deselection Selection Creativity Personality Values & Intrinsic Product Lifestyle Motivation Affinity Selection for specific research projects
  • 14. LEAD USER RECRUITMENT - EXAMPLE e.g. ‘How often have you gone hiking Quantitative Screening in the past 2 years?’ + e.g. ‘What was the latest intense nature Qualitative Sampling experience that you have had?’
  • 16. SOCIAL DESIGN Give people a way to be identified -  Enable user profiles -  Connect individual posts to profiles Source / Inspiration: Christian Crumlish, http://www.designingsocialinterfaces.com/ 16
  • 17. SOCIAL DESIGN Enable a bridge to real life events -  No fear of online-offline-designs -  Addressing people offline increases relevance Source / Inspiration: Alex Bowyer, Design Patterns for Social Experience 17
  • 18. SOCIAL DESIGN Talk like a person - Conversational language - Be frank and sincere - Ask questions Source / Inspiration: Christian Crumlish, http://www.designingsocialinterfaces.com/ 18
  • 19. Case The NEONauten research for Austria Tourism 19
  • 20. OBJECTI VES AND RESEARCH DESIGN Objective: Lead question: What is the character Explore the character of nature experiences of the NEONauten of nature experiences and how do these qualities connect to the topic of hiking? Method: Qualitative online research with Collaborative Mind Map 16 participants, duration 1 week, creation of a shared mind map centered around the topics ‘hiking’ and ‘nature experience’. 20
  • 21. 21
  • 22. 22
  • 23. NEED STATE MAPPING Mapping of different facets of nature experiences connected to hiking 23
  • 24. NEED STATE DESCRIPTION Detailed description of each facet of nature experience 24
  • 25. VERBATIMS AND PHOTOS ILLUSTRATE THE RESULTS Verbatims and photos by the participants illustrate the results 25
  • 26. Summary New challenges! New opportunities! 26
  • 27. CHALLENGES AND OPPORTUNITIES New challenges … New opportunities … Recruitment Spotting weak signals Social Design Reaching difficult target groups Experience Design Connecting clients to their target groups Creating space for innovations Giving authentic insights into the participants’ lives 27
  • 28. Thank you. NEONauten Consulting, NEON Magazin GmbH, Am Baumwall 11, 20459 Hamburg 28