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THE PRESENT FUTURE
Work-Based
Learning
MATEL WORKGROUP

Fabricio Cardinali
David smith
Hajo Koglin
Niki Lambropoulos
UBIQUITOUS LEARNING
COMPETENCIES           ePortfolios   Digital Repositories




     Enabling
Infrastructure
                       Blogs            OPEN


        WORK                    Games        Mobile devices
        FLOW
Work-based Learning
 Professional development
 Internal – external training
 Large – small companies
 Scalability
 Competencies - Work flow integration –
  performance indicators
PROPOSITION
 ECO-SYSTEM that integrates all
 technologies EXCEPT ITS
    Immersive learning experiences
    Next generation learning content
     management systems
      Ambient  technologies
      Haptic technologies
      Augmented reality
      3D Environments
      <Your Own>
Technologies
1.   ePortfolios-smart archiving
2.   Blogs, Micro-blogging, Blog archives
     integrated in systems
3.   serious Games-emulating workflows
4.   Digital Repositories * OER -> open standards
     architecture
5.   Enabling infrastructure – evaluation / training
     methodology
6.   Mobile devices (smart devices)
7.   Omit ITS (old term)
Work Flow – Competencies
based Eco-systems
   Integrate a number of technologies in an
    open/standard architectural framework
   Scalability
   Talent performance support
   Competence based systems
   Micro skilling vs macro learning
   Openness (systems, policies, standards)
   Personalised, time- based, 360 degrees
    evaluation and responsive support
   Content/resource curation @ the workspace
Barriers
   Lack of time
   Cost
   Lack of confidence and insecurity
   Passive or null participation – Tech fear
   Credibility problems with quality of information
    offered
   Cultural issues
   Technical barriers
       Lack of knowledge about new technologies
       Problems with new technologies
       Lack of technical support
Bottlenecks
   Stretched hardware
   Distributed User Interfaces (DUI)
   Ambient technology, interoperability, context
    awareness
   Traditional vs innovative products
   Who uses the smart device?
   Cloud computing (security, discontinuity of the service)
   Interpersonality / human capital / coaching,
    apprentiship
   Physical work place prohibits to work with technologies
       HELLERUP – VITRA schools
Research
 Every bottleneck issue is a research
  challenge / direction
 Complexity vs usability / ubiquity
 Open architecture
 Europe cannot work on HUGE IT systems
  but plug-in into existing ones
 Eco-systems to support work-flow and
  related competencies
Lifelong Learning * Becoming
Work based-learning @MATEL workgroup

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Work based-learning @MATEL workgroup

  • 4. COMPETENCIES ePortfolios Digital Repositories Enabling Infrastructure Blogs OPEN WORK Games Mobile devices FLOW
  • 5. Work-based Learning  Professional development  Internal – external training  Large – small companies  Scalability  Competencies - Work flow integration – performance indicators
  • 6. PROPOSITION  ECO-SYSTEM that integrates all technologies EXCEPT ITS  Immersive learning experiences  Next generation learning content management systems  Ambient technologies  Haptic technologies  Augmented reality  3D Environments  <Your Own>
  • 7. Technologies 1. ePortfolios-smart archiving 2. Blogs, Micro-blogging, Blog archives integrated in systems 3. serious Games-emulating workflows 4. Digital Repositories * OER -> open standards architecture 5. Enabling infrastructure – evaluation / training methodology 6. Mobile devices (smart devices) 7. Omit ITS (old term)
  • 8. Work Flow – Competencies based Eco-systems  Integrate a number of technologies in an open/standard architectural framework  Scalability  Talent performance support  Competence based systems  Micro skilling vs macro learning  Openness (systems, policies, standards)  Personalised, time- based, 360 degrees evaluation and responsive support  Content/resource curation @ the workspace
  • 9. Barriers  Lack of time  Cost  Lack of confidence and insecurity  Passive or null participation – Tech fear  Credibility problems with quality of information offered  Cultural issues  Technical barriers  Lack of knowledge about new technologies  Problems with new technologies  Lack of technical support
  • 10. Bottlenecks  Stretched hardware  Distributed User Interfaces (DUI)  Ambient technology, interoperability, context awareness  Traditional vs innovative products  Who uses the smart device?  Cloud computing (security, discontinuity of the service)  Interpersonality / human capital / coaching, apprentiship  Physical work place prohibits to work with technologies  HELLERUP – VITRA schools
  • 11. Research  Every bottleneck issue is a research challenge / direction  Complexity vs usability / ubiquity  Open architecture  Europe cannot work on HUGE IT systems but plug-in into existing ones  Eco-systems to support work-flow and related competencies