This document discusses enabling ubiquitous learning through work-based learning ecosystems. It proposes integrating technologies like ePortfolios, blogs, digital repositories, games and mobile devices into an open architectural framework. This ecosystem would support professional development, competency development and performance evaluation through immersive learning experiences and next-generation learning content management. Barriers to the approach like lack of time, costs and technical issues are also discussed, along with potential bottlenecks and directions for further research to address complexity versus usability challenges.
4. COMPETENCIES ePortfolios Digital Repositories
Enabling
Infrastructure
Blogs OPEN
WORK Games Mobile devices
FLOW
5. Work-based Learning
Professional development
Internal – external training
Large – small companies
Scalability
Competencies - Work flow integration –
performance indicators
6. PROPOSITION
ECO-SYSTEM that integrates all
technologies EXCEPT ITS
Immersive learning experiences
Next generation learning content
management systems
Ambient technologies
Haptic technologies
Augmented reality
3D Environments
<Your Own>
7. Technologies
1. ePortfolios-smart archiving
2. Blogs, Micro-blogging, Blog archives
integrated in systems
3. serious Games-emulating workflows
4. Digital Repositories * OER -> open standards
architecture
5. Enabling infrastructure – evaluation / training
methodology
6. Mobile devices (smart devices)
7. Omit ITS (old term)
8. Work Flow – Competencies
based Eco-systems
Integrate a number of technologies in an
open/standard architectural framework
Scalability
Talent performance support
Competence based systems
Micro skilling vs macro learning
Openness (systems, policies, standards)
Personalised, time- based, 360 degrees
evaluation and responsive support
Content/resource curation @ the workspace
9. Barriers
Lack of time
Cost
Lack of confidence and insecurity
Passive or null participation – Tech fear
Credibility problems with quality of information
offered
Cultural issues
Technical barriers
Lack of knowledge about new technologies
Problems with new technologies
Lack of technical support
10. Bottlenecks
Stretched hardware
Distributed User Interfaces (DUI)
Ambient technology, interoperability, context
awareness
Traditional vs innovative products
Who uses the smart device?
Cloud computing (security, discontinuity of the service)
Interpersonality / human capital / coaching,
apprentiship
Physical work place prohibits to work with technologies
HELLERUP – VITRA schools
11. Research
Every bottleneck issue is a research
challenge / direction
Complexity vs usability / ubiquity
Open architecture
Europe cannot work on HUGE IT systems
but plug-in into existing ones
Eco-systems to support work-flow and
related competencies