SlideShare uma empresa Scribd logo
1 de 47
Nicholas Lovell
GAMESbrief
11th November, 2010
The afternoon
 2.00: What is a self-publishing and who do you need to
do it?
 2.30: ARM yourself: funneling users into profits
 3.00: Whales, power-laws and the future of media
 3.30: How do we get our game out there?
Nicholas Lovell, GAMESbrief
 Author, How to Publish a Game
 Director, GAMESbrief
 Clients include Atari, Channel 4,
Channelflip, Firefly, nDreams and
Rebellion
 @nicholaslovell / @gamesbrief
Who does what?
Who does what at a developer?
CEO
Lots of developers
 Signs a deal with a
major publisher
 Spend two years
making a game
Who does what at a publisher?
 Over to you
Who does what at a publisher?
CEO
Development
director
Operations
director
Marketing
director
Finance
director
Sales director
Lots of
developers
Databases
Billing
CRM
Moderation
Web design
Security
Analytics
CRM
Customer
service
Brand
marketing
PR
Financial
controller
Admin
Business
dev
Partnership
Some team sizes
 Jagex - 400 people
 Adds one customer support per 10,000 paying users and 50,000 free
users (currently 1 million paying; 6 million free)
 Playfish – 300 people
 10-15% of total staff are analytics people
 20% of each game team is analytics
 A fully-staffed online publisher like the one set out above will
have 40 staff:
 This will grow rapidly with customer support
 BUT you don’t need to start with this. Just be aware of the
growth path
Can we outsource?
 Developers have always outsourced the publishing
function – to PUBLISHERS
 Most jobs *can* be outsourced
 The questions is which ones *should* be
Sales
 This is all about taking the user’s money
 As much technology as “sales”
 PSN/XBLA/WiiWare/iPhone:
 Already outsourced to Sony/Microsoft/Nintendo/Apple
 Web billing:
 Yes, but plenty of integration issues
 Advertising sales:
 Yes, but plenty of integration issues
Distribution
 This is all about getting games into the hands of users
 PSN/XBLA/WiiWare/iPhone:
 Already outsourced to Sony/Microsoft/Nintendo/Apple
 On the web, this has two elements:
 Technical: scaleable infrastructure
 Marketing: generating traffic and plays
 Although large elements can be “outsourced” to
Facebook
Marketing
 ARM yourself:
 Acquisition: getting players to your game
 Retention: keep them coming back
 Monetisation: make money from them
 Where marketing meets gameplay, keep it inhouse
 “Traditional” marketing skills can be outsourced:
 PR
 Brand marketing
 Graphic design
Finance
 The hardest element to outsource
 Only you can determine how best to finance your game
 Heavily dependent on your business model
 Regional location may matter
 Use accountants/lawyers/financial advisors where
necessary
 Non-executives are extremely useful
 But boot-strapping may be best
ARM yourselves:
funnelling users into profits
 I’ll get some visitors
 Some who visit will register
 Some who register will
subscribe
 Subscribers will spend an
average of £10 per month
 I’ll put my Maserati on order
1% convert = £1,000.00
1% convert = £10.00
Say each costs £0.10
Only if the average user
stays for 100 months!
How most people start
ARM yourself
 Hoping for the best is not good enough, you need to
ARM yourself
 ACQUISITION: How do I get people through the door
cost-effectively?
 RETENTION: How do I keep people coming back for
more?
 MONETISATION: How do I build money-making
strategies into gameplay
 Most developers focus on one of these
 All three are really important
The funnel
Users
Profits
Feeding the funnel
Unique users
Harness users to
create virality:
• Referrals
• Facebook Connect
• Importing contacts
• Twitter
MarketingPRSEOSEM/PPC
Cross-promote
from other titles
Converting the funnel
Unique users
Registered users
Active users
Paying users
Revenues & profits
For your business:
 Draw the funnel
 Reduce to as few
steps as possible
 Know the
conversion rate for
every step
 Tweak, iterate, test
until you know
exactly how your
funnel converts
Finding the levers
 Users are not the only metric
 The others depend on your business, but might include:
 Page views
 Video views
 Game downloads
 Purchase of a virtual item
 A metric that you can’t influence is no good
 Focus on LEVERS
Digression 1: Calls to Action
 On every page, you should know what you want your users
to do
 Then SHOW THEM
 e.g. Register/Log In/Buy/Subscribe
 But also:
 Tell a friend
 Play a game
 Connect with Facebook/Twitter
The equations
Why the funnel matters
 The funnel matters because it is your entire business
 To emphasise that, we need Equation I
CPA < LTV = good business
CPA > LTV = trouble
 Where:
 CPA is cost to acquire a user
 LTV is the Life Time Value of a user
Harnessing virality
 A viral business can be an insanely profitable business
 CPA is close to zero, so even if LTV is low, your business is
great
 Time for Equation II:
Viral coefficient = A% x B x C%
 Where
 A% = Percentage of your users who invite a friend
 B = Number of friends they invite
 C% = Percentage of friends who accept the invitation
 If viral coefficient > 1.3, time to order the Maserati
But what if I’m not viral?
 For most Web businesses, the choice exists between:
 Viral: low CPA, low LTV
 Monetized: High CPA, high LTV
 Either is fine, or even a blend, but keep focusing on the
conversion rate
It’s all about the levers
 Find the metrics that have the biggest impact on the
bottom line
 Try to reduce the metrics to one!
 Three is more usual
 Make sure they are LEVERS
 Laser-like focus on pulling and improving these LEVERS
 The result will be a better business and a happier team
Whales, power-laws and the future
of media
Mythbuster 1: Publishing is about
content
 Publishers add value through DISTRIBUTION
Books 10% 90%
Newspapers 15% 85%
Games $200m$50m
The Internet has made
distribution easy
Great news for content creators
 Content distributors, not so much
 Ballpark, I estimate 50% of people in content
distribution will be out of work over the next decade
 BUT many more content creators will be able to make
a living from producing and distributing their own
content
Mythbuster 2: All users are not
created equal
Circulation
Audience
Platinum disc
Units sold
Users come in all shapes and sizes
Buyers
Sneezers
Influencers
Browsers
Spenders
Socialisers
Gawkers
Grazers
Recommenders Passers-by
The price/demand curve
 In an era of physical
distribution, you need to set
a single price
 For games, around $40
PRICE
Demand
“That’s too
expensive for me”
“It’s great
value, I’d have
paid much more”
 DDO revenues up 500%
 LOTRO and Everquest II going soon
Now we let users set the price
 Hypothesis: Allow users to choose
how much they spend on your
product, and your revenues will go up
PRICE
Demand
$10 MMO subscription
$1
$1
$5
$5
$5
$5
$3
$3
$3
$3
$3
WRONG!
Allowing users to choose how little
to pay is not the secret
 We all knew that 95% of users played
for free
 We now know that 80-90% of
revenues come from 0.5% of users
PRICE
Demand
Free: 95%Paying: 5%
80-90% of revenue from 0.5% of users
 Spending $50 - $10,000 or more
Find the whales
Let’s look outside the games
industry
What happened to music?
 Say 90% of users want to pay nothing
 10% would happily pay $100
 So 90% pirated and 10% paid $10 =
revenues falling 90%
PRICE
Demand
 There was no mechanism for the
whales/high/rollers/true fans/kings
$10 album price
 It didn’t have to be that way
Bands and managers are waking up
Nine Inch
Nails
$300
First 2,500 only
OK Go
$25
Live recording of gig
you’ve just been to!
U2 by U2
$30
Coffee table
autobiography
Mos Def
$40
T-shirt with code to
download The Ecstatic
One-size-fits-all pricing is dead
PRICE
Demand
Revenue opportunity
Marketing opportunity
Mythbuster 3: Free players are
freeloaders
 Free users are insanely important
 They are:
 Potential converts
 Eyeballs for advertising
 Leads for lead gen deals
 Influencers through virality and word of mouth
 Gawkers
 Every single player has value
Morph – a thought experiment
Business model 2
 Make a free iPhone App
 Incorporate ads for a limited edition,
1,000-only print of the original
Morph, framed for your wall for $999
 Conversion rate of 0.1% = same
revenue (oh, no 30% to Apple)
Business model 1
Make an iPhone App
Offer a Lite version and a 99¢ game
My advice
 If you don’t have a way for whales to spend unlimited
amounts of cash, you’re in trouble
 Look after the whales
 Treat your freeloaders with love and respect; they
never stop being valuable
 All users are not equal. Tailor your products
accordingly
 Sales, marketing, revenue generation. These are all
part of the creative process now. Have fun.
How do we get our game out
there?
Self-Publishing - A workshop at NeON by Gamesbrief

Mais conteúdo relacionado

Mais procurados

The Next Web conference. Tech5 competition
The Next Web conference. Tech5 competitionThe Next Web conference. Tech5 competition
The Next Web conference. Tech5 competitionAkamon Entertainment
 
Social Commerce Platforms
Social Commerce PlatformsSocial Commerce Platforms
Social Commerce PlatformsMarkus Karlsson
 
What is this Sims 4?
What is this Sims 4?What is this Sims 4?
What is this Sims 4?Ruth Deller
 
The Marketing Power Of Gaming Culture
The Marketing Power Of Gaming CultureThe Marketing Power Of Gaming Culture
The Marketing Power Of Gaming CultureGareth Kane
 
IS20G13 - Conversation Intelligence - Steven Laureys
IS20G13 - Conversation Intelligence - Steven LaureysIS20G13 - Conversation Intelligence - Steven Laureys
IS20G13 - Conversation Intelligence - Steven LaureysSean Bradley
 
Reinventing Marketing For The Small Business
Reinventing Marketing For The Small BusinessReinventing Marketing For The Small Business
Reinventing Marketing For The Small BusinessRob Koch
 
Building a Social Casino App | Mark Beck
Building a Social Casino App | Mark BeckBuilding a Social Casino App | Mark Beck
Building a Social Casino App | Mark BeckJessica Tams
 
Epic Games Author Info Pack - Vince Cavin web
Epic Games Author Info Pack - Vince Cavin webEpic Games Author Info Pack - Vince Cavin web
Epic Games Author Info Pack - Vince Cavin webVince Cavin
 
Analytics for Social Media: Making Sense of Key Conversation Indicators
Analytics for Social Media: Making Sense of Key Conversation IndicatorsAnalytics for Social Media: Making Sense of Key Conversation Indicators
Analytics for Social Media: Making Sense of Key Conversation Indicators360i
 
Best Buy - Final Social RFP
Best Buy - Final Social RFPBest Buy - Final Social RFP
Best Buy - Final Social RFPNick Williams
 
Mobile Marketing to Youth - Mobile Monday
Mobile Marketing to Youth - Mobile MondayMobile Marketing to Youth - Mobile Monday
Mobile Marketing to Youth - Mobile MondayMobileAnthem
 
Better managing your loyalty program - Improving your member experience: the ...
Better managing your loyalty program - Improving your member experience: the ...Better managing your loyalty program - Improving your member experience: the ...
Better managing your loyalty program - Improving your member experience: the ...Sergio Mello
 
Presentation_BMG_ML201016
Presentation_BMG_ML201016Presentation_BMG_ML201016
Presentation_BMG_ML201016Juhee Lee
 
Bringing a 7 Year Old Game Back to Life | Tim Shepherd
Bringing a 7 Year Old Game Back to Life | Tim ShepherdBringing a 7 Year Old Game Back to Life | Tim Shepherd
Bringing a 7 Year Old Game Back to Life | Tim ShepherdJessica Tams
 
How Car Rental Brands Drive Engagement on Social Media
How Car Rental Brands Drive Engagement on Social MediaHow Car Rental Brands Drive Engagement on Social Media
How Car Rental Brands Drive Engagement on Social MediaUnmetric
 
When acquiring users isn't enough: retention is the answer bgf2010
When acquiring users isn't enough: retention is the answer bgf2010When acquiring users isn't enough: retention is the answer bgf2010
When acquiring users isn't enough: retention is the answer bgf2010Nicholas Lovell
 
GME L360 Awards Presentation Sharedv2
GME L360 Awards Presentation Sharedv2GME L360 Awards Presentation Sharedv2
GME L360 Awards Presentation Sharedv2Darin Smith
 
Millipede games in_business
Millipede games in_businessMillipede games in_business
Millipede games in_businessadtechanz
 
The Games Brands Play - Deck
The Games Brands Play - DeckThe Games Brands Play - Deck
The Games Brands Play - Deckbrand-e
 

Mais procurados (20)

The Next Web conference. Tech5 competition
The Next Web conference. Tech5 competitionThe Next Web conference. Tech5 competition
The Next Web conference. Tech5 competition
 
Social Commerce Platforms
Social Commerce PlatformsSocial Commerce Platforms
Social Commerce Platforms
 
What is this Sims 4?
What is this Sims 4?What is this Sims 4?
What is this Sims 4?
 
The Marketing Power Of Gaming Culture
The Marketing Power Of Gaming CultureThe Marketing Power Of Gaming Culture
The Marketing Power Of Gaming Culture
 
IS20G13 - Conversation Intelligence - Steven Laureys
IS20G13 - Conversation Intelligence - Steven LaureysIS20G13 - Conversation Intelligence - Steven Laureys
IS20G13 - Conversation Intelligence - Steven Laureys
 
Reinventing Marketing For The Small Business
Reinventing Marketing For The Small BusinessReinventing Marketing For The Small Business
Reinventing Marketing For The Small Business
 
Building a Social Casino App | Mark Beck
Building a Social Casino App | Mark BeckBuilding a Social Casino App | Mark Beck
Building a Social Casino App | Mark Beck
 
Epic Games Author Info Pack - Vince Cavin web
Epic Games Author Info Pack - Vince Cavin webEpic Games Author Info Pack - Vince Cavin web
Epic Games Author Info Pack - Vince Cavin web
 
Analytics for Social Media: Making Sense of Key Conversation Indicators
Analytics for Social Media: Making Sense of Key Conversation IndicatorsAnalytics for Social Media: Making Sense of Key Conversation Indicators
Analytics for Social Media: Making Sense of Key Conversation Indicators
 
Best Buy - Final Social RFP
Best Buy - Final Social RFPBest Buy - Final Social RFP
Best Buy - Final Social RFP
 
Mobile Marketing to Youth - Mobile Monday
Mobile Marketing to Youth - Mobile MondayMobile Marketing to Youth - Mobile Monday
Mobile Marketing to Youth - Mobile Monday
 
Better managing your loyalty program - Improving your member experience: the ...
Better managing your loyalty program - Improving your member experience: the ...Better managing your loyalty program - Improving your member experience: the ...
Better managing your loyalty program - Improving your member experience: the ...
 
Presentation_BMG_ML201016
Presentation_BMG_ML201016Presentation_BMG_ML201016
Presentation_BMG_ML201016
 
Newer pitchdeck
Newer pitchdeckNewer pitchdeck
Newer pitchdeck
 
Bringing a 7 Year Old Game Back to Life | Tim Shepherd
Bringing a 7 Year Old Game Back to Life | Tim ShepherdBringing a 7 Year Old Game Back to Life | Tim Shepherd
Bringing a 7 Year Old Game Back to Life | Tim Shepherd
 
How Car Rental Brands Drive Engagement on Social Media
How Car Rental Brands Drive Engagement on Social MediaHow Car Rental Brands Drive Engagement on Social Media
How Car Rental Brands Drive Engagement on Social Media
 
When acquiring users isn't enough: retention is the answer bgf2010
When acquiring users isn't enough: retention is the answer bgf2010When acquiring users isn't enough: retention is the answer bgf2010
When acquiring users isn't enough: retention is the answer bgf2010
 
GME L360 Awards Presentation Sharedv2
GME L360 Awards Presentation Sharedv2GME L360 Awards Presentation Sharedv2
GME L360 Awards Presentation Sharedv2
 
Millipede games in_business
Millipede games in_businessMillipede games in_business
Millipede games in_business
 
The Games Brands Play - Deck
The Games Brands Play - DeckThe Games Brands Play - Deck
The Games Brands Play - Deck
 

Semelhante a Self-Publishing - A workshop at NeON by Gamesbrief

Digital Marketing 101 5496
Digital Marketing 101 5496Digital Marketing 101 5496
Digital Marketing 101 5496prashantnandan1
 
How we make money?
How we make money?How we make money?
How we make money? Gram Games
 
Lunar Strategy - Crypto Guide 2022
Lunar Strategy - Crypto Guide 2022Lunar Strategy - Crypto Guide 2022
Lunar Strategy - Crypto Guide 2022Harsha MV
 
PSDA Presentation 02082008
PSDA Presentation 02082008PSDA Presentation 02082008
PSDA Presentation 02082008Joel Warady
 
LAFS SVI Level 7 - Game Publishing
LAFS SVI Level 7 - Game PublishingLAFS SVI Level 7 - Game Publishing
LAFS SVI Level 7 - Game PublishingDavid Mullich
 
Future of Monetizing Social Games
Future of Monetizing Social GamesFuture of Monetizing Social Games
Future of Monetizing Social GamesElvin Li
 
Digital Ecosystem for Betting Platform.pdf
Digital Ecosystem for Betting Platform.pdfDigital Ecosystem for Betting Platform.pdf
Digital Ecosystem for Betting Platform.pdfKailasMadhavan
 
Monetizing applications with video
Monetizing applications with videoMonetizing applications with video
Monetizing applications with videoaronlevin
 
CAP Social Casino Webinar
CAP Social Casino WebinarCAP Social Casino Webinar
CAP Social Casino Webinarbinaryreview
 
Setting the right goals for your PR & Marketing / Game Industry Conference 2016
Setting the right goals for your PR & Marketing / Game Industry Conference 2016Setting the right goals for your PR & Marketing / Game Industry Conference 2016
Setting the right goals for your PR & Marketing / Game Industry Conference 2016Piotr Bombol
 
“Empowering Consumers with Experiences That Drive Profits” Jeff Molander at L...
“Empowering Consumers with Experiences That Drive Profits” Jeff Molander at L...“Empowering Consumers with Experiences That Drive Profits” Jeff Molander at L...
“Empowering Consumers with Experiences That Drive Profits” Jeff Molander at L...Jeff Molander
 
Digital Impact The Two Secrets to Online Marketing Success
Digital Impact The Two Secrets to Online Marketing SuccessDigital Impact The Two Secrets to Online Marketing Success
Digital Impact The Two Secrets to Online Marketing SuccessVivastream
 
Digital Impact The Two Secrets to Online Marketing Success
Digital Impact The Two Secrets to Online Marketing SuccessDigital Impact The Two Secrets to Online Marketing Success
Digital Impact The Two Secrets to Online Marketing SuccessVivastream
 
Digital Impact The Two Secrets to Online Marketing Success
Digital Impact The Two Secrets to Online Marketing SuccessDigital Impact The Two Secrets to Online Marketing Success
Digital Impact The Two Secrets to Online Marketing SuccessVivastream
 
Me Media and the changing role of Communications Strategy
Me Media and the changing role of Communications StrategyMe Media and the changing role of Communications Strategy
Me Media and the changing role of Communications StrategyAustralasia
 

Semelhante a Self-Publishing - A workshop at NeON by Gamesbrief (20)

Digital Marketing 101 5496
Digital Marketing 101 5496Digital Marketing 101 5496
Digital Marketing 101 5496
 
Digital + Marketing 101
Digital + Marketing 101Digital + Marketing 101
Digital + Marketing 101
 
Lovellvgf10 funnel
Lovellvgf10 funnelLovellvgf10 funnel
Lovellvgf10 funnel
 
Lovellvgf10 funnel
Lovellvgf10 funnelLovellvgf10 funnel
Lovellvgf10 funnel
 
How we make money?
How we make money?How we make money?
How we make money?
 
Lunar Strategy - Crypto Guide 2022
Lunar Strategy - Crypto Guide 2022Lunar Strategy - Crypto Guide 2022
Lunar Strategy - Crypto Guide 2022
 
PSDA Presentation 02082008
PSDA Presentation 02082008PSDA Presentation 02082008
PSDA Presentation 02082008
 
LAFS SVI Level 7 - Game Publishing
LAFS SVI Level 7 - Game PublishingLAFS SVI Level 7 - Game Publishing
LAFS SVI Level 7 - Game Publishing
 
Future of Monetizing Social Games
Future of Monetizing Social GamesFuture of Monetizing Social Games
Future of Monetizing Social Games
 
Digital Ecosystem for Betting Platform.pdf
Digital Ecosystem for Betting Platform.pdfDigital Ecosystem for Betting Platform.pdf
Digital Ecosystem for Betting Platform.pdf
 
TCC Academy: Peter Warman
TCC Academy: Peter WarmanTCC Academy: Peter Warman
TCC Academy: Peter Warman
 
Monetizing applications with video
Monetizing applications with videoMonetizing applications with video
Monetizing applications with video
 
CAP Social Casino Webinar
CAP Social Casino WebinarCAP Social Casino Webinar
CAP Social Casino Webinar
 
Setting the right goals for your PR & Marketing / Game Industry Conference 2016
Setting the right goals for your PR & Marketing / Game Industry Conference 2016Setting the right goals for your PR & Marketing / Game Industry Conference 2016
Setting the right goals for your PR & Marketing / Game Industry Conference 2016
 
5. goldsmiths short course introduction to marketing data
5. goldsmiths short course   introduction to marketing data5. goldsmiths short course   introduction to marketing data
5. goldsmiths short course introduction to marketing data
 
“Empowering Consumers with Experiences That Drive Profits” Jeff Molander at L...
“Empowering Consumers with Experiences That Drive Profits” Jeff Molander at L...“Empowering Consumers with Experiences That Drive Profits” Jeff Molander at L...
“Empowering Consumers with Experiences That Drive Profits” Jeff Molander at L...
 
Digital Impact The Two Secrets to Online Marketing Success
Digital Impact The Two Secrets to Online Marketing SuccessDigital Impact The Two Secrets to Online Marketing Success
Digital Impact The Two Secrets to Online Marketing Success
 
Digital Impact The Two Secrets to Online Marketing Success
Digital Impact The Two Secrets to Online Marketing SuccessDigital Impact The Two Secrets to Online Marketing Success
Digital Impact The Two Secrets to Online Marketing Success
 
Digital Impact The Two Secrets to Online Marketing Success
Digital Impact The Two Secrets to Online Marketing SuccessDigital Impact The Two Secrets to Online Marketing Success
Digital Impact The Two Secrets to Online Marketing Success
 
Me Media and the changing role of Communications Strategy
Me Media and the changing role of Communications StrategyMe Media and the changing role of Communications Strategy
Me Media and the changing role of Communications Strategy
 

Último

Lowrate Call Girls In Sector 18 Noida ❤️8860477959 Escorts 100% Genuine Servi...
Lowrate Call Girls In Sector 18 Noida ❤️8860477959 Escorts 100% Genuine Servi...Lowrate Call Girls In Sector 18 Noida ❤️8860477959 Escorts 100% Genuine Servi...
Lowrate Call Girls In Sector 18 Noida ❤️8860477959 Escorts 100% Genuine Servi...lizamodels9
 
8447779800, Low rate Call girls in Tughlakabad Delhi NCR
8447779800, Low rate Call girls in Tughlakabad Delhi NCR8447779800, Low rate Call girls in Tughlakabad Delhi NCR
8447779800, Low rate Call girls in Tughlakabad Delhi NCRashishs7044
 
Call Girls Miyapur 7001305949 all area service COD available Any Time
Call Girls Miyapur 7001305949 all area service COD available Any TimeCall Girls Miyapur 7001305949 all area service COD available Any Time
Call Girls Miyapur 7001305949 all area service COD available Any Timedelhimodelshub1
 
Investment in The Coconut Industry by Nancy Cheruiyot
Investment in The Coconut Industry by Nancy CheruiyotInvestment in The Coconut Industry by Nancy Cheruiyot
Investment in The Coconut Industry by Nancy Cheruiyotictsugar
 
BEST Call Girls In Greater Noida ✨ 9773824855 ✨ Escorts Service In Delhi Ncr,
BEST Call Girls In Greater Noida ✨ 9773824855 ✨ Escorts Service In Delhi Ncr,BEST Call Girls In Greater Noida ✨ 9773824855 ✨ Escorts Service In Delhi Ncr,
BEST Call Girls In Greater Noida ✨ 9773824855 ✨ Escorts Service In Delhi Ncr,noida100girls
 
Annual General Meeting Presentation Slides
Annual General Meeting Presentation SlidesAnnual General Meeting Presentation Slides
Annual General Meeting Presentation SlidesKeppelCorporation
 
Keppel Ltd. 1Q 2024 Business Update Presentation Slides
Keppel Ltd. 1Q 2024 Business Update  Presentation SlidesKeppel Ltd. 1Q 2024 Business Update  Presentation Slides
Keppel Ltd. 1Q 2024 Business Update Presentation SlidesKeppelCorporation
 
Call US-88OO1O2216 Call Girls In Mahipalpur Female Escort Service
Call US-88OO1O2216 Call Girls In Mahipalpur Female Escort ServiceCall US-88OO1O2216 Call Girls In Mahipalpur Female Escort Service
Call US-88OO1O2216 Call Girls In Mahipalpur Female Escort Servicecallgirls2057
 
Intro to BCG's Carbon Emissions Benchmark_vF.pdf
Intro to BCG's Carbon Emissions Benchmark_vF.pdfIntro to BCG's Carbon Emissions Benchmark_vF.pdf
Intro to BCG's Carbon Emissions Benchmark_vF.pdfpollardmorgan
 
Call Girls In Connaught Place Delhi ❤️88604**77959_Russian 100% Genuine Escor...
Call Girls In Connaught Place Delhi ❤️88604**77959_Russian 100% Genuine Escor...Call Girls In Connaught Place Delhi ❤️88604**77959_Russian 100% Genuine Escor...
Call Girls In Connaught Place Delhi ❤️88604**77959_Russian 100% Genuine Escor...lizamodels9
 
Call Girls In Sikandarpur Gurgaon ❤️8860477959_Russian 100% Genuine Escorts I...
Call Girls In Sikandarpur Gurgaon ❤️8860477959_Russian 100% Genuine Escorts I...Call Girls In Sikandarpur Gurgaon ❤️8860477959_Russian 100% Genuine Escorts I...
Call Girls In Sikandarpur Gurgaon ❤️8860477959_Russian 100% Genuine Escorts I...lizamodels9
 
8447779800, Low rate Call girls in Saket Delhi NCR
8447779800, Low rate Call girls in Saket Delhi NCR8447779800, Low rate Call girls in Saket Delhi NCR
8447779800, Low rate Call girls in Saket Delhi NCRashishs7044
 
Contemporary Economic Issues Facing the Filipino Entrepreneur (1).pptx
Contemporary Economic Issues Facing the Filipino Entrepreneur (1).pptxContemporary Economic Issues Facing the Filipino Entrepreneur (1).pptx
Contemporary Economic Issues Facing the Filipino Entrepreneur (1).pptxMarkAnthonyAurellano
 
MAHA Global and IPR: Do Actions Speak Louder Than Words?
MAHA Global and IPR: Do Actions Speak Louder Than Words?MAHA Global and IPR: Do Actions Speak Louder Than Words?
MAHA Global and IPR: Do Actions Speak Louder Than Words?Olivia Kresic
 
Kenya’s Coconut Value Chain by Gatsby Africa
Kenya’s Coconut Value Chain by Gatsby AfricaKenya’s Coconut Value Chain by Gatsby Africa
Kenya’s Coconut Value Chain by Gatsby Africaictsugar
 
International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...ssuserf63bd7
 
Call Us 📲8800102216📞 Call Girls In DLF City Gurgaon
Call Us 📲8800102216📞 Call Girls In DLF City GurgaonCall Us 📲8800102216📞 Call Girls In DLF City Gurgaon
Call Us 📲8800102216📞 Call Girls In DLF City Gurgaoncallgirls2057
 
Organizational Structure Running A Successful Business
Organizational Structure Running A Successful BusinessOrganizational Structure Running A Successful Business
Organizational Structure Running A Successful BusinessSeta Wicaksana
 
/:Call Girls In Indirapuram Ghaziabad ➥9990211544 Independent Best Escorts In...
/:Call Girls In Indirapuram Ghaziabad ➥9990211544 Independent Best Escorts In.../:Call Girls In Indirapuram Ghaziabad ➥9990211544 Independent Best Escorts In...
/:Call Girls In Indirapuram Ghaziabad ➥9990211544 Independent Best Escorts In...lizamodels9
 

Último (20)

Lowrate Call Girls In Sector 18 Noida ❤️8860477959 Escorts 100% Genuine Servi...
Lowrate Call Girls In Sector 18 Noida ❤️8860477959 Escorts 100% Genuine Servi...Lowrate Call Girls In Sector 18 Noida ❤️8860477959 Escorts 100% Genuine Servi...
Lowrate Call Girls In Sector 18 Noida ❤️8860477959 Escorts 100% Genuine Servi...
 
8447779800, Low rate Call girls in Tughlakabad Delhi NCR
8447779800, Low rate Call girls in Tughlakabad Delhi NCR8447779800, Low rate Call girls in Tughlakabad Delhi NCR
8447779800, Low rate Call girls in Tughlakabad Delhi NCR
 
Call Girls Miyapur 7001305949 all area service COD available Any Time
Call Girls Miyapur 7001305949 all area service COD available Any TimeCall Girls Miyapur 7001305949 all area service COD available Any Time
Call Girls Miyapur 7001305949 all area service COD available Any Time
 
Investment in The Coconut Industry by Nancy Cheruiyot
Investment in The Coconut Industry by Nancy CheruiyotInvestment in The Coconut Industry by Nancy Cheruiyot
Investment in The Coconut Industry by Nancy Cheruiyot
 
Japan IT Week 2024 Brochure by 47Billion (English)
Japan IT Week 2024 Brochure by 47Billion (English)Japan IT Week 2024 Brochure by 47Billion (English)
Japan IT Week 2024 Brochure by 47Billion (English)
 
BEST Call Girls In Greater Noida ✨ 9773824855 ✨ Escorts Service In Delhi Ncr,
BEST Call Girls In Greater Noida ✨ 9773824855 ✨ Escorts Service In Delhi Ncr,BEST Call Girls In Greater Noida ✨ 9773824855 ✨ Escorts Service In Delhi Ncr,
BEST Call Girls In Greater Noida ✨ 9773824855 ✨ Escorts Service In Delhi Ncr,
 
Annual General Meeting Presentation Slides
Annual General Meeting Presentation SlidesAnnual General Meeting Presentation Slides
Annual General Meeting Presentation Slides
 
Keppel Ltd. 1Q 2024 Business Update Presentation Slides
Keppel Ltd. 1Q 2024 Business Update  Presentation SlidesKeppel Ltd. 1Q 2024 Business Update  Presentation Slides
Keppel Ltd. 1Q 2024 Business Update Presentation Slides
 
Call US-88OO1O2216 Call Girls In Mahipalpur Female Escort Service
Call US-88OO1O2216 Call Girls In Mahipalpur Female Escort ServiceCall US-88OO1O2216 Call Girls In Mahipalpur Female Escort Service
Call US-88OO1O2216 Call Girls In Mahipalpur Female Escort Service
 
Intro to BCG's Carbon Emissions Benchmark_vF.pdf
Intro to BCG's Carbon Emissions Benchmark_vF.pdfIntro to BCG's Carbon Emissions Benchmark_vF.pdf
Intro to BCG's Carbon Emissions Benchmark_vF.pdf
 
Call Girls In Connaught Place Delhi ❤️88604**77959_Russian 100% Genuine Escor...
Call Girls In Connaught Place Delhi ❤️88604**77959_Russian 100% Genuine Escor...Call Girls In Connaught Place Delhi ❤️88604**77959_Russian 100% Genuine Escor...
Call Girls In Connaught Place Delhi ❤️88604**77959_Russian 100% Genuine Escor...
 
Call Girls In Sikandarpur Gurgaon ❤️8860477959_Russian 100% Genuine Escorts I...
Call Girls In Sikandarpur Gurgaon ❤️8860477959_Russian 100% Genuine Escorts I...Call Girls In Sikandarpur Gurgaon ❤️8860477959_Russian 100% Genuine Escorts I...
Call Girls In Sikandarpur Gurgaon ❤️8860477959_Russian 100% Genuine Escorts I...
 
8447779800, Low rate Call girls in Saket Delhi NCR
8447779800, Low rate Call girls in Saket Delhi NCR8447779800, Low rate Call girls in Saket Delhi NCR
8447779800, Low rate Call girls in Saket Delhi NCR
 
Contemporary Economic Issues Facing the Filipino Entrepreneur (1).pptx
Contemporary Economic Issues Facing the Filipino Entrepreneur (1).pptxContemporary Economic Issues Facing the Filipino Entrepreneur (1).pptx
Contemporary Economic Issues Facing the Filipino Entrepreneur (1).pptx
 
MAHA Global and IPR: Do Actions Speak Louder Than Words?
MAHA Global and IPR: Do Actions Speak Louder Than Words?MAHA Global and IPR: Do Actions Speak Louder Than Words?
MAHA Global and IPR: Do Actions Speak Louder Than Words?
 
Kenya’s Coconut Value Chain by Gatsby Africa
Kenya’s Coconut Value Chain by Gatsby AfricaKenya’s Coconut Value Chain by Gatsby Africa
Kenya’s Coconut Value Chain by Gatsby Africa
 
International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...
 
Call Us 📲8800102216📞 Call Girls In DLF City Gurgaon
Call Us 📲8800102216📞 Call Girls In DLF City GurgaonCall Us 📲8800102216📞 Call Girls In DLF City Gurgaon
Call Us 📲8800102216📞 Call Girls In DLF City Gurgaon
 
Organizational Structure Running A Successful Business
Organizational Structure Running A Successful BusinessOrganizational Structure Running A Successful Business
Organizational Structure Running A Successful Business
 
/:Call Girls In Indirapuram Ghaziabad ➥9990211544 Independent Best Escorts In...
/:Call Girls In Indirapuram Ghaziabad ➥9990211544 Independent Best Escorts In.../:Call Girls In Indirapuram Ghaziabad ➥9990211544 Independent Best Escorts In...
/:Call Girls In Indirapuram Ghaziabad ➥9990211544 Independent Best Escorts In...
 

Self-Publishing - A workshop at NeON by Gamesbrief

  • 2. The afternoon  2.00: What is a self-publishing and who do you need to do it?  2.30: ARM yourself: funneling users into profits  3.00: Whales, power-laws and the future of media  3.30: How do we get our game out there?
  • 3. Nicholas Lovell, GAMESbrief  Author, How to Publish a Game  Director, GAMESbrief  Clients include Atari, Channel 4, Channelflip, Firefly, nDreams and Rebellion  @nicholaslovell / @gamesbrief
  • 5. Who does what at a developer? CEO Lots of developers  Signs a deal with a major publisher  Spend two years making a game
  • 6. Who does what at a publisher?  Over to you
  • 7. Who does what at a publisher? CEO Development director Operations director Marketing director Finance director Sales director Lots of developers Databases Billing CRM Moderation Web design Security Analytics CRM Customer service Brand marketing PR Financial controller Admin Business dev Partnership
  • 8. Some team sizes  Jagex - 400 people  Adds one customer support per 10,000 paying users and 50,000 free users (currently 1 million paying; 6 million free)  Playfish – 300 people  10-15% of total staff are analytics people  20% of each game team is analytics  A fully-staffed online publisher like the one set out above will have 40 staff:  This will grow rapidly with customer support  BUT you don’t need to start with this. Just be aware of the growth path
  • 9. Can we outsource?  Developers have always outsourced the publishing function – to PUBLISHERS  Most jobs *can* be outsourced  The questions is which ones *should* be
  • 10. Sales  This is all about taking the user’s money  As much technology as “sales”  PSN/XBLA/WiiWare/iPhone:  Already outsourced to Sony/Microsoft/Nintendo/Apple  Web billing:  Yes, but plenty of integration issues  Advertising sales:  Yes, but plenty of integration issues
  • 11. Distribution  This is all about getting games into the hands of users  PSN/XBLA/WiiWare/iPhone:  Already outsourced to Sony/Microsoft/Nintendo/Apple  On the web, this has two elements:  Technical: scaleable infrastructure  Marketing: generating traffic and plays  Although large elements can be “outsourced” to Facebook
  • 12. Marketing  ARM yourself:  Acquisition: getting players to your game  Retention: keep them coming back  Monetisation: make money from them  Where marketing meets gameplay, keep it inhouse  “Traditional” marketing skills can be outsourced:  PR  Brand marketing  Graphic design
  • 13. Finance  The hardest element to outsource  Only you can determine how best to finance your game  Heavily dependent on your business model  Regional location may matter  Use accountants/lawyers/financial advisors where necessary  Non-executives are extremely useful  But boot-strapping may be best
  • 15.  I’ll get some visitors  Some who visit will register  Some who register will subscribe  Subscribers will spend an average of £10 per month  I’ll put my Maserati on order 1% convert = £1,000.00 1% convert = £10.00 Say each costs £0.10 Only if the average user stays for 100 months! How most people start
  • 16. ARM yourself  Hoping for the best is not good enough, you need to ARM yourself  ACQUISITION: How do I get people through the door cost-effectively?  RETENTION: How do I keep people coming back for more?  MONETISATION: How do I build money-making strategies into gameplay  Most developers focus on one of these  All three are really important
  • 18. Feeding the funnel Unique users Harness users to create virality: • Referrals • Facebook Connect • Importing contacts • Twitter MarketingPRSEOSEM/PPC Cross-promote from other titles
  • 19. Converting the funnel Unique users Registered users Active users Paying users Revenues & profits For your business:  Draw the funnel  Reduce to as few steps as possible  Know the conversion rate for every step  Tweak, iterate, test until you know exactly how your funnel converts
  • 20. Finding the levers  Users are not the only metric  The others depend on your business, but might include:  Page views  Video views  Game downloads  Purchase of a virtual item  A metric that you can’t influence is no good  Focus on LEVERS
  • 21. Digression 1: Calls to Action  On every page, you should know what you want your users to do  Then SHOW THEM  e.g. Register/Log In/Buy/Subscribe  But also:  Tell a friend  Play a game  Connect with Facebook/Twitter
  • 23. Why the funnel matters  The funnel matters because it is your entire business  To emphasise that, we need Equation I CPA < LTV = good business CPA > LTV = trouble  Where:  CPA is cost to acquire a user  LTV is the Life Time Value of a user
  • 24. Harnessing virality  A viral business can be an insanely profitable business  CPA is close to zero, so even if LTV is low, your business is great  Time for Equation II: Viral coefficient = A% x B x C%  Where  A% = Percentage of your users who invite a friend  B = Number of friends they invite  C% = Percentage of friends who accept the invitation  If viral coefficient > 1.3, time to order the Maserati
  • 25. But what if I’m not viral?  For most Web businesses, the choice exists between:  Viral: low CPA, low LTV  Monetized: High CPA, high LTV  Either is fine, or even a blend, but keep focusing on the conversion rate
  • 26. It’s all about the levers  Find the metrics that have the biggest impact on the bottom line  Try to reduce the metrics to one!  Three is more usual  Make sure they are LEVERS  Laser-like focus on pulling and improving these LEVERS  The result will be a better business and a happier team
  • 27.
  • 28. Whales, power-laws and the future of media
  • 29. Mythbuster 1: Publishing is about content  Publishers add value through DISTRIBUTION Books 10% 90% Newspapers 15% 85% Games $200m$50m
  • 30. The Internet has made distribution easy
  • 31. Great news for content creators  Content distributors, not so much  Ballpark, I estimate 50% of people in content distribution will be out of work over the next decade  BUT many more content creators will be able to make a living from producing and distributing their own content
  • 32. Mythbuster 2: All users are not created equal Circulation Audience Platinum disc Units sold
  • 33. Users come in all shapes and sizes Buyers Sneezers Influencers Browsers Spenders Socialisers Gawkers Grazers Recommenders Passers-by
  • 34. The price/demand curve  In an era of physical distribution, you need to set a single price  For games, around $40 PRICE Demand “That’s too expensive for me” “It’s great value, I’d have paid much more”
  • 35.  DDO revenues up 500%  LOTRO and Everquest II going soon Now we let users set the price  Hypothesis: Allow users to choose how much they spend on your product, and your revenues will go up PRICE Demand $10 MMO subscription $1 $1 $5 $5 $5 $5 $3 $3 $3 $3 $3
  • 37. Allowing users to choose how little to pay is not the secret  We all knew that 95% of users played for free  We now know that 80-90% of revenues come from 0.5% of users PRICE Demand Free: 95%Paying: 5% 80-90% of revenue from 0.5% of users  Spending $50 - $10,000 or more
  • 39. Let’s look outside the games industry
  • 40. What happened to music?  Say 90% of users want to pay nothing  10% would happily pay $100  So 90% pirated and 10% paid $10 = revenues falling 90% PRICE Demand  There was no mechanism for the whales/high/rollers/true fans/kings $10 album price  It didn’t have to be that way
  • 41. Bands and managers are waking up Nine Inch Nails $300 First 2,500 only OK Go $25 Live recording of gig you’ve just been to! U2 by U2 $30 Coffee table autobiography Mos Def $40 T-shirt with code to download The Ecstatic
  • 42. One-size-fits-all pricing is dead PRICE Demand Revenue opportunity Marketing opportunity
  • 43. Mythbuster 3: Free players are freeloaders  Free users are insanely important  They are:  Potential converts  Eyeballs for advertising  Leads for lead gen deals  Influencers through virality and word of mouth  Gawkers  Every single player has value
  • 44. Morph – a thought experiment Business model 2  Make a free iPhone App  Incorporate ads for a limited edition, 1,000-only print of the original Morph, framed for your wall for $999  Conversion rate of 0.1% = same revenue (oh, no 30% to Apple) Business model 1 Make an iPhone App Offer a Lite version and a 99¢ game
  • 45. My advice  If you don’t have a way for whales to spend unlimited amounts of cash, you’re in trouble  Look after the whales  Treat your freeloaders with love and respect; they never stop being valuable  All users are not equal. Tailor your products accordingly  Sales, marketing, revenue generation. These are all part of the creative process now. Have fun.
  • 46. How do we get our game out there?