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What’s on the
New Technology and NCS
The Horizon Report

•   Six emergent technologies and
    practices

•   Organized by date of adoption

•   2 Reports Generated
     • One Global report
     • One for K-12 Education
•   Horizon Report Wiki
•   Horizon Report - Global
•   Horizon Report K-12
The Horizon Report

Global Edition                  K-12 Edition
Near Horizon (1 year or less)   Near Horizon (1 year or less)
• Mobile Computing              • Collaborative Environments
• Open Content                  • Cloud Computing
Second Adoption (2-3 years)     Second Adoption (2-3 years)
• Electronic Books              • Game-based Learning
• Simple Augmented Reality      • Mobile Computing
Far-term Horizon (4-5 years)    Far-term Horizon (4-5 years)
• Gesture-Based Computing       • Simple Augmented Reality
• Visual Data Analysis          • Flexible Displays
The Near
   Horizon
 One Year or Less
         Global
    Mobile Computing
     Open Content

           K-12
     Cloud Computing
Collaborative Environments
The Near
       Mobile Computing




• Integrated devices allow
 constant access

• Services like CourseSmart
Sample Uses of Mobile
The Near
    Integrating Mobile Technologies
                at NCS


Possible Scenarios                    Issues to Consider
• Polling software in class           • Equity
• Course info on phones               • Policy for in-school
• Podcasts on field trips                phone usage
The Near
         Open Content




• Free content available
 over the Internet
 repurposed for education

• Saves money (in theory)
Sample Uses of Open Content
The Near
     Integrating Open Content
               at NCS


Possible Scenarios              Issues to Consider
• Continue to use free          • Copyright issues involved
  resources                       in creating textbooks
• Create class-specific          • It may take time to
  textbooks                       compile sources
The Near
               K-12
    Collaborative Environments



• Online spaces that allow
 for collaboration and
 group-work

• Expands beyond physical
 boundary of school
Sample Collaborative




                       Wiki
       Moodle
                        s


     Skype
The Near
                  K-12
 Integrating Collaborative Environments
                 at NCS
Possible Scenarios                   Issues to Consider
• Become a Moodle                    • Time to setup online
  super-user                           collaborative
• Video conferencing                   environments
• Wikis                              • Security concerns
The Near
             K-12
        Cloud Computing

• Not a specific application,
 but a way of implementing
 technology

• Using the processing
 power of multiple
 computers to run apps

• Saves money
Sample Cloud-based Services
The Near
            K-12
Integrating Cloud Computing
     Technology at NCS

   Issues to Consider
   • How does cloud computing fit in the
     Tech Plan?
   • Is it secure enough?
Second
  Adoption
Two to Three Years
         Global
    Electronic Books
   Augmented Reality

         K-12
  Game-Based Learning
   Mobile Computing
Second
        Adoption
           Electronic Books

• Convenient access to multiple
  books in one device

• The ideal ebook will have:
  • Copy and paste
  • Personal & collaborative
     note-taking & highlighting
 •   Search
 •   Text manipulation
Second
        Adoption
  Integrating Electronic Books at NCS
                                    Issues to Consider
Possible Scenarios
• Lend ebook readers                • Ereaders are designed to
                                      be personal devices.
• Have a cart of ereaders           • There are legal and
• Require students to                 management issues
  purchase ereaders
                                      involved.
Second
       Adoption
     Simple Augmented Reality

• Using the camera and
    screen of mobile
    technology, and adding
    information
•   Can be triggered by
    markers, or GPS
•   Educational Immersion
•   ZooBurst
Second
        Adoption
 Integrating Augmented Reality at NCS

Possible Scenarios                 Issues to Consider
• Use augmented reality            • equity (cell phone)
  during field trips                • Mobile-use policy
• Have students use a              • Privacy concerns with
  service to “Tag” places -          augmented reality
  historical markers, etc.           services that use GPS
Second
      Adoption
            K-12
      Game-based Learning

• Educational Immersion
• Success in military and
  industrial training
• From paper and pencil
  word searches to MMOs
  (massive multiplayer online
  games)
Second
    Adoption
              K-12
Integrating Game-based Learning
             at NCS

     Issues to Consider
     • How could gaming be successfully
       integrated into a curriculum?
Second
      Adoption
             K-12
       Mobile Computing



• Why 2-3 years for K-12,
  not in the 1-2 year phase?
• A resource or policy
  problem?
Far-Term
Four to Five Years
         Global
Gesture-Based Computing
     Visual Analysis

          K-12
   Augmented Reality
    Flexible Displays
Far-Term
     Gesture-based computing




• Moving beyond a keyboard
  and mouse
• Teaching and training
  simulations that will look
  like real-world counterpart
• Will take time to reach full
  potential
Far-Term
             Visual Analysis


•   Find patterns in data simply by
    looking - great for University-
    level scholarship
•   “Creative inquiry is benefiting
    from a wide range of new tools
    that are exposing trends and
    relationships among both
    qualitative and quantitative
    variables in real time, and making
    longitudinal relationships easier
    to find and interpret than ever.”
Far-Term
             K-12
    Simple Augmented Reality




• Why not sooner for K-12?
• Education not the focus -
 consumer sector and
 university level
Far-Term
              K-12
        Flexible Displays


• Thin flexible display
  screens that can be
  attached to other surfaces
• Adaptable and low cost
• Display in a school
  notebook, displays on lab
  equipment, video in
  textbook
Final Thoughts

  These technologies represent a
 possible future, not a requirement
       for future instruction.

Many of these technologies will take
    a long while for adoption.

By considering them now, you can
       be better prepared.
Final Thoughts
          What Can We Do Now?
•   Use Open Content available for free
    from the Cloud

•   Consider using blogs, wikis, video
    conferences or Moodle discussions to
    create Online Collaborative
    Environments

•   Begin discussions on whether NCS
    should consider promoting Mobile
    Computing,

•   Begin thinking about how instruction
    might change with far-off technologies
    like Augmented Reality, Electronic
    Books, Game-based learning, Flexible
    Displays, and Gesture-based
    computing

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Horizon reportppt notrans

  • 1. What’s on the New Technology and NCS
  • 2. The Horizon Report • Six emergent technologies and practices • Organized by date of adoption • 2 Reports Generated • One Global report • One for K-12 Education • Horizon Report Wiki • Horizon Report - Global • Horizon Report K-12
  • 3. The Horizon Report Global Edition K-12 Edition Near Horizon (1 year or less) Near Horizon (1 year or less) • Mobile Computing • Collaborative Environments • Open Content • Cloud Computing Second Adoption (2-3 years) Second Adoption (2-3 years) • Electronic Books • Game-based Learning • Simple Augmented Reality • Mobile Computing Far-term Horizon (4-5 years) Far-term Horizon (4-5 years) • Gesture-Based Computing • Simple Augmented Reality • Visual Data Analysis • Flexible Displays
  • 4. The Near Horizon One Year or Less Global Mobile Computing Open Content K-12 Cloud Computing Collaborative Environments
  • 5. The Near Mobile Computing • Integrated devices allow constant access • Services like CourseSmart
  • 6. Sample Uses of Mobile
  • 7. The Near Integrating Mobile Technologies at NCS Possible Scenarios Issues to Consider • Polling software in class • Equity • Course info on phones • Policy for in-school • Podcasts on field trips phone usage
  • 8. The Near Open Content • Free content available over the Internet repurposed for education • Saves money (in theory)
  • 9. Sample Uses of Open Content
  • 10. The Near Integrating Open Content at NCS Possible Scenarios Issues to Consider • Continue to use free • Copyright issues involved resources in creating textbooks • Create class-specific • It may take time to textbooks compile sources
  • 11. The Near K-12 Collaborative Environments • Online spaces that allow for collaboration and group-work • Expands beyond physical boundary of school
  • 12. Sample Collaborative Wiki Moodle s Skype
  • 13. The Near K-12 Integrating Collaborative Environments at NCS Possible Scenarios Issues to Consider • Become a Moodle • Time to setup online super-user collaborative • Video conferencing environments • Wikis • Security concerns
  • 14. The Near K-12 Cloud Computing • Not a specific application, but a way of implementing technology • Using the processing power of multiple computers to run apps • Saves money
  • 16. The Near K-12 Integrating Cloud Computing Technology at NCS Issues to Consider • How does cloud computing fit in the Tech Plan? • Is it secure enough?
  • 17. Second Adoption Two to Three Years Global Electronic Books Augmented Reality K-12 Game-Based Learning Mobile Computing
  • 18. Second Adoption Electronic Books • Convenient access to multiple books in one device • The ideal ebook will have: • Copy and paste • Personal & collaborative note-taking & highlighting • Search • Text manipulation
  • 19. Second Adoption Integrating Electronic Books at NCS Issues to Consider Possible Scenarios • Lend ebook readers • Ereaders are designed to be personal devices. • Have a cart of ereaders • There are legal and • Require students to management issues purchase ereaders involved.
  • 20. Second Adoption Simple Augmented Reality • Using the camera and screen of mobile technology, and adding information • Can be triggered by markers, or GPS • Educational Immersion • ZooBurst
  • 21. Second Adoption Integrating Augmented Reality at NCS Possible Scenarios Issues to Consider • Use augmented reality • equity (cell phone) during field trips • Mobile-use policy • Have students use a • Privacy concerns with service to “Tag” places - augmented reality historical markers, etc. services that use GPS
  • 22. Second Adoption K-12 Game-based Learning • Educational Immersion • Success in military and industrial training • From paper and pencil word searches to MMOs (massive multiplayer online games)
  • 23. Second Adoption K-12 Integrating Game-based Learning at NCS Issues to Consider • How could gaming be successfully integrated into a curriculum?
  • 24. Second Adoption K-12 Mobile Computing • Why 2-3 years for K-12, not in the 1-2 year phase? • A resource or policy problem?
  • 25. Far-Term Four to Five Years Global Gesture-Based Computing Visual Analysis K-12 Augmented Reality Flexible Displays
  • 26. Far-Term Gesture-based computing • Moving beyond a keyboard and mouse • Teaching and training simulations that will look like real-world counterpart • Will take time to reach full potential
  • 27. Far-Term Visual Analysis • Find patterns in data simply by looking - great for University- level scholarship • “Creative inquiry is benefiting from a wide range of new tools that are exposing trends and relationships among both qualitative and quantitative variables in real time, and making longitudinal relationships easier to find and interpret than ever.”
  • 28. Far-Term K-12 Simple Augmented Reality • Why not sooner for K-12? • Education not the focus - consumer sector and university level
  • 29. Far-Term K-12 Flexible Displays • Thin flexible display screens that can be attached to other surfaces • Adaptable and low cost • Display in a school notebook, displays on lab equipment, video in textbook
  • 30. Final Thoughts These technologies represent a possible future, not a requirement for future instruction. Many of these technologies will take a long while for adoption. By considering them now, you can be better prepared.
  • 31. Final Thoughts What Can We Do Now? • Use Open Content available for free from the Cloud • Consider using blogs, wikis, video conferences or Moodle discussions to create Online Collaborative Environments • Begin discussions on whether NCS should consider promoting Mobile Computing, • Begin thinking about how instruction might change with far-off technologies like Augmented Reality, Electronic Books, Game-based learning, Flexible Displays, and Gesture-based computing

Notas do Editor