3. Introduction
• The BLUE EYES project was started at IBM's
Almaden Research Centre in USA.
• It aims at giving computers highly developed
abilities to perceive, integrate and interpret
visual, auditory and touch information.
• The BLUE EYES project aims at creating
computers, which can adapt to humans and
thus enable them to operate much more
conveniently.
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4. What BlueEyes is not?
• Doesn’t predict nor interfere with operator’s
thoughts.
• Cannot force directly the operator to work.
• How was the term blue-eyes coined?
Blue in this term stands for Bluetooth, which enables reliable
wireless communication and the
Eyes because the eye movement enables us to obtain a lot of
interesting and important information.
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5. PRESENT
• Animal survival depends on highly developed
sensory abilities.
• human cognition depends on highly
developed abilities to perceive, integrate, and
interpret visual, auditory, and touch
information.
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6. • Without a doubt, computers would be much
more powerful if they had even a small fraction
of the perceptual ability of animals or humans.
• Adding such perceptual abilities to computers
would enable computers and humans to work
together more as partners.
• Toward this end, the BlueEyes project aims at
creating computational devices with the sort of
perceptual abilities that people take for granted.
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7. Emotions
• Since emotions are the key issue in blue eye we need to
define and classify emotions.
What are emotions?
• Are the response to the different situations we experiment
in our environment and they play an important role in the
decision-making process and solving problems as well.
Emotions have two components:
1. Mental component (cognitive)
2. Physical component (body)
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8. Classification of Emotions
Occurred as a direct consequence
EMOTIONS of encountering some kind of event.
Cause a detectable physical response in the body:
PRIMARY Fear a heightened heartbeat, increased “flinch”
response, and increased and muscle tension.
Anger based on sensation, seems
indistinguishable from fear.
SECONDARY Happiness is often felt as an expansive or swelling
feeling in the chest and the sensation of lightness
or buoyancy,
Can be caused Sadness feeling of tightness in the throat and
directly by primary eyes, and relaxation in the arms and legs.
emotions or come Shame can be felt as heat in the upper chest and
from a cognitive face.
process Desire can be accompanied by a dry throat, heavy
breathing, and increased heart rate.
ex. Embarrassment
Antonio Damasio (1994) BlueEyes Technology 8
10. How can we make computers "see"
and "feel"?
• BlueEyes uses sensing technology to identify a
user's actions and to extract key information. This
information is then analyzed to determine the
user's physical, emotional, or informational state,
which in turn can be used to help make the user
more productive by performing expected actions
or by providing expected information.
• For example, a BlueEyes-enabled television could
become active when the user makes eye contact,
at which point the user could then tell the
television to "turn on".
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14. Applications--
In the automobile industry
Surveillance systems that record and interpret
customer movements in retail shops.
To create "Face-responsive Displays" and
"Perceptive Environments"
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15. Applications
• We can classify applications of blue eyes and
affective computing into five categories
mainly, which are:
– Security.
– Education.
– Health and Medicine.
– Military.
– Home
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16. Applications
Security:
Emotions can be reliable in term of security.
Examples:
1. Smart Cameras.
2. Lie detectors.
3. Emotional Speech processing.
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18. Applications
Health and Medicine :
Knowing the emotions of patients helps in the
treatment.
Examples:
1. Measuring the affects of medicines.
2. Helping people with mental Illness.
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19. Applications
Military :
To have devices with emotional intelligence.
Examples:
1. Training equipment.
2. Simulation systems.
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20. Applications
Home :
To have devices with emotional intelligence.
Examples:
1. Video Games.
2. Delivering emotions in communication.
3. Toys.
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21. • We are now poised to imagine a world
At last-- where computing objects communicate
with us in-situ; where we are.
• We use our looks, feelings, and actions
to give the computer the experience it
needs to work with us.
• Keyboards and mouse will not continue
to dominate computer user interfaces.
• Sensors are gaining fidelity and ubiquity
to record presence and actions; sensors
will notice when we enter a space, sit
down, lie down, pump iron, etc.
• Pervasive infrastructure is recording it.
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23. REFERENCES--
www.alphaworks.ibm.com/awap.nsf/alltype/86ECE8569056DDC
788256AEE007A9702
www.cse.ogi.edu/CHCC/Series/text2001.html
Carpenter R. H. S., Movements of the eyes, 2nd edition, Pion
Limited, 1988, London.
Picard, R. (1997). Affective Computing. MIT Press: Cambridge
Affective Computing - Picard. R.
Advantages of Eye Gaze Interaction- Silbert.L.
Bluetooth Module, Ericsson Microelectronics,
BLUE EYES system overview, Datasheet, Poznan University.
http://www.eetimes.com
http://www.ibm.com
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