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Democratic Innovation?
Diversifying Museum Audiences through
Participatory Digital Practice
Jennifer Wexler Daniel Pett Chiara Bonacchi
@JWexlerBM @DEJPett @CHBonacchi
Digital Research Activities
Digitizing Archives
Photo-masking &
3D models
3D printing
AR/VR/Immersive3D model annotations
Big Question?
How can we use digital technology
to democratise access to
archaeological & museum
collections?
What’s the Problem?
Representation in
cultural participation.
Lower income, lower education
and ethnic minority groups in
the UK and US are under-
represented at state-funded
museums and galleries.
Despite policies granting free
entrance to state-funded
museums and galleries in the UK
& an increasingly ethically and
culturally diverse population in
the US. (Neelands et al., 2015;
Blackwood & Purcell, 2014)
Measuring cultural participation
But there is a tendency to focus on actual foot-fall at museums, eg.
museum visitation as the only form of active public participation
Hall, 1999; Li et al., 2003; Warde et al., 2003
What happens when engagement
with museum and archive
content/materials is conducted in
the private space of the home or
the office, thanks to the digital
applications such as
crowdsourcing, 3D Modelling,
AR/VR/Immersive Experiences?
Does this make participation
more diverse or democratic?
It all started with…
Collaboration(s) between citizens ‘inside’ and ‘outside’ heritage institutions to study the
human past. Citizen Archaeology.
Steve Blank
"Build it and they will come," is not a strategy. It's
a prayer!
Sustainability
 Will this project last?
Transcription of NBAI
National Bronze Age Index (NBAI), an archive of 30,000 object cards of prehistoric metal
objects found in the UK between 1800 and 1983.
Crowdsourcing template for NBAI transcription.
Communicating our project!
Institutional buy in - have you got this? Did we? No.!
Press, web, social. Try to broadcast.!
Democratised access to data
Metalwork into meaning: Towards a ‘total’ dataset
Bronze Age Index Card data Portable Antiquities Scheme data
Middle & Late Bronze Age palstave axe data:
Developments in Bronze Age Studies
•  Integrating: New and old datasets are finally being
combined and providing exciting new avenues for
future research
•  Communicating: New ways for museum
professionals to communicate with the public,
breaking down existing barriers
•  Building: Macro scales from micro steps; new
digital content from the catalyst of public interest in
new discoveries
Other
applications
Crowd-sourced classification
of artefacts
Public ‘indexing’ of photographic archives
Supporting participation
Public Engagement & Social Media
Part of the appeal (of the transcriptions) for me is seeing how the
original authors put a little bit of themselves into their record
cards, and obviously took pride in analyzing and recording the
artefacts. I'm just completing a card now in which the patina is
described as ‘Beautiful apple green’. (MicroPasts Contributor, MicroPasts
Forum: http://community.micropasts.org/t/just-a-silly-thought/140/5).
Motivations
Motivation category Example
Learning about history and
archaeology
An interesting way to learn a bit more about
history & archaeology.
Giving back to / connecting with an
institution
Assisting the British museum as a thank you for
visiting out metal detecting club (Trowbridge)
Interest and curiosity I am a Celtic Artist with a degree in
Anthropology, and I find the work interesting.
Skill building or career development Experience for a future career in Ancient
History and Archaeology, as I am currently
studying a part-time BA (Hons) degree in
Classical Studies. I am also between modules at
the moment, so I have the time to dedicate to
this project.
Enjoyment It’s oddly relaxing
Helping out Helping a project
Contributing to knowledge
production
To help contribute towards greater scientific
knowledge
Identity and self-definition Ancestors were English and Scottish (and
American Indian).
Representation
Relatively high levels of formal
education:
•  almost all participants have either
a university degree or a post-
graduate degree.
•  88% were either in employment
or retired, with
•  21% composed of students,
unemployed or stay-at-home
participants.
These findings are in line with the
results of cross-sectional evaluations
of other heritage crowdsourcing
projects (Causer and Wallace, 2012;
Eccles and Greg, 2014).
Geographic spread of participants, based on Google Analytics data.
Co-production of 3D Crowdsourced 3d - MicroPasts
Sharing via Sketchfab Massive audience, high quality interface
Embedding 3D in the wild
Challenges
-  Participatory
-  Serendipitous
-  Relevant
-  Innovative
-  World leading
-  Open
-  Reproducible
-  Inspirational
Handling desk, surrogate
objects
Egyptian town house
Aid for archaeological
research
Sand cast made from 3d print
Documentation, not
preservation
Ethics? Why? Authenticity? Neo-colonialism.
Bad 3D?!
Institute for Digital
Archaeology’s Arch of
Palmyra created for an event
in Trafalgar Square!
Tactile 3D Prints for Blind & Partially-Sighted
Visitors
Working with Community Partners –
Somali Community Group
Working with Community Partners
African Conservation Trust (projectafrica.org)
VR Will break museums:
Hon May 15 2016
http://bit.ly/2aXfLHs
VR has potential to
enhance Museums and
Archaeology!
If you can get over motion sickness, clunkiness of
equipment, costs etc etc!
“Overall great experience – technology
with huge heritage & audience
potential”
http://global-
britisharchaeology.org
Object Journeys –
https://
objectjourneys.britis
hmuseum.org/
https://nomad-project.co.uk/
Using archives from British Museum
& Powell Cotton Museums + 3D
models created via Object Journeys
& MicroPasts Participants!
@JWexlerBM
@DEJPett
@CHBonacchiThank you!

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Democratic innovation? Diversifying museum audiences through participatory digital practice

  • 1. Democratic Innovation? Diversifying Museum Audiences through Participatory Digital Practice Jennifer Wexler Daniel Pett Chiara Bonacchi @JWexlerBM @DEJPett @CHBonacchi
  • 2. Digital Research Activities Digitizing Archives Photo-masking & 3D models 3D printing AR/VR/Immersive3D model annotations
  • 3. Big Question? How can we use digital technology to democratise access to archaeological & museum collections?
  • 4. What’s the Problem? Representation in cultural participation. Lower income, lower education and ethnic minority groups in the UK and US are under- represented at state-funded museums and galleries. Despite policies granting free entrance to state-funded museums and galleries in the UK & an increasingly ethically and culturally diverse population in the US. (Neelands et al., 2015; Blackwood & Purcell, 2014)
  • 5. Measuring cultural participation But there is a tendency to focus on actual foot-fall at museums, eg. museum visitation as the only form of active public participation Hall, 1999; Li et al., 2003; Warde et al., 2003
  • 6. What happens when engagement with museum and archive content/materials is conducted in the private space of the home or the office, thanks to the digital applications such as crowdsourcing, 3D Modelling, AR/VR/Immersive Experiences? Does this make participation more diverse or democratic?
  • 7. It all started with… Collaboration(s) between citizens ‘inside’ and ‘outside’ heritage institutions to study the human past. Citizen Archaeology.
  • 8. Steve Blank "Build it and they will come," is not a strategy. It's a prayer!
  • 9. Sustainability Will this project last?
  • 10. Transcription of NBAI National Bronze Age Index (NBAI), an archive of 30,000 object cards of prehistoric metal objects found in the UK between 1800 and 1983. Crowdsourcing template for NBAI transcription.
  • 11. Communicating our project! Institutional buy in - have you got this? Did we? No.! Press, web, social. Try to broadcast.!
  • 13. Metalwork into meaning: Towards a ‘total’ dataset Bronze Age Index Card data Portable Antiquities Scheme data Middle & Late Bronze Age palstave axe data:
  • 14. Developments in Bronze Age Studies •  Integrating: New and old datasets are finally being combined and providing exciting new avenues for future research •  Communicating: New ways for museum professionals to communicate with the public, breaking down existing barriers •  Building: Macro scales from micro steps; new digital content from the catalyst of public interest in new discoveries
  • 17. Public Engagement & Social Media Part of the appeal (of the transcriptions) for me is seeing how the original authors put a little bit of themselves into their record cards, and obviously took pride in analyzing and recording the artefacts. I'm just completing a card now in which the patina is described as ‘Beautiful apple green’. (MicroPasts Contributor, MicroPasts Forum: http://community.micropasts.org/t/just-a-silly-thought/140/5).
  • 18. Motivations Motivation category Example Learning about history and archaeology An interesting way to learn a bit more about history & archaeology. Giving back to / connecting with an institution Assisting the British museum as a thank you for visiting out metal detecting club (Trowbridge) Interest and curiosity I am a Celtic Artist with a degree in Anthropology, and I find the work interesting. Skill building or career development Experience for a future career in Ancient History and Archaeology, as I am currently studying a part-time BA (Hons) degree in Classical Studies. I am also between modules at the moment, so I have the time to dedicate to this project. Enjoyment It’s oddly relaxing Helping out Helping a project Contributing to knowledge production To help contribute towards greater scientific knowledge Identity and self-definition Ancestors were English and Scottish (and American Indian).
  • 19. Representation Relatively high levels of formal education: •  almost all participants have either a university degree or a post- graduate degree. •  88% were either in employment or retired, with •  21% composed of students, unemployed or stay-at-home participants. These findings are in line with the results of cross-sectional evaluations of other heritage crowdsourcing projects (Causer and Wallace, 2012; Eccles and Greg, 2014). Geographic spread of participants, based on Google Analytics data.
  • 20. Co-production of 3D Crowdsourced 3d - MicroPasts
  • 21. Sharing via Sketchfab Massive audience, high quality interface
  • 22. Embedding 3D in the wild
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  • 24. Challenges -  Participatory -  Serendipitous -  Relevant -  Innovative -  World leading -  Open -  Reproducible -  Inspirational
  • 26. Aid for archaeological research Sand cast made from 3d print
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  • 28. Documentation, not preservation Ethics? Why? Authenticity? Neo-colonialism.
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  • 30. Bad 3D?! Institute for Digital Archaeology’s Arch of Palmyra created for an event in Trafalgar Square!
  • 31. Tactile 3D Prints for Blind & Partially-Sighted Visitors
  • 32. Working with Community Partners – Somali Community Group
  • 33. Working with Community Partners African Conservation Trust (projectafrica.org)
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  • 35. VR Will break museums: Hon May 15 2016 http://bit.ly/2aXfLHs
  • 36. VR has potential to enhance Museums and Archaeology! If you can get over motion sickness, clunkiness of equipment, costs etc etc!
  • 37. “Overall great experience – technology with huge heritage & audience potential”
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  • 43. https://nomad-project.co.uk/ Using archives from British Museum & Powell Cotton Museums + 3D models created via Object Journeys & MicroPasts Participants!