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ARTIFICIAL INTELLIGENCE
INTRODUCTION TO A.I.
WHAT IS A.I
GOALS OF A.I
APPROCHES OF AI
TYPES OF A.I.
MACHINE LEARING
K-MEAN ALGORITHEM
APPLICATION OF A.I
ADVANATAGES & DISADVATGES
LIMITATION OF A.I
CONCLUSIONS ON A.I
CONTENTS
 Artificial = a human creation that did not occur naturally
 Intelligence = the ability to learn and apply knowledge
 Artificial Intelligence = man-made device/system that is able
to act with and/or mimic human intelligence
 The study in development of intelligent machines and
software
INTRODUCTION
ARTICIACAL INTELLEGENCE
WHAT IS A.I. ?
Artificial Intelligence (A.I) is a branch of computer science
that studies the computational requirements for tasks such as
perception, reasoning and learning and develop systems to
perform those tasks
It is related to the similar task of using computers to
understand human intelligence.
* A.I deals with symbolic,
Algorithmic-Methods of problem
solving.
* AI works with pattern matching methods which attempt to
describe objects, events or processes in terms of their qualitative
features and logical and computational Relationship.
ARTICIACAL INTELLEGENCE
GOALS OF AI
The definition of AI gives four possible goals to
pursue:
 1. Systems that think like humans.
 2. Systems that think rationally.
 3. Systems that act like humans
 4. Systems that act rationally
Most of AI work falls into category (2) and (4).
 Replicate human intelligence: still a distant goal.
 Solve knowledge intensive tasks.
 Make an intelligent connection between
perception and action.
 Enhance human-computer and computer to
computer Interaction / communication.
GENERAL GOALS OF AI
 Develop concepts, theory and practice of building
intelligent machines
 Emphasis is on system building.
ENGINEERING BASED GOALS
 Develop concepts, mechanisms and vocabulary to
understand biological
 Intelligent behavior.
 Emphasis is on understanding intelligent behavior.
SCIENCE BASES GOALS OF AI
 Cognitive science:
Think human-like
 Laws of Thought:
Think Rationally
 Turing Test:
Act Human-like
 Rational Agent:
Act Rationally
AI APPROCHES
 Knowledge representation and Commonsense
knowledge
 Automated planning and scheduling
 Machine learning
 Natural language processing
 Machine perception, Computer vision and Speech
recognition
 Affective computing
 Computational creativity
 Artificial general intelligence and AI-complete
TYPES OF AI
 Machine:
A machine is a tool containing one or more parts
that uses energy to perform an intended action.
 Learning:
Learning is the act of acquiring new, or modifying
and reinforcing, existing knowledge, behaviors,
skills, values, or preferences and may involve
synthesizing different types of information.
MACHINE LEARNING
Ability of a machine to improve its own
performance through the use of software that
employs artificial intelligence techniques to
mimic the ways by which humans seem to learn,
such as repetition and experience.
WHAT IS MACHINE
LEARING?
Data is recorded from some real-world phenomenon.
What might we want to do with that data?
 Prediction:
- What can we predict about this phenomenon?
 Description:
- How can we describe/understand this
phenomenon in a new way?
LEARNING FROM DATA
Types of problems:
 Reinforcement learning
 Supervised learning
 Unsupervised learning
MACHINE LEARNING
 Reinforcement learning:
It is learning from interaction with an environment; from the
consequences of action, rather than from explicit teaching.
 Supervised learning:
Training data includes both the input and desired results. For
example the correct are known and are given in input to the
model during the learning process. The construction of a proper,
validation and attest set crucial.
MACHINE LEARNING
Unsupervised learning:
The data have no target attribute. We want to explore
the data to find some intrinsic structures in them. The
model is not provided with the correct result during
the training . It can be used to cluster the input data
in classes on the basis of their statistical properties. It
is further divided into:
1.Clustering
2.Hidden Markov models
3.Blind signal separation
MACHINE LEARNING
Clustering:
 Clustering of data is a method by which large sets
of data are grouped into clusters of smaller sets of
similar data.
 The example below demonstrates the clustering of
balls of same colors. There are a total of 9 balls
which are of three different colors. We are
interested in clustering of balls of the three
different colors into three different groups.
SUPERVISED LEARNING
The balls of same color are clustered into a group as
shown below
Thus, we see clustering means grouping of data or
dividing a large data set into smaller data sets of
some similarity.
CLUSTERING
A clustering algorithm has following types:
 Partitional clustering
1. k-Means (and EM)
2. k-Medoids
 Hierarchical clustering
1. Agglomerative
2. Divisive
3. BIRCH
CLUSTERING
Examples of Clustering Applications:
 Marketing: Help marketers discover distinct groups in
their customer bases, and then use this knowledge to
develop targeted marketing programs
 Land use: Identification of areas of similar land use in
an earth observation database.
 Insurance: Identifying groups of motor insurance
policy holders with a high average claim cost.
 Urban planning: Identifying groups of houses
according to their house type, value, and geographical
location.
 Seismology: Observed earth quake epicenters should
be clustered along continent faults
CLUSTERING
 K-means is a partitional clustering algorithm
 Let the set of data points (or instances) D be
{x1, x2, …, xn},
 where xi = (xi1, xi2, …, xir) is a vector in a real-
valued space X  Rr, and r is the number of
attributes (dimensions) in the data.
 The k-means algorithm partitions the given data
into k clusters.
• Each cluster has a cluster center, called
centroid.
• k is specified by the user
K-MEANS
 Works when we know k, the number of clusters
we want to find
 Randomly pick k points as the “centroids” of the k
clusters
 Loop:
 For each point, put the point in the cluster to whose
centroid it is closest
 Recomputed the cluster centroids
 Repeat loop (until there is no change in clusters
between two consecutive iterations.)
K-MEANS
Algorithm k-mean (k,D)
1. Choose k data point as the initial centroids (cluster
centers)
2. Repeat
3. For each data point x ∈ to D do
4. Compute the distance from x each centroid.
5. Assign x to the closest centroid //a
centroid represent a cluster
6. endfor
7. re-compute the centroid using the current
cluster membership
8. Until the stopping criterion is met
K-MEANS ALGORITHEM
Random Selection of k and cluster
assignment
K-MEANS EXPLANATION
Draw distance from two pints & draw
perpendicular bisector
K-MEANS EXPLANATION
The clustered will be colored According to
centroids base on perpendicular bisector
left side of cluster line give the red colors
and right side are colored yellow
K-MEANS EXPLANATION
Now will take the average of the each cluster,
the average will be new position of the centroid
And the centroid move to new position, this is
first iterations
K-MEANS EXPLANATION
Now draw distance from two centroids and
draw perpendicular bisector
K-MEANS EXPLANATION
Now the clustered will be colored
according to centroids base on
perpendicular bisector
left side of cluster line give the red colors
and right side are colored yellow
K-MEANS EXPLANATION
Now will take the average of the each
cluster, the average will be new position of
the centroid
And the centroid move to new position, this
is second iterations
K-MEANS EXPLANATION
Now draw distance from two centroids and
draw perpendicular bisector
K-MEANS EXPLANATION
Now the clustered will be colored
according to centroids base on
perpendicular bisector and will take the
average of the each cluster, the average
will be new position of the centroid
And the centroid move to new position, this
is third iterations.
K-MEANS EXPLANATION
Again draw distance from two pints and
draw perpendicular bisector
K-MEANS EXPLANATION
Again it will take the average of each
cluster and at this time centroids average
does not change/move. So this it stop. And
it is our fourth iterations
K-MEANS EXPLANATION
Time Complexity of K-Mean Algorithm:
Complexity is O (n * K * I )
n = number of points,
K = number of clusters,
I = number of iterations,
TIME COMPLEXITY
 Expert systems
 Natural Language Processing (NLP)
 Speech recognition
 Computer vision
 Robotics
 Automatic Programming
APPLICATION OF AI
This prospered greatly with the Digital Revolution, and
helped introduce people, especially children, to a life of
dealing with various types of Artificial Intelligence
 Games are Interactive computer program, an emerging
area in which the goals of human-level AI are pursued.
 Games are made by creating human level artificially
intelligent entities, e.g. enemies, partners, and support
characters that act just like humans.
GAME PLAYING
The goal of NLP is to enable people and computers to
communicate in a natural (humanly) language(such as,
English) rather than in a computer language.
The field of NLP is divided in 2
categories—
 Natural Language understanding.
 Natural Language generation.
NATURAL LEARNING PROCESS
The primary interactive method of communication
used by humans is not reading and writing, it is
speech.
The goal of speech recognition research is to allow
computers to understand human speech. So that they
can hear our voices and recognize the words we are
speaking.
It simplifies the process of interactive
communication between people and computers, thus
it advances the goal of NLP.
SPEECH RECOGNIZATION
People generally use vision as their primary
means of sensing their environment, we generally see
more than we hear, feel or smell or taste.
The goal of computer vision
research is to give computers this
same powerful facility for
understanding their surrounding.
Here A.I helps computer to
understand what they see through
attached cameras.
COUMPUTER VISION
A ``knowledge engineer'' interviews experts in a certain
domain and tries to embody their knowledge in a
computer program for carrying out some task.
Expert systems currently are designed to assist experts,
not to replace them, They have been used in medical
diagnosis, chemical analysis, geological explorations etc.
Domain of E.S.
Knowledge base
Facts Heuristics
Phases in Expert System
EXPERT SYSTEM
A Robot is a electro-mechanical
device that can by programmed to
perform manual tasks or a
reprogrammable multi functional
manipulator designed to move materials,
parts, tools, or specialized devices
through variable programmed motions
for performance of variety of tasks.
An ‘intelligent’ robot includes
some kind of sensory apparatus that
allows it to respond to change in it’s
environment.
ROBOTICS
Don’t need sleep
 Easier copying
Save the time
ADVANTAGES
It will take long time to build
Small amount of information
Can’t provide a human feel
No emotional understanding
DISADVANTAGES
Weather forecasting:- Military:-
DARPA Van:-
RUNNING PROJECTS
 It cannot understand natural language robustly
(e.g., read and understand articles in a newspaper)
 Surf the web
 Interpret an arbitrary visual scene
 Learn a natural language
 Construct plans in dynamic real-time domains
 Exhibit true autonomy and intelligence
 Still need greater software flexibility
LIMITATION OF AI
CONCLUSION
In its short existence, AI has increased understanding of the nature
of intelligence and provided an impressive array of application in
a wide range of areas. It has sharpened understanding of human
reasoning and of the nature of intelligence in general. At the same
time, it has revealed the complexity of modeling human reasoning
providing new areas and rich challenges for the future.
THANK YOU

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ARTIFICIAL INTELLIGENCE Presentation

  • 1.
  • 3. INTRODUCTION TO A.I. WHAT IS A.I GOALS OF A.I APPROCHES OF AI TYPES OF A.I. MACHINE LEARING K-MEAN ALGORITHEM APPLICATION OF A.I ADVANATAGES & DISADVATGES LIMITATION OF A.I CONCLUSIONS ON A.I CONTENTS
  • 4.  Artificial = a human creation that did not occur naturally  Intelligence = the ability to learn and apply knowledge  Artificial Intelligence = man-made device/system that is able to act with and/or mimic human intelligence  The study in development of intelligent machines and software INTRODUCTION
  • 5. ARTICIACAL INTELLEGENCE WHAT IS A.I. ? Artificial Intelligence (A.I) is a branch of computer science that studies the computational requirements for tasks such as perception, reasoning and learning and develop systems to perform those tasks It is related to the similar task of using computers to understand human intelligence.
  • 6. * A.I deals with symbolic, Algorithmic-Methods of problem solving. * AI works with pattern matching methods which attempt to describe objects, events or processes in terms of their qualitative features and logical and computational Relationship. ARTICIACAL INTELLEGENCE
  • 7. GOALS OF AI The definition of AI gives four possible goals to pursue:  1. Systems that think like humans.  2. Systems that think rationally.  3. Systems that act like humans  4. Systems that act rationally Most of AI work falls into category (2) and (4).
  • 8.  Replicate human intelligence: still a distant goal.  Solve knowledge intensive tasks.  Make an intelligent connection between perception and action.  Enhance human-computer and computer to computer Interaction / communication. GENERAL GOALS OF AI
  • 9.  Develop concepts, theory and practice of building intelligent machines  Emphasis is on system building. ENGINEERING BASED GOALS
  • 10.  Develop concepts, mechanisms and vocabulary to understand biological  Intelligent behavior.  Emphasis is on understanding intelligent behavior. SCIENCE BASES GOALS OF AI
  • 11.  Cognitive science: Think human-like  Laws of Thought: Think Rationally  Turing Test: Act Human-like  Rational Agent: Act Rationally AI APPROCHES
  • 12.  Knowledge representation and Commonsense knowledge  Automated planning and scheduling  Machine learning  Natural language processing  Machine perception, Computer vision and Speech recognition  Affective computing  Computational creativity  Artificial general intelligence and AI-complete TYPES OF AI
  • 13.  Machine: A machine is a tool containing one or more parts that uses energy to perform an intended action.  Learning: Learning is the act of acquiring new, or modifying and reinforcing, existing knowledge, behaviors, skills, values, or preferences and may involve synthesizing different types of information. MACHINE LEARNING
  • 14. Ability of a machine to improve its own performance through the use of software that employs artificial intelligence techniques to mimic the ways by which humans seem to learn, such as repetition and experience. WHAT IS MACHINE LEARING?
  • 15. Data is recorded from some real-world phenomenon. What might we want to do with that data?  Prediction: - What can we predict about this phenomenon?  Description: - How can we describe/understand this phenomenon in a new way? LEARNING FROM DATA
  • 16. Types of problems:  Reinforcement learning  Supervised learning  Unsupervised learning MACHINE LEARNING
  • 17.  Reinforcement learning: It is learning from interaction with an environment; from the consequences of action, rather than from explicit teaching.  Supervised learning: Training data includes both the input and desired results. For example the correct are known and are given in input to the model during the learning process. The construction of a proper, validation and attest set crucial. MACHINE LEARNING
  • 18. Unsupervised learning: The data have no target attribute. We want to explore the data to find some intrinsic structures in them. The model is not provided with the correct result during the training . It can be used to cluster the input data in classes on the basis of their statistical properties. It is further divided into: 1.Clustering 2.Hidden Markov models 3.Blind signal separation MACHINE LEARNING
  • 19. Clustering:  Clustering of data is a method by which large sets of data are grouped into clusters of smaller sets of similar data.  The example below demonstrates the clustering of balls of same colors. There are a total of 9 balls which are of three different colors. We are interested in clustering of balls of the three different colors into three different groups. SUPERVISED LEARNING
  • 20. The balls of same color are clustered into a group as shown below Thus, we see clustering means grouping of data or dividing a large data set into smaller data sets of some similarity. CLUSTERING
  • 21. A clustering algorithm has following types:  Partitional clustering 1. k-Means (and EM) 2. k-Medoids  Hierarchical clustering 1. Agglomerative 2. Divisive 3. BIRCH CLUSTERING
  • 22. Examples of Clustering Applications:  Marketing: Help marketers discover distinct groups in their customer bases, and then use this knowledge to develop targeted marketing programs  Land use: Identification of areas of similar land use in an earth observation database.  Insurance: Identifying groups of motor insurance policy holders with a high average claim cost.  Urban planning: Identifying groups of houses according to their house type, value, and geographical location.  Seismology: Observed earth quake epicenters should be clustered along continent faults CLUSTERING
  • 23.  K-means is a partitional clustering algorithm  Let the set of data points (or instances) D be {x1, x2, …, xn},  where xi = (xi1, xi2, …, xir) is a vector in a real- valued space X  Rr, and r is the number of attributes (dimensions) in the data.  The k-means algorithm partitions the given data into k clusters. • Each cluster has a cluster center, called centroid. • k is specified by the user K-MEANS
  • 24.  Works when we know k, the number of clusters we want to find  Randomly pick k points as the “centroids” of the k clusters  Loop:  For each point, put the point in the cluster to whose centroid it is closest  Recomputed the cluster centroids  Repeat loop (until there is no change in clusters between two consecutive iterations.) K-MEANS
  • 25. Algorithm k-mean (k,D) 1. Choose k data point as the initial centroids (cluster centers) 2. Repeat 3. For each data point x ∈ to D do 4. Compute the distance from x each centroid. 5. Assign x to the closest centroid //a centroid represent a cluster 6. endfor 7. re-compute the centroid using the current cluster membership 8. Until the stopping criterion is met K-MEANS ALGORITHEM
  • 26. Random Selection of k and cluster assignment K-MEANS EXPLANATION
  • 27. Draw distance from two pints & draw perpendicular bisector K-MEANS EXPLANATION
  • 28. The clustered will be colored According to centroids base on perpendicular bisector left side of cluster line give the red colors and right side are colored yellow K-MEANS EXPLANATION
  • 29. Now will take the average of the each cluster, the average will be new position of the centroid And the centroid move to new position, this is first iterations K-MEANS EXPLANATION
  • 30. Now draw distance from two centroids and draw perpendicular bisector K-MEANS EXPLANATION
  • 31. Now the clustered will be colored according to centroids base on perpendicular bisector left side of cluster line give the red colors and right side are colored yellow K-MEANS EXPLANATION
  • 32. Now will take the average of the each cluster, the average will be new position of the centroid And the centroid move to new position, this is second iterations K-MEANS EXPLANATION
  • 33. Now draw distance from two centroids and draw perpendicular bisector K-MEANS EXPLANATION
  • 34. Now the clustered will be colored according to centroids base on perpendicular bisector and will take the average of the each cluster, the average will be new position of the centroid And the centroid move to new position, this is third iterations. K-MEANS EXPLANATION
  • 35. Again draw distance from two pints and draw perpendicular bisector K-MEANS EXPLANATION
  • 36. Again it will take the average of each cluster and at this time centroids average does not change/move. So this it stop. And it is our fourth iterations K-MEANS EXPLANATION
  • 37. Time Complexity of K-Mean Algorithm: Complexity is O (n * K * I ) n = number of points, K = number of clusters, I = number of iterations, TIME COMPLEXITY
  • 38.  Expert systems  Natural Language Processing (NLP)  Speech recognition  Computer vision  Robotics  Automatic Programming APPLICATION OF AI
  • 39. This prospered greatly with the Digital Revolution, and helped introduce people, especially children, to a life of dealing with various types of Artificial Intelligence  Games are Interactive computer program, an emerging area in which the goals of human-level AI are pursued.  Games are made by creating human level artificially intelligent entities, e.g. enemies, partners, and support characters that act just like humans. GAME PLAYING
  • 40. The goal of NLP is to enable people and computers to communicate in a natural (humanly) language(such as, English) rather than in a computer language. The field of NLP is divided in 2 categories—  Natural Language understanding.  Natural Language generation. NATURAL LEARNING PROCESS
  • 41. The primary interactive method of communication used by humans is not reading and writing, it is speech. The goal of speech recognition research is to allow computers to understand human speech. So that they can hear our voices and recognize the words we are speaking. It simplifies the process of interactive communication between people and computers, thus it advances the goal of NLP. SPEECH RECOGNIZATION
  • 42. People generally use vision as their primary means of sensing their environment, we generally see more than we hear, feel or smell or taste. The goal of computer vision research is to give computers this same powerful facility for understanding their surrounding. Here A.I helps computer to understand what they see through attached cameras. COUMPUTER VISION
  • 43. A ``knowledge engineer'' interviews experts in a certain domain and tries to embody their knowledge in a computer program for carrying out some task. Expert systems currently are designed to assist experts, not to replace them, They have been used in medical diagnosis, chemical analysis, geological explorations etc. Domain of E.S. Knowledge base Facts Heuristics Phases in Expert System EXPERT SYSTEM
  • 44. A Robot is a electro-mechanical device that can by programmed to perform manual tasks or a reprogrammable multi functional manipulator designed to move materials, parts, tools, or specialized devices through variable programmed motions for performance of variety of tasks. An ‘intelligent’ robot includes some kind of sensory apparatus that allows it to respond to change in it’s environment. ROBOTICS
  • 45. Don’t need sleep  Easier copying Save the time ADVANTAGES
  • 46. It will take long time to build Small amount of information Can’t provide a human feel No emotional understanding DISADVANTAGES
  • 47. Weather forecasting:- Military:- DARPA Van:- RUNNING PROJECTS
  • 48.  It cannot understand natural language robustly (e.g., read and understand articles in a newspaper)  Surf the web  Interpret an arbitrary visual scene  Learn a natural language  Construct plans in dynamic real-time domains  Exhibit true autonomy and intelligence  Still need greater software flexibility LIMITATION OF AI
  • 49. CONCLUSION In its short existence, AI has increased understanding of the nature of intelligence and provided an impressive array of application in a wide range of areas. It has sharpened understanding of human reasoning and of the nature of intelligence in general. At the same time, it has revealed the complexity of modeling human reasoning providing new areas and rich challenges for the future.