2. • “Educational technology is the study and ethical practice of
facilitating learning and improving performance by creating, using,
and managing appropriate technological processes and resources.”
—Definition and Terminology Committee of the Association for Educational
Communications and Technology, (AECT)
What is Educational Technology?
3. • Educational technology is the use of
both physical hardware and
educational theoretic. It encompasses
several domains, including learning
theory, computer-based training,
online learning, and, where mobile
technologies are used, m-learning.
4. Dominant Strategy Transfer (teaching I) Tutoring (teaching II)
Knowledge type
Factual knowledge,
"know-that"
Procedural knowledge, "know-
how", problem solving, concepts
Aims of Teaching
Transfer of propositional
knowledge
Presentation of predetermined
problems
Learning goal to know, to remember to do, to practice,
Assessment
Production of correct
answers
Selection of correct methods and
its use
Table 1: Three major forms of pedagogies and associated technologies (adapted
from Baumgartner & Kalz, 2004).
5. Definition of “educational technology”
• “Our schools exist in a technological culture and it is
difficult to see how they will be able to resist the invasion of
machines.” “ Educational technology helps people use
technology wisely when teaching and learning” —John P.
DeCecco, Educational Technology: Readings in Programmed
Instruction
6. Michael Spector
• Educational Technology involves the
disciplined application of knowledge
for the purpose of improving learning,
instruction and/or performance.
7. 1963 1972
Audiovisual communications is the branch
of educational theory and practice
concerned with the design and use of
messages which control the learning
process.
is a field involved in the facilitation of
human learning through systematic
identification, development, organization
and utilization of a full-range of learning
resources and through the management of
these processes
1977
is a complex, integrated process involving
people, procedures, ideas, devices and
organization for analyzing problems
implementing, evaluating and managing
solutions to those problems involved in all
aspects of human learning.
1994
Instructional technology is the theory and
practice of design, development, utilization,
management and evaluation of processes
and resources for learning.
8. ,Saettler (1990) urges
• “The historical function of
educational technology is a process
rather than a product.”
9. Educational technology is a very
wide field
• educational technology is based on
theoretical knowledge from different
disciplines ..
experiential knowledge from educational
practice ------------------(Natalie Descryver)
• Educational technology is the use of
technology to improve education. It is a
systematic, iterative process for designing
instruction or training used to improve
performance.
10. Educational Technology
• Development of teaching and learning
• Applies theories of instruction, learning,
behavioral and cognitive psychology to
assessment, design, implementation, and
evaluation of instructional material.
• Applies research, theory, technologies,
and psychology to solve instructional and
performance problems.
• The particular approach used to achieve
the ends of education.
11. Educational Instructional
Teaches about technology as a
content area
Teaches with technology (uses
technology as a tool)
Key words:
integration and education
Key words:
learning environments,
instructional systems and process
Shape curriculum or solve
performance
Focus more on the development
and creating of the learning system
that involve some type of
technology
12. Other definitions
• Educational technology is the process
of integrating technology into
education in a positive manner that
promotes a more diverse learning
environment and a way for students
to learn how to use technology as well
as their common assignments
Learning theories are conceptual frameworks describing how knowledge is absorbed, processed, retaine o mapapanatili
M-learning technologies include handheld computers, MP3 players, notebooks, mobile phones and tablets.
M-learning focuses on the mobility of the learner, interacting with portable technologies
Process on going
Product the result
a design science of education must determine how different designs of learning environments contribute to learning, cooperation, motivation