Disha NEET Physics Guide for classes 11 and 12.pdf
Second Life Benefits and Uses in 40 Characters
1. Second Life
B E N E F I T S
Tiffany Akiyama :: Danh Nguyen :: Matt Spencer
2. Total Residents -
9,038,819
29.5 % of Second
Life’s users from USA
10.4% of users from
Germany, 2nd most
average age of adults is
30
average age of teens is
15
Population
3. 43% female, 57% male
Growing at a rate of 15% per
month
Population
4. Why Second Life?
What can you do?
How to get started.
What you need.
Final thoughts . . .
The Pitch
5. World created by its residents
Immersive, interactive environment
Collaboration and cooperation
without boundaries
Not a game, but it can be fun
Innovative tool for education &
Why Second Life? RATIONALE
6. Create your own unique avatar
Explore the world and meet
people
Create or interact with “real
world” multimedia presentations
or projects
What can you do? OVERVIEW
7. Displays, Exhibits, and Projects
Distance & Diversified
Education
“Real Life” Experience
What can you do? EDUCATION
8. Marketing
Low cost/risk, high rewards
Interactive “website”
Decline in reach of traditional advertising
Marketplace Research
Sell or give away new products
Allows for feedback from consumers
Gauge “real world” demand for products
What can you do? BUSINESS
9. Create an account
Basic - FREE, custom avatar, build
objects
Premium - FEE, land ownership, stipend
Acquire Currency - Linden
Dollars
Acquire Land - Building
Structures
How to get started ACCOUNTS
10. Use Linden $ to acquire goods &
services
Creators retain intellectual property rights
over items
Some goods & services available for free
Linden Dollars = US Dollars
Economic Statistics:
Est $500-$600 GDP for 2007
How to get started ECONOMY
11. Manipulating “prims”
“Primitive” single part object
Various shapes
Manipulated in various ways
Various types (elements)
Add texturing
How to get started CONSTRUCTING
12. Different types of solution
providers
Full-Service Companies
Consultants
Tools
Software Solution Providers
What you need CONTRACT LABOR
13. Before you start building:
Get the lay of the land
Attend classes and events in world
Visit a number of different places
Resources for building:
Public sandboxes
Website tutorials
Ask those in the community for help
What you need Do-It-Yourself
14. Second Life user software
High speed Internet connection
Computer 2-3 years old
High end graphics card
recommended
What you need TECH SPECS
15. SL is interactive, innovative, & fun
Many uses for education &
business
Easy to get started
YOU--build the world
Final thoughts . . .
16. Can be used for many purposes
Engrossing and addictive
Gaining popularity
Lessons Learned OVERALL
17. Second Life can . . .
become a potential environment for
education
develop students’ creativity
help users develop their personal interests
be the best place for shy students
Lessons Learned EDUCATION