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Ring Documentation, Release 1.3
status1.showmessage("Cut!",0)
func pCopy
textedit1.copy()
status1.showmessage("Copy!",0)
func pPaste
textedit1.paste()
status1.showmessage("Paste!",0)
func pFont
oFontDialog = new qfontdialog() {
aFont = getfont()
}
textedit1.selectall()
cFont = aFont[1]
pSetFont()
Func pSetFont
myfont = new qfont("",0,0,0)
myfont.fromstring(cFont)
textedit1.setcurrentfont(myfont)
Func pColor
new qcolordialog() { aTextColor = GetColor() }
pSetColors()
Func pColor2
new qcolordialog() { aBackColor = GetColor() }
pSetColors()
Func pSetColors
textedit1.setstylesheet("color: rgb(" + aTextColor[1] + "," + aTextColor[2] +
"," + aTextColor[3] + ");" + "background-color: rgb(" +
aBackColor[1] + "," + aBackColor[2] + "," +
aBackColor[3] + ")")
func pOpen
new qfiledialog(win1) {
cName = getopenfilename(win1,"open file","c:","source files(*.ring)")
if cName != NULL
cActiveFileName = cName
textedit1.settext(read(cActiveFileName))
ok
}
func pNew
new qfiledialog(win1) {
cName = getsavefilename(win1,"New file","","source files(*.ring)")
if cName != NULL
write(cName,"")
cActiveFileName = cName
textedit1.settext(read(cActiveFileName))
ok
}
Func WriteFile cFileName,cCode
49.52. Notepad Application 488
Ring Documentation, Release 1.3
aCode = str2list(cCode)
fp = fopen(cFileName,"wb")
for cLine in aCode
fwrite(fp,cLine+char(13)+char(10))
next
fclose(fp)
Func MsgBox cTitle,cMessage
new qMessagebox(win1) {
setwindowtitle(cTitle)
setText(cMessage)
show()
}
Func pLang
MsgBox("Programming Language",
"This application developed using the Ring programming language")
Func pGUI
MsgBox("GUI Library",
"This application uses the Qt GUI Library through RingQt")
Func pAbout
MsgBox("About",
"2016, Mahmoud Fayed <msfclipper@yahoo.com>")
Func pSaveSettings
cSettings = "aTextColor = ["+aTextColor[1]+","+aTextColor[2]+
","+aTextColor[3]+"]" + nl +
"aBackColor = ["+aBackColor[1]+","+aBackColor[2]+
","+aBackColor[3]+"]" + nl +
"cFont = '" + cFont + "'" + nl +
"cWebSite = '" + cWebsite + "'" + nl
cSettings = substr(cSettings,nl,char(13)+char(10))
write("ringnotepad.ini",cSettings)
if lAsktoSave
new qmessagebox(win1)
{
setwindowtitle("Save Changes?")
settext("Some changes are not saved!")
setInformativeText("Do you want to save your changes?")
setstandardbuttons(QMessageBox_Yes |
QMessageBox_No | QMessageBox_Cancel)
result = exec()
win1 {
if result = QMessageBox_Yes
pSave()
but result = QMessageBox_Cancel
return false
ok
}
}
ok
return true
Func pSetWebsite
oWebView { loadpage(new qurl(cWebSite)) }
49.52. Notepad Application 489
Ring Documentation, Release 1.3
oWBText { setText(cWebSite) }
Func RestoreSettings
eval(read("ringnotepad.ini"))
pSetColors()
pSetFont()
pSetWebsite()
Func pQuit
if pSaveSettings()
myapp.quit()
ok
The application during the runtime
The next screen shot demonstrates the “File” menu
The next window for “search and replace”
The next screen shot demonstrates the application main window
49.52. Notepad Application 490
Ring Documentation, Release 1.3
Note: the functions pDebug(), pRun() and pRunNoConsole() in the previous sample are not portable! They are
written in this sample for MS-Windows and we can update them for other operating systems.
49.53 The Cards Game
In the next example we will see a simple Cards game developed using RingQt
Each player get 5 cards, the cards are unknown to any one. each time one player click on one card to see it. if the card
is identical to another card the play get point for each card. if the card value is “5” the player get points for all visible
cards.
Load "guilib.ring"
nScale = 1
app1 = new qApp
mypic = new QPixmap("cards.jpg")
mypic2 = mypic.copy(0,(124*4)+1,79,124)
Player1EatPic = mypic.copy(80,(124*4)+1,79,124)
Player2EatPic= mypic.copy(160,(124*4)+1,79,124)
aMyCards = []
aMyValues = []
for x1 = 0 to 3
for y1 = 0 to 12
temppic = mypic.copy((79*y1)+1,(124*x1)+1,79,124)
aMyCards + temppic
aMyValues + (y1+1)
next
next
49.53. The Cards Game 491
Ring Documentation, Release 1.3
nPlayer1Score = 0 nPlayer2Score=0
do
Page1 = new Game
Page1.Start()
again Page1.lnewgame
mypic.delete()
mypic2.delete()
Player1EatPic.delete()
Player2EatPic.delete()
for t in aMyCards
t.delete()
next
func gui_setbtnpixmap pBtn,pPixmap
pBtn {
setIcon(new qicon(pPixmap.scaled(width(),height(),0,0)))
setIconSize(new QSize(width(),height()))
}
Class Game
nCardsCount = 10
win1 layout1 label1 label2 layout2 layout3 aBtns aBtns2
aCards nRole=1 aStatus = list(nCardsCount) aStatus2 = aStatus
aValues aStatusValues = aStatus aStatusValues2 = aStatus
Player1EatPic Player2EatPic
lnewgame = false
nDelayEat = 0.5
nDelayNewGame = 1
func start
win1 = new qWidget() {
setwindowtitle("Five")
setstylesheet("background-color: White")
showfullscreen()
}
layout1 = new qvboxlayout()
label1 = new qlabel(win1) {
settext("Player (1) - Score : " + nPlayer1Score)
setalignment(Qt_AlignHCenter | Qt_AlignVCenter)
setstylesheet("color: White; background-color: Purple;
font-size:20pt")
setfixedheight(200)
}
closebtn = new qpushbutton(win1) {
settext("Close Application")
setstylesheet("font-size: 18px ; color : white ;
background-color: black ;")
setclickevent("Page1.win1.close()")
}
49.53. The Cards Game 492
Ring Documentation, Release 1.3
aCards = aMyCards
aValues = aMyValues
layout2 = new qhboxlayout()
aBtns = []
for x = 1 to nCardsCount
aBtns + new qpushbutton(win1)
aBtns[x].setfixedwidth(79*nScale)
aBtns[x].setfixedheight(124*nScale)
gui_setbtnpixmap(aBtns[x],mypic2)
layout2.addwidget(aBtns[x])
aBtns[x].setclickevent("Page1.Player1click("+x+")")
next
layout1.addwidget(label1)
layout1.addlayout(layout2)
label2 = new qlabel(win1) {
settext("Player (2) - Score : " + nPlayer2Score)
setalignment(Qt_AlignHCenter | Qt_AlignVCenter)
setstylesheet("color: white; background-color: red;
font-size:20pt")
setfixedheight(200)
}
layout3 = new qhboxlayout()
aBtns2 = []
for x = 1 to nCardsCount
aBtns2 + new qpushbutton(win1)
aBtns2[x].setfixedwidth(79*nScale)
aBtns2[x].setfixedheight(124*nScale)
gui_setbtnpixmap(aBtns2[x],mypic2)
layout3.addwidget(aBtns2[x])
aBtns2[x].setclickevent("Page1.Player2click("+x+")")
next
layout1.addwidget(label2)
layout1.addlayout(layout3)
layout1.addwidget(closebtn)
win1.setlayout(layout1)
app1.exec()
Func Player1Click x
if nRole = 1 and aStatus[x] = 0
nPos = ((random(100)+clock())%(len(aCards)-1)) + 1
gui_setbtnpixmap(aBtns[x],aCards[nPos])
del(aCards,nPos)
nRole = 2
aStatus[x] = 1
aStatusValues[x] = aValues[nPos]
del(aValues,nPos)
Player1Eat(x,aStatusValues[x])
checknewgame()
49.53. The Cards Game 493
Ring Documentation, Release 1.3
ok
Func Player2Click x
if nRole = 2 and aStatus2[x] = 0
nPos = ((random(100)+clock())%(len(aCards)-1)) + 1
gui_setbtnpixmap(aBtns2[x],aCards[nPos])
del(aCards,nPos)
nRole = 1
aStatus2[x] = 1
aStatusValues2[x] = aValues[nPos]
del(aValues,nPos)
Player2Eat(x,aStatusValues2[x])
checknewgame()
ok
Func Player1Eat nPos,nValue
app1.processEvents()
delay(nDelayEat)
lEat = false
for x = 1 to nCardsCount
if aStatus2[x] = 1 and (aStatusValues2[x] = nValue or nValue=5)
aStatus2[x] = 2
gui_setbtnpixmap(aBtns2[x],Player1EatPic)
lEat = True
nPlayer1Score++
ok
if (x != nPos) and (aStatus[x] = 1) and
(aStatusValues[x] = nValue or nValue=5)
aStatus[x] = 2
gui_setbtnpixmap(aBtns[x],Player1EatPic)
lEat = True
nPlayer1Score++
ok
next
if lEat
nPlayer1Score++
gui_setbtnpixmap(aBtns[nPos],Player1EatPic)
aStatus[nPos] = 2
label1.settext("Player (1) - Score : " + nPlayer1Score)
ok
Func Player2Eat nPos,nValue
app1.processEvents()
delay(nDelayEat)
lEat = false
for x = 1 to nCardsCount
if aStatus[x] = 1 and (aStatusValues[x] = nValue or nValue = 5)
aStatus[x] = 2
gui_setbtnpixmap(aBtns[x],Player2EatPic)
lEat = True
nPlayer2Score++
ok
if (x != nPos) and (aStatus2[x] = 1) and
49.53. The Cards Game 494
Ring Documentation, Release 1.3
(aStatusValues2[x] = nValue or nValue=5 )
aStatus2[x] = 2
gui_setbtnpixmap(aBtns2[x],Player2EatPic)
lEat = True
nPlayer2Score++
ok
next
if lEat
nPlayer2Score++
gui_setbtnpixmap(aBtns2[nPos],Player2EatPic)
aStatus2[nPos] = 2
label2.settext("Player (2) - Score : " + nPlayer2Score)
ok
Func checknewgame
if isnewgame()
lnewgame = true
if nPlayer1Score > nPlayer2Score
label1.settext("Player (1) Wins!!!")
ok
if nPlayer2Score > nPlayer1Score
label2.settext("Player (2) Wins!!!")
ok
app1.processEvents()
delay(nDelayNewGame)
win1.delete()
app1.quit()
ok
Func isnewgame
for t in aStatus
if t = 0
return false
ok
next
for t in aStatus2
if t = 0
return false
ok
next
return true
Func delay x
nTime = x * 1000
oTest = new qTest
oTest.qsleep(nTime)
The application during the runtime
49.53. The Cards Game 495
Ring Documentation, Release 1.3
Note: in the previous screen shot the player get the card number ‘5’ but his score is not increased because he opened
this card while no other cards are visible!
The next screen shot while running the game using a Mobile (Android)
49.53. The Cards Game 496
Ring Documentation, Release 1.3
Note: using Qt we can run the same application on other Mobile systems
49.54 Classes and their Methods to use the default events
The next table present the class name and the methods that we have to use the default events.
Class Name Methods to use the default Events
QPushButton SetClickEvent()
QAction SetClickEvent()
QLineEdit SetTextChangedEvent()
SetCursorPositionChangedEvent()
SetEditingFinishedEvent()
SetReturnPressedEvent()
SetSelectionChangedEvent()
SetTextEditedEvent()
QTextEdit SetCopyAvailableEvent()
SetCurrentCharFormatChangedEvent()
SetCursorPositionChangedEvent()
SetRedoAvailableEvent()
Continued on next page
49.54. Classes and their Methods to use the default events 497

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Mais de Mahmoud Samir Fayed

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Mais de Mahmoud Samir Fayed (20)

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The Ring programming language version 1.10 book - Part 211 of 212
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The Ring programming language version 1.10 book - Part 210 of 212
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The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212The Ring programming language version 1.10 book - Part 208 of 212
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The Ring programming language version 1.10 book - Part 207 of 212
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The Ring programming language version 1.10 book - Part 205 of 212
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The Ring programming language version 1.10 book - Part 204 of 212
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The Ring programming language version 1.10 book - Part 203 of 212
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The Ring programming language version 1.10 book - Part 202 of 212
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The Ring programming language version 1.10 book - Part 201 of 212
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The Ring programming language version 1.10 book - Part 200 of 212
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The Ring programming language version 1.10 book - Part 199 of 212
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The Ring programming language version 1.10 book - Part 198 of 212
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The Ring programming language version 1.10 book - Part 197 of 212
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The Ring programming language version 1.10 book - Part 196 of 212
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The Ring programming language version 1.10 book - Part 194 of 212
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The Ring programming language version 1.3 book - Part 52 of 88

  • 1. Ring Documentation, Release 1.3 status1.showmessage("Cut!",0) func pCopy textedit1.copy() status1.showmessage("Copy!",0) func pPaste textedit1.paste() status1.showmessage("Paste!",0) func pFont oFontDialog = new qfontdialog() { aFont = getfont() } textedit1.selectall() cFont = aFont[1] pSetFont() Func pSetFont myfont = new qfont("",0,0,0) myfont.fromstring(cFont) textedit1.setcurrentfont(myfont) Func pColor new qcolordialog() { aTextColor = GetColor() } pSetColors() Func pColor2 new qcolordialog() { aBackColor = GetColor() } pSetColors() Func pSetColors textedit1.setstylesheet("color: rgb(" + aTextColor[1] + "," + aTextColor[2] + "," + aTextColor[3] + ");" + "background-color: rgb(" + aBackColor[1] + "," + aBackColor[2] + "," + aBackColor[3] + ")") func pOpen new qfiledialog(win1) { cName = getopenfilename(win1,"open file","c:","source files(*.ring)") if cName != NULL cActiveFileName = cName textedit1.settext(read(cActiveFileName)) ok } func pNew new qfiledialog(win1) { cName = getsavefilename(win1,"New file","","source files(*.ring)") if cName != NULL write(cName,"") cActiveFileName = cName textedit1.settext(read(cActiveFileName)) ok } Func WriteFile cFileName,cCode 49.52. Notepad Application 488
  • 2. Ring Documentation, Release 1.3 aCode = str2list(cCode) fp = fopen(cFileName,"wb") for cLine in aCode fwrite(fp,cLine+char(13)+char(10)) next fclose(fp) Func MsgBox cTitle,cMessage new qMessagebox(win1) { setwindowtitle(cTitle) setText(cMessage) show() } Func pLang MsgBox("Programming Language", "This application developed using the Ring programming language") Func pGUI MsgBox("GUI Library", "This application uses the Qt GUI Library through RingQt") Func pAbout MsgBox("About", "2016, Mahmoud Fayed <msfclipper@yahoo.com>") Func pSaveSettings cSettings = "aTextColor = ["+aTextColor[1]+","+aTextColor[2]+ ","+aTextColor[3]+"]" + nl + "aBackColor = ["+aBackColor[1]+","+aBackColor[2]+ ","+aBackColor[3]+"]" + nl + "cFont = '" + cFont + "'" + nl + "cWebSite = '" + cWebsite + "'" + nl cSettings = substr(cSettings,nl,char(13)+char(10)) write("ringnotepad.ini",cSettings) if lAsktoSave new qmessagebox(win1) { setwindowtitle("Save Changes?") settext("Some changes are not saved!") setInformativeText("Do you want to save your changes?") setstandardbuttons(QMessageBox_Yes | QMessageBox_No | QMessageBox_Cancel) result = exec() win1 { if result = QMessageBox_Yes pSave() but result = QMessageBox_Cancel return false ok } } ok return true Func pSetWebsite oWebView { loadpage(new qurl(cWebSite)) } 49.52. Notepad Application 489
  • 3. Ring Documentation, Release 1.3 oWBText { setText(cWebSite) } Func RestoreSettings eval(read("ringnotepad.ini")) pSetColors() pSetFont() pSetWebsite() Func pQuit if pSaveSettings() myapp.quit() ok The application during the runtime The next screen shot demonstrates the “File” menu The next window for “search and replace” The next screen shot demonstrates the application main window 49.52. Notepad Application 490
  • 4. Ring Documentation, Release 1.3 Note: the functions pDebug(), pRun() and pRunNoConsole() in the previous sample are not portable! They are written in this sample for MS-Windows and we can update them for other operating systems. 49.53 The Cards Game In the next example we will see a simple Cards game developed using RingQt Each player get 5 cards, the cards are unknown to any one. each time one player click on one card to see it. if the card is identical to another card the play get point for each card. if the card value is “5” the player get points for all visible cards. Load "guilib.ring" nScale = 1 app1 = new qApp mypic = new QPixmap("cards.jpg") mypic2 = mypic.copy(0,(124*4)+1,79,124) Player1EatPic = mypic.copy(80,(124*4)+1,79,124) Player2EatPic= mypic.copy(160,(124*4)+1,79,124) aMyCards = [] aMyValues = [] for x1 = 0 to 3 for y1 = 0 to 12 temppic = mypic.copy((79*y1)+1,(124*x1)+1,79,124) aMyCards + temppic aMyValues + (y1+1) next next 49.53. The Cards Game 491
  • 5. Ring Documentation, Release 1.3 nPlayer1Score = 0 nPlayer2Score=0 do Page1 = new Game Page1.Start() again Page1.lnewgame mypic.delete() mypic2.delete() Player1EatPic.delete() Player2EatPic.delete() for t in aMyCards t.delete() next func gui_setbtnpixmap pBtn,pPixmap pBtn { setIcon(new qicon(pPixmap.scaled(width(),height(),0,0))) setIconSize(new QSize(width(),height())) } Class Game nCardsCount = 10 win1 layout1 label1 label2 layout2 layout3 aBtns aBtns2 aCards nRole=1 aStatus = list(nCardsCount) aStatus2 = aStatus aValues aStatusValues = aStatus aStatusValues2 = aStatus Player1EatPic Player2EatPic lnewgame = false nDelayEat = 0.5 nDelayNewGame = 1 func start win1 = new qWidget() { setwindowtitle("Five") setstylesheet("background-color: White") showfullscreen() } layout1 = new qvboxlayout() label1 = new qlabel(win1) { settext("Player (1) - Score : " + nPlayer1Score) setalignment(Qt_AlignHCenter | Qt_AlignVCenter) setstylesheet("color: White; background-color: Purple; font-size:20pt") setfixedheight(200) } closebtn = new qpushbutton(win1) { settext("Close Application") setstylesheet("font-size: 18px ; color : white ; background-color: black ;") setclickevent("Page1.win1.close()") } 49.53. The Cards Game 492
  • 6. Ring Documentation, Release 1.3 aCards = aMyCards aValues = aMyValues layout2 = new qhboxlayout() aBtns = [] for x = 1 to nCardsCount aBtns + new qpushbutton(win1) aBtns[x].setfixedwidth(79*nScale) aBtns[x].setfixedheight(124*nScale) gui_setbtnpixmap(aBtns[x],mypic2) layout2.addwidget(aBtns[x]) aBtns[x].setclickevent("Page1.Player1click("+x+")") next layout1.addwidget(label1) layout1.addlayout(layout2) label2 = new qlabel(win1) { settext("Player (2) - Score : " + nPlayer2Score) setalignment(Qt_AlignHCenter | Qt_AlignVCenter) setstylesheet("color: white; background-color: red; font-size:20pt") setfixedheight(200) } layout3 = new qhboxlayout() aBtns2 = [] for x = 1 to nCardsCount aBtns2 + new qpushbutton(win1) aBtns2[x].setfixedwidth(79*nScale) aBtns2[x].setfixedheight(124*nScale) gui_setbtnpixmap(aBtns2[x],mypic2) layout3.addwidget(aBtns2[x]) aBtns2[x].setclickevent("Page1.Player2click("+x+")") next layout1.addwidget(label2) layout1.addlayout(layout3) layout1.addwidget(closebtn) win1.setlayout(layout1) app1.exec() Func Player1Click x if nRole = 1 and aStatus[x] = 0 nPos = ((random(100)+clock())%(len(aCards)-1)) + 1 gui_setbtnpixmap(aBtns[x],aCards[nPos]) del(aCards,nPos) nRole = 2 aStatus[x] = 1 aStatusValues[x] = aValues[nPos] del(aValues,nPos) Player1Eat(x,aStatusValues[x]) checknewgame() 49.53. The Cards Game 493
  • 7. Ring Documentation, Release 1.3 ok Func Player2Click x if nRole = 2 and aStatus2[x] = 0 nPos = ((random(100)+clock())%(len(aCards)-1)) + 1 gui_setbtnpixmap(aBtns2[x],aCards[nPos]) del(aCards,nPos) nRole = 1 aStatus2[x] = 1 aStatusValues2[x] = aValues[nPos] del(aValues,nPos) Player2Eat(x,aStatusValues2[x]) checknewgame() ok Func Player1Eat nPos,nValue app1.processEvents() delay(nDelayEat) lEat = false for x = 1 to nCardsCount if aStatus2[x] = 1 and (aStatusValues2[x] = nValue or nValue=5) aStatus2[x] = 2 gui_setbtnpixmap(aBtns2[x],Player1EatPic) lEat = True nPlayer1Score++ ok if (x != nPos) and (aStatus[x] = 1) and (aStatusValues[x] = nValue or nValue=5) aStatus[x] = 2 gui_setbtnpixmap(aBtns[x],Player1EatPic) lEat = True nPlayer1Score++ ok next if lEat nPlayer1Score++ gui_setbtnpixmap(aBtns[nPos],Player1EatPic) aStatus[nPos] = 2 label1.settext("Player (1) - Score : " + nPlayer1Score) ok Func Player2Eat nPos,nValue app1.processEvents() delay(nDelayEat) lEat = false for x = 1 to nCardsCount if aStatus[x] = 1 and (aStatusValues[x] = nValue or nValue = 5) aStatus[x] = 2 gui_setbtnpixmap(aBtns[x],Player2EatPic) lEat = True nPlayer2Score++ ok if (x != nPos) and (aStatus2[x] = 1) and 49.53. The Cards Game 494
  • 8. Ring Documentation, Release 1.3 (aStatusValues2[x] = nValue or nValue=5 ) aStatus2[x] = 2 gui_setbtnpixmap(aBtns2[x],Player2EatPic) lEat = True nPlayer2Score++ ok next if lEat nPlayer2Score++ gui_setbtnpixmap(aBtns2[nPos],Player2EatPic) aStatus2[nPos] = 2 label2.settext("Player (2) - Score : " + nPlayer2Score) ok Func checknewgame if isnewgame() lnewgame = true if nPlayer1Score > nPlayer2Score label1.settext("Player (1) Wins!!!") ok if nPlayer2Score > nPlayer1Score label2.settext("Player (2) Wins!!!") ok app1.processEvents() delay(nDelayNewGame) win1.delete() app1.quit() ok Func isnewgame for t in aStatus if t = 0 return false ok next for t in aStatus2 if t = 0 return false ok next return true Func delay x nTime = x * 1000 oTest = new qTest oTest.qsleep(nTime) The application during the runtime 49.53. The Cards Game 495
  • 9. Ring Documentation, Release 1.3 Note: in the previous screen shot the player get the card number ‘5’ but his score is not increased because he opened this card while no other cards are visible! The next screen shot while running the game using a Mobile (Android) 49.53. The Cards Game 496
  • 10. Ring Documentation, Release 1.3 Note: using Qt we can run the same application on other Mobile systems 49.54 Classes and their Methods to use the default events The next table present the class name and the methods that we have to use the default events. Class Name Methods to use the default Events QPushButton SetClickEvent() QAction SetClickEvent() QLineEdit SetTextChangedEvent() SetCursorPositionChangedEvent() SetEditingFinishedEvent() SetReturnPressedEvent() SetSelectionChangedEvent() SetTextEditedEvent() QTextEdit SetCopyAvailableEvent() SetCurrentCharFormatChangedEvent() SetCursorPositionChangedEvent() SetRedoAvailableEvent() Continued on next page 49.54. Classes and their Methods to use the default events 497