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Ring Documentation, Release 1.2
oWBText { setText(cWebSite) }
Func RestoreSettings
eval(read("ringnotepad.ini"))
pSetColors()
pSetFont()
pSetWebsite()
Func pQuit
if pSaveSettings()
myapp.quit()
ok
The application during the runtime
The next screen shot demonstrates the “File” menu
The next window for “search and replace”
The next screen shot demonstrates the application main window
47.52. Notepad Application 470
Ring Documentation, Release 1.2
Note: the functions pDebug(), pRun() and pRunNoConsole() in the previous sample are not portable! They are
written in this sample for MS-Windows and we can update them for other operating systems.
47.53 The Cards Game
In the next example we will see a simple Cards game developed using RingQt
Each player get 5 cards, the cards are unknown to any one. each time one player click on one card to see it. if the card
is identical to another card the play get point for each card. if the card value is “5” the player get points for all visible
cards.
Load "guilib.ring"
nScale = 1
app1 = new qApp
mypic = new QPixmap("cards.jpg")
mypic2 = mypic.copy(0,(124*4)+1,79,124)
Player1EatPic = mypic.copy(80,(124*4)+1,79,124)
Player2EatPic= mypic.copy(160,(124*4)+1,79,124)
aMyCards = []
aMyValues = []
for x1 = 0 to 3
for y1 = 0 to 12
temppic = mypic.copy((79*y1)+1,(124*x1)+1,79,124)
aMyCards + temppic
aMyValues + (y1+1)
next
next
47.53. The Cards Game 471
Ring Documentation, Release 1.2
nPlayer1Score = 0 nPlayer2Score=0
do
Page1 = new Game
Page1.Start()
again Page1.lnewgame
mypic.delete()
mypic2.delete()
Player1EatPic.delete()
Player2EatPic.delete()
for t in aMyCards
t.delete()
next
func gui_setbtnpixmap pBtn,pPixmap
pBtn {
setIcon(new qicon(pPixmap.scaled(width(),height(),0,0)))
setIconSize(new QSize(width(),height()))
}
Class Game
nCardsCount = 10
win1 layout1 label1 label2 layout2 layout3 aBtns aBtns2
aCards nRole=1 aStatus = list(nCardsCount) aStatus2 = aStatus
aValues aStatusValues = aStatus aStatusValues2 = aStatus
Player1EatPic Player2EatPic
lnewgame = false
nDelayEat = 0.5
nDelayNewGame = 1
func start
win1 = new qWidget() {
setwindowtitle("Five")
setstylesheet("background-color: White")
showfullscreen()
}
layout1 = new qvboxlayout()
label1 = new qlabel(win1) {
settext("Player (1) - Score : " + nPlayer1Score)
setalignment(Qt_AlignHCenter | Qt_AlignVCenter)
setstylesheet("color: White; background-color: Purple;
font-size:20pt")
setfixedheight(200)
}
closebtn = new qpushbutton(win1) {
settext("Close Application")
setstylesheet("font-size: 18px ; color : white ;
background-color: black ;")
setclickevent("Page1.win1.close()")
}
47.53. The Cards Game 472
Ring Documentation, Release 1.2
aCards = aMyCards
aValues = aMyValues
layout2 = new qhboxlayout()
aBtns = []
for x = 1 to nCardsCount
aBtns + new qpushbutton(win1)
aBtns[x].setfixedwidth(79*nScale)
aBtns[x].setfixedheight(124*nScale)
gui_setbtnpixmap(aBtns[x],mypic2)
layout2.addwidget(aBtns[x])
aBtns[x].setclickevent("Page1.Player1click("+x+")")
next
layout1.addwidget(label1)
layout1.addlayout(layout2)
label2 = new qlabel(win1) {
settext("Player (2) - Score : " + nPlayer2Score)
setalignment(Qt_AlignHCenter | Qt_AlignVCenter)
setstylesheet("color: white; background-color: red;
font-size:20pt")
setfixedheight(200)
}
layout3 = new qhboxlayout()
aBtns2 = []
for x = 1 to nCardsCount
aBtns2 + new qpushbutton(win1)
aBtns2[x].setfixedwidth(79*nScale)
aBtns2[x].setfixedheight(124*nScale)
gui_setbtnpixmap(aBtns2[x],mypic2)
layout3.addwidget(aBtns2[x])
aBtns2[x].setclickevent("Page1.Player2click("+x+")")
next
layout1.addwidget(label2)
layout1.addlayout(layout3)
layout1.addwidget(closebtn)
win1.setlayout(layout1)
app1.exec()
Func Player1Click x
if nRole = 1 and aStatus[x] = 0
nPos = ((random(100)+clock())%(len(aCards)-1)) + 1
gui_setbtnpixmap(aBtns[x],aCards[nPos])
del(aCards,nPos)
nRole = 2
aStatus[x] = 1
aStatusValues[x] = aValues[nPos]
del(aValues,nPos)
Player1Eat(x,aStatusValues[x])
checknewgame()
47.53. The Cards Game 473
Ring Documentation, Release 1.2
ok
Func Player2Click x
if nRole = 2 and aStatus2[x] = 0
nPos = ((random(100)+clock())%(len(aCards)-1)) + 1
gui_setbtnpixmap(aBtns2[x],aCards[nPos])
del(aCards,nPos)
nRole = 1
aStatus2[x] = 1
aStatusValues2[x] = aValues[nPos]
del(aValues,nPos)
Player2Eat(x,aStatusValues2[x])
checknewgame()
ok
Func Player1Eat nPos,nValue
app1.processEvents()
delay(nDelayEat)
lEat = false
for x = 1 to nCardsCount
if aStatus2[x] = 1 and (aStatusValues2[x] = nValue or nValue=5)
aStatus2[x] = 2
gui_setbtnpixmap(aBtns2[x],Player1EatPic)
lEat = True
nPlayer1Score++
ok
if (x != nPos) and (aStatus[x] = 1) and
(aStatusValues[x] = nValue or nValue=5)
aStatus[x] = 2
gui_setbtnpixmap(aBtns[x],Player1EatPic)
lEat = True
nPlayer1Score++
ok
next
if lEat
nPlayer1Score++
gui_setbtnpixmap(aBtns[nPos],Player1EatPic)
aStatus[nPos] = 2
label1.settext("Player (1) - Score : " + nPlayer1Score)
ok
Func Player2Eat nPos,nValue
app1.processEvents()
delay(nDelayEat)
lEat = false
for x = 1 to nCardsCount
if aStatus[x] = 1 and (aStatusValues[x] = nValue or nValue = 5)
aStatus[x] = 2
gui_setbtnpixmap(aBtns[x],Player2EatPic)
lEat = True
nPlayer2Score++
ok
if (x != nPos) and (aStatus2[x] = 1) and
47.53. The Cards Game 474
Ring Documentation, Release 1.2
(aStatusValues2[x] = nValue or nValue=5 )
aStatus2[x] = 2
gui_setbtnpixmap(aBtns2[x],Player2EatPic)
lEat = True
nPlayer2Score++
ok
next
if lEat
nPlayer2Score++
gui_setbtnpixmap(aBtns2[nPos],Player2EatPic)
aStatus2[nPos] = 2
label2.settext("Player (2) - Score : " + nPlayer2Score)
ok
Func checknewgame
if isnewgame()
lnewgame = true
if nPlayer1Score > nPlayer2Score
label1.settext("Player (1) Wins!!!")
ok
if nPlayer2Score > nPlayer1Score
label2.settext("Player (2) Wins!!!")
ok
app1.processEvents()
delay(nDelayNewGame)
win1.delete()
app1.quit()
ok
Func isnewgame
for t in aStatus
if t = 0
return false
ok
next
for t in aStatus2
if t = 0
return false
ok
next
return true
Func delay x
nTime = x * 1000
oTest = new qTest
oTest.qsleep(nTime)
The application during the runtime
47.53. The Cards Game 475
Ring Documentation, Release 1.2
Note: in the previous screen shot the player get the card number ‘5’ but his score is not increased because he opened
this card while no other cards are visible!
The next screen shot while running the game using a Mobile (Android)
47.53. The Cards Game 476
Ring Documentation, Release 1.2
Note: using Qt we can run the same application on other Mobile systems
47.54 Classes and their Methods to use the default events
The next table present the class name and the methods that we have to use the default events.
Class Name Methods to use the default Events
QPushButton SetClickEvent()
QAction SetClickEvent()
QLineEdit SetTextChangedEvent()
SetCursorPositionChangedEvent()
SetEditingFinishedEvent()
SetReturnPressedEvent()
SetSelectionChangedEvent()
SetTextEditedEvent()
QTextEdit SetCopyAvailableEvent()
SetCurrentCharFormatChangedEvent()
SetCursorPositionChangedEvent()
SetRedoAvailableEvent()
Continued on next page
47.54. Classes and their Methods to use the default events 477
Ring Documentation, Release 1.2
Table 47.1 – continued from previous page
Class Name Methods to use the default Events
SetSelectionChangedEvent()
SetTextChangedEvent()
SetUndoAvailableEvent()
QListWidget SetCurrentItemChangedEvent()
SetCurrentRowChangedEvent()
SetCurrentTextChangedEvent()
SetItemActivatedEvent()
SetItemChangedEvent()
SetItemClickedEvent()
SetItemDoubleClickedEvent()
SetItemEnteredEvent()
SetItemPressedEvent()
SetItemSelectionChangedEvent()
QTreeView SetCollapseEvent()
SetExpandedEvent()
SetActivatedEvent()
SetClickedEvent()
SetDoubleClickedEvent()
SetEnteredEvent()
SetPressedEvent()
SetViewportEnteredEvent()
QTreeWidget SetCollapsedEvent()
SetExpandedEvent()
SetActivatedEvent()
SetClickedEvent()
SetDoubleClickedEvent()
SetEnteredEvent()
SetPressedEvent()
SetViewportEnteredEvent()
SetCurrentItemChangedEvent()
SetItemActivatedEvent()
SetItemChangedEvent()
SetItemClickedEvent()
SetItemCollapsedEvent()
SetItemDoubleClickedEvent()
SetItemEnteredEvent()
SetItemExpandedEvent()
SetItemPressedEvent()
SetItemSelectionChangedEvent()
QComboBox SetActivatedEvent()
SetCurrentIndexChangedEvent()
SetEditTextChangedEvent()
SetHighlightedEvent()
QTabWidget SetCurrentChangedEvent()
SetTabCloseRequestedEvent()
QTableWidget SetCellActivatedEvent()
SetCellChangedEvent()
SetCellClickedEvent()
SetCellDoubleClickedEvent()
Continued on next page
47.54. Classes and their Methods to use the default events 478
Ring Documentation, Release 1.2
Table 47.1 – continued from previous page
Class Name Methods to use the default Events
SetCellEnteredEvent()
SetCellPressedEvent()
SetCurrentCellChangedEvent()
SetCurrentItemChangedEvent()
SetItemActivatedEvent()
SetItemChangedEvent()
SetItemClickedEvent()
SetItemDoubleClickedEvent()
SetItemEnteredEvent()
SetItemPressedEvent()
SetItemSelectionChangedEvent()
QProgressBar SetValueChangedEvent()
QSpinBox SetValueChangedEvent()
QSlider SetActionTriggeredEvent()
SetRangeChangedEvent()
SetSliderMovedEvent()
SetSliderPressedEvent()
SetSliderReleasedEvent()
SetValueChangedEvent()
QDial SetActionTriggeredEvent()
SetRangeChangedEvent()
SetSliderMovedEvent()
SetSliderPressedEvent()
SetSliderReleasedEvent()
SetValueChangedEvent()
QWebView SetLoadFinishedEvent()
SetLoadProgressEvent()
SetLoadStartedEvent()
SetSelectionChangedEvent()
SetTitleChangedEvent()
SetUrlChangedEvent()
QCheckBox SetStateChangedEvent()
SetClickedEvent()
SetPressedEvent()
SetReleasedEvent()
SetToggledEvent()
QRadioButton SetClickedEvent()
SetPressedEvent()
SetReleasedEvent()
SetToggledEvent()
QButtonGroup SetButtonClickedEvent()
SetButtonPressedEvent()
SetButtonReleasedEvent()
QVideoWidget SetBrightnessChangedEvent()
SetContrastChangedEvent()
SetFullScreenChangedEvent()
SetHueChangedEvent()
SetSaturationChangedEvent()
QTimer SetTimeoutEvent()
Continued on next page
47.54. Classes and their Methods to use the default events 479

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The Ring programming language version 1.2 book - Part 50 of 84

  • 1. Ring Documentation, Release 1.2 oWBText { setText(cWebSite) } Func RestoreSettings eval(read("ringnotepad.ini")) pSetColors() pSetFont() pSetWebsite() Func pQuit if pSaveSettings() myapp.quit() ok The application during the runtime The next screen shot demonstrates the “File” menu The next window for “search and replace” The next screen shot demonstrates the application main window 47.52. Notepad Application 470
  • 2. Ring Documentation, Release 1.2 Note: the functions pDebug(), pRun() and pRunNoConsole() in the previous sample are not portable! They are written in this sample for MS-Windows and we can update them for other operating systems. 47.53 The Cards Game In the next example we will see a simple Cards game developed using RingQt Each player get 5 cards, the cards are unknown to any one. each time one player click on one card to see it. if the card is identical to another card the play get point for each card. if the card value is “5” the player get points for all visible cards. Load "guilib.ring" nScale = 1 app1 = new qApp mypic = new QPixmap("cards.jpg") mypic2 = mypic.copy(0,(124*4)+1,79,124) Player1EatPic = mypic.copy(80,(124*4)+1,79,124) Player2EatPic= mypic.copy(160,(124*4)+1,79,124) aMyCards = [] aMyValues = [] for x1 = 0 to 3 for y1 = 0 to 12 temppic = mypic.copy((79*y1)+1,(124*x1)+1,79,124) aMyCards + temppic aMyValues + (y1+1) next next 47.53. The Cards Game 471
  • 3. Ring Documentation, Release 1.2 nPlayer1Score = 0 nPlayer2Score=0 do Page1 = new Game Page1.Start() again Page1.lnewgame mypic.delete() mypic2.delete() Player1EatPic.delete() Player2EatPic.delete() for t in aMyCards t.delete() next func gui_setbtnpixmap pBtn,pPixmap pBtn { setIcon(new qicon(pPixmap.scaled(width(),height(),0,0))) setIconSize(new QSize(width(),height())) } Class Game nCardsCount = 10 win1 layout1 label1 label2 layout2 layout3 aBtns aBtns2 aCards nRole=1 aStatus = list(nCardsCount) aStatus2 = aStatus aValues aStatusValues = aStatus aStatusValues2 = aStatus Player1EatPic Player2EatPic lnewgame = false nDelayEat = 0.5 nDelayNewGame = 1 func start win1 = new qWidget() { setwindowtitle("Five") setstylesheet("background-color: White") showfullscreen() } layout1 = new qvboxlayout() label1 = new qlabel(win1) { settext("Player (1) - Score : " + nPlayer1Score) setalignment(Qt_AlignHCenter | Qt_AlignVCenter) setstylesheet("color: White; background-color: Purple; font-size:20pt") setfixedheight(200) } closebtn = new qpushbutton(win1) { settext("Close Application") setstylesheet("font-size: 18px ; color : white ; background-color: black ;") setclickevent("Page1.win1.close()") } 47.53. The Cards Game 472
  • 4. Ring Documentation, Release 1.2 aCards = aMyCards aValues = aMyValues layout2 = new qhboxlayout() aBtns = [] for x = 1 to nCardsCount aBtns + new qpushbutton(win1) aBtns[x].setfixedwidth(79*nScale) aBtns[x].setfixedheight(124*nScale) gui_setbtnpixmap(aBtns[x],mypic2) layout2.addwidget(aBtns[x]) aBtns[x].setclickevent("Page1.Player1click("+x+")") next layout1.addwidget(label1) layout1.addlayout(layout2) label2 = new qlabel(win1) { settext("Player (2) - Score : " + nPlayer2Score) setalignment(Qt_AlignHCenter | Qt_AlignVCenter) setstylesheet("color: white; background-color: red; font-size:20pt") setfixedheight(200) } layout3 = new qhboxlayout() aBtns2 = [] for x = 1 to nCardsCount aBtns2 + new qpushbutton(win1) aBtns2[x].setfixedwidth(79*nScale) aBtns2[x].setfixedheight(124*nScale) gui_setbtnpixmap(aBtns2[x],mypic2) layout3.addwidget(aBtns2[x]) aBtns2[x].setclickevent("Page1.Player2click("+x+")") next layout1.addwidget(label2) layout1.addlayout(layout3) layout1.addwidget(closebtn) win1.setlayout(layout1) app1.exec() Func Player1Click x if nRole = 1 and aStatus[x] = 0 nPos = ((random(100)+clock())%(len(aCards)-1)) + 1 gui_setbtnpixmap(aBtns[x],aCards[nPos]) del(aCards,nPos) nRole = 2 aStatus[x] = 1 aStatusValues[x] = aValues[nPos] del(aValues,nPos) Player1Eat(x,aStatusValues[x]) checknewgame() 47.53. The Cards Game 473
  • 5. Ring Documentation, Release 1.2 ok Func Player2Click x if nRole = 2 and aStatus2[x] = 0 nPos = ((random(100)+clock())%(len(aCards)-1)) + 1 gui_setbtnpixmap(aBtns2[x],aCards[nPos]) del(aCards,nPos) nRole = 1 aStatus2[x] = 1 aStatusValues2[x] = aValues[nPos] del(aValues,nPos) Player2Eat(x,aStatusValues2[x]) checknewgame() ok Func Player1Eat nPos,nValue app1.processEvents() delay(nDelayEat) lEat = false for x = 1 to nCardsCount if aStatus2[x] = 1 and (aStatusValues2[x] = nValue or nValue=5) aStatus2[x] = 2 gui_setbtnpixmap(aBtns2[x],Player1EatPic) lEat = True nPlayer1Score++ ok if (x != nPos) and (aStatus[x] = 1) and (aStatusValues[x] = nValue or nValue=5) aStatus[x] = 2 gui_setbtnpixmap(aBtns[x],Player1EatPic) lEat = True nPlayer1Score++ ok next if lEat nPlayer1Score++ gui_setbtnpixmap(aBtns[nPos],Player1EatPic) aStatus[nPos] = 2 label1.settext("Player (1) - Score : " + nPlayer1Score) ok Func Player2Eat nPos,nValue app1.processEvents() delay(nDelayEat) lEat = false for x = 1 to nCardsCount if aStatus[x] = 1 and (aStatusValues[x] = nValue or nValue = 5) aStatus[x] = 2 gui_setbtnpixmap(aBtns[x],Player2EatPic) lEat = True nPlayer2Score++ ok if (x != nPos) and (aStatus2[x] = 1) and 47.53. The Cards Game 474
  • 6. Ring Documentation, Release 1.2 (aStatusValues2[x] = nValue or nValue=5 ) aStatus2[x] = 2 gui_setbtnpixmap(aBtns2[x],Player2EatPic) lEat = True nPlayer2Score++ ok next if lEat nPlayer2Score++ gui_setbtnpixmap(aBtns2[nPos],Player2EatPic) aStatus2[nPos] = 2 label2.settext("Player (2) - Score : " + nPlayer2Score) ok Func checknewgame if isnewgame() lnewgame = true if nPlayer1Score > nPlayer2Score label1.settext("Player (1) Wins!!!") ok if nPlayer2Score > nPlayer1Score label2.settext("Player (2) Wins!!!") ok app1.processEvents() delay(nDelayNewGame) win1.delete() app1.quit() ok Func isnewgame for t in aStatus if t = 0 return false ok next for t in aStatus2 if t = 0 return false ok next return true Func delay x nTime = x * 1000 oTest = new qTest oTest.qsleep(nTime) The application during the runtime 47.53. The Cards Game 475
  • 7. Ring Documentation, Release 1.2 Note: in the previous screen shot the player get the card number ‘5’ but his score is not increased because he opened this card while no other cards are visible! The next screen shot while running the game using a Mobile (Android) 47.53. The Cards Game 476
  • 8. Ring Documentation, Release 1.2 Note: using Qt we can run the same application on other Mobile systems 47.54 Classes and their Methods to use the default events The next table present the class name and the methods that we have to use the default events. Class Name Methods to use the default Events QPushButton SetClickEvent() QAction SetClickEvent() QLineEdit SetTextChangedEvent() SetCursorPositionChangedEvent() SetEditingFinishedEvent() SetReturnPressedEvent() SetSelectionChangedEvent() SetTextEditedEvent() QTextEdit SetCopyAvailableEvent() SetCurrentCharFormatChangedEvent() SetCursorPositionChangedEvent() SetRedoAvailableEvent() Continued on next page 47.54. Classes and their Methods to use the default events 477
  • 9. Ring Documentation, Release 1.2 Table 47.1 – continued from previous page Class Name Methods to use the default Events SetSelectionChangedEvent() SetTextChangedEvent() SetUndoAvailableEvent() QListWidget SetCurrentItemChangedEvent() SetCurrentRowChangedEvent() SetCurrentTextChangedEvent() SetItemActivatedEvent() SetItemChangedEvent() SetItemClickedEvent() SetItemDoubleClickedEvent() SetItemEnteredEvent() SetItemPressedEvent() SetItemSelectionChangedEvent() QTreeView SetCollapseEvent() SetExpandedEvent() SetActivatedEvent() SetClickedEvent() SetDoubleClickedEvent() SetEnteredEvent() SetPressedEvent() SetViewportEnteredEvent() QTreeWidget SetCollapsedEvent() SetExpandedEvent() SetActivatedEvent() SetClickedEvent() SetDoubleClickedEvent() SetEnteredEvent() SetPressedEvent() SetViewportEnteredEvent() SetCurrentItemChangedEvent() SetItemActivatedEvent() SetItemChangedEvent() SetItemClickedEvent() SetItemCollapsedEvent() SetItemDoubleClickedEvent() SetItemEnteredEvent() SetItemExpandedEvent() SetItemPressedEvent() SetItemSelectionChangedEvent() QComboBox SetActivatedEvent() SetCurrentIndexChangedEvent() SetEditTextChangedEvent() SetHighlightedEvent() QTabWidget SetCurrentChangedEvent() SetTabCloseRequestedEvent() QTableWidget SetCellActivatedEvent() SetCellChangedEvent() SetCellClickedEvent() SetCellDoubleClickedEvent() Continued on next page 47.54. Classes and their Methods to use the default events 478
  • 10. Ring Documentation, Release 1.2 Table 47.1 – continued from previous page Class Name Methods to use the default Events SetCellEnteredEvent() SetCellPressedEvent() SetCurrentCellChangedEvent() SetCurrentItemChangedEvent() SetItemActivatedEvent() SetItemChangedEvent() SetItemClickedEvent() SetItemDoubleClickedEvent() SetItemEnteredEvent() SetItemPressedEvent() SetItemSelectionChangedEvent() QProgressBar SetValueChangedEvent() QSpinBox SetValueChangedEvent() QSlider SetActionTriggeredEvent() SetRangeChangedEvent() SetSliderMovedEvent() SetSliderPressedEvent() SetSliderReleasedEvent() SetValueChangedEvent() QDial SetActionTriggeredEvent() SetRangeChangedEvent() SetSliderMovedEvent() SetSliderPressedEvent() SetSliderReleasedEvent() SetValueChangedEvent() QWebView SetLoadFinishedEvent() SetLoadProgressEvent() SetLoadStartedEvent() SetSelectionChangedEvent() SetTitleChangedEvent() SetUrlChangedEvent() QCheckBox SetStateChangedEvent() SetClickedEvent() SetPressedEvent() SetReleasedEvent() SetToggledEvent() QRadioButton SetClickedEvent() SetPressedEvent() SetReleasedEvent() SetToggledEvent() QButtonGroup SetButtonClickedEvent() SetButtonPressedEvent() SetButtonReleasedEvent() QVideoWidget SetBrightnessChangedEvent() SetContrastChangedEvent() SetFullScreenChangedEvent() SetHueChangedEvent() SetSaturationChangedEvent() QTimer SetTimeoutEvent() Continued on next page 47.54. Classes and their Methods to use the default events 479