SlideShare uma empresa Scribd logo
1 de 57
Learning to Solve Problems
      with Technology:
      A Constructivist Perspective

                    P. Brandon Crenshaw
                    TED 8770
                    March 4, 2009



Table of Contents
Table of Contents
   Preface - Constructivism & TechnologyVisualizing with Tech: Reco
                                    5-


   1- What is Meaningful Learning?     6 – Learning with Hypermedia
   2 - Problem Solving                 7 - Learning with Virtual Realiti
   3 - Learning from the Internet      8 - Problem-Based Learning En
   4 - Building Tech-Supported Learning -Communities
                                    9 Assessing Learning & Probl




                                                                        2
Preface


                    Constructivism & Technology




Table of Contents
Preface
   People naturally construct meaning.




   Teaching/learning that relies on efficient
    transmission of pre-packaged material is not
    natural.
   This book is about how to use technology to
    support constructive learning.
                          learning                 4
Preface
   Meaningful learning is:
       active
       constructive
       intentional
       authentic
       cooperative


   Students learn best by solving problems.
                                               5
Preface
   I could not agree with these statements more.
       We expect our students to learn material simply
        because it is there.
       We rarely give true meaning to what we do in
        class.
           It is assumed that because it’s in the book, it’s important to
            students.
           Conversely, if it’s not in the book/curriculum, then it needn’t
            be taught because it’s not important.


   These ideas have to change if today’s students
    are to take education seriously.
                          seriously                                       6
Chapter 1


                    What is Meaningful Learning?




Table of Contents
What is Learning?
   a biochemical activity in the brain
   a change in behavior
   information processing
   remembering and recalling
   social negotiation
   thinking skills                       8
What is Learning?
   knowledge construction
   conceptual change
   contextual change
   distributed among the community
   chaotic! (at times)

                                      9
What is Meaningful Learning?
   Active         (Manipulative, Observant)
   Constructive   (Articulative, Reflective)
   Intentional    (Reflective, Regulatory)
   Authentic      (Complex, Contextualized)
   Cooperative (Collaborative, Conversational)



                                              10
How does technology
        facilitate learning?
   In the Past: educators used new tech to
    teach in old ways.
       Students’ role was to learn from tech, just like
        they did from the teacher.
       Students used tech to produce products, but
        they've been simply reproducing what the teacher
        told them.


                                                           11
How does technology
     facilitate learning
   Students should use tech to present what
    they know, not simply reproduce it.

   Tech should function as a tool kit to let
    learners build meaning.



   Students don't learn from teachers or tech,
    but learn from thinking and doing.            12
How Tech Fosters Learning:
   Supports:
       knowledge construction
       learning by doing
       learning by collaborating


   Provides:
       information to explore learning
       means to reflect
                                          13
My Thoughts on
      Educational Technology
   Tech should be used as a tool for learning, not
    the end goal itself.
   Tech should make the job easier and better.
   We shouldn’t use tech just to say we did so.
   Not all tech is good, and we should carefully
    inspect what’s out there before purchasing.




                                                      14
Implications of Constructivism
   Teachers:
       must relinquish some authority
       help students evaluate what others think
       be familiar with technology



   Students:
       must construct own meaning from learning
       assume responsibility for own learning     15
Chapter 2


         Problem Solving is Meaningful Learning




Table of Contents                             16
What Drives Learning?
   The nature of the task is what drives learning.
       Memorizing for a test engages learners in
        rehearsal and organization.
       Writing a paper engages learners in finding
        information and writing.




   In order for learning to be meaningful, students
    must be engaged in meaningful tasks.               17
What Drives Learning?
   The most meaningful tasks require learners
    to solve problems.
       Everyday life is about problem solving!
           Doctors cure disease.
           Business people maximize profits.
           Homeowners care for their living spaces.



       Students should solve problems, too!
                                                       18
What Drives Learning?
   I don’t believe that we ask students to
    problem-solve enough (or at all!).

   This will take a major shift in education, as
    we have forgotten how to teach these skills.




                                                    19
What Drives Learning?
   What is a problem?
       It is an unknown; a goal.
       Finding the unknown must have value.




                                               20
Kinds of Problem-Solving
   Logical Problems
       abstract puzzle tests
       used to measure logical reasoning

   Algorithmic Problems
       solve questions using rigid procedures
       ex. – most Math problems

   Story Problems
       attempt to make algorithmic problems mimic real
        situations
                                                          21
Kinds of Problem-Solving
   Rule-Use Problems
       have a correct solution but multiple methods
       ex. – filing taxes, doing web info searches

   Decision-Making Problems
       decisions with limited number of solutions
       ex. – which health plan to select

   Troubleshooting Problems
       Very common real-life problem
       experience is usually very helpful
       ex. – fix a computer problem
                                                       22
Kinds of Problem-Solving
   Diagnosis-Solution Problems
       very similar to troubleshooting
       the goal is to fix a system and get it back online

   Tactical/Strategic Problems
       real-time, complex decision making
       solve a situation with multiple activities to achieve an
        objective

   Case/Systems Analysis Problems
       learners must understand complex systems in which the
        problem is often vague
       ex. – deciding factory production levels
                                                                   23
Kinds of Problem-Solving
   Design Problems
       require a great deal of knowledge to make an
        original design
       the goal is to design things (products) as
        solutions

   Dilemmas
       can be very difficult, as there is usually no
        solution that is acceptable to all
                                                        24
Kinds of Problem-Solving
   I know this list of problem-solving is
    extensive.
       I don’t think it’s severely important what kind of
        problems students are solving (yet).
       Just get them started thinking and not repeating!




                                                             25
Problem Solving with Technology
   Information Searching
       Webquests do no guarantee learning; students
        simply fill in info that teachers are looking for.
       Activities must have a purpose other than
        finishing an assignment.
       Students must be able to evaluate the info that
        they find on the internet.



                                                             26
Problem Solving with Technology
   Modeling Tasks or Content
       building models of real-world phenomena can
        help solve problems through virtual trials
       technology can be used to efficiently model
        situations




                                                      27
Problem Solving with Technology
   Decision Making
       these problems involve selecting an option from
        a list of choices
       technology can be used to model situations to
        try to predict the best outcome




                                                          28
Problem Solving with Technology
   Designing
       design problems are difficult because the goals
        are unclear and feedback is delayed
       people use technology for design problems
        when they create videos, webpages, etc.




                                                          29
Problem Solving with Technology
   Again, be careful with tech!!!
       Don’t use it just because it’s there.
       Don’t make tech the focus of your work.




                                                  30
Chapter 3


          Learning from the Internet:
          Information to Knowledge Through Inquiry



Table of Contents                             31
What is the Internet?
   It is a world-wide network of local computers.
   It connects millions of users around the world.
   It’s a collection of documents stored in
    electronic formats.
       Different documents/sites are linked together.




                                                         32
What’s New with the Internet?
   Increased Access, Bandwith, Multimedia
   Videoconferencing / Distance Learning
   Internet 2 (advanced applications and tech)
   Wireless & Human-Centric Computing




                                                  33
What Should We Do with the Internet?

   search for information
   evaluate information
   webquests
   web collections
   web publishing
   virtual field trips                    34
My Thoughts on the Internet
   Try to keep current with what’s new.
       I’ve found myself not keeping current, and now I feel
        like I’m playing catch-up.
       It’s easiest to absorb a bit at a time.
       Keep notes on what you like so that you can revisit
        sites later.
       Don’t be afraid to ask the students for help!!!




                                                                35
Chapter 4


             Building Technology-Supported
             Learning Communities on the Internet



Table of Contents                              36
Forming Communities
   Learning in collaborative communities is
    natural, so why do schools isolate students?
   Technology allows us to:
       form communities far beyond local boundaries
       find others with common interests
       share our knowledge with others



                                                       37
Supportive Technologies
   The internet has many aspects:
       Email
       Listservs
       Electronic Bulletin Boards
       Chats
       Videoconferencing
       Groupware (ex. Google Docs)


                                      38
Scaffolding Conversations in
        Computer Conferences
   Online communication requires students:
       interpret messages
       appropriately respond
       construct coherent statements




                                              39
Learning Circles
   A Learning Circle connects a small group of
    students in order to solve a problem.
       Learning Process – research, collaboration, reporting
       Problem Solving – devise a solution
       Teacher Roles – manage (but don’t hinder) learning
       Assessment – project meets schedule, solution is reached




                                                                   40
Chapter 5


           Learning by Visualizing with Technology:
           Recording Realities with Video



Table of Contents                               41
The Case For TV in Learning
   Many educational programs exist.




                                       42
The Case Against TV in Learning
   The nature of TV puts viewers in a low state of
    alertness.
   TV overexposure can result in a lack of persistence
    in difficult mental tasks.
   TV can induce a slow, hypnotic state.
   It is a passive form of learning.




                                                          43
Video in Schools
   Student-made video has several benefits:
       involves planning, producing, sharing
       provides valuable feedback
       fosters cooperative learning
       creates good PR material to be used




                                                44
Necessary Equipment
   video recorder
   microphone
   projector / television
   computer with video-editing software




                                           45
Video Learning Activities
   Video press conference
   Newscast
   Talk show
   Digital storytelling
   Documentary
   Videoconferencing


                                 46
Chapter 6


                    Learning by Constructing
                    Realities with Hypermedia



Table of Contents                               47
What are Multimedia?
   DVD
   CD
   Internet (hypermedia)
   Computer-based multimedia
       flash, video games




                                48
Student-Created Hypermedia
   Students are actively engaged when creating
    hypermedia projects.
       networking
       interactivity
       problem-solving
       creativity
       flexibility


                                                  49
Chapter 7


                    Learning by Exploring
                    Micro-Worlds & Virtual Realities



Table of Contents                                      50
Modeling for Learning
   Computer-based models allow users to explore
    situations easily.
       variables can be easily manipulated
       the real world can be cheaply recreated for experiments
       graphs can be made from data
       Virtual Reality can take learners around the world




                                                              51
Chapter 8


                    Learning in Problem-Based
                    Learning Environments



Table of Contents                               52
Story Problems
   the most common type of problem-solving
   Students take info from the story, run numbers
    through a formula, and get the answer.
   Students are rarely successful at transferring their
    ability to solve these problems to other problems.
       From a personal standpoint, I like using these to
        provide a context for problems.
       Although not perfect, they are better than simple
        problems.
                                                            53
Laboratory Problems
   They require:
       a set of procedures
       observing results
       taking measures
       inferring what happened


   They can be dangerous and expensive, so
    virtual labs are becoming popular.
                                              54
Chapter 9


                    Assessing Constructive Learning &
                    Problem-Solving with Technology



Table of Contents                                   55
Authentic Performance Assessment
   We are moving from assessment that sorts
    students to those that improve performance.
   Performance Assessment must:
       have students construct a response or product.
       observe student behavior or product




                                                         56
Assessing Learning with Rubrics
   A rubric is designed to govern action.
   Good rubrics:
       include all important elements
       each element is easy to understand
       ratings are distinct and descriptive




                                               57

Mais conteúdo relacionado

Mais procurados

Digital literacy in practise
Digital literacy in practiseDigital literacy in practise
Digital literacy in practise
SpecialK13
 
Reflecting about the scholarship of teaching and learning when designing a PB...
Reflecting about the scholarship of teaching and learning when designing a PB...Reflecting about the scholarship of teaching and learning when designing a PB...
Reflecting about the scholarship of teaching and learning when designing a PB...
Ann Davidson
 
Digital literacy across the curriculum
Digital literacy across the curriculumDigital literacy across the curriculum
Digital literacy across the curriculum
SpecialK13
 
Teachers and the use of digital technologies
Teachers and the use of digital technologiesTeachers and the use of digital technologies
Teachers and the use of digital technologies
Fernando Albuquerque Costa
 
Exp learng refl-assgn1-informational interplay1
Exp learng refl-assgn1-informational interplay1Exp learng refl-assgn1-informational interplay1
Exp learng refl-assgn1-informational interplay1
Susmita Pruthi
 
Evaluating technology ebook_toolkit
Evaluating technology ebook_toolkitEvaluating technology ebook_toolkit
Evaluating technology ebook_toolkit
ajharmer
 
[Challenge:Future] Augmented Education Platform - PLEI
[Challenge:Future] Augmented Education Platform - PLEI[Challenge:Future] Augmented Education Platform - PLEI
[Challenge:Future] Augmented Education Platform - PLEI
Challenge:Future
 
Computational Participation: Towards a National Education Policy in Uruguay ...
Computational Participation: Towards a National EducationPolicy in Uruguay  ...Computational Participation: Towards a National EducationPolicy in Uruguay  ...
Computational Participation: Towards a National Education Policy in Uruguay ...
@cristobalcobo
 
Teaching adults with learning disabilities color
Teaching adults with learning disabilities colorTeaching adults with learning disabilities color
Teaching adults with learning disabilities color
carmel6873197
 

Mais procurados (20)

2012 blended learning
2012 blended learning2012 blended learning
2012 blended learning
 
Backward Planning Design Example
Backward Planning Design ExampleBackward Planning Design Example
Backward Planning Design Example
 
Digital literacy in practise
Digital literacy in practiseDigital literacy in practise
Digital literacy in practise
 
Learning Theory Summary
Learning Theory SummaryLearning Theory Summary
Learning Theory Summary
 
Reflecting about the scholarship of teaching and learning when designing a PB...
Reflecting about the scholarship of teaching and learning when designing a PB...Reflecting about the scholarship of teaching and learning when designing a PB...
Reflecting about the scholarship of teaching and learning when designing a PB...
 
Digital literacy across the curriculum
Digital literacy across the curriculumDigital literacy across the curriculum
Digital literacy across the curriculum
 
Vct anafuertes2-120111093510
Vct anafuertes2-120111093510Vct anafuertes2-120111093510
Vct anafuertes2-120111093510
 
Understanding Transformation and Linking Technology to Student Learning
Understanding Transformation and Linking Technology to Student LearningUnderstanding Transformation and Linking Technology to Student Learning
Understanding Transformation and Linking Technology to Student Learning
 
Teachers and the use of digital technologies
Teachers and the use of digital technologiesTeachers and the use of digital technologies
Teachers and the use of digital technologies
 
Exp learng refl-assgn1-informational interplay1
Exp learng refl-assgn1-informational interplay1Exp learng refl-assgn1-informational interplay1
Exp learng refl-assgn1-informational interplay1
 
Virtual classroom tour
Virtual classroom tour Virtual classroom tour
Virtual classroom tour
 
Evaluating technology ebook_toolkit
Evaluating technology ebook_toolkitEvaluating technology ebook_toolkit
Evaluating technology ebook_toolkit
 
The Multiple Learning Experiences (M-LEx™) Model – A Holistic Approach to Edu...
The Multiple Learning Experiences (M-LEx™) Model – A Holistic Approach to Edu...The Multiple Learning Experiences (M-LEx™) Model – A Holistic Approach to Edu...
The Multiple Learning Experiences (M-LEx™) Model – A Holistic Approach to Edu...
 
[Challenge:Future] Augmented Education Platform - PLEI
[Challenge:Future] Augmented Education Platform - PLEI[Challenge:Future] Augmented Education Platform - PLEI
[Challenge:Future] Augmented Education Platform - PLEI
 
Computational Participation: Towards a National Education Policy in Uruguay ...
Computational Participation: Towards a National EducationPolicy in Uruguay  ...Computational Participation: Towards a National EducationPolicy in Uruguay  ...
Computational Participation: Towards a National Education Policy in Uruguay ...
 
Teaching of computer programming
Teaching of  computer programmingTeaching of  computer programming
Teaching of computer programming
 
Teaching adults with learning disabilities color
Teaching adults with learning disabilities colorTeaching adults with learning disabilities color
Teaching adults with learning disabilities color
 
Challenges Faced By School Of Computer Science and IT
Challenges Faced By School Of Computer Science and ITChallenges Faced By School Of Computer Science and IT
Challenges Faced By School Of Computer Science and IT
 
Ulearn08: AFL & ePortfolios
Ulearn08: AFL & ePortfoliosUlearn08: AFL & ePortfolios
Ulearn08: AFL & ePortfolios
 
University 2.0
University 2.0University 2.0
University 2.0
 

Semelhante a Green5&7

ILASCD The Key to Technology Integration
ILASCD The Key to Technology IntegrationILASCD The Key to Technology Integration
ILASCD The Key to Technology Integration
davisbrock
 
Backwards Design & Melding In-Class and Online Pedagogies
Backwards Design & Melding In-Class and Online PedagogiesBackwards Design & Melding In-Class and Online Pedagogies
Backwards Design & Melding In-Class and Online Pedagogies
Andy Saltarelli
 
Effective Learning Strategies
Effective Learning StrategiesEffective Learning Strategies
Effective Learning Strategies
Jeremy Williams
 
Nsr 21st c learning pedagogical approaches
Nsr 21st c learning pedagogical approachesNsr 21st c learning pedagogical approaches
Nsr 21st c learning pedagogical approaches
Cathie Howe
 

Semelhante a Green5&7 (20)

Teach children to think
Teach children to thinkTeach children to think
Teach children to think
 
How People Learn
How People LearnHow People Learn
How People Learn
 
Teaching and learning futures
Teaching and learning futuresTeaching and learning futures
Teaching and learning futures
 
ILASCD The Key to Technology Integration
ILASCD The Key to Technology IntegrationILASCD The Key to Technology Integration
ILASCD The Key to Technology Integration
 
Backwards Design & Melding In-Class and Online Pedagogies
Backwards Design & Melding In-Class and Online PedagogiesBackwards Design & Melding In-Class and Online Pedagogies
Backwards Design & Melding In-Class and Online Pedagogies
 
Teaching with Technology Chapter 5 Presentation
Teaching with Technology Chapter 5 PresentationTeaching with Technology Chapter 5 Presentation
Teaching with Technology Chapter 5 Presentation
 
An Introduction to Challenge Based Learning
An Introduction to Challenge Based LearningAn Introduction to Challenge Based Learning
An Introduction to Challenge Based Learning
 
Portfolio in Educational Technology 2
Portfolio in Educational Technology 2Portfolio in Educational Technology 2
Portfolio in Educational Technology 2
 
Digital learning theory stack
Digital learning theory stackDigital learning theory stack
Digital learning theory stack
 
Passionbased Neshaminy
Passionbased NeshaminyPassionbased Neshaminy
Passionbased Neshaminy
 
Leap21 pfs 22 april
Leap21   pfs 22 aprilLeap21   pfs 22 april
Leap21 pfs 22 april
 
NECC 2009 - Progressive Pedagogy and 21st Century Tools
NECC 2009 - Progressive Pedagogy and 21st Century ToolsNECC 2009 - Progressive Pedagogy and 21st Century Tools
NECC 2009 - Progressive Pedagogy and 21st Century Tools
 
21stcenturizing Learning 2
21stcenturizing Learning 221stcenturizing Learning 2
21stcenturizing Learning 2
 
21st century skills and project based learning
21st century skills and project based learning21st century skills and project based learning
21st century skills and project based learning
 
First Principles of Instruction- David Merrill
First Principles of Instruction- David MerrillFirst Principles of Instruction- David Merrill
First Principles of Instruction- David Merrill
 
Effective Learning Strategies
Effective Learning StrategiesEffective Learning Strategies
Effective Learning Strategies
 
Introduction to Design Thinking Workshop
Introduction to Design Thinking WorkshopIntroduction to Design Thinking Workshop
Introduction to Design Thinking Workshop
 
AALFs 21 Steps To 21st Century Learning Asb Unplugged Workshop
AALFs 21 Steps To 21st Century Learning Asb Unplugged WorkshopAALFs 21 Steps To 21st Century Learning Asb Unplugged Workshop
AALFs 21 Steps To 21st Century Learning Asb Unplugged Workshop
 
12 13 PGCE ICT Reflective Practice Seminar 2
12 13 PGCE ICT Reflective Practice Seminar 212 13 PGCE ICT Reflective Practice Seminar 2
12 13 PGCE ICT Reflective Practice Seminar 2
 
Nsr 21st c learning pedagogical approaches
Nsr 21st c learning pedagogical approachesNsr 21st c learning pedagogical approaches
Nsr 21st c learning pedagogical approaches
 

Mais de M Landis (20)

Prob solvingnegotiationgeneric
Prob solvingnegotiationgenericProb solvingnegotiationgeneric
Prob solvingnegotiationgeneric
 
Dave's pix
Dave's pixDave's pix
Dave's pix
 
Consensus building3addendum
Consensus building3addendumConsensus building3addendum
Consensus building3addendum
 
Basic psn 2012
Basic psn 2012Basic psn 2012
Basic psn 2012
 
Win and Win BIG! 3
Win and Win BIG! 3Win and Win BIG! 3
Win and Win BIG! 3
 
Win and Win BIG!
Win and Win BIG!Win and Win BIG!
Win and Win BIG!
 
Catalytic leader 2012
Catalytic leader 2012Catalytic leader 2012
Catalytic leader 2012
 
CSG auction3
CSG auction3CSG auction3
CSG auction3
 
Csg auction2
Csg auction2Csg auction2
Csg auction2
 
10 Strategies for Political Influence
10 Strategies for Political Influence10 Strategies for Political Influence
10 Strategies for Political Influence
 
Trainer
TrainerTrainer
Trainer
 
Jockey agent
Jockey agentJockey agent
Jockey agent
 
Ps neg2
Ps neg2Ps neg2
Ps neg2
 
Maryland leg
Maryland legMaryland leg
Maryland leg
 
Buildinga pln
Buildinga plnBuildinga pln
Buildinga pln
 
Win as much as you can3
Win as much as you can3Win as much as you can3
Win as much as you can3
 
Ps nfor publicsectorldrs
Ps nfor publicsectorldrsPs nfor publicsectorldrs
Ps nfor publicsectorldrs
 
Problem Solving Negotiations for Public Officials
Problem Solving Negotiations for Public OfficialsProblem Solving Negotiations for Public Officials
Problem Solving Negotiations for Public Officials
 
Win As Much As You Can2
Win As Much As You Can2Win As Much As You Can2
Win As Much As You Can2
 
Win As Much As You Can1
Win As Much As You Can1Win As Much As You Can1
Win As Much As You Can1
 

Último

1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
QucHHunhnh
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
negromaestrong
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
AnaAcapella
 

Último (20)

Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxSKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
 
Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17
 
Magic bus Group work1and 2 (Team 3).pptx
Magic bus Group work1and 2 (Team 3).pptxMagic bus Group work1and 2 (Team 3).pptx
Magic bus Group work1and 2 (Team 3).pptx
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSHow to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POS
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 
Third Battle of Panipat detailed notes.pptx
Third Battle of Panipat detailed notes.pptxThird Battle of Panipat detailed notes.pptx
Third Battle of Panipat detailed notes.pptx
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701
 

Green5&7

  • 1. Learning to Solve Problems with Technology: A Constructivist Perspective P. Brandon Crenshaw TED 8770 March 4, 2009 Table of Contents
  • 2. Table of Contents  Preface - Constructivism & TechnologyVisualizing with Tech: Reco  5-  1- What is Meaningful Learning? 6 – Learning with Hypermedia  2 - Problem Solving  7 - Learning with Virtual Realiti  3 - Learning from the Internet  8 - Problem-Based Learning En  4 - Building Tech-Supported Learning -Communities  9 Assessing Learning & Probl 2
  • 3. Preface Constructivism & Technology Table of Contents
  • 4. Preface  People naturally construct meaning.  Teaching/learning that relies on efficient transmission of pre-packaged material is not natural.  This book is about how to use technology to support constructive learning. learning 4
  • 5. Preface  Meaningful learning is:  active  constructive  intentional  authentic  cooperative  Students learn best by solving problems. 5
  • 6. Preface  I could not agree with these statements more.  We expect our students to learn material simply because it is there.  We rarely give true meaning to what we do in class.  It is assumed that because it’s in the book, it’s important to students.  Conversely, if it’s not in the book/curriculum, then it needn’t be taught because it’s not important.  These ideas have to change if today’s students are to take education seriously. seriously 6
  • 7. Chapter 1 What is Meaningful Learning? Table of Contents
  • 8. What is Learning?  a biochemical activity in the brain  a change in behavior  information processing  remembering and recalling  social negotiation  thinking skills 8
  • 9. What is Learning?  knowledge construction  conceptual change  contextual change  distributed among the community  chaotic! (at times) 9
  • 10. What is Meaningful Learning?  Active (Manipulative, Observant)  Constructive (Articulative, Reflective)  Intentional (Reflective, Regulatory)  Authentic (Complex, Contextualized)  Cooperative (Collaborative, Conversational) 10
  • 11. How does technology facilitate learning?  In the Past: educators used new tech to teach in old ways.  Students’ role was to learn from tech, just like they did from the teacher.  Students used tech to produce products, but they've been simply reproducing what the teacher told them. 11
  • 12. How does technology facilitate learning  Students should use tech to present what they know, not simply reproduce it.  Tech should function as a tool kit to let learners build meaning.  Students don't learn from teachers or tech, but learn from thinking and doing. 12
  • 13. How Tech Fosters Learning:  Supports:  knowledge construction  learning by doing  learning by collaborating  Provides:  information to explore learning  means to reflect 13
  • 14. My Thoughts on Educational Technology  Tech should be used as a tool for learning, not the end goal itself.  Tech should make the job easier and better.  We shouldn’t use tech just to say we did so.  Not all tech is good, and we should carefully inspect what’s out there before purchasing. 14
  • 15. Implications of Constructivism  Teachers:  must relinquish some authority  help students evaluate what others think  be familiar with technology  Students:  must construct own meaning from learning  assume responsibility for own learning 15
  • 16. Chapter 2 Problem Solving is Meaningful Learning Table of Contents 16
  • 17. What Drives Learning?  The nature of the task is what drives learning.  Memorizing for a test engages learners in rehearsal and organization.  Writing a paper engages learners in finding information and writing.  In order for learning to be meaningful, students must be engaged in meaningful tasks. 17
  • 18. What Drives Learning?  The most meaningful tasks require learners to solve problems.  Everyday life is about problem solving!  Doctors cure disease.  Business people maximize profits.  Homeowners care for their living spaces.  Students should solve problems, too! 18
  • 19. What Drives Learning?  I don’t believe that we ask students to problem-solve enough (or at all!).  This will take a major shift in education, as we have forgotten how to teach these skills. 19
  • 20. What Drives Learning?  What is a problem?  It is an unknown; a goal.  Finding the unknown must have value. 20
  • 21. Kinds of Problem-Solving  Logical Problems  abstract puzzle tests  used to measure logical reasoning  Algorithmic Problems  solve questions using rigid procedures  ex. – most Math problems  Story Problems  attempt to make algorithmic problems mimic real situations 21
  • 22. Kinds of Problem-Solving  Rule-Use Problems  have a correct solution but multiple methods  ex. – filing taxes, doing web info searches  Decision-Making Problems  decisions with limited number of solutions  ex. – which health plan to select  Troubleshooting Problems  Very common real-life problem  experience is usually very helpful  ex. – fix a computer problem 22
  • 23. Kinds of Problem-Solving  Diagnosis-Solution Problems  very similar to troubleshooting  the goal is to fix a system and get it back online  Tactical/Strategic Problems  real-time, complex decision making  solve a situation with multiple activities to achieve an objective  Case/Systems Analysis Problems  learners must understand complex systems in which the problem is often vague  ex. – deciding factory production levels 23
  • 24. Kinds of Problem-Solving  Design Problems  require a great deal of knowledge to make an original design  the goal is to design things (products) as solutions  Dilemmas  can be very difficult, as there is usually no solution that is acceptable to all 24
  • 25. Kinds of Problem-Solving  I know this list of problem-solving is extensive.  I don’t think it’s severely important what kind of problems students are solving (yet).  Just get them started thinking and not repeating! 25
  • 26. Problem Solving with Technology  Information Searching  Webquests do no guarantee learning; students simply fill in info that teachers are looking for.  Activities must have a purpose other than finishing an assignment.  Students must be able to evaluate the info that they find on the internet. 26
  • 27. Problem Solving with Technology  Modeling Tasks or Content  building models of real-world phenomena can help solve problems through virtual trials  technology can be used to efficiently model situations 27
  • 28. Problem Solving with Technology  Decision Making  these problems involve selecting an option from a list of choices  technology can be used to model situations to try to predict the best outcome 28
  • 29. Problem Solving with Technology  Designing  design problems are difficult because the goals are unclear and feedback is delayed  people use technology for design problems when they create videos, webpages, etc. 29
  • 30. Problem Solving with Technology  Again, be careful with tech!!!  Don’t use it just because it’s there.  Don’t make tech the focus of your work. 30
  • 31. Chapter 3 Learning from the Internet: Information to Knowledge Through Inquiry Table of Contents 31
  • 32. What is the Internet?  It is a world-wide network of local computers.  It connects millions of users around the world.  It’s a collection of documents stored in electronic formats.  Different documents/sites are linked together. 32
  • 33. What’s New with the Internet?  Increased Access, Bandwith, Multimedia  Videoconferencing / Distance Learning  Internet 2 (advanced applications and tech)  Wireless & Human-Centric Computing 33
  • 34. What Should We Do with the Internet?  search for information  evaluate information  webquests  web collections  web publishing  virtual field trips 34
  • 35. My Thoughts on the Internet  Try to keep current with what’s new.  I’ve found myself not keeping current, and now I feel like I’m playing catch-up.  It’s easiest to absorb a bit at a time.  Keep notes on what you like so that you can revisit sites later.  Don’t be afraid to ask the students for help!!! 35
  • 36. Chapter 4 Building Technology-Supported Learning Communities on the Internet Table of Contents 36
  • 37. Forming Communities  Learning in collaborative communities is natural, so why do schools isolate students?  Technology allows us to:  form communities far beyond local boundaries  find others with common interests  share our knowledge with others 37
  • 38. Supportive Technologies  The internet has many aspects:  Email  Listservs  Electronic Bulletin Boards  Chats  Videoconferencing  Groupware (ex. Google Docs) 38
  • 39. Scaffolding Conversations in Computer Conferences  Online communication requires students:  interpret messages  appropriately respond  construct coherent statements 39
  • 40. Learning Circles  A Learning Circle connects a small group of students in order to solve a problem.  Learning Process – research, collaboration, reporting  Problem Solving – devise a solution  Teacher Roles – manage (but don’t hinder) learning  Assessment – project meets schedule, solution is reached 40
  • 41. Chapter 5 Learning by Visualizing with Technology: Recording Realities with Video Table of Contents 41
  • 42. The Case For TV in Learning  Many educational programs exist. 42
  • 43. The Case Against TV in Learning  The nature of TV puts viewers in a low state of alertness.  TV overexposure can result in a lack of persistence in difficult mental tasks.  TV can induce a slow, hypnotic state.  It is a passive form of learning. 43
  • 44. Video in Schools  Student-made video has several benefits:  involves planning, producing, sharing  provides valuable feedback  fosters cooperative learning  creates good PR material to be used 44
  • 45. Necessary Equipment  video recorder  microphone  projector / television  computer with video-editing software 45
  • 46. Video Learning Activities  Video press conference  Newscast  Talk show  Digital storytelling  Documentary  Videoconferencing 46
  • 47. Chapter 6 Learning by Constructing Realities with Hypermedia Table of Contents 47
  • 48. What are Multimedia?  DVD  CD  Internet (hypermedia)  Computer-based multimedia  flash, video games 48
  • 49. Student-Created Hypermedia  Students are actively engaged when creating hypermedia projects.  networking  interactivity  problem-solving  creativity  flexibility 49
  • 50. Chapter 7 Learning by Exploring Micro-Worlds & Virtual Realities Table of Contents 50
  • 51. Modeling for Learning  Computer-based models allow users to explore situations easily.  variables can be easily manipulated  the real world can be cheaply recreated for experiments  graphs can be made from data  Virtual Reality can take learners around the world 51
  • 52. Chapter 8 Learning in Problem-Based Learning Environments Table of Contents 52
  • 53. Story Problems  the most common type of problem-solving  Students take info from the story, run numbers through a formula, and get the answer.  Students are rarely successful at transferring their ability to solve these problems to other problems.  From a personal standpoint, I like using these to provide a context for problems.  Although not perfect, they are better than simple problems. 53
  • 54. Laboratory Problems  They require:  a set of procedures  observing results  taking measures  inferring what happened  They can be dangerous and expensive, so virtual labs are becoming popular. 54
  • 55. Chapter 9 Assessing Constructive Learning & Problem-Solving with Technology Table of Contents 55
  • 56. Authentic Performance Assessment  We are moving from assessment that sorts students to those that improve performance.  Performance Assessment must:  have students construct a response or product.  observe student behavior or product 56
  • 57. Assessing Learning with Rubrics  A rubric is designed to govern action.  Good rubrics:  include all important elements  each element is easy to understand  ratings are distinct and descriptive 57