Apresentações
(17)Documentos
(1)Gostaram
(16)第1回 html5j TV部 勉強会 MPEG-DASH向けの動画配信。
Daiyu Hatakeyama
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Há 10 anos
Introduction to Monte Carlo Ray Tracing, OpenCL Implementation (CEDEC 2014)
Takahiro Harada
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Há 9 anos
NVIDIA Overview 2015
NVIDIA
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Há 8 anos
HSA-4122, "HSA Queuing Mode," by Ian Bratt
AMD Developer Central
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Há 10 anos
HC-4019, "Exploiting Coarse-grained Parallelism in B+ Tree Searches on an APU," by Mayank Daga and Mark Nutter
AMD Developer Central
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Há 10 anos
HC-4018, How to make the most of GPU accessible memory, by Paul Blinzer
AMD Developer Central
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Há 10 anos
HP Discover
AMD
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Há 8 anos
6th Generation Processor Announcement
AMD
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Há 8 anos
Next generation graphics programming on xbox 360
VIKAS SINGH BHADOURIA
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Há 9 anos
Zabbix 3.0 and beyond - FISL 2015
Zabbix
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Há 8 anos
Compute API –Past & Future
Ofer Rosenberg
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Há 13 anos
The Rendering Pipeline - Challenges & Next Steps
Johan Andersson
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Há 8 anos
Parallel Futures of a Game Engine
Johan Andersson
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Há 14 anos
The Intersection of Game Engines & GPUs: Current & Future (Graphics Hardware 2008)
Johan Andersson
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Há 15 anos
MM-4105, Realtime 4K HDR Decoding with GPU ACES, by Gary Demos
AMD Developer Central
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Há 10 anos
WT-4072, Rendering Web Content at 60fps, by Vangelis Kokkevis, Antoine Labour and Brian Salomon
AMD Developer Central
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Há 10 anos
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xbox series x
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