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PlaySpan/VGMarket Digital Goods Spending Report




                     July 2010
PlaySpan Digital
                                      Goods Spending
Contents                              Report
                                      July, 2010




 •   Executive Summary/Demographics
 •   Spending Habits
 •   Video Game Preferences
PlaySpan Digital
                                                                Goods Spending
  Methodology                                                   Report
                                                                July, 2010



Overview
    •   This report highlights detailed responses to the PlaySpan/VGMarket Digital
        Goods Spending Report.
    •   Survey was distributed by email and web links to a sample of 2,221
        PlaySpan Marketplace, Facebook via Spare Change, and Ultimate Game
        Card gamers.
    •   Responses were collected from June 3 – June 30, 2010.
Objectives
   Obtain insight on:
    •   Digital goods buying from 1st party publishers.
    •   Digital goods buying from 3rd party marketplaces.
PlaySpan Digital
                                                                 Goods Spending
  Key Takeaways                                                  Report
                                                                 July, 2010



• The PlaySpan/VGMarket Digital Goods Spending Report demonstrates the
  tremendous monetization opportunities available to both first-party publishers and
  third-party marketplaces through the sale of digital goods. Each type of digital good
  has a unique level of demand, and the amount of money that a consumer spends on
  digital goods varies by genre.
• Publishers and marketplaces can use this insight to forecast revenue, make the right
  development investments, and effectively allocate marketing dollars. The result is
  higher profitability through optimization of an existing digital goods revenue stream
  and the development of new, effective digital content.
• Respondents spent more money on digital goods in Social Networking games than in
  any other genre over the last 12 months.
• Although males are playing significantly more games and are the primary drivers of
  total digital goods sales, the data shows that North American women 25 and older
  are spending disproportionately large sums of money on digital goods.
Executive Summary /
Demographics
PlaySpan Digital
                                                                     Goods Spending
Executive Summary                                                    Report
                                                                     July, 2010




•   North American women over the age of 25 are spending the most money on Digital Goods.

•   Respondents spent more money on Digital Goods in Social Networking games than in any
    other genre over the last 12 months.

•   In-game Currency, Virtual Gifts, and Wearables were the most popular types of Digital
    Goods purchased over the last 12 months.

•   Respondents are actively purchasing Digital Goods from both 1st party and 3rd party sources.

•   PayPal (43%) is the preferred method of payment for Digital Goods.

•   The average respondent in this study is a 23.5 year old male (78% of total sample) with an
    average annual household income of approximately $46,000.
First party sources are the primary                            PlaySpan Digital
                                                               Goods Spending
medium for purchasing digital                                  Report

content.                                                       July, 2010




Median Spent on Digital Goods By Genre

 Genre                            From 1st Party Sites   From 3rd Party Sites


 Social Networking                        $50                  $30

 MMOs                                     $40                  $35

 Casual Games                             $40                  $30

 Free to Play Games                       $40                  $25

 PC Games with Online Play                $37                  $10

 Console Games with Online Play           $20                  $20
First party sources are the primary                                  PlaySpan Digital
                                                                     Goods Spending
medium for purchasing digital                                        Report

content.                                                             July, 2010




Median Spent on Digital Goods By Content Type

 Content Type                              From 1st Party Sites   From 3rd Party Sites


 In-Game Currency (gold, coins, credits,
                                                 $31                    $20
 etc.)
 Virtual Gifts (Flowers, rings, holiday
                                                 $30                    $20
 items)
 Wearables                                       $28                    $20

 Power Ups                                       $20                    $15

 Subscription Codes                              $20                    $15

 Maps/levels                                     $20                    $11

 Weapons                                         $20                    $15
Respondents prefer to spend their              PlaySpan Digital
                                                Goods Spending
 money on In-Game Currency and                  Report
                                                July, 2010
 Weapons




In-Game Currency (gold, coins, credits, etc.)
                                   Weapons
                                 Power Ups
                                  Wearables
Virtual Gifts (Flowers, rings, holiday items)
                         Subscription Codes
                               Maps/Levels
                                      Other
Respondents who purchase virtual content   PlaySpan Digital
                                           Goods Spending
prefer to buy for Free to Play Games,      Survey Report
                                           July, 2010
MMOs, and Social Networking Games




           Free to Play Games
                       MMOs
     Social Networking Games
    PC Games with Online Play
                Casual Games
Console games with online play
            None of the Above
PlaySpan Digital
                                                                 Goods Spending
Demographics (1/2)                                               Report
                                                                 July, 2010




 Demographics
     •   2,221 total respondents between the ages of 13 and 64
     •   78% male
     •   Average respondent age: 23.5
     •   Average household income: $45,923
PlaySpan Digital
                                                                         Goods Spending
 Demographics (2/2)                                                      Report
                                                                         July, 2010




Notable Differences among Demographic groups:
Age                                                              13-17            18-24        25+
Median Spent on 1st-party Purchases in Social Networking Games   $20               $40         $50
Median Spent on 1st-party Purchases of In-game Currency          $20               $23         $50
Median Spent on 3rd-party Purchases of Power Ups                 $10               $15         $20
Median Expenditure Overall                                       $50               $63         $100
Gender                                                           Male            Female
Median Spent on 1st-party purchases in Social Networking Games   $30               $55
Median Spent on 1st-party Purchases of In-game Currency          $25               $50
Median Expenditure Overall                                       $60               $80
Country                                                           US             Canada     Philippines
Median Expenditure Overall                                       $78               $75         $40
Spending Habits
PlaySpan Digital
About half plan to maintain spending            Goods Spending
                                                Report
on digital goods in the next year               July, 2010




     Do you plan to spend more, less, or the same amount on
               digital goods in the next 12 months?


                      30%                More

           49%                           Less

                                         About the Same
                    21%
Respondents expecting to spend       PlaySpan Digital
                                     Goods Spending
more cite “playing more online       Report
                                     July, 2010
games” as the reason



  I am playing more online games
                     than before
They give greater in-game rewards
              than they did before
 They are easier to purchase than
                        they were

 They are cheaper than they were

 I have more money to spend now
Respondents expecting to spend less      PlaySpan Digital
                                         Goods Spending
cite “having less cash” and “increased   Report
                                         July, 2010
expense of gaming”



   I have less money to spend now

They are more expensive than they
                            were
  I am playing fewer online games
                  than I did before
They are more difficult to purchase
                    than they were
 They give lesser in-game rewards
              than they did before
Respondents who have not purchased                       PlaySpan Digital
                                                         Goods Spending
in the past chose “it is not worth the                   Report
                                                         July, 2010
money” as the most common reason


               I do not believe it is worth the money
     I have no interest in purchasing virtual items or
                                               content
I'm afraid that the player/site would take my money
                              and not deliver the item
                I would if I knew how/where to buy

                            Buying items is cheating

                      I didn’t know this was possible

        It’s against the Terms of Service of the game

                                               Other

                                  None of the above
Respondents indicate a preference             PlaySpan Digital
                                              Goods Spending
towards buying content directly from          Report
                                              July, 2010
the company who makes the game

                  Who Do You Buy From?

                                 Third-party websites and other
                                 players
      30%         29%

                                 Directly from the company that
                                 makes the game
            41%
                                 Both
PayPal, Credit Cards, and Ultimate Game                                 PlaySpan Digital
                                                                        Goods Spending
Cards are the preferred methods of                                      Report
                                                                        July, 2010
payment for digital goods

                          What method of payment do you use?
                          PayPal                                                           43%
                     Credit Card                                     32%
            Ultimate Game Card                                     30%
      Cash/Money Order/Check                                20%
        Mobile phone payment                             17%
                     PayByCash                     13%
By completing surveys and offers                   13%
                  Spare Change                    12%
Game specific surveys and offers             9%
               Facebook Credits            7%
                     Click N Buy      4%
                     Social Gold    2%
                           Other           8%
             None of the above      2%

                               0%          10%           20%      30%          40%               50%
The majority of respondents purchase   PlaySpan Digital
                                       Goods Spending
digital goods a few times a month or   Report
                                       July, 2010
less



                  Every day

         A few times a week

               Once a week

       A few times a month

              Once a month

Once every couple of months

         Once a year or less
PlaySpan Digital
   Respondents prefer purchasing content                                             Goods Spending
                                                                                     Report
   to use in the game for themselves                                                 July, 2010




                        What are your reasons for purchasing virtual items or content?


                              To use in the game myself                                                 68%
    To get unique items I can only get through purchase                                  44%
                         To advance further in the game                                  44%
To get items that otherwise I wouldn’t have time to earn                     23%
                        To give as a gift to someone else                22%
           To decorate my page, persona, and/or avatar                  19%
                               To resell to other players        10%
                                                   Other    2%
                                      None of the above     2%



                                                       0%              20%         40%            60%         80%
Video Game Preferences
PlaySpan Digital
                                                                   Goods Spending
    Online Gameplay                                                Report
                                                                   July, 2010




    How many PC or Console video games have your    How many hours do you spend playing games
          purchased in the last 12 months?                 online in an average week?
Free to Play Games                        53%       0                                  1%
Social Networking Games                   53%       1-2                                6%
PC Games with Online Play                 41%       3-5                               12%
MMOs                                      41%       6-10                              16%
Casual Games                              29%       11-20                             17%
Console Games with online play            26%       21-30                             15%
                                                    31-40                             11%
 How many different online games do you currently   41-50                              6%
                      play?
                                                    50 or more                        16%
1                                         17%
                                                                     Average Time     23.7
2                                         22%
3                                         22%
4                                         9%
5 or more                                 30%
PlaySpan Digital
                                                                Goods Spending
General Gameplay                                                Report
                                                                July, 2010




    How many PC or Console video games have       How many Free to Play games have you
      your purchased in the last 12 months?           played in the last 12 months?
0                                    14%      0                                    3%
1-2                                  31%      1-2                                  25%
3-5                                  23%      3-5                                  27%
6-10                                 15%      6-10                                 18%
11-20                                 9%      11-20                                11%
21-30                                 4%      21-30                                5%
31-40                                 1%      31-40                                2%
41-50                                 1%      41-50                                2%
50 or more                            2%      50 or more                           6%
               Average Games          7.5                  Average Games           11.2
PlaySpan Digital
                                                               Goods Spending
General Gameplay                                               Report
                                                               July, 2010




    How many Social Network games have you    How many iPhone/iPod Touch games have you
         played in the last 12 months?       downloaded or purchased in the last 12 months?

0                                    14%     0                                     11%
1-2                                  29%     1-2                                   14%
3-5                                  23%     3-5                                   17%
6-10                                 14%     6-10                                  14%
11-20                                8%      11-20                                 14%
21-30                                4%      21-30                                 10%
31-40                                2%      31-40                                  6%
41-50                                1%      41-50                                  3%
50 or more                           4%      50 or more                            13%
               Average Games         8.4                  Average Games            17.0

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Virtual Goods Market (courtesy Playspan)

  • 1. PlaySpan/VGMarket Digital Goods Spending Report July 2010
  • 2. PlaySpan Digital Goods Spending Contents Report July, 2010 • Executive Summary/Demographics • Spending Habits • Video Game Preferences
  • 3. PlaySpan Digital Goods Spending Methodology Report July, 2010 Overview • This report highlights detailed responses to the PlaySpan/VGMarket Digital Goods Spending Report. • Survey was distributed by email and web links to a sample of 2,221 PlaySpan Marketplace, Facebook via Spare Change, and Ultimate Game Card gamers. • Responses were collected from June 3 – June 30, 2010. Objectives Obtain insight on: • Digital goods buying from 1st party publishers. • Digital goods buying from 3rd party marketplaces.
  • 4. PlaySpan Digital Goods Spending Key Takeaways Report July, 2010 • The PlaySpan/VGMarket Digital Goods Spending Report demonstrates the tremendous monetization opportunities available to both first-party publishers and third-party marketplaces through the sale of digital goods. Each type of digital good has a unique level of demand, and the amount of money that a consumer spends on digital goods varies by genre. • Publishers and marketplaces can use this insight to forecast revenue, make the right development investments, and effectively allocate marketing dollars. The result is higher profitability through optimization of an existing digital goods revenue stream and the development of new, effective digital content. • Respondents spent more money on digital goods in Social Networking games than in any other genre over the last 12 months. • Although males are playing significantly more games and are the primary drivers of total digital goods sales, the data shows that North American women 25 and older are spending disproportionately large sums of money on digital goods.
  • 6. PlaySpan Digital Goods Spending Executive Summary Report July, 2010 • North American women over the age of 25 are spending the most money on Digital Goods. • Respondents spent more money on Digital Goods in Social Networking games than in any other genre over the last 12 months. • In-game Currency, Virtual Gifts, and Wearables were the most popular types of Digital Goods purchased over the last 12 months. • Respondents are actively purchasing Digital Goods from both 1st party and 3rd party sources. • PayPal (43%) is the preferred method of payment for Digital Goods. • The average respondent in this study is a 23.5 year old male (78% of total sample) with an average annual household income of approximately $46,000.
  • 7. First party sources are the primary PlaySpan Digital Goods Spending medium for purchasing digital Report content. July, 2010 Median Spent on Digital Goods By Genre Genre From 1st Party Sites From 3rd Party Sites Social Networking $50 $30 MMOs $40 $35 Casual Games $40 $30 Free to Play Games $40 $25 PC Games with Online Play $37 $10 Console Games with Online Play $20 $20
  • 8. First party sources are the primary PlaySpan Digital Goods Spending medium for purchasing digital Report content. July, 2010 Median Spent on Digital Goods By Content Type Content Type From 1st Party Sites From 3rd Party Sites In-Game Currency (gold, coins, credits, $31 $20 etc.) Virtual Gifts (Flowers, rings, holiday $30 $20 items) Wearables $28 $20 Power Ups $20 $15 Subscription Codes $20 $15 Maps/levels $20 $11 Weapons $20 $15
  • 9. Respondents prefer to spend their PlaySpan Digital Goods Spending money on In-Game Currency and Report July, 2010 Weapons In-Game Currency (gold, coins, credits, etc.) Weapons Power Ups Wearables Virtual Gifts (Flowers, rings, holiday items) Subscription Codes Maps/Levels Other
  • 10. Respondents who purchase virtual content PlaySpan Digital Goods Spending prefer to buy for Free to Play Games, Survey Report July, 2010 MMOs, and Social Networking Games Free to Play Games MMOs Social Networking Games PC Games with Online Play Casual Games Console games with online play None of the Above
  • 11. PlaySpan Digital Goods Spending Demographics (1/2) Report July, 2010 Demographics • 2,221 total respondents between the ages of 13 and 64 • 78% male • Average respondent age: 23.5 • Average household income: $45,923
  • 12. PlaySpan Digital Goods Spending Demographics (2/2) Report July, 2010 Notable Differences among Demographic groups: Age 13-17 18-24 25+ Median Spent on 1st-party Purchases in Social Networking Games $20 $40 $50 Median Spent on 1st-party Purchases of In-game Currency $20 $23 $50 Median Spent on 3rd-party Purchases of Power Ups $10 $15 $20 Median Expenditure Overall $50 $63 $100 Gender Male Female Median Spent on 1st-party purchases in Social Networking Games $30 $55 Median Spent on 1st-party Purchases of In-game Currency $25 $50 Median Expenditure Overall $60 $80 Country US Canada Philippines Median Expenditure Overall $78 $75 $40
  • 14. PlaySpan Digital About half plan to maintain spending Goods Spending Report on digital goods in the next year July, 2010 Do you plan to spend more, less, or the same amount on digital goods in the next 12 months? 30% More 49% Less About the Same 21%
  • 15. Respondents expecting to spend PlaySpan Digital Goods Spending more cite “playing more online Report July, 2010 games” as the reason I am playing more online games than before They give greater in-game rewards than they did before They are easier to purchase than they were They are cheaper than they were I have more money to spend now
  • 16. Respondents expecting to spend less PlaySpan Digital Goods Spending cite “having less cash” and “increased Report July, 2010 expense of gaming” I have less money to spend now They are more expensive than they were I am playing fewer online games than I did before They are more difficult to purchase than they were They give lesser in-game rewards than they did before
  • 17. Respondents who have not purchased PlaySpan Digital Goods Spending in the past chose “it is not worth the Report July, 2010 money” as the most common reason I do not believe it is worth the money I have no interest in purchasing virtual items or content I'm afraid that the player/site would take my money and not deliver the item I would if I knew how/where to buy Buying items is cheating I didn’t know this was possible It’s against the Terms of Service of the game Other None of the above
  • 18. Respondents indicate a preference PlaySpan Digital Goods Spending towards buying content directly from Report July, 2010 the company who makes the game Who Do You Buy From? Third-party websites and other players 30% 29% Directly from the company that makes the game 41% Both
  • 19. PayPal, Credit Cards, and Ultimate Game PlaySpan Digital Goods Spending Cards are the preferred methods of Report July, 2010 payment for digital goods What method of payment do you use? PayPal 43% Credit Card 32% Ultimate Game Card 30% Cash/Money Order/Check 20% Mobile phone payment 17% PayByCash 13% By completing surveys and offers 13% Spare Change 12% Game specific surveys and offers 9% Facebook Credits 7% Click N Buy 4% Social Gold 2% Other 8% None of the above 2% 0% 10% 20% 30% 40% 50%
  • 20. The majority of respondents purchase PlaySpan Digital Goods Spending digital goods a few times a month or Report July, 2010 less Every day A few times a week Once a week A few times a month Once a month Once every couple of months Once a year or less
  • 21. PlaySpan Digital Respondents prefer purchasing content Goods Spending Report to use in the game for themselves July, 2010 What are your reasons for purchasing virtual items or content? To use in the game myself 68% To get unique items I can only get through purchase 44% To advance further in the game 44% To get items that otherwise I wouldn’t have time to earn 23% To give as a gift to someone else 22% To decorate my page, persona, and/or avatar 19% To resell to other players 10% Other 2% None of the above 2% 0% 20% 40% 60% 80%
  • 23. PlaySpan Digital Goods Spending Online Gameplay Report July, 2010 How many PC or Console video games have your How many hours do you spend playing games purchased in the last 12 months? online in an average week? Free to Play Games 53% 0 1% Social Networking Games 53% 1-2 6% PC Games with Online Play 41% 3-5 12% MMOs 41% 6-10 16% Casual Games 29% 11-20 17% Console Games with online play 26% 21-30 15% 31-40 11% How many different online games do you currently 41-50 6% play? 50 or more 16% 1 17% Average Time 23.7 2 22% 3 22% 4 9% 5 or more 30%
  • 24. PlaySpan Digital Goods Spending General Gameplay Report July, 2010 How many PC or Console video games have How many Free to Play games have you your purchased in the last 12 months? played in the last 12 months? 0 14% 0 3% 1-2 31% 1-2 25% 3-5 23% 3-5 27% 6-10 15% 6-10 18% 11-20 9% 11-20 11% 21-30 4% 21-30 5% 31-40 1% 31-40 2% 41-50 1% 41-50 2% 50 or more 2% 50 or more 6% Average Games 7.5 Average Games 11.2
  • 25. PlaySpan Digital Goods Spending General Gameplay Report July, 2010 How many Social Network games have you How many iPhone/iPod Touch games have you played in the last 12 months? downloaded or purchased in the last 12 months? 0 14% 0 11% 1-2 29% 1-2 14% 3-5 23% 3-5 17% 6-10 14% 6-10 14% 11-20 8% 11-20 14% 21-30 4% 21-30 10% 31-40 2% 31-40 6% 41-50 1% 41-50 3% 50 or more 4% 50 or more 13% Average Games 8.4 Average Games 17.0