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    SINQ
    Scientific INQuiry

                                Social Computing
                                December 12, 2011



      Michael Gubbels                          June Ahn, Ph.D.
      Graduate Student
                                               Assistant Professor
      Department of Computer Science           College of Information Studies
                                               College of Education
      Johnny Wu
      Graduate Student
      Department of Computer Science
The Problem
How can children be encouraged to think about their
authentic questions that arise in their day-to-day
experience using an inquiry process rooted in scientific
methods?


Challenges
●   Encouraging scientific thinking about authentic questions
●   Present conceputal model of scientific inquiry process
    ○   Not intimidating or boring
    ○   Relevant
●   Focusing on informal learning contexts
Informal Learning Context
i.e., Situations that are informal in their setting and organization

Example
In a grocery store, a parent answers their child's questions about UPC bar codes or food origins.

Characteristics
  1.   Questions tend to arise organically, so their askers are automatically engaged
  2.   Parents can present new concepts using a language that promotes understanding
  3.   Learning tends to seemlessly follow questions




                To design and build an online environment where we can take advantage of
   Goal         these characteristics and this informal style of learning can unfold.
Real Food Farm
Baltimore, MD
"Why is this poop on fire?"
Project
Design an online environment that supports and
scaffolds a collaborative inquiry process for questions
that arise in day-to-day experience.


Contributions
1. Use of collective intelligence to provide
                                                        Not
   instructional scaffolding                            mutually
                                                        exclusive
2. Explicitly incorporating instructional scaffolding
   into interface design
KidsTeam
Co-Design Session
"I wonder why some people get hungry faster than others?"




                                                     Votes

                                                     "I get hungry fast."

                                                     "Solving this will help people feel
                                                     better about themselves"

                                                     "Curious about this too
                                                     I always wonder this every day"

                                                     "I’m one of the people who gets
                                                     hung. faster"
Observations of KidsTeam Session
● No votes against questions
● Reasons for voting fall into three categories
  1. I have also wondered about this.
  2. This affects me directly.
  3. I find this interesting.
● These form the basis of the voting mechanism in our
  prototype.
Demonstration
  Link to SINQ
User Study Summary
● Interface functioned as expected
● Easy to ask and contribute to questions
● Users felt the interface helped them ask good questions

Some flow of site (expectations, badges) was unclear
Thanks


Questions?
Screenshot
Demonstration
Social Computing Class Presentation
Social Computing Class Presentation
Social Computing Class Presentation
Social Computing Class Presentation
Social Computing Class Presentation
Social Computing Class Presentation

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Social Computing Class Presentation

  • 1. d SINQ Scientific INQuiry Social Computing December 12, 2011 Michael Gubbels June Ahn, Ph.D. Graduate Student Assistant Professor Department of Computer Science College of Information Studies College of Education Johnny Wu Graduate Student Department of Computer Science
  • 2. The Problem How can children be encouraged to think about their authentic questions that arise in their day-to-day experience using an inquiry process rooted in scientific methods? Challenges ● Encouraging scientific thinking about authentic questions ● Present conceputal model of scientific inquiry process ○ Not intimidating or boring ○ Relevant ● Focusing on informal learning contexts
  • 3. Informal Learning Context i.e., Situations that are informal in their setting and organization Example In a grocery store, a parent answers their child's questions about UPC bar codes or food origins. Characteristics 1. Questions tend to arise organically, so their askers are automatically engaged 2. Parents can present new concepts using a language that promotes understanding 3. Learning tends to seemlessly follow questions To design and build an online environment where we can take advantage of Goal these characteristics and this informal style of learning can unfold.
  • 4.
  • 6. "Why is this poop on fire?"
  • 7. Project Design an online environment that supports and scaffolds a collaborative inquiry process for questions that arise in day-to-day experience. Contributions 1. Use of collective intelligence to provide Not instructional scaffolding mutually exclusive 2. Explicitly incorporating instructional scaffolding into interface design
  • 9. "I wonder why some people get hungry faster than others?" Votes "I get hungry fast." "Solving this will help people feel better about themselves" "Curious about this too I always wonder this every day" "I’m one of the people who gets hung. faster"
  • 10. Observations of KidsTeam Session ● No votes against questions ● Reasons for voting fall into three categories 1. I have also wondered about this. 2. This affects me directly. 3. I find this interesting. ● These form the basis of the voting mechanism in our prototype.
  • 11.
  • 13. User Study Summary ● Interface functioned as expected ● Easy to ask and contribute to questions ● Users felt the interface helped them ask good questions Some flow of site (expectations, badges) was unclear