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„Emotional Flowers“
              User Centered Game Design
                           HCI & Usability Unit, ICT&S Center, University of Salzburg


                                               Dr. Marianna Obrist
                                                   08.06.2009




Human Computer Interaction & Usability Unit                                             http://icts.sbg.ac.at
Emotions

    Children

            UCD

Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at
Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at
1 Emotional Flowers
      •    Creating a Virtual Plant by performing Facial
           Expressions (sadness, joy, anger) …
               Individually (Creation)
               In Collaboration with other players
                (Co-Creation)
      •  Multi-Player Online Game for Children (8-14 years
         old as main Target Group)
      •  V4, developed within




Human Computer Interaction & Usability Unit                http://icts.sbg.ac.at
1 Research Focus
  How  to address User Experience
  in the game development?



                                                Co-Design                             Live Game
     Expert User                                               In-situ Evaluation
                              User Tests        Workshop                              Event with           Field Study
     Evaluation                                                 of Creation Part
                                               with Children                           Children




      Concept                  First           Concept                     Second                          Third
      Creation               Prototype        Co-Creation                 Prototype                      Prototype




Human Computer Interaction & Usability Unit                                                        http://icts.sbg.ac.at
1 Technical Details – Game
      •  Programming Language:
         ActionScript 3.0 & Adobe Flex
      •  Combiled for Adobe AIR
      •  Multi Server Architecture (PHP
         server, Java Chat server, Local C++
                                                   Stefan
         server for facial recognition software)



      •    More technical details ask:
           „Stefan Riegler“ & „Daniel Schwaiger“

                                                   Daniel
Human Computer Interaction & Usability Unit         http://icts.sbg.ac.at
1 Facial Recognition
      •    SHORE (Sophisticated High-Speed Object
           Recognition Engine)

      •    developed by

      •    Logitech Quickcam Pro9000




Human Computer Interaction & Usability Unit         http://icts.sbg.ac.at
Creation Part




Human Computer Interaction & Usability Unit           http://icts.sbg.ac.at
Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at
Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at
Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at
Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at
Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at
Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at
Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at
Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at
Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at
Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at
Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at
Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at
Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at
Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at
Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at
2 Evaluation of the Creation
  In-situ       Evaluation (UniHautnah 2008)




Human Computer Interaction & Usability Unit     http://icts.sbg.ac.at
2 Snapshot of Evaluation Results
64,09 %                    20,17 %                    11,33 %
     Juhu, lustig               Juhu, lustig               Juhu, lustig
                                                                                    bad
      beautiful

                                                                                                               childish

                                                                              great
          simple

     naja                       naja                       naja



                                                                                                        difficult
     Wääh, fad


            3,04 %
                                Wääh, fad


                                       1,38 %
                                                           Wääh, fad      boring

                                                                                     funny

                    Juhu, lustig               Juhu, lustig                  surprising
           confusing

                    naja                       naja
                                                                                     ugly
                                                                                            exciting


                    Wääh, fad                  Wääh, fad




Human Computer Interaction & Usability Unit                                                              http://icts.sbg.ac.at
Co-Creation Part


Collaboration
Cooperation
Co-Experience




Human Computer Interaction & Usability Unit      http://icts.sbg.ac.at
3 Active User Involvement
  Co-Design      Workshop
          Instant Card Technique
          Idea Generation
           for the Co-Creation Part



  Overall    Conclusion of Results:
          Children want to cooperate, play
           against each other and communicate in a game.
          Children want to know, how good other players are for
           comparing themselves with the others.

Human Computer Interaction & Usability Unit            http://icts.sbg.ac.at
Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at
Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at
Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at
Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at
Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at
Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at
Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at
Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at
Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at
Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at
Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at
Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at
Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at
Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at
3 Evaluation of the Co-Creation
  Live      Game Event February 2009




Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at
Co-Design                           Live Game
    Expert User                                               In-situ Evaluation
                             User Tests        Workshop                            Event with         Field Study
    Evaluation                                                 of Creation Part
                                              with Children                         Children




      Concept                  First           Concept                     Second                       Third
      Creation               Prototype        Co-Creation                 Prototype                   Prototype




Human Computer Interaction & Usability Unit                                                     http://icts.sbg.ac.at
3 Field Study (Start Event Today!)
      •  Three-Week Field Evaluation
      •  Installation in 12 Households
      •  Children get Experience Package (Feedback Cards,
         Camera, Diary, Vidoe Diary ... Interviews, Questionnaire)




Human Computer Interaction & Usability Unit              http://icts.sbg.ac.at
4 Conclusions
      •  Active User Involvement provides valuable input for
         shaping the Game Details (e.g. features).
      •  Iterative User Evaluation as a fix Part of the
         Development Process is effective to eliminate problems
         in the Game Play.
      •  Developers and Evaluators should work close together
         on solutions for found problems in order to improve the
         Game (keep the User’ Needs in mind)
      •  Working together with Children is very interesting and
         challenging, they are very honest in their feedback.
      •  User Feedback needs to be balanced with the
         Development Goals and overall Game Concept.


Human Computer Interaction & Usability Unit            http://icts.sbg.ac.at
Still, there are a lot of open
      issues and questions, which
       need to be improved in the
      Game Development Process...
                                     we are working on that :)




Human Computer Interaction & Usability Unit                      http://icts.sbg.ac.at
... in order to provide the User the
     Optimal Experience!




 Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at
Thanks for your Attention!

                          Questions? Comments? Emotions?




Human Computer Interaction & Usability Unit                http://icts.sbg.ac.at
* Contact
      HCI & Usability Unit
      ICT&S Center, University of Salzburg
      Sigmund-Haffner-Gasse 18
      5020 Salzburg, Austria


      Dr. Marianna Obrist
      marianna.obrist@sbg.ac.at


      hci-unit@icts.sbg.ac.at




Human Computer Interaction & Usability Unit   http://icts.sbg.ac.at

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„Emotional Flowers“ User Centered Game Design

  • 1. „Emotional Flowers“ User Centered Game Design HCI & Usability Unit, ICT&S Center, University of Salzburg Dr. Marianna Obrist 08.06.2009 Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 2. Emotions Children UCD Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 3. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 4. 1 Emotional Flowers •  Creating a Virtual Plant by performing Facial Expressions (sadness, joy, anger) …   Individually (Creation)   In Collaboration with other players (Co-Creation) •  Multi-Player Online Game for Children (8-14 years old as main Target Group) •  V4, developed within Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 5. 1 Research Focus   How to address User Experience in the game development? Co-Design Live Game Expert User In-situ Evaluation User Tests Workshop Event with Field Study Evaluation of Creation Part with Children Children Concept First Concept Second Third Creation Prototype Co-Creation Prototype Prototype Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 6. 1 Technical Details – Game •  Programming Language: ActionScript 3.0 & Adobe Flex •  Combiled for Adobe AIR •  Multi Server Architecture (PHP server, Java Chat server, Local C++ Stefan server for facial recognition software) •  More technical details ask: „Stefan Riegler“ & „Daniel Schwaiger“ Daniel Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 7. 1 Facial Recognition •  SHORE (Sophisticated High-Speed Object Recognition Engine) •  developed by •  Logitech Quickcam Pro9000 Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 8. Creation Part Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 9. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 10. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 11. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 12. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 13. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 14. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 15. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 16. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 17. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 18. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 19. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 20. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 21. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 22. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 23. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 24. 2 Evaluation of the Creation   In-situ Evaluation (UniHautnah 2008) Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 25. 2 Snapshot of Evaluation Results 64,09 % 20,17 % 11,33 % Juhu, lustig Juhu, lustig Juhu, lustig bad
 beautiful
 childish
 great
 simple
 naja naja naja difficult Wääh, fad 3,04 % Wääh, fad 1,38 % Wääh, fad boring
 funny
 Juhu, lustig Juhu, lustig surprising
 confusing
 naja naja ugly exciting
 Wääh, fad Wääh, fad Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 26. Co-Creation Part Collaboration Cooperation Co-Experience Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 27. 3 Active User Involvement   Co-Design Workshop   Instant Card Technique   Idea Generation for the Co-Creation Part   Overall Conclusion of Results:   Children want to cooperate, play against each other and communicate in a game.   Children want to know, how good other players are for comparing themselves with the others. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 28. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 29. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 30. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 31. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 32. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 33. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 34. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 35. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 36. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 37. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 38. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 39. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 40. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 41. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 42. 3 Evaluation of the Co-Creation   Live Game Event February 2009 Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 43. Co-Design Live Game Expert User In-situ Evaluation User Tests Workshop Event with Field Study Evaluation of Creation Part with Children Children Concept First Concept Second Third Creation Prototype Co-Creation Prototype Prototype Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 44. 3 Field Study (Start Event Today!) •  Three-Week Field Evaluation •  Installation in 12 Households •  Children get Experience Package (Feedback Cards, Camera, Diary, Vidoe Diary ... Interviews, Questionnaire) Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 45. 4 Conclusions •  Active User Involvement provides valuable input for shaping the Game Details (e.g. features). •  Iterative User Evaluation as a fix Part of the Development Process is effective to eliminate problems in the Game Play. •  Developers and Evaluators should work close together on solutions for found problems in order to improve the Game (keep the User’ Needs in mind) •  Working together with Children is very interesting and challenging, they are very honest in their feedback. •  User Feedback needs to be balanced with the Development Goals and overall Game Concept. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 46. Still, there are a lot of open issues and questions, which need to be improved in the Game Development Process... we are working on that :) Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 47. ... in order to provide the User the Optimal Experience! Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 48. Thanks for your Attention! Questions? Comments? Emotions? Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 49. * Contact HCI & Usability Unit ICT&S Center, University of Salzburg Sigmund-Haffner-Gasse 18 5020 Salzburg, Austria Dr. Marianna Obrist marianna.obrist@sbg.ac.at hci-unit@icts.sbg.ac.at Human Computer Interaction & Usability Unit http://icts.sbg.ac.at