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Social Games and Brands - Making the Relationship Work Peter Wexler Director of Strategic Partnerships, TrialPay
Social Games in Brands – Making it work! Peter Wexler – Director of Strategic Partnerships – peter@trialpay.com
Facebook is one of the Largest Audiences for Advertisers Social games represent 40% of usage time on Facebook 40% Over 200 million people play social games every month  200M Virtual currency market is $10B globally (doubling y/y in US) $10B Facebook has over 500 million users (100% Y/Y growth) 500M
Social games audience eclipsing that of primetime TV Sources: tvbythenumbers.com, App Data Social gaming Primetime TV
Social Gaming Adverting - Spend on the Rise
Matching brands with audiences  ,[object Object],[object Object]
Branding – Go Where Your Audience Is ,[object Object],[object Object]
Grow - New Customer Acquisition ,[object Object],[object Object],[object Object]
Straight to Revenue – Acquire and Monetize ,[object Object],[object Object]
Brands as part of the experience! Brand Interaction becomes  part of the game Brand Interaction provides game play benefit
Game Mechanics – Give them a reason to come back! + ,[object Object],[object Object],[object Object],[object Object]
Achieving Brand Success Game Publisher Marketer Find brands that are complementary to your demo Find games that are complementary to your target demo Create relevancy for gamer interaction Ensure campaigns are pay for performance (CPA, CPL, CPV, CPE, CPS) Identify and exploit opportunities for cross-promotion Maintain mechanism to drive sales (coupon interaction grant, like to exclusive offer, etc…) Test, Optimize, Repeat Test, Optimize, Repeat

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Peter Wexler Presentation

  • 1. Social Games and Brands - Making the Relationship Work Peter Wexler Director of Strategic Partnerships, TrialPay
  • 2. Social Games in Brands – Making it work! Peter Wexler – Director of Strategic Partnerships – peter@trialpay.com
  • 3. Facebook is one of the Largest Audiences for Advertisers Social games represent 40% of usage time on Facebook 40% Over 200 million people play social games every month 200M Virtual currency market is $10B globally (doubling y/y in US) $10B Facebook has over 500 million users (100% Y/Y growth) 500M
  • 4. Social games audience eclipsing that of primetime TV Sources: tvbythenumbers.com, App Data Social gaming Primetime TV
  • 5. Social Gaming Adverting - Spend on the Rise
  • 6.
  • 7.
  • 8.
  • 9.
  • 10. Brands as part of the experience! Brand Interaction becomes part of the game Brand Interaction provides game play benefit
  • 11.
  • 12. Achieving Brand Success Game Publisher Marketer Find brands that are complementary to your demo Find games that are complementary to your target demo Create relevancy for gamer interaction Ensure campaigns are pay for performance (CPA, CPL, CPV, CPE, CPS) Identify and exploit opportunities for cross-promotion Maintain mechanism to drive sales (coupon interaction grant, like to exclusive offer, etc…) Test, Optimize, Repeat Test, Optimize, Repeat