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Getting Users Over the Hump:
 Boosting Conversion to Paid

                      Lee Clancy
                        SVP/GM
                       IMVU Inc.
                    October 12, 2010

             Virtual Goods Summit - West
What’sAgenda
                                           IMVU?
                                           Agenda



• What is IMVU?

• IMVU’s 12 Lessons of Conversion

• Q&A
What’sisIMVU?
                                                 What IMVU?




An online community where members use 3D avatars to meet new people,
             chat, create, and play games with their friends
Company Overview


• Founded in 2004

• Based in Palo Alto, CA

• 100 employees

• 3 institutional rounds

• $30M raised
Business Snapshot
                                            Registered Users (millions)
• 3D avatars                60




• Virtual goods             50



                            40

• Social network
                            30


• Games & music             20



• 50M+ registered users     10



                             0
• 10M+ uniques/month             Mar-07
                                 Mar-06




                                 Mar-08




                                 Mar-09




                                 Mar-10
                                 Dec-05




                                 Dec-06




                                 Dec-07




                                 Dec-08




                                 Dec-09
                                 Jun-06
                                 Sep-06



                                 Jun-07
                                 Sep-07



                                 Jun-08
                                 Sep-08



                                 Jun-09
                                 Sep-09



                                 Jun-10
                       Global unique visitor data from Quantcast: http://www.quantcast.com/imvu.com
$0
                 $2
                      $4
                                       $6
                                                  $8
                                                                                         $12

                                                       $10
 Q1 2006
 Q2 2006
 Q3 2006
 Q4 2006
 Q1 2007
 Q2 2007
 Q3 2007
                                                                                               IMVU Revenue ($ Millions Per Quarter)




 Q4 2007
 Q1 2008
 Q2 2008
 Q3 2008
 Q4 2008
                           Profitable July 2009




 Q1 2009
 Q2 2009
 Q3 2009
 Q4 2009
                                                         $40M+ Annual Revenue Run Rate




 Q1 2010
 Q2 2010
Q3 '10est
                                                                                                                                       Revenue
Attractive Demographics


70% Female



60% 18+ yrs old



60% USA
#1: Take them to the store




         Diverting new users
        directly into the store
        = 20% lift in number of
          users buying goods
#2: Make them an offer they can’t refuse




  $0.99 offer =
150% increase in
 VIP members
#3: Give them many ways to pay
#4: Give them new ways to pay




               +

    15% lift in VIP signups &
=   revenue
#5: Give them cool ways to pay
          $50 “3D Prepaid Card”

          • Collaborative effort with
            specific retail partner
            (Target)

          • Higher price point
            resulted in incremental lift

          • “3D collectable art”
            reinforces brand
#6: Keep your inventory fresh



                              4+ Million
                             Virtual Items




April 2004                    October 2010
#7: Give them free stuff

         Gifts available only
        with purchase = 10%-
         20% lift vs. no gift
#8: Make spending cool
#9: Let them be creative




         More than 1/3 of
       IMVU revenue comes
          from Creators
#10: Turn users into sellers




               The top 20 virtual
                    items sold
              represent only 0.2%
               of all credits spent
#11: Give them new ways to spend
                    3 new games = 10%
                     of credits sunk via
                       entire catalog
#12: Speak their language



             Coming soon!
             Tune in next
             time for lift…
Shameless Plug




  We’re Hiring!
www.imvu.com/jobs
Q &A

             Lee Clancy
SVP Product Management
   & GM Direct Revenue
              IMVU Inc.
      lclancy@imvu.com
     www.imvu.com/jobs
IMVU’s Virtual Economy
             IMVU’s Virtual Economy


          Customer
                          Credits



                     Money


Creator     Credit Sink      IMVU
Consider secondary markets




• Users get cheap credits (vs. IMVU’s retail price)
• Creators get to cash credits out for real dollars
• Resellers earn spread between creator sell & user buy

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Lee Clancy\'s Getting Users Over the Hump - Boosting Conversion to Paid at Virtual Goods Summit West

  • 1. Getting Users Over the Hump: Boosting Conversion to Paid Lee Clancy SVP/GM IMVU Inc. October 12, 2010 Virtual Goods Summit - West
  • 2. What’sAgenda IMVU? Agenda • What is IMVU? • IMVU’s 12 Lessons of Conversion • Q&A
  • 3. What’sisIMVU? What IMVU? An online community where members use 3D avatars to meet new people, chat, create, and play games with their friends
  • 4. Company Overview • Founded in 2004 • Based in Palo Alto, CA • 100 employees • 3 institutional rounds • $30M raised
  • 5. Business Snapshot Registered Users (millions) • 3D avatars 60 • Virtual goods 50 40 • Social network 30 • Games & music 20 • 50M+ registered users 10 0 • 10M+ uniques/month Mar-07 Mar-06 Mar-08 Mar-09 Mar-10 Dec-05 Dec-06 Dec-07 Dec-08 Dec-09 Jun-06 Sep-06 Jun-07 Sep-07 Jun-08 Sep-08 Jun-09 Sep-09 Jun-10 Global unique visitor data from Quantcast: http://www.quantcast.com/imvu.com
  • 6. $0 $2 $4 $6 $8 $12 $10 Q1 2006 Q2 2006 Q3 2006 Q4 2006 Q1 2007 Q2 2007 Q3 2007 IMVU Revenue ($ Millions Per Quarter) Q4 2007 Q1 2008 Q2 2008 Q3 2008 Q4 2008 Profitable July 2009 Q1 2009 Q2 2009 Q3 2009 Q4 2009 $40M+ Annual Revenue Run Rate Q1 2010 Q2 2010 Q3 '10est Revenue
  • 8. #1: Take them to the store Diverting new users directly into the store = 20% lift in number of users buying goods
  • 9. #2: Make them an offer they can’t refuse $0.99 offer = 150% increase in VIP members
  • 10. #3: Give them many ways to pay
  • 11. #4: Give them new ways to pay + 15% lift in VIP signups & = revenue
  • 12. #5: Give them cool ways to pay $50 “3D Prepaid Card” • Collaborative effort with specific retail partner (Target) • Higher price point resulted in incremental lift • “3D collectable art” reinforces brand
  • 13. #6: Keep your inventory fresh 4+ Million Virtual Items April 2004 October 2010
  • 14. #7: Give them free stuff Gifts available only with purchase = 10%- 20% lift vs. no gift
  • 16. #9: Let them be creative More than 1/3 of IMVU revenue comes from Creators
  • 17. #10: Turn users into sellers The top 20 virtual items sold represent only 0.2% of all credits spent
  • 18. #11: Give them new ways to spend 3 new games = 10% of credits sunk via entire catalog
  • 19. #12: Speak their language Coming soon! Tune in next time for lift…
  • 20. Shameless Plug We’re Hiring! www.imvu.com/jobs
  • 21. Q &A Lee Clancy SVP Product Management & GM Direct Revenue IMVU Inc. lclancy@imvu.com www.imvu.com/jobs
  • 22. IMVU’s Virtual Economy IMVU’s Virtual Economy Customer Credits Money Creator Credit Sink IMVU
  • 23. Consider secondary markets • Users get cheap credits (vs. IMVU’s retail price) • Creators get to cash credits out for real dollars • Resellers earn spread between creator sell & user buy

Notas do Editor

  1. IMVU CONFIDENTIAL
  2. We are one of a handful of virtual world companies that is past most startup risks – market, technology, and management IMVU CONFIDENTIAL
  3. IMVU CONFIDENTIAL
  4. IMVU CONFIDENTIAL
  5. IMVU CONFIDENTIAL
  6. IMVU CONFIDENTIAL
  7. IMVU CONFIDENTIAL
  8. IMVU CONFIDENTIAL
  9. IMVU CONFIDENTIAL
  10. IMVU CONFIDENTIAL
  11. IMVU CONFIDENTIAL
  12. IMVU CONFIDENTIAL
  13. IMVU CONFIDENTIAL
  14. IMVU CONFIDENTIAL
  15. IMVU CONFIDENTIAL
  16. In closing, I’m confident you will agree with me that IMVU is a company to watch.
  17. IMVU CONFIDENTIAL
  18. IMVU CONFIDENTIAL