11. #4: Give them new ways to pay
+
15% lift in VIP signups &
= revenue
12. #5: Give them cool ways to pay
$50 “3D Prepaid Card”
• Collaborative effort with
specific retail partner
(Target)
• Higher price point
resulted in incremental lift
• “3D collectable art”
reinforces brand
13. #6: Keep your inventory fresh
4+ Million
Virtual Items
April 2004 October 2010
14. #7: Give them free stuff
Gifts available only
with purchase = 10%-
20% lift vs. no gift
23. Consider secondary markets
• Users get cheap credits (vs. IMVU’s retail price)
• Creators get to cash credits out for real dollars
• Resellers earn spread between creator sell & user buy
Notas do Editor
IMVU CONFIDENTIAL
We are one of a handful of virtual world companies that is past most startup risks – market, technology, and management IMVU CONFIDENTIAL
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In closing, I’m confident you will agree with me that IMVU is a company to watch.