2. • What is IMVU?
• 12 Lessons: Convert Free Users to Paying
• Games and Europe
• Q & A
Agenda
Agenda
3. What is IMVU?
An online social entertainment destination where
members use 3D avatars to meet new people,
chat, create, and play games with their friends
4. Company Overview
• Founded in 2004
• Based in Palo Alto, CA
• 100 employees
• 3 institutional rounds
• $30M raised
5. Business Snapshot
• 3D avatars
• Virtual goods
• Social network
• Games & music
• 50M+ registered users
• 10M+ uniques/month
Global unique visitor data from Quantcast: http://www.quantcast.com/imvu.com
Registered Users (millions)
0
10
20
30
40
50
60
Dec-05
Mar-06
Jun-06
Sep-06
Dec-06
Mar-07
Jun-07
Sep-07
Dec-07
Mar-08
Jun-08
Sep-08
Dec-08
Mar-09
Jun-09
Sep-09
Dec-09
Mar-10
Jun-10
6. IMVU is growing and healthy
IMVU Revenue ($ Millions Per Year)
$0
$10
$20
$30
$40
2006 2007 2008 2009 2010
12. #4 Give them new ways to pay
+
= 15% lift in VIP signups & revenue
13. #5 Give them cool ways to pay
$50 “3D Prepaid Card”
• Collaborative effort with
specific retail partner (Target)
• Higher price point resulted in
incremental lift
• “3D collectable art”
reinforces brand
14. #6 Keep your inventory fresh
4+ Million
Virtual Items
April 2004 October 2010
15. #7 Give them free stuff
Gifts available only with purchase
= 10%-20% lift vs. no gift