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2 scenarios 
design the experience
interaction design 
not just art & copy
interaction design 
scenarios and interaction
What is the difference between an App and a 
Application?
Users want to achieve goals and solve 
problems, how do they know what to choose 
and what will be an effective investment of their 
time?
Mobile goals 
Kill time 
Short term fix of pertinent issue 
Catch up on events 
Share event 
Photograph 
Connect 
...
Types 
Utility 
Productivity 
Immersive
design a scenario 
what they see 
what they do 
what happens next
design problem 
understand your value proposition 
how much effort does it take 
how to make it clear and simple
Activity 
personify your interface 
describe what a user will experience 
visualize how someone reaches their goals. 
can you get worthwhile feedback with paper/pencil?
walkthrough your app 
visualize actions you think are appropriate 
pieces of paper 
understand actions 
change scenes 
manage expectations
Wizard of Oz prototype 
describe and manipulate the scene 
do not reveal yourself too much 
let your participant lead the discussion
role-playing 
set the scene 
user driven - devise alternate routes 
understand a valuable use scenario
Articulate a scenario from all the actions you 
have mapped. What is the user journey you will 
use to build your design prototype? 
this is the script (the what) 
next is how (the design, the interface)
1 purpose 
2 plan 
3 sequence of actions or tactics 
4 distinct, measurable goal 
...wrapped in a scenario that tells it
analyze your scenarios, what activities emerge? 
find 
authenticate 
navigate 
locate 
filter 
sort 
search 
share 
rate 
notify 
reward
these are patterns 
these activities are the building blocks of an interface design mobile-patterns.com 
gibbon.co/dain

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2 scenarios

  • 1. 2 scenarios design the experience
  • 2. interaction design not just art & copy
  • 4. What is the difference between an App and a Application?
  • 5. Users want to achieve goals and solve problems, how do they know what to choose and what will be an effective investment of their time?
  • 6. Mobile goals Kill time Short term fix of pertinent issue Catch up on events Share event Photograph Connect ...
  • 8. design a scenario what they see what they do what happens next
  • 9.
  • 10. design problem understand your value proposition how much effort does it take how to make it clear and simple
  • 11. Activity personify your interface describe what a user will experience visualize how someone reaches their goals. can you get worthwhile feedback with paper/pencil?
  • 12. walkthrough your app visualize actions you think are appropriate pieces of paper understand actions change scenes manage expectations
  • 13. Wizard of Oz prototype describe and manipulate the scene do not reveal yourself too much let your participant lead the discussion
  • 14. role-playing set the scene user driven - devise alternate routes understand a valuable use scenario
  • 15. Articulate a scenario from all the actions you have mapped. What is the user journey you will use to build your design prototype? this is the script (the what) next is how (the design, the interface)
  • 16. 1 purpose 2 plan 3 sequence of actions or tactics 4 distinct, measurable goal ...wrapped in a scenario that tells it
  • 17. analyze your scenarios, what activities emerge? find authenticate navigate locate filter sort search share rate notify reward
  • 18. these are patterns these activities are the building blocks of an interface design mobile-patterns.com gibbon.co/dain