Pokémon Go is an augmented reality mobile game developed by Niantic. It was released in July 2016 and became a global phenomenon, being downloaded over 130 million times. The game uses mobile device location services to allow players to capture, battle and train virtual Pokémon that appear in real world locations. It received mixed reviews for its concept but frequent technical issues, and was a commercial success generating significant revenue despite Nintendo only having a minority stake in the game's owner.
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Pokemon Go – Games Reviews, Rating, Revenue and Market Analysis
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By Niantic
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3. •Initial release date: July 6, 2016
•Series: Pokémon
•Developer: Niantic, Inc.
•Genre: Augmented reality
•Publishers: Niantic, Inc., The Pokémon Company
•Platforms: Android, iOS
Pokémon Go (stylized as Pokémon GO) is a free-to-
play, location-based augmented reality game
developed by Niantic for iOS and Android devices.
It was initially released in selected countries in July
2016. In the game, players use a mobile device's
GPS capability to locate, capture, battle, and train
virtual creatures, called Pokémon, who appear on
the screen as if they were in the same real-world
location as the player.
The game supports in-app purchases for additional
in-game items.
POKEMON GO – REVIEWS, RATING, REVENUE & MARKET ANALYSIS
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5. Pokémon Go was released to mixed reviews, with critics praising the game's concept and the
incentive to be more active in the real world, while criticizing frequent technical issues apparent at
launch.
Despite such reviews, it quickly became a global phenomenon and was one of the most used
mobile apps, having been downloaded by more than 130 million people worldwide. It was also
credited with helping local business grow.
However, it has attracted controversy for contributing to accidents and becoming a public
nuisance at some locations. Multiple governments expressed concerns over the game's security,
with legislation regarding it being passed in some countries as a result.
POKEMON GO – REVIEWS, RATING, REVENUE & MARKET ANALYSIS
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7. Gameplay: HOW TO PLAY
After establishing a game account, the player creates an avatar by selecting a hair, skin, and eye
color; style; and outfit.Once created, the avatar is displayed on a map using the player's current
geographical location.
Features on the map include PokéStops and Pokémon gyms. PokéStops provide players with items,
such as eggs, Poké Balls, and potions and can be equipped with items called lure modules, which
attract wild Pokémon.Gyms serve as battle locations for team-based king of the hill matches.
PokéStops and gyms are typically located at places of interest. These locations are re-purposed
portals from Ingress, Niantic's previous augmented reality game.
POKEMON GO – REVIEWS, RATING, REVENUE & MARKET ANALYSIS
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9. Development:
The concept for the game was conceived in
2014 by Satoru Iwata of Nintendo and
Tsunekazu Ishihara of The Pokémon Company
as an April Fools' Day collaboration with
Google, called Pokémon Challenge.Ishihara was
a fan of developer Niantic's previous
transreality game, Ingress, and saw the game's
concept as a perfect match for the Pokémon
series.
Niantic used the crowdsourced data from
Ingress to populate the locations for PokéStops
and gyms within Pokémon Go. In 2015, Ishihara
dedicated his speech at the game's
announcement on September 10 to Iwata, who
had died two months earlier. The game's
soundtrack was written by longtime Pokémon
series composer, Junichi Masuda, who also
assisted with some of the game's design
POKEMON GO – REVIEWS, RATING, REVENUE & MARKET ANALYSIS
10. Pokémon Go Plus:
The Pokémon Go Plus is a Bluetooth low energy
wearable device, developed by Nintendo, that
allows players to perform certain actions in the
game without looking at their smart device.
When a player is near a Pokémon or PokéStop,
the Plus vibrates.
The player can then press the button to
capture the Pokémon or receive items from the
PokéStop; the player cannot check what they
have received until the next time they sign in to
the app on their mobile device.
The design consists of a Poké Ball and the
shape of the Google Maps pin. The decision to
create the device rather than create a smart
watch app was to increase uptake among
players for whom a smart watch is prohibitively
expensive.
POKEMON GO – REVIEWS, RATING, REVENUE & MARKET ANALYSIS
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12. Regional availability:
The game's extended launch began on July 6,
2016, with releases in Australia, New Zealand,
and the United States.
Due to server strain from high demand upon
release, Niantic CEO John Hanke stated that the
release in most other regions was "paused until
Niantic was comfortable" fixing the issues.
European releases started on July 13, and the
game became available to most of the
continent over the following ten days
POKEMON GO – REVIEWS, RATING, REVENUE & MARKET ANALYSIS
13. Commercial response :
Investors were buoyed by the response to the
initial release of Pokémon Go on July 7, with
Nintendo's share price rising by an initial 10%
and by July 14 shares rose to as high as 50%.
Despite Nintendo only owning a 32% stake in
the Pokémon franchise, an undisclosed stake in
Niantic,and prospectively receiving only 30% of
the Pokémon Go sales revenue, Nintendo's
market value increased by US$9 billion within
five days of release of Pokémon Go
POKEMON GO – REVIEWS, RATING, REVENUE & MARKET ANALYSIS
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15. Critical response :
Pokémon Go was released to mixed reviews
according to aggregator review website
Metacritic.
Upon release, critics called the experience
enjoyable, but noted the game's technical
issues
POKEMON GO – REVIEWS, RATING, REVENUE & MARKET ANALYSIS
16. Downloads and revenue :
Pokémon Go rapidly topped the American iOS App Store's "Top Grossing" and "Free" charts.The game has
become the fastest game to top the App Store and Google Play, beating Clash Royale, and it became the
most downloaded app on the App Store of any app in their first week.
Within two days of release, it was installed on more than 5% of Android devices in the United States,
according to SimilarWeb,According to SensorTower, the game was downloaded more than 10 million times
within a week of release, becoming the fastest such app to do so, and reached 15 million global downloads
by July 13.
According to SurveyMonkey the game became the most active mobile game in the United States ever with
21 million active users on July 12, eclipsing Candy Crush Saga's peak of 20 million.
By July 15, approximately 1.3 million people were playing the game in the Netherlands, despite the app not
being officially released in the country.
POKEMON GO – REVIEWS, RATING, REVENUE & MARKET ANALYSIS
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