2. Serious Games
• Games for serious purpose
• Not only for entertainment
• E.g.: education, defense, health care, scientific
exploration, emergency management, city
planning, engineering, religion, politics, …
3. SEGAN Summary
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Framework: Life Long Learning
Start: 01.12.2011
Finish: 31.11.2014
Duration: 3 Y
Budget: ~ € 0.6 M
Partners: 13 = 10 Universities + 3 SME’s
seriousgamesnet.eu
www.facebook.com/groups/segan
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SEGAN Partners
ISEP - Instituto Superior de Engenharia do Porto
VC - Virtual Campus Lda. - Portugal SME
UoL-FEUL - University of Ljubljana
UCLAN - University of Central Lancashire
KAHO - Katholieke Hogeschool St. Lieven
UNIZAR - Universidad de Zaragoza
TLU - Tallinn University
UTH - University of Thessaly
AET - Andamio Education and Technology - Valencia Spain SME
Accord - Accord International s.r.o. – Prague Czech SME
Corda - Cordia a.s. - Slovakia SME
CIT - Cork Institute of Technology
UCM - Universidad Complutense de Madrid (Baltasar)
6. SEGAN Goals
• Systematize the European approaches to
Serious Games
• Creation of European Association of Game
Based Learning
7. SEGAN Tasks
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Combine theory, research and practice
Coordinate communication between projects
Promote community of practice
Evaluate existing project and results
Exchange ideas and expertise
9. SEGAN Tallinn Summer School
2014
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Course in Tallinn Summer School
14-19 July 2014 (1w)
In English
To teachers, designers, developers, writers, artists, …
summerschool.tlu.ee/design-of-serious-games
10. SEGAN Summer School Program
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Serious Games and Game Based Learning
Game design process and roles
Finding idea and defining goal for the serious game
Gameplay: challenges and actions
Game core mechanics: objects and conditions
Design of game world
Character design
Interactive storytelling
Game development in eAdventure
Game prototype presentation