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DIGITAL TECHNOLOGY FOR
MUSEUM LEARNING
Ashmolean Museum
2 March 2012

Martin Bazley (Martin Bazley & Associates)
Martin Bazley
Previously
• Teaching (7 yrs)
• Science Museum, London,
  Learning Unit, Internet Projects (7yrs)
• E-Learning Officer, MLA South East (3yrs)
Martin Bazley
• Currently
• Vice Chair, DLNET (was E-Learning Group
  for Museums, Lib, Archives)
• Consultancy, websites, training, user
  testing, evaluation …
  Martin Bazley & Associates
  www.martinbazley.com
Digital technology for museum learning

1015 Museum websites and new media
  – What is ‘new media’?
  – Museum website functions
1115 – 1130 Break
1130 Creating online content
  – How people use the web
  – About creating online content
1230 – 1315 Lunch
1315 Online resources for schools and video for
  the web
  – The online learning resources market:
  – Video for websites
1430 – 1445 Break
1445 Crit room and surgery
  – Who is my website for? What will it offer this
    audience? How, when, where, why
  – Review examples / simulated user testing
1630    Feedback forms and close
Sharpen your mice... starter for 10

• What ways can you think of, in which digital
  technology can be used to engage and work
  with young people?

• What’s the difference between new media
  and social media? Why ‘new’ and why
  ‘social’?
Sharpen your mice... starter for 10

• What social media services have you heard
  of, and what do you know about them?

• Which is more popular with young people,
  MySpace, Facebook, LinkedIn or WordPress?

• What is RSS?
Sharpen your mice... starter for 10

• What is a blog and where does the word
  come from?

• What is a podcast and where does the word
  come from?
Sharpen your mice... starter for 10

• When using Facebook to work with young
  people, it is important to....


                               CommonCraft videos

                               Online audiences site

                                 Podcast examples?
Header inc banner – establishes visual identity



                     Main navigation – contents summary, links to sections




 Section (context-
    sensitive)                                                            Right hand column –
   navigation –                                                              links to relevant
contents summary                                                            items within site,
                                     Main content area
     and links                                                            sometimes outside it
Website examples

http://eastanglianlife.org.uk/discover/
http://www.museumoflondon.org.uk/London-Wall/Visiting-us/
http://www.nhm.ac.uk/visit-us/booking/index.html
http://www.sciencemuseum.org.uk/educators/plan_and_book_a_visit/book_a_visit.aspx
http://www.vam.ac.uk/
http://www.amazon.co.uk/
http://jameelcentre.ashmolean.org/
Elements of online learning resources
                                                                            These are the first
Increasing cost and complexity

                                                                            things to provide, and
                                  Image(s) + caption(s)                     do not require high




                                                                                                        Most useful for teachers
                                                                            levels of IT expertise or
                                  Key question(s) / short activities        investment

                                  Background teacher notes / pupil activity sheets
                                  Zoomable images         Video can be done quite easily
                                                          The others will mean investment of
                                  Video                   money and /or expert time

                                  Interactive
                                  More complex functionality

                                 This is good news. Maybe creating online learning
                                 resources is not so difficult?
We are all different and some people like to read
  all the text on a web page before deciding what
  to do next, even though a lot of it might be

  pretty redundant but   most people
  – or at least most regular users of the web –
  rather than reading through them in detail

  just scan the web pages
  they are using, or at least the ones where they
  are still trying to work out where to go next
• Users won't read your text
  thoroughly word-by-word.

 Exhaustive reading is rare, especially when
 browsing.
 Yes, some people will read more, but most
 won't.
• The first two paragraphs must state
  the most important information.
  There's some hope that users will actually
  read this material – though they'll
  probably read more of the first paragraph
  than the second.
• Start subheadings, paragraphs, and
  bullet points with information-
  carrying words that users will notice
  when scanning down the left side of your
  content in the final stem of their F-
  behaviour.

 They'll read the third word on a line much
 less often than the first two words.
If they have to work at it                    for example if they cannot see

 what they are looking for, or if it doesn’t make sense to them at first glance

then most   people        – or at least many people who do a lot of searching

   or browsing on the web    just decide that this particular site is not for
 them, and anyway they have a long list of other search results or ideas to

                      try and so they   go elsewhere
Exercise: Make this web page better
About website structure,
ways people use the web and
implications for writing for the
              web
Certain types of websites impose
       linear user journeys:
            TheTrainline.com
         Cinema ticket bookings
   Self assessment tax return online
In most websites, although there are some
            linear elements …
… people like to have other pathways
          available to them…
… and most journeys are
     very non-linear
Also, most people reach your website via
                 Google

Only 20% arrive at your website on the
              home page
Most may not have had your site in mind
            when searching
30% of them go to home page to ‘try and
    work out what this site is about’
So each page on the site must quickly:
• engage users and
• give sense of what site is about –
   otherwise most will leave
‘Writing for the web’ is not just about text…
… but also choosing the right images
             … layouts
     … graphical look and feel
         …website structure
              etc etc
Key point of   Image clearly
paragraph/     related to text
  section


                Broken into
                short paras
Short video guides
• http://www.youtube.com/watch?v=AoU2yANNxRs&e

• Writing web headlines
  http://www.youtube.com/watch?v=zBg7dJIfHM0
Header inc banner – establishes visual identity



                     Main navigation – contents summary, links to sections




 Section (context-
    sensitive)                                                            Right hand column –
   navigation –                                                              links to relevant
contents summary                                                            items within site,
                                     Main content area
     and links                                                            sometimes outside it
Home page: key functions
• Offer overview:
  – Show user what the site can do for them
  – Show user what is in the site:
     • The structure at a glance
     • Content highlights or samples
• Engagement:
  – make user want to continue browsing

  – www.manchestergalleries.org/
Article page: key functions
• Engage the user – make them want to consume
  the article
• Signposting:
  – Show user what else is nearby in the site
     • The structure at a glance
  – Show user what else the site offers them

  – www.mylearning.org/overview.asp?journeyid=73
  – www.manchestergalleries.org/
Short writing exercises
Short writing exercises
Home page: key functions
• Offer overview:
  – Show user what the site can do for them
  – Show user what is in the site:
     • The structure at a glance
     • Content highlights or samples
• Engagement:
  – make user want to continue browsing
Article page: key functions
• Engage the user – make them want to consume
  the article
• Signposting:
  – Show user what else is nearby in the site
     • The structure at a glance
  – Show user what else the site offers them

  – www.mylearning.org/overview.asp?journeyid=73
  – www.manchestergalleries.org/
Task: create some
  online content
Banner




                      Decide where in the site this
                               will be




                  Write a few
                            Short, clear summary
This is an   Add a title
                 sentences.
ARTICLE       Add subheading
page
             Few more sentences
Where in
                                                  the site is
                                                  this?




   Title
   Add a
   summary?




                               Links to related
                               points elsewhere
              Each ‘promo’     in this site
              needs
              Title
              Image?
              One-line descn




This is a SECTION
page - one of these
links goes to the
article page
Interactive whiteboards
Roles of IWB
… at different points in the lesson /
 learning cycle

  – Starter

  – Main

  – Plenary
Interactive” means

• “lots of things moving on screen, clickable,
  automatic response, quizzes etc

• interaction between students, teacher and
  screen – activities, conversation, cognitive
  engagement, etc

first meaning used mainly by companies trying to
   market whiteboards, software etc
   as ‘interactive’
second used mainly by educators
Resources - examples
•   Bedford Bytes
•   Britons at War
•   Ashmolean sites
•   Tate Tools
•   Museum Network Artworks
•   National Portrait Gallery Mary Seacole
•   National Gallery
•   Museum of London Fire of London
Resources for use on whiteboards -
            examples
• Wartime in Bedford
• http://www.movinghere.org.uk/schools/defaul

• www.mylearning.org/overview.asp?journeyid=
   (Passion for Fashion)
• http://www.mylearning.org/overview.asp?jour
   (Ruskin)
• Ford Madox Brown MAG
Some examples
– http://www.nhm.ac.uk/nature-online/british-natura

– http://www.manchestergalleries.org/the-collection

– www.seayourhistory.org.uk/content/view/39/77/

– http://www.portsmouth.gov.uk/business/2781.htm
More information:
Well presented advice on usability including
  writing for the web, with a useful little self
  test option
• http://usability.coi.gov.uk/
• A one page structured set of advice:
  http://www.webdesignfromscratch.com/copyw
More information (2)
• Simple to follow good practice list:
http://www.jisc.ac.uk/aboutus/whoweare/brand
• Articles to read and help you develop skills
http://www.writingfortheweb.co.uk/artwrite.htm

• Classic advice from usability guru Jakob
  Nielsen
  http://www.useit.com/papers/webwriting/
Elements of online learning resources
                                                                           These are the first
Increasing cost and complexity

                                                                           things to provide, and
                                 Image(s) + caption(s)                     do not require high




                                                                                                       Most useful for teachers
                                                                           levels of IT expertise or
                                 Key question(s) / short activities        investment

                                 Background teacher notes / pupil activity sheets
                                 Zoomable images         Video can be done quite easily
                                                         The others will mean investment of
                                 Video                   money and /or expert time

                                 Interactive
                                 More complex functionality
Two contrasting examples of
      resource development
Both produced for Ashmolean Museum
- Flash interactive
- John Ruskin resources including video
Example 1: Brighton Then & Now whiteboard interactive

                                   • Funded through Take One… Picture project
                                   • Repurposing an existing activity
                                   • Focus on interactive element – buying in
                                   expertise not available in-house
                                   • Opportunity to review and improve content
                                   • Opportunity to involve local teachers
                                   • Time consuming (attention to detail
                                   important), but great results!
Brighton Then and Now screenshot
                               • Attempts to create interactives in house
http://www.ashmolean.org/education/resources/resources2011/interactives/Brighton
                               less successful
Take One Picture interactive: pros
+ An ‘interactive’ resource often seems more
  attractive.
+ Offers a richer experience around each
  painting.
+ Activity is closely guided, so can be used even
  by inexperienced teachers.
Take One Picture interactive: cons
- Relatively expensive to produce.
- Quite limited in application – teachers cannot
  adjust to suit their needs.
- Because most images / assets are ‘wrapped’ in
  Flash, this type of resource is sometimes less
  findable via Google etc.
Example 2: ‘Through Ruskin’s Eyes’ learning package

                                     • Funded through AHRC grant - small
                                     component of bigger project
                                     • Starting from scratch - defining concept
                                     very time consuming
                                     • Opportunity to work closely with local
                                     school on in depth project
                                     • Heavy demands on education staff time –
                                     (esp Joint Museums Art Education Officer)

‘Through Ruskin’s Eyes’ screenshot
                                     • Opportunity to try out new approaches eg
                                     video clips
http://educationonline.ashmolean.org/ruskin/ ‘solution’ for education staff to
                                 •Resulted in
                                 create teaching and learning packages
                                 (requiring minimal help from busy ICT team)
John Ruskin resource: pros
+ Provides images, videos and straightforward
  activities that students or teachers can use in
  their own way.
+ Less expensive to develop
+ More likely to be found via Google etc
+ Used WordPress.com for prototyping and
  Wordpress.org for the final site – with the
  option to produce more as required
John Ruskin resource: cons
- Does not have the ‘wow’ factor of an
  ‘interactive’
Overall comparison
TOP: approach quite well defined so
  easier to see the potential. More
  constrained.

Ruskin: more specialist audience so
  more in depth activities.
  Working with partners creative but
  increases complexity.
Wordpress.com vs Wordpress.org
Wordpress.com is particularly quick
 to get going – great for developing
 and trialling resources, or just
 playing around with ideas

Wordpress.org needs installation and
 a little maintenance, but offers a
 stable website solution
Making websites - CMSs

http://wordpress.com - free website
  creation service (pay extra for features
  like own domain name etc). All hosting
  and upgrading etc is done for you
Making websites - CMSs

http://wordpress.org - free website
  creation service – like .com except you
  have to install it on your server and you
  are responsible for updating, hosting
  costs, etc
Making websites - CMSs
www.contentcurator.net - free open-
 source CMS specially developed for
 cultural and heritage sector. Powerful
 and easy to use e.g. in-place editing
Making websites - CMSs
www.cmsmadesimple.org - free website
 creation service – you install it on your
 server and you are responsible for
 updating, hosting costs, etc - very
 similar to wordpress.org
Video for the web

Reasons to use it
• Moving images have much more impact, tend
  to attract more interest
• Demonstrate evidence of engagement with
  school groups / other learners
• Good medium for explaining things,
  stimulating discussion etc
Video for the web

Equipment, technical etc
• Video camera – choose something simple
  without too many controls (RIP Kodak Zi8 ...)
• Use an external microphone – sound quality is
  biggest factor in overall quality.
• Tripod probably a good idea
• Think about lighting, background noise etc
Video for the web

Storyboarding
• Plan for a short video (for the web, for
  schools, for general interest)
• You can always add more clips, and present
  them as ‘chapters’ in a sequence
• Imagine shooting it and play it back in your
  mind – then revise the storyboard
Video for the web

Editing
• Most time consuming element! Many hours,
  for short clips, until more experienced.
• Free programs fine – iMovie (Mac),
  MovieMaker (Windows), and search online
• ‘cutaways’ is main additional feature you
  might need – Adobe Premiere Elements?
Video for the web

Sharing and uploading
• YouTube, Vimeo etc – these handle all the
  format conversion for you and provide
  streaming service
• Upload file to website – can be good (YouTube
  blocked in some schools) but more technical
  fiddling required.
Developing a learning resource: iterative review

        your content   curriculum
               (find a match)




                                                     Check
Learning activities   Learning outcomes
  (find a match)
     Does it match your audience’s specific needs?

             If so TEST - and then amend
‘What have museums ever done for us?’

The main value added for teachers working online is
selection of suitable material
with learning activities and outcomes in mind


Focus resources on editorial, evaluation and testing
rather than technical functionality
Elements of online learning resources
Increasing cost and complexity


                                 Image(s) + caption(s)




                                                                                    Most useful for teachers
                                 Key question(s) / short activities
                                 Background teacher notes / pupil activity sheets
                                 Zoomable images
                                 Video
                                 Interactive
                                 More complex functionality
Reflection

How can you create effective learning
 resources on a limited budget?

What are the quick wins for teachers, in online
 provision?

How do you build a case for investing in the
 development of online resources?
Website users
Website users
• Who uses your website?

• Why would they want to use it?

• How would they find it?

• What do they get out of it?

• What do they dislike about it?
How do you get it right for
             everyone?
• Answer:
• You can’t get it right for everyone.

• You have to make choices, and stick to
  them:
• Who is it for?
• What..
• How…
Who for…?
    What for?
How will they use it?
Learning resource: iterative planning

         content   curriculum
               (find a match)

Learning activities   Learning outcomes
                 (find a match)

 Filtered by your specific audience needs
Who for…?
    What for?
How will they use it?
Who for what for ...
• Who for? (audience)
  Need to be clear from start
     • mum + 2 children looking for something to do this
       weekend
     • teachers of yr5/6 in local area with whiteboards
     • men interested in gadgets
Who for what for ...
• What ‘real-world’ outcomes?
  What will they do as a result of using the site?
     •   make a donation
     •   plan a visit to a museum
     •   buy a train ticket
     •   think differently about learning disability
Who for what for ...
• How will they use it? (user experience)
  What do they actually do on the site?
     • browse and read articles
     • working alone or in pairs? (learning resources)
     • lean forward or sit back?
     • Browsing, following, searching…
• Also Where, When and Why?
Examples of teacher feedback
•   Vimeo videos
•   http://vimeo.com/18888798 Key ideas
•   http://vimeo.com/18892401 Lesson starter
•   http://vimeo.com/18867252 Timesaver
Who for what for ...
• Website appraisal
  – For each example note first impressions


• Who is it for?
• What does it offer them?
• How will they use it?
Crit room
Crit room
Simulated user testing
- Learn how user testing works
- Get feedback on specifics of websites

Remember this is just a simulation of real user
 testing!
Crit room sites
More information / advice / ideas



        Martin Bazley
       0780 3580 737
    www.martinbazley.com

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Digital technology for museum learning oxford 2 mar 12 reduced for uploading

  • 1. DIGITAL TECHNOLOGY FOR MUSEUM LEARNING Ashmolean Museum 2 March 2012 Martin Bazley (Martin Bazley & Associates)
  • 2. Martin Bazley Previously • Teaching (7 yrs) • Science Museum, London, Learning Unit, Internet Projects (7yrs) • E-Learning Officer, MLA South East (3yrs)
  • 3. Martin Bazley • Currently • Vice Chair, DLNET (was E-Learning Group for Museums, Lib, Archives) • Consultancy, websites, training, user testing, evaluation … Martin Bazley & Associates www.martinbazley.com
  • 4. Digital technology for museum learning 1015 Museum websites and new media – What is ‘new media’? – Museum website functions 1115 – 1130 Break 1130 Creating online content – How people use the web – About creating online content 1230 – 1315 Lunch
  • 5. 1315 Online resources for schools and video for the web – The online learning resources market: – Video for websites 1430 – 1445 Break 1445 Crit room and surgery – Who is my website for? What will it offer this audience? How, when, where, why – Review examples / simulated user testing 1630 Feedback forms and close
  • 6. Sharpen your mice... starter for 10 • What ways can you think of, in which digital technology can be used to engage and work with young people? • What’s the difference between new media and social media? Why ‘new’ and why ‘social’?
  • 7. Sharpen your mice... starter for 10 • What social media services have you heard of, and what do you know about them? • Which is more popular with young people, MySpace, Facebook, LinkedIn or WordPress? • What is RSS?
  • 8. Sharpen your mice... starter for 10 • What is a blog and where does the word come from? • What is a podcast and where does the word come from?
  • 9. Sharpen your mice... starter for 10 • When using Facebook to work with young people, it is important to.... CommonCraft videos Online audiences site Podcast examples?
  • 10. Header inc banner – establishes visual identity Main navigation – contents summary, links to sections Section (context- sensitive) Right hand column – navigation – links to relevant contents summary items within site, Main content area and links sometimes outside it
  • 12. Elements of online learning resources These are the first Increasing cost and complexity things to provide, and Image(s) + caption(s) do not require high Most useful for teachers levels of IT expertise or Key question(s) / short activities investment Background teacher notes / pupil activity sheets Zoomable images Video can be done quite easily The others will mean investment of Video money and /or expert time Interactive More complex functionality This is good news. Maybe creating online learning resources is not so difficult?
  • 13. We are all different and some people like to read all the text on a web page before deciding what to do next, even though a lot of it might be pretty redundant but most people – or at least most regular users of the web – rather than reading through them in detail just scan the web pages they are using, or at least the ones where they are still trying to work out where to go next
  • 14.
  • 15. • Users won't read your text thoroughly word-by-word. Exhaustive reading is rare, especially when browsing. Yes, some people will read more, but most won't.
  • 16. • The first two paragraphs must state the most important information. There's some hope that users will actually read this material – though they'll probably read more of the first paragraph than the second.
  • 17. • Start subheadings, paragraphs, and bullet points with information- carrying words that users will notice when scanning down the left side of your content in the final stem of their F- behaviour. They'll read the third word on a line much less often than the first two words.
  • 18. If they have to work at it for example if they cannot see what they are looking for, or if it doesn’t make sense to them at first glance then most people – or at least many people who do a lot of searching or browsing on the web just decide that this particular site is not for them, and anyway they have a long list of other search results or ideas to try and so they go elsewhere
  • 19. Exercise: Make this web page better
  • 20.
  • 21. About website structure, ways people use the web and implications for writing for the web
  • 22. Certain types of websites impose linear user journeys: TheTrainline.com Cinema ticket bookings Self assessment tax return online
  • 23.
  • 24. In most websites, although there are some linear elements …
  • 25.
  • 26. … people like to have other pathways available to them…
  • 27. … and most journeys are very non-linear
  • 28. Also, most people reach your website via Google Only 20% arrive at your website on the home page
  • 29. Most may not have had your site in mind when searching
  • 30. 30% of them go to home page to ‘try and work out what this site is about’
  • 31. So each page on the site must quickly: • engage users and • give sense of what site is about – otherwise most will leave
  • 32. ‘Writing for the web’ is not just about text…
  • 33. … but also choosing the right images … layouts … graphical look and feel …website structure etc etc
  • 34. Key point of Image clearly paragraph/ related to text section Broken into short paras
  • 35. Short video guides • http://www.youtube.com/watch?v=AoU2yANNxRs&e • Writing web headlines http://www.youtube.com/watch?v=zBg7dJIfHM0
  • 36. Header inc banner – establishes visual identity Main navigation – contents summary, links to sections Section (context- sensitive) Right hand column – navigation – links to relevant contents summary items within site, Main content area and links sometimes outside it
  • 37. Home page: key functions • Offer overview: – Show user what the site can do for them – Show user what is in the site: • The structure at a glance • Content highlights or samples • Engagement: – make user want to continue browsing – www.manchestergalleries.org/
  • 38. Article page: key functions • Engage the user – make them want to consume the article • Signposting: – Show user what else is nearby in the site • The structure at a glance – Show user what else the site offers them – www.mylearning.org/overview.asp?journeyid=73 – www.manchestergalleries.org/
  • 41. Home page: key functions • Offer overview: – Show user what the site can do for them – Show user what is in the site: • The structure at a glance • Content highlights or samples • Engagement: – make user want to continue browsing
  • 42. Article page: key functions • Engage the user – make them want to consume the article • Signposting: – Show user what else is nearby in the site • The structure at a glance – Show user what else the site offers them – www.mylearning.org/overview.asp?journeyid=73 – www.manchestergalleries.org/
  • 43. Task: create some online content
  • 44. Banner Decide where in the site this will be Write a few Short, clear summary This is an Add a title sentences. ARTICLE Add subheading page Few more sentences
  • 45. Where in the site is this? Title Add a summary? Links to related points elsewhere Each ‘promo’ in this site needs Title Image? One-line descn This is a SECTION page - one of these links goes to the article page
  • 47. Roles of IWB … at different points in the lesson / learning cycle – Starter – Main – Plenary
  • 48. Interactive” means • “lots of things moving on screen, clickable, automatic response, quizzes etc • interaction between students, teacher and screen – activities, conversation, cognitive engagement, etc first meaning used mainly by companies trying to market whiteboards, software etc as ‘interactive’ second used mainly by educators
  • 49. Resources - examples • Bedford Bytes • Britons at War • Ashmolean sites • Tate Tools • Museum Network Artworks • National Portrait Gallery Mary Seacole • National Gallery • Museum of London Fire of London
  • 50. Resources for use on whiteboards - examples • Wartime in Bedford • http://www.movinghere.org.uk/schools/defaul • www.mylearning.org/overview.asp?journeyid= (Passion for Fashion) • http://www.mylearning.org/overview.asp?jour (Ruskin) • Ford Madox Brown MAG
  • 51. Some examples – http://www.nhm.ac.uk/nature-online/british-natura – http://www.manchestergalleries.org/the-collection – www.seayourhistory.org.uk/content/view/39/77/ – http://www.portsmouth.gov.uk/business/2781.htm
  • 52. More information: Well presented advice on usability including writing for the web, with a useful little self test option • http://usability.coi.gov.uk/ • A one page structured set of advice: http://www.webdesignfromscratch.com/copyw
  • 53. More information (2) • Simple to follow good practice list: http://www.jisc.ac.uk/aboutus/whoweare/brand • Articles to read and help you develop skills http://www.writingfortheweb.co.uk/artwrite.htm • Classic advice from usability guru Jakob Nielsen http://www.useit.com/papers/webwriting/
  • 54. Elements of online learning resources These are the first Increasing cost and complexity things to provide, and Image(s) + caption(s) do not require high Most useful for teachers levels of IT expertise or Key question(s) / short activities investment Background teacher notes / pupil activity sheets Zoomable images Video can be done quite easily The others will mean investment of Video money and /or expert time Interactive More complex functionality
  • 55. Two contrasting examples of resource development Both produced for Ashmolean Museum - Flash interactive - John Ruskin resources including video
  • 56. Example 1: Brighton Then & Now whiteboard interactive • Funded through Take One… Picture project • Repurposing an existing activity • Focus on interactive element – buying in expertise not available in-house • Opportunity to review and improve content • Opportunity to involve local teachers • Time consuming (attention to detail important), but great results! Brighton Then and Now screenshot • Attempts to create interactives in house http://www.ashmolean.org/education/resources/resources2011/interactives/Brighton less successful
  • 57. Take One Picture interactive: pros + An ‘interactive’ resource often seems more attractive. + Offers a richer experience around each painting. + Activity is closely guided, so can be used even by inexperienced teachers.
  • 58. Take One Picture interactive: cons - Relatively expensive to produce. - Quite limited in application – teachers cannot adjust to suit their needs. - Because most images / assets are ‘wrapped’ in Flash, this type of resource is sometimes less findable via Google etc.
  • 59. Example 2: ‘Through Ruskin’s Eyes’ learning package • Funded through AHRC grant - small component of bigger project • Starting from scratch - defining concept very time consuming • Opportunity to work closely with local school on in depth project • Heavy demands on education staff time – (esp Joint Museums Art Education Officer) ‘Through Ruskin’s Eyes’ screenshot • Opportunity to try out new approaches eg video clips http://educationonline.ashmolean.org/ruskin/ ‘solution’ for education staff to •Resulted in create teaching and learning packages (requiring minimal help from busy ICT team)
  • 60.
  • 61.
  • 62. John Ruskin resource: pros + Provides images, videos and straightforward activities that students or teachers can use in their own way. + Less expensive to develop + More likely to be found via Google etc + Used WordPress.com for prototyping and Wordpress.org for the final site – with the option to produce more as required
  • 63. John Ruskin resource: cons - Does not have the ‘wow’ factor of an ‘interactive’
  • 64. Overall comparison TOP: approach quite well defined so easier to see the potential. More constrained. Ruskin: more specialist audience so more in depth activities. Working with partners creative but increases complexity.
  • 65. Wordpress.com vs Wordpress.org Wordpress.com is particularly quick to get going – great for developing and trialling resources, or just playing around with ideas Wordpress.org needs installation and a little maintenance, but offers a stable website solution
  • 66. Making websites - CMSs http://wordpress.com - free website creation service (pay extra for features like own domain name etc). All hosting and upgrading etc is done for you
  • 67. Making websites - CMSs http://wordpress.org - free website creation service – like .com except you have to install it on your server and you are responsible for updating, hosting costs, etc
  • 68. Making websites - CMSs www.contentcurator.net - free open- source CMS specially developed for cultural and heritage sector. Powerful and easy to use e.g. in-place editing
  • 69. Making websites - CMSs www.cmsmadesimple.org - free website creation service – you install it on your server and you are responsible for updating, hosting costs, etc - very similar to wordpress.org
  • 70. Video for the web Reasons to use it • Moving images have much more impact, tend to attract more interest • Demonstrate evidence of engagement with school groups / other learners • Good medium for explaining things, stimulating discussion etc
  • 71. Video for the web Equipment, technical etc • Video camera – choose something simple without too many controls (RIP Kodak Zi8 ...) • Use an external microphone – sound quality is biggest factor in overall quality. • Tripod probably a good idea • Think about lighting, background noise etc
  • 72. Video for the web Storyboarding • Plan for a short video (for the web, for schools, for general interest) • You can always add more clips, and present them as ‘chapters’ in a sequence • Imagine shooting it and play it back in your mind – then revise the storyboard
  • 73. Video for the web Editing • Most time consuming element! Many hours, for short clips, until more experienced. • Free programs fine – iMovie (Mac), MovieMaker (Windows), and search online • ‘cutaways’ is main additional feature you might need – Adobe Premiere Elements?
  • 74. Video for the web Sharing and uploading • YouTube, Vimeo etc – these handle all the format conversion for you and provide streaming service • Upload file to website – can be good (YouTube blocked in some schools) but more technical fiddling required.
  • 75. Developing a learning resource: iterative review your content   curriculum (find a match) Check Learning activities   Learning outcomes (find a match) Does it match your audience’s specific needs? If so TEST - and then amend
  • 76. ‘What have museums ever done for us?’ The main value added for teachers working online is selection of suitable material with learning activities and outcomes in mind Focus resources on editorial, evaluation and testing rather than technical functionality
  • 77. Elements of online learning resources Increasing cost and complexity Image(s) + caption(s) Most useful for teachers Key question(s) / short activities Background teacher notes / pupil activity sheets Zoomable images Video Interactive More complex functionality
  • 78. Reflection How can you create effective learning resources on a limited budget? What are the quick wins for teachers, in online provision? How do you build a case for investing in the development of online resources?
  • 80. Website users • Who uses your website? • Why would they want to use it? • How would they find it? • What do they get out of it? • What do they dislike about it?
  • 81. How do you get it right for everyone? • Answer: • You can’t get it right for everyone. • You have to make choices, and stick to them: • Who is it for? • What.. • How…
  • 82. Who for…? What for? How will they use it?
  • 83. Learning resource: iterative planning content   curriculum (find a match) Learning activities   Learning outcomes (find a match) Filtered by your specific audience needs
  • 84. Who for…? What for? How will they use it?
  • 85. Who for what for ... • Who for? (audience) Need to be clear from start • mum + 2 children looking for something to do this weekend • teachers of yr5/6 in local area with whiteboards • men interested in gadgets
  • 86. Who for what for ... • What ‘real-world’ outcomes? What will they do as a result of using the site? • make a donation • plan a visit to a museum • buy a train ticket • think differently about learning disability
  • 87. Who for what for ... • How will they use it? (user experience) What do they actually do on the site? • browse and read articles • working alone or in pairs? (learning resources) • lean forward or sit back? • Browsing, following, searching… • Also Where, When and Why?
  • 88. Examples of teacher feedback • Vimeo videos • http://vimeo.com/18888798 Key ideas • http://vimeo.com/18892401 Lesson starter • http://vimeo.com/18867252 Timesaver
  • 89. Who for what for ... • Website appraisal – For each example note first impressions • Who is it for? • What does it offer them? • How will they use it?
  • 91. Crit room Simulated user testing - Learn how user testing works - Get feedback on specifics of websites Remember this is just a simulation of real user testing!
  • 93. More information / advice / ideas Martin Bazley 0780 3580 737 www.martinbazley.com

Notas do Editor

  1. Resources – what can you do what are the quick wins for teachers, in online provision? How do you build a case for spending time on online? Feedback from Ts to demo demand; evaluate resources produced to demo being used and inform future development, etc Make it part of someone’s job description rather than add on – build up gradually, convince colleagues Selection of images is key
  2. Instead of What will they do, used to say how will they useit: - nicer symmetry but too easy to dismiss using answer to What for question. Answering one question often helps clarify in respect of another, e.g. sometimes find multiple uses envisaged, which can lead to improved audience definition
  3. Instead of What will they do, used to say how will they useit: - nicer symmetry but too easy to dismiss using answer to What for question. Answering one question often helps clarify in respect of another, e.g. sometimes find multiple uses envisaged, which can lead to improved audience definition
  4. Instead of What will they do, used to say how will they useit: - nicer symmetry but too easy to dismiss using answer to What for question. Answering one question often helps clarify in respect of another, e.g. sometimes find multiple uses envisaged, which can lead to improved audience definition
  5. Instead of What will they do, used to say how will they useit: - nicer symmetry but too easy to dismiss using answer to What for question. Answering one question often helps clarify in respect of another, e.g. sometimes find multiple uses envisaged, which can lead to improved audience definition