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DIGITAL TECHNOLOGY IN
MUSEUMS – case studies
Institute of Education
10 January 2013

Martin Bazley (Martin Bazley & Associates)
Martin Bazley
Previously
• Teaching (7 yrs)
• Science Museum, London,
  Learning Unit, Internet Projects (7yrs)
• E-Learning Officer, MLA South East (3yrs)
Martin Bazley
Currently
• Consultancy, websites, training, user
  testing, evaluation …
  Martin Bazley & Associates
  www.martinbazley.com
Martin Bazley & Associates
                             BBC / Public Catalogue
                             Foundation Your Paintings
                             project

                             Consulting on user interface

                             Consulting on online survey

                             User testing
Martin Bazley & Associates
                             Ford Madox Brown Work
                             schools interactive with
                             embedded video

                             Consulting on content and
                             user interface

                             User testing (classroom-
                             based)

                             (Also worked on
                             redevelopment of main
                             website)
Martin Bazley & Associates
                             Ashmolean Jameel Centre
                             Eastern Art Online

                             Consulting on content and
                             user interface

                             User testing – HE and
                             specialists
Martin Bazley & Associates
                             The National Archives
                             Cabinet Papers project

                             Consulting on content and
                             user interface for schools

                             User testing (classroom-
                             based)
Martin Bazley & Associates
                             John Ruskin Elements of
                             Drawing website

                             Consulting on content and
                             user interface

                             User testing – HE and
                             Ruskin specialists

                             (Also development of
                             schools resource)
Elements of online learning resources
                                                                           These are the first
Increasing cost and complexity
Increasing cost and complexity

                                                                           things to provide, and
                                 Image(s) + caption(s)                     do not require high
                                                                           levels of IT expertise or
                                 Key question(s) / short activities        investment

                                 Background teacher notes / pupil activity sheets
                                 Zoomable images         Video can be done quite easily
                                                         The others will mean investment of
                                 Video                   money and /or expert time

                                 Interactive




                                                                                                       aet r o u es u t s o M
                                                                                                       aet r of ll uf es u t s o M
                                 More complex functionality




                                                                                                              f f
Two contrasting examples of
      resource development
Both produced for Ashmolean Museum
- Flash interactive
- John Ruskin resources including video
Example 1: Brighton Then & Now whiteboard interactive

                                   • Funded through Take One… Picture project
                                   • Repurposing an existing activity
                                   • Focus on interactive element – buying in
                                   expertise not available in-house
                                   • Opportunity to review and improve content
                                   • Opportunity to involve local teachers
                                   • Time consuming (attention to detail
                                   important), but great results!
Brighton Then and Now screenshot
                                   • Attempts to create interactives in house
http://www.ashmolean.org/
                                   less successful
education/resources/resou
rces2011/interactives/Brig
hton/Brighton.html
Take One Picture interactive: pros
+ An ‘interactive’ resource often seems more
  attractive.
+ Offers a richer experience around each
  painting.
+ Activity is closely guided, so can be used even
  by inexperienced teachers.
Take One Picture interactive: cons
- Relatively expensive to produce.
- Quite limited in application – teachers cannot
  adjust to suit their needs.
- Because most images / assets are ‘wrapped’ in
  Flash, this type of resource is sometimes less
  findable via Google etc.
Example 2: ‘Through Ruskin’s Eyes’ learning package

                                     • Funded through AHRC grant - small
                                     component of bigger project
                                     • Starting from scratch - defining concept
                                     very time consuming
                                     • Opportunity to work closely with local
                                     school on in depth project
                                     • Heavy demands on education staff time –
                                     (esp Joint Museums Art Education Officer)

‘Through Ruskin’s Eyes’ screenshot
                                     • Opportunity to try out new approaches eg
                                     video clips
http://educationonline.ash           •Resulted in ‘solution’ for education staff to
molean.org/ruskin/                   create teaching and learning packages
                                     (requiring minimal help from busy ICT team)
John Ruskin resource: pros
+ Provides images, videos and straightforward
  activities that students or teachers can use in
  their own way.
+ Less expensive to develop
+ More likely to be found via Google etc
+ Used WordPress.com for prototyping and
  Wordpress.org for the final site – with the
  option to produce more as required
John Ruskin resource: cons
- Does not have the ‘wow’ factor of an
  ‘interactive’
Overall comparison
TOP: approach quite well defined so
  easier to see the potential. More
  constrained.

Ruskin: more specialist audience so
  more in depth activities.
  Working with partners creative but
  increases complexity.
Developing a learning resource: iterative review

           your content   curriculum
                  (find a match)




                                                      kce h C
Learning activities   Learning outcomes
  (find a match)
      Does it match your audience’s specific needs?

               If so TEST - and then amend
More information / advice / ideas



      Martin Bazley
      0780 3580 737
   www.martinbazley.com

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Digital technology in museums - case studies

  • 1. DIGITAL TECHNOLOGY IN MUSEUMS – case studies Institute of Education 10 January 2013 Martin Bazley (Martin Bazley & Associates)
  • 2. Martin Bazley Previously • Teaching (7 yrs) • Science Museum, London, Learning Unit, Internet Projects (7yrs) • E-Learning Officer, MLA South East (3yrs)
  • 3. Martin Bazley Currently • Consultancy, websites, training, user testing, evaluation … Martin Bazley & Associates www.martinbazley.com
  • 4.
  • 5. Martin Bazley & Associates BBC / Public Catalogue Foundation Your Paintings project Consulting on user interface Consulting on online survey User testing
  • 6. Martin Bazley & Associates Ford Madox Brown Work schools interactive with embedded video Consulting on content and user interface User testing (classroom- based) (Also worked on redevelopment of main website)
  • 7. Martin Bazley & Associates Ashmolean Jameel Centre Eastern Art Online Consulting on content and user interface User testing – HE and specialists
  • 8. Martin Bazley & Associates The National Archives Cabinet Papers project Consulting on content and user interface for schools User testing (classroom- based)
  • 9. Martin Bazley & Associates John Ruskin Elements of Drawing website Consulting on content and user interface User testing – HE and Ruskin specialists (Also development of schools resource)
  • 10. Elements of online learning resources These are the first Increasing cost and complexity Increasing cost and complexity things to provide, and Image(s) + caption(s) do not require high levels of IT expertise or Key question(s) / short activities investment Background teacher notes / pupil activity sheets Zoomable images Video can be done quite easily The others will mean investment of Video money and /or expert time Interactive aet r o u es u t s o M aet r of ll uf es u t s o M More complex functionality f f
  • 11. Two contrasting examples of resource development Both produced for Ashmolean Museum - Flash interactive - John Ruskin resources including video
  • 12. Example 1: Brighton Then & Now whiteboard interactive • Funded through Take One… Picture project • Repurposing an existing activity • Focus on interactive element – buying in expertise not available in-house • Opportunity to review and improve content • Opportunity to involve local teachers • Time consuming (attention to detail important), but great results! Brighton Then and Now screenshot • Attempts to create interactives in house http://www.ashmolean.org/ less successful education/resources/resou rces2011/interactives/Brig hton/Brighton.html
  • 13. Take One Picture interactive: pros + An ‘interactive’ resource often seems more attractive. + Offers a richer experience around each painting. + Activity is closely guided, so can be used even by inexperienced teachers.
  • 14. Take One Picture interactive: cons - Relatively expensive to produce. - Quite limited in application – teachers cannot adjust to suit their needs. - Because most images / assets are ‘wrapped’ in Flash, this type of resource is sometimes less findable via Google etc.
  • 15. Example 2: ‘Through Ruskin’s Eyes’ learning package • Funded through AHRC grant - small component of bigger project • Starting from scratch - defining concept very time consuming • Opportunity to work closely with local school on in depth project • Heavy demands on education staff time – (esp Joint Museums Art Education Officer) ‘Through Ruskin’s Eyes’ screenshot • Opportunity to try out new approaches eg video clips http://educationonline.ash •Resulted in ‘solution’ for education staff to molean.org/ruskin/ create teaching and learning packages (requiring minimal help from busy ICT team)
  • 16.
  • 17.
  • 18. John Ruskin resource: pros + Provides images, videos and straightforward activities that students or teachers can use in their own way. + Less expensive to develop + More likely to be found via Google etc + Used WordPress.com for prototyping and Wordpress.org for the final site – with the option to produce more as required
  • 19. John Ruskin resource: cons - Does not have the ‘wow’ factor of an ‘interactive’
  • 20. Overall comparison TOP: approach quite well defined so easier to see the potential. More constrained. Ruskin: more specialist audience so more in depth activities. Working with partners creative but increases complexity.
  • 21. Developing a learning resource: iterative review your content   curriculum (find a match) kce h C Learning activities   Learning outcomes (find a match) Does it match your audience’s specific needs? If so TEST - and then amend
  • 22. More information / advice / ideas Martin Bazley 0780 3580 737 www.martinbazley.com