Personal Information
Organização/Local de trabalho
Berlin Germany
Cargo
Managing Director CEO
Site
notizen.steingrau.de
Sobre
Netizen, true nerd at heart, technological truffle pig, always on the lookout for the Next Big Thing in digital technologies - for innovations with disruptive and truly enabling potential. Markus is a notorious entrepreneur with four companies under his belt so far, and has been in executive positions within the pixelpark/elephant seven group in the last 10 years. He left the Pixelpark group at the end of 2010 and is freelancing as a strategic consultant currently.
Favorite quote: "Any sufficiently advanced technology is indistinguishable from magic."
Marcadores
marketing
online communities
game mechanics
persuasion
gamification
strategy
persuasive design
jugendmarketing
second
life
secondlife
virtual
worlds
metaverse
usability
ucd
Ver mais
Apresentações
(5)Gostaram
(27)Gamification design
Ilona Buchem
•
Há 11 anos
Gamification: Brilliant or Bullshit?
Paul Coulton
•
Há 12 anos
Tbe gamification summit 2011 M2 Research presentation
M2 Research
•
Há 13 anos
2011 04-06 sugar con physics of influence-v03p
Michael Wu PhD
•
Há 13 anos
Way of Kindness: game mechanics applied to service design and engagement marketing
Vincent Sider
•
Há 13 anos
PeopleBrowsr's Brief Cartoon Study Of Social Influencers
PeopleBrowsr
•
Há 13 anos
Pawned. Gamification and Its Discontents
Sebastian Deterding
•
Há 13 anos
Who's Playing Your Game?
Amy Jo Kim
•
Há 12 anos
Iln behaviors mechanics_1
frog
•
Há 13 anos
Rethinking the Mobile Web by Yiibu
Bryan Rieger
•
Há 13 anos
Going Native: The Anthropology of Mobile Apps
Josh Clark
•
Há 13 anos
Of Prototypes, Rubber Ducks And Little Men Behind The Curtain
Bryan Rieger
•
Há 14 anos
Social Media Personality Types
adrian chan
•
Há 15 anos
Corporate Blogging Best Practice
Hayden Sutherland
•
Há 15 anos
Building Web 2.0: Next-Generation Data Centers
adunne
•
Há 16 anos
Second Life for Education
iconolith
•
Há 17 anos
Building Social Applications
Stowe Boyd
•
Há 16 anos
Introduction to OpenSocial
Christian Scholz
•
Há 16 anos
What can we learn from games? 10 game mechanics that will make your web community more successful.
Holger Dieterich (holger-dieterich.de)
•
Há 16 anos
Fad Or Future Second Life And Virtual Worlds
Robin Teigland
•
Há 16 anos
Building a Community Within a (Big) Company - Roo Reynolds
Roo Reynolds
•
Há 16 anos
Death by PowerPoint
Alexei Kapterev
•
Há 16 anos
Arvetica: Second Life for Businesses - Introduction
Alexander Osterwalder
•
Há 17 anos
Using Virtual Worlds to Reach New Audiences and Increase Participation - Roo Reynolds
Roo Reynolds
•
Há 16 anos
Virtual worlds for corporate collaboration - Roo Reynolds
Roo Reynolds
•
Há 16 anos
Visuals In Power Point
Fortify Services
•
Há 16 anos
Re-Think Different
Vince Cammarata
•
Há 16 anos
Personal Information
Organização/Local de trabalho
Berlin Germany
Cargo
Managing Director CEO
Site
notizen.steingrau.de
Sobre
Netizen, true nerd at heart, technological truffle pig, always on the lookout for the Next Big Thing in digital technologies - for innovations with disruptive and truly enabling potential. Markus is a notorious entrepreneur with four companies under his belt so far, and has been in executive positions within the pixelpark/elephant seven group in the last 10 years. He left the Pixelpark group at the end of 2010 and is freelancing as a strategic consultant currently.
Favorite quote: "Any sufficiently advanced technology is indistinguishable from magic."
Marcadores
marketing
online communities
game mechanics
persuasion
gamification
strategy
persuasive design
jugendmarketing
second
life
secondlife
virtual
worlds
metaverse
usability
ucd
Ver mais