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AUGMENTED
TELEPORTATION
Mark Billinghurst
University of South Australia
Face to Face Collaboration
Face to Face Collaboration
Task Space
Communication Space
Technology Supported Collaboration
Task Space
Communication Space
Remote Conferencing
• da
Communication Seam
• da Task Space Communication Space
Augmented Reality Collaboration
• Using AR to break
communication seams
• Natural conversation
• Gesture/gaze cues
• Task space subset of
communication space
Task
Space
Communication
Space
AR For Remote Conferencing
• Bringing remote users into the real world
Room2Room ObjectTheory
HoloPortation
https://www.youtube.com/watch?v=Wc5z9OWFTTU
Changing Perspective
• View from remote user’s perspective
• Wearable Teleconferencing
• audio, video, pointing
• send task space video
• CamNet (1992)
• British Telecom
• Similar CMU study (1996)
• cut performance time in half
Google Glass
• Camera + Processing + Display + Connectivity
• Ego-Vision Collaboration (But with FixedView)
https://www.youtube.com/watch?v=UpmolMrf5HQ
Current Collaboration onWearables
• First person remote conferencing/hangouts
• Limitations
• View fixed to sender, Lack of spatial understanding
• Few communication cues, Limited situational awareness
Social Panoramas (2014)
• Capture and share social spaces in real time
• Supports independent views into Panorama
Implementation
• Google Glass
• Capture live image panorama (compass + camera)
• Remote device (tablet)
• Immersive viewing, live annotation
User Interfaces
Glass View
Tablet View
https://www.youtube.com/watch?v=vdC0-UV3hmY
Inexpensive 360 Cameras
Kodak 360 Fly 360 Gear 360 Theta S Nikon
LG 360 Pointgrey Ladybug Panono 360 Bublcam
Shared Sphere (2017)
Shared Sphere System Features
• AR / VR view collaboration
• VR user feels that they are in AR users location
• View independence
• Allow one user to look around independently from another
• View awareness cues
• Show where the other user is looking
• Hand gesture communication cues
• Sharing hand gesture cues
View Independence
View Independence
View Independence
View Independence
Guest user’s view
View Independence
Guest user’s view
View Awareness Cues
• View Frame Rectangle
• Optional high-resolution camera inset on guest user
Guest user’s viewHost user’s view
View Awareness Cues
• Arrow indicating the view frame out of FOV
Guest user’s view
View Awareness Cues
• Arrow size proportional to the angular distance
Host user’s view
Hand Gestures
• One of the key non-verbal communication cues
Guest user’s view Host user’s view
Hand Gestures
Shared Sphere Version 2.0 (2018)
• Features added
• Remote pointing
• Remote annotation
• Audio streaming
• Backpack VR setup
• HoloLens AR display
• HTC Vive VR display
• Improved capture hardware
• Testing with industry
Technology Trends
• Advanced displays
• Wide FOV, high resolution
• Real time space capture
• 3D scanning, stitching, segmentation
• Natural gesture interaction
• Hand tracking, pose recognition
• Robust eye-tracking
• Gaze points, focus depth
• Emotion sensing/sharing
• Physiological sensing, emotion mapping
Empathy Glasses (2016)
• Combine together eye-tracking, display, face expression
• Implicit cues – eye gaze, face expression
++
Pupil Labs Epson BT-200 AffectiveWear
https://www.youtube.com/watch?v=CdgWVDbMwp4
Technology Trends
• Advanced displays
• Real time space capture
• Natural gesture interaction
• Robust eye-tracking
• Emotion sensing/sharing
Augmented
Teleportation
Conclusions and Future Work
• Augmented Teleportation
• Using AR to remove communication seams
• View independence and awareness cues
• Using natural communication cues (drawing, pointing, etc)
• Future work
• Richer non-verbal communication cues (eye gaze, face exp.)
• Scaling up to 1-to-many sharing
• Better scene capture – 3D capture
www.empathiccomputing.org
@marknb00
mark.billinghurst@unisa.edu.au

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