This is a presentation on how Augmented Reality can be used for new types of remote collaboration, given by Mark Billinghurst at the AWE 2018 conference on May 30th 2018.
7. Augmented Reality Collaboration
• Using AR to break
communication seams
• Natural conversation
• Gesture/gaze cues
• Task space subset of
communication space
Task
Space
Communication
Space
8. AR For Remote Conferencing
• Bringing remote users into the real world
Room2Room ObjectTheory
HoloPortation
10. Changing Perspective
• View from remote user’s perspective
• Wearable Teleconferencing
• audio, video, pointing
• send task space video
• CamNet (1992)
• British Telecom
• Similar CMU study (1996)
• cut performance time in half
11. Google Glass
• Camera + Processing + Display + Connectivity
• Ego-Vision Collaboration (But with FixedView)
13. Current Collaboration onWearables
• First person remote conferencing/hangouts
• Limitations
• View fixed to sender, Lack of spatial understanding
• Few communication cues, Limited situational awareness
14. Social Panoramas (2014)
• Capture and share social spaces in real time
• Supports independent views into Panorama
15. Implementation
• Google Glass
• Capture live image panorama (compass + camera)
• Remote device (tablet)
• Immersive viewing, live annotation
20. Shared Sphere System Features
• AR / VR view collaboration
• VR user feels that they are in AR users location
• View independence
• Allow one user to look around independently from another
• View awareness cues
• Show where the other user is looking
• Hand gesture communication cues
• Sharing hand gesture cues
39. Technology Trends
• Advanced displays
• Real time space capture
• Natural gesture interaction
• Robust eye-tracking
• Emotion sensing/sharing
Augmented
Teleportation
40. Conclusions and Future Work
• Augmented Teleportation
• Using AR to remove communication seams
• View independence and awareness cues
• Using natural communication cues (drawing, pointing, etc)
• Future work
• Richer non-verbal communication cues (eye gaze, face exp.)
• Scaling up to 1-to-many sharing
• Better scene capture – 3D capture